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Hellfire Hands ZvZ PvP Build

Overview

Weapon: War Gloves
Focus: Melee DPS
Mode: ZvZ

Strengths

  • Easy to play
  • High AoE Damage
  • Good Self-Healing

Weaknesses

  • Low Mobility
  • Bad 1vs1
This build is up to date for the November 6, 2024, Horizons Patch #1 .

Overview

This Elder's Hellfire HandsElder's Hellfire Hands ZvZ PvP build prioritizes delivering high burst AoE damage during pushes and also offering great healing reduction through the Infernal BoulderInfernal Boulder that sets targets on fire. This build is highly requested in all zergs due to the current brawling meta where fights are decided in melee range. As any other War Gloves, the Elder's Hellfire HandsElder's Hellfire Hands also provide great mobility, allowing you to kite and reposition with ease during long fights.


Equipment

Elder's Hellfire Hands
Main Hand Weapon
Elder's Hellfire Hands
Dragon Leap
Triple Kick
Infernal Boulder
Hard to Catch
Elder's Assassin Hood
Head
Elder's Assassin Hood
Meditation
Balanced Mind
Elder's Martlock Cape
Cape
Elder's Martlock Cape
Shield of Protection
Alternatives ⇅
Elder's Lymhurst Cape
Elder's Hellion Jacket
Armor
Elder's Hellion Jacket
Life Steal Aura
Balanced Mind
Alternatives ⇅
Elder's Soldier Armor
Elder's Royal Sandals
Shoes
Elder's Royal Sandals
Defenseless Rush
Aggression
Major Resistance Potion
Potion
Major Resistance Potion
Alternatives ⇅
Major Gigantify Potion
Beef Stew
Food
Beef Stew
Alternatives ⇅
Deadwater Eel Stew
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's Hellfire HandsElder's Hellfire Hands

Dragon LeapDragon Leap — This is one of your two movement abilities. With a very short cooldown, Dragon LeapDragon Leap can be used a lot to gain distance from enemies or to chase down fleeing players. If you manage to kick at least one enemy, then you can recast the ability with the same 2.5m range and the target hit will be knocked into the air for 0.5s.

Triple KickTriple Kick — This is your secondary movement ability and couples perfectly with Dragon LeapDragon Leap helping you move away from a fight and repositioning. With Hard to CatchHard to Catch, you also get higher resistances and CC resistance, it should be used right after a use of Infernal BoulderInfernal Boulder in order to help with your retreat.

Making contact with an enemy player when using this ability will drag the enemy along with you so try to be careful not to drag enemies along and bring them to your exposed healers.

Infernal BoulderInfernal Boulder — The AOE ability will launch a fireball at a location before it bounces off in the direction your character is facing when you cast the ability. The first hit deals the most damage and with the large AOE you should always try to hit as many enemies as possible while the extra bounces still decrease the healing received by targets hit but won't do nearly as much damage.

Hard to CatchHard to Catch — This passive offers you extra resistance when you use Triple KickTriple Kick and helps a lot with your overall survival.


Elder's Hellion JacketElder's Hellion Jacket

Life Steal AuraLife Steal Aura — Because of your role as a melee DPS, you will always find yourself being at the front of your zerg in an attempt to position for a good Infernal BoulderInfernal Boulder. Life Steal AuraLife Steal Aura will heal you based on how many enemies you hit with the ability and that for you should always try to touch as many as possible!

Balanced MindBalanced Mind — This passive not only increases both your damage and healing but also your defense and is a standard choice for DPS players.


Elder's Assassin HoodElder's Assassin Hood

MeditationMeditation — Use this after in case you need to cast two Infernal BoulderInfernal Boulder in quick succession but keep in mind that this ability will lower the cooldown of ALL your abilities and that for you should use as many spells as possible before using it. Always try to be safe when you use this ability as it has a rather long channel time!

Balanced MindBalanced Mind — This passive not only boosts your damage but also enhances your defense. It's the optimal choice for this build as we aim to maximize damage potential.


Elder's Royal SandalsElder's Royal Sandals

Defenseless RushDefenseless Rush — This ability pairs perfectly with the build, boosting all damage by 15% but also lowering your defense when in use. You want to use this ability before engaging the enemy zerg and before you use your Infernal BoulderInfernal Boulder.

AggressionAggression — Aggression provides flat extra damage which is exactly what you need for this build while the other three options are worthless to you.


Elder's Martlock CapeElder's Martlock Cape

Shield of ProtectionShield of Protection — This will save you a lot of the time when you are overextending or caught by enemies while your team already retreated. Keep in mind that it only activates when you HP drops to below 25% so you should make sure you stay above that threshold in order to not activate it without a reason.


Rotations

Bomb Rotation + Retreat ↴
Defenseless Rush
Arrow right.webp
Infernal Boulder
Arrow right.webp
Triple Kick
Arrow right.webp
Dragon Leap
Arrow right.webp
Meditation
  • The damage rotation is quite simple. Use Defenseless RushDefenseless Rush to get closer to the enemy frontline and find a group of stacked enemies, particularly on gates when fighting over castles or territories. Throw your Infernal BoulderInfernal Boulder on top of them and angle yourself so the bounces travel across all enemies behind, debuffing them. Retreat using Triple KickTriple Kick and Dragon LeapDragon Leap and position yourself behind your frontline so you can safely cast MeditationMeditation and do it all over again.


Consumables

Major Resistance PotionMajor Resistance Potion — This comes into use whenever your Life Steal AuraLife Steal Aura is on cooldown or when your zerg has lost an engage and you need to move away. Keep in mind however that you aren't invulnerable while under the effect of this potion and you should still use it to retreat.

Beef StewBeef Stew — Beef Stew significantly boosts your damage output, making it a top choice for all DPS builds and one of the standard choices. Always try to bring atleast one 8.1 or 8.2 version of this. Another option would be Deadwater Eel StewDeadwater Eel Stew that combines the effect of Beef StewBeef Stew and Pork OmelettePork Omelette and is another popular choice but it remains considerably more expensive.


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