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Rogue - PvP Build: Difference between revisions

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==Equipment==
==Equipment==
{{Equipment
{{Equipment
| primary weapon = Forsaken Daggers
| primary weapon = Forsaken Blades Greatsword
| secondary weapon = Steel Longbow
| secondary weapon = Forsaken Blades Longbow
| helmet = Rosarium Guard Helmet
| helmet = Berenserker's Visage
| shoulders = Academus Monitor Pauldrons
| shoulders = Gryphon Pauldrons
| back = Mantle of the Last Sentinel
| back = Gryphon Feather Cape
| chest = Black Feathered Tunic
| chest = Dustpaw Warhide
| wrists = Academus Monitor Vambrace
| wrists = Bear Hide Bracers
| hands = Academus Monitor Gauntlets
| hands = Bear Hide Gloves
| belt = Studded Leather Belt
| belt = Bear Hide Belt
| legs = Rosarium Guard Leggings
| legs = Bear Hide Pants
| feet = Rosarium Guard Greaves
| feet = Gryphon Boots
| earring 1 = Lumadon Earring
| earring 1 = Obsidian Earring
| earring 2 = Lumadon Earring
| earring 2 = Obsidian Earring
| necklace = Grizzler Toothed Necklace
| necklace = Grizzler's Tooth
| ring 1 = Steel Ring
| ring 1 = Steel Ring
| ring 2 = Steel Ring
| ring 2 = Steel Ring
| consumables = Journeyman Scroll of Strength, Elixir of Strength, Fresh Salad
}}
}}


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==Weapons==
==Weapons==
{{Weapon trees
{{Weapon trees
| weapon 1 = Dagger
| weapon 1 = Greatsword
| weapon 2 = Longbow
| weapon 2 = Longbow
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Critical Combos I, Weapon Proc Duration I, Weapon Proc Duration II, Weapon Proc Duration III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Heartseeker, Bullseye, Inspiring Bullseye, Double Bullseye
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Damage Focus I, Damage Focus II, Executioner I, Executioner II, Executioner III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Swordmaster's Swiftness, Swordmaster's Aura, Swordmaster's Savagery, Concussion, Concussion: Flexible Extended Finishers
| weapon 1 node 1 = Deadly Finisher: Bleed
| weapon 1 node 1 = Deadly Finisher: Bleed
| weapon 1 node 2 = Weapon Training: Critical Damage
| weapon 1 node 2 = Weapon Training: Critical Damage
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| weapon 1 node 6 = Weapon Training: Critical Damage
| weapon 1 node 6 = Weapon Training: Critical Damage
| weapon 1 node 7 = Deadly Extended Finisher: Bleed
| weapon 1 node 7 = Deadly Extended Finisher: Bleed
| weapon 1 node 8 = Rhythmic Swings
| weapon 1 node 8 = Crushing Blows
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I
| weapon 2 node 1 = Deadly Finisher: Stagger
| weapon 2 node 1 = Deadly Finisher: Stagger

Latest revision as of 23:16, 13 May 2025

Overview
Class: Rogue
Designed for: PvP
Focused on: DPS
Difficulty:
Hard
Strengths
  • Strong Ganking Potential
  • High Burst Damage
  • Great Mobility
  • Good Utility
  • Stealth
Weaknesses
  • Squishy
  • Low AOE DPS
  • High APM required

Overview

This Rogue PVP build focuses on taking out targets quickly before moving on. Rogue lacks in AOE damage and performs poorly in large scale PVP due to it, the Rogue is one of the strongest gankers in the game, more than capable of solo ganking enemies or part of a group of players looking to attack caravans or act as an assassin during Node Sieges.

Rogue is the only class with access to StealthStealth and it can easily help with regenerating HP without a healer thanks to Soothing ShadowsSoothing Shadows. Death's MarkDeath's Mark also helps with this, adding extra sustain to the build.


Skills

22
12
18
23
13
14
19
9
7
21
20
16
15
5
17
7
8
4
10
6
1
2
3


Equipment

Primary weapon offhand
Secondary weapon offhand


Weapons


Stamina

14
10
21
13
9
20
12
8
19
11
7
18
3
6
17
2
5
16
1
4
15

As you progress and level up in this Rogue build, prioritize Escape VelocityEscape Velocity to enhance your movement speed while sprinting in combat (default key C). This becomes particularly valuable in the later stages of the game, enabling you to kite mobs during cooldowns or completely evade dangerous situations when necessary.

Subsequently, allocate points to Recuperation Training and Evasive ManeuverEvasive Maneuver to boost your evasion rate while dodging. This will also unlock SpringstepSpringstep, which dramatically improves mobility by extending the distance of your roll.

Finally, direct any remaining points toward the Guard Training branch to decrease stamina consumption while blocking (default key E). Adding Mental FortificationMental Fortification is also good, as it reduces the likelihood of being crowd-controlled (CC’d) while blocking.


Rotations

Stealth Burst Rotation ↴
Arrow right.webp
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  • Always try to start the fight using Withering PoisonWithering Poison and while using StealthStealth to maximize damage and success rate when picking fights.
  • Start by using Sleep DartSleep Dart to sleep the target and make it easier for you to setup the kill. Continue with Death's MarkDeath's Mark so once the target dies you also regenerate some HP, making it easier to live after. Begin DPS with StabStab from behind, followed by ThrashThrash straight into KickKick to CC them before using ThrashThrash again followed by DoublestrikeDoublestrike and a final ThrashThrash.
  • Use Acrobatic StrikeAcrobatic Strike next to gain a secondary Advantage buff, removing the cooldown on StabStab so you can use it two times to finish off the target.


  • Grappling HookGrappling Hook: Not only a fun skill to use, but also amazing for mobility as it allows you to get in and out of fight. Mostly used to get away from a fight that goes poorly or to run away from enemies and reposition.
  • StealthStealth: This is your bread and butter and you should aim to always be in StealthStealth if possible. Don't forget that you can eat rations and sprint while StealthStealth is active without breaking it.
  • CaltropsCaltrops: A great way to dismount players, use it when setting up a gank by placing them ahead of enemies.


Other Rogue Builds
Rogue icon
ModerateLevelingDPS
Rogue icon
ModerateOpen WorldPvEDungeonDPS


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