Rogue - PvP Build: Difference between revisions
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==Equipment== | ==Equipment== | ||
{{Equipment | {{Equipment | ||
| primary weapon = Forsaken | | primary weapon = Forsaken Blades Greatsword | ||
| secondary weapon = | | secondary weapon = Forsaken Blades Longbow | ||
| helmet = | | helmet = Berenserker's Visage | ||
| shoulders = | | shoulders = Gryphon Pauldrons | ||
| back = | | back = Gryphon Feather Cape | ||
| chest = | | chest = Dustpaw Warhide | ||
| wrists = | | wrists = Bear Hide Bracers | ||
| hands = | | hands = Bear Hide Gloves | ||
| belt = | | belt = Bear Hide Belt | ||
| legs = | | legs = Bear Hide Pants | ||
| feet = | | feet = Gryphon Boots | ||
| earring 1 = | | earring 1 = Obsidian Earring | ||
| earring 2 = | | earring 2 = Obsidian Earring | ||
| necklace = Grizzler | | necklace = Grizzler's Tooth | ||
| ring 1 = Steel Ring | | ring 1 = Steel Ring | ||
| ring 2 = Steel Ring | | ring 2 = Steel Ring | ||
| consumables = Journeyman Scroll of Strength, Elixir of Strength, Fresh Salad | |||
}} | }} | ||
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==Weapons== | ==Weapons== | ||
{{Weapon trees | {{Weapon trees | ||
| weapon 1 = | | weapon 1 = Greatsword | ||
| weapon 2 = Longbow | | weapon 2 = Longbow | ||
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, | | weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Damage Focus I, Damage Focus II, Executioner I, Executioner II, Executioner III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Swordmaster's Swiftness, Swordmaster's Aura, Swordmaster's Savagery, Concussion, Concussion: Flexible Extended Finishers | ||
| weapon 1 node 1 = Deadly Finisher: Bleed | | weapon 1 node 1 = Deadly Finisher: Bleed | ||
| weapon 1 node 2 = Weapon Training: Critical Damage | | weapon 1 node 2 = Weapon Training: Critical Damage | ||
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| weapon 1 node 6 = Weapon Training: Critical Damage | | weapon 1 node 6 = Weapon Training: Critical Damage | ||
| weapon 1 node 7 = Deadly Extended Finisher: Bleed | | weapon 1 node 7 = Deadly Extended Finisher: Bleed | ||
| weapon 1 node 8 = | | weapon 1 node 8 = Crushing Blows | ||
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I | | weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I | ||
| weapon 2 node 1 = Deadly Finisher: Stagger | | weapon 2 node 1 = Deadly Finisher: Stagger | ||
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* Start by using {{Skill|Sleep Dart}} to sleep the target and make it easier for you to setup the kill. Continue with {{Skill|Death's Mark}} so once the target dies you also regenerate some HP, making it easier to live after. Begin DPS with {{Skill|Stab}} from behind, followed by {{Skill|Thrash}} straight into {{Skill|Kick}} to CC them before using {{Skill|Thrash}} again followed by {{Skill|Doublestrike}} and a final {{Skill|Thrash}}. | * Start by using {{Skill|Sleep Dart}} to sleep the target and make it easier for you to setup the kill. Continue with {{Skill|Death's Mark}} so once the target dies you also regenerate some HP, making it easier to live after. Begin DPS with {{Skill|Stab}} from behind, followed by {{Skill|Thrash}} straight into {{Skill|Kick}} to CC them before using {{Skill|Thrash}} again followed by {{Skill|Doublestrike}} and a final {{Skill|Thrash}}. | ||
Use {{Skill|Acrobatic | * Use {{Skill|Acrobatic Strike}} next to gain a secondary Advantage buff, removing the cooldown on {{Skill|Stab}} so you can use it two times to finish off the target. | ||
* {{Skill|Grappling Hook}}: Not only a fun skill to use, but also amazing for mobility as it allows you to get in and out of fight. Mostly used to get away from a fight that goes poorly or to run away from enemies and reposition. | |||
* {{Skill|Stealth}}: This is your bread and butter and you should aim to always be in {{Skill|Stealth}} if possible. Don't forget that you can eat rations and sprint while {{Skill|Stealth}} is active without breaking it. | |||
* {{Skill|Caltrops}}: A great way to dismount players, use it when setting up a gank by placing them ahead of enemies. | |||
{{Build footer}} | {{Build footer}} |
Latest revision as of 23:16, 13 May 2025
- Strong Ganking Potential
- High Burst Damage
- Great Mobility
- Good Utility
- Stealth
- Squishy
- Low AOE DPS
- High APM required
Overview
This Rogue PVP build focuses on taking out targets quickly before moving on. Rogue lacks in AOE damage and performs poorly in large scale PVP due to it, the Rogue is one of the strongest gankers in the game, more than capable of solo ganking enemies or part of a group of players looking to attack caravans or act as an assassin during Node Sieges.
Rogue is the only class with access to Stealth and it can easily help with regenerating HP without a healer thanks to
Soothing Shadows.
Death's Mark also helps with this, adding extra sustain to the build.
Skills







































Equipment





















Weapons
































































































Stamina































As you progress and level up in this Rogue build, prioritize Escape Velocity to enhance your movement speed while sprinting in combat (default key C). This becomes particularly valuable in the later stages of the game, enabling you to kite mobs during cooldowns or completely evade dangerous situations when necessary.
Subsequently, allocate points to Recuperation Training and Evasive Maneuver to boost your evasion rate while dodging. This will also unlock
Springstep, which dramatically improves mobility by extending the distance of your roll.
Finally, direct any remaining points toward the Guard Training branch to decrease stamina consumption while blocking (default key E). Adding Mental Fortification is also good, as it reduces the likelihood of being crowd-controlled (CC’d) while blocking.
Rotations























- Always try to start the fight using
Withering Poison and while using
Stealth to maximize damage and success rate when picking fights.
- Start by using
Sleep Dart to sleep the target and make it easier for you to setup the kill. Continue with
Death's Mark so once the target dies you also regenerate some HP, making it easier to live after. Begin DPS with
Stab from behind, followed by
Thrash straight into
Kick to CC them before using
Thrash again followed by
Doublestrike and a final
Thrash.
- Use
Acrobatic Strike next to gain a secondary Advantage buff, removing the cooldown on
Stab so you can use it two times to finish off the target.
Grappling Hook: Not only a fun skill to use, but also amazing for mobility as it allows you to get in and out of fight. Mostly used to get away from a fight that goes poorly or to run away from enemies and reposition.
Stealth: This is your bread and butter and you should aim to always be in
Stealth if possible. Don't forget that you can eat rations and sprint while
Stealth is active without breaking it.
Caltrops: A great way to dismount players, use it when setting up a gank by placing them ahead of enemies.