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  • ...}. It also can provide {{tooltip|Protection}} on demand, but doing so uses initiative that is often better spent on raw healing. The default utility skills for this build prioritize initiative generation and more uses of {{skill|Steal Time}} thanks to {{trait|One in t
    9 KB (1,336 words) - 10:14, 30 April 2024
  • '''''Note: this build has been merged with [[Build:Deadeye - Power Deadeye]].''''' A power deadeye build focusing on the rifle weapon. This build has amazing damage from 1500 range, with amazing boon uptime, and decent mobili
    9 KB (1,444 words) - 16:30, 16 April 2023
  • * '''Dagger/Pistol,''' which has a great leap finisher for {{Skill|Sniper's Cover}} or {{Skill|Black Powder} * {{Trait|Malicious Intent}} can save you initiative by making you reach the Malice cap with fewer attacks, but less access to s
    15 KB (2,303 words) - 13:28, 29 March 2024
  • This build has low AoE damage, is vulnerable to enemies that block or reflect projectiles, * {{Skill|Roll for Initiative}} - stunbreak, evade, and initiative.
    7 KB (1,111 words) - 21:40, 20 April 2024
  • ...n}} focused build you could take {{Trait|Improvisation}}. This is going to cost you some damage but adds more utility to the build through CD resets and an ...replaced by {{Skill|Swipe}} which inherits all the traits from Steal, but has half the range. To compensate for that, Swipe is unblockable! We'll still b
    8 KB (1,254 words) - 14:34, 1 February 2024
  • * Take {{Skill|Roll for Initiative}} for the 3rd utility slot. ...n}} focused build you could take {{Trait|Improvisation}}. This is going to cost you some damage but adds more utility to the build through CD resets and an
    7 KB (1,074 words) - 13:28, 29 March 2024
  • * {{Skill|Roll for Initiative}} over {{Skill|Blinding Powder}} *Among other things stealing refills endurance, grants initiative, and provides a variety of boons for you and your team. Its most important
    10 KB (1,598 words) - 22:50, 28 February 2024
  • ...kill|Roll for Initiative}} - versatile stunbreaker with condition removal, initiative regen and an evade frame. * Using {{Skill|Siphon}} (Specter's version of {{Skill|Steal}}) and spending Initiative builds Shadow Force.
    8 KB (1,166 words) - 13:31, 29 March 2024
  • ...on avoiding damage through evasion and teleports rather than stealth. Also has great chase potential and some minor condi cleansing. ...sacrifice an on demand evade frame on {{Skill|Withdraw}} for a skill that has a cast time, which means it generally performs worse under pressure unless
    11 KB (1,763 words) - 11:10, 8 April 2024
  • * {{Skill|Roll for Initiative}} - reliable stun break * {{Trait|No Quarter}} is a massive damage boost but at the cost of most of your sustain.
    6 KB (890 words) - 10:35, 29 January 2024
  • * {{Skill|Steal}} is replaced by {{Skill|Deadeye's Mark}}, which has greater range but also a cast time. We're still going to refer to this as s ...rce is called '''Malice'''. It's built using attack skills with initiative cost ''on your marked target'' and you can have up to 5 stacks of Malice by defa
    7 KB (976 words) - 07:16, 20 June 2022
  • *Among other things stealing refills endurance, grants initiative, and provides a variety of boons for you and your team. Its most important ** Shadow Shot has 2 parts: first one is an unblockable teleport/blind, while the second part
    12 KB (1,857 words) - 11:53, 22 April 2024
  • ...any enemy grants experience based on the creature's level and how long it has been alive. Often, it is a good idea to kill "neutral" creatures, as they h ...ful craft, granting far more experience if the player is under level 15 or has a currently active Booster. Since training at least one or two professions
    37 KB (6,158 words) - 20:30, 29 March 2024
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