Wand + Sword PvE Tank Build
- High Defense
- Only real tank in the game
- Can Heal itself
- Terrible Damage
Overview
This Sword and Wand PvE build is specifically designed for tanking in PvE group dungeons. It excels at staying alive while effectively holding the aggro of both mobs and bosses. The use of Wand allows this build to heal itself and allies making certain dungeons like Cave of Destruction do-able without a healer.
Attributes
Your priority with this build should be strength, as it grants you high max HP and improves your defensive stats, providing ranged, magic, and melee defense, as well as health regen. Your secondary stat is dexterity, as it grants you ranged, magic, and melee evasion, further enhancing your defensive capabilities. The remaining points can be allocated to wisdom for some extra maximum mana and mana regen, which should help in maintaining mana when using your wand abilities.
Skills
![Shield Survival Technique](/tl/images/thumb/6/6b/Shield_Survival_Technique.webp/60px-Shield_Survival_Technique.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![A Shot at Victory](/tl/images/thumb/1/1f/A_Shot_at_Victory.webp/60px-A_Shot_at_Victory.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Provoking Roar](/tl/images/thumb/8/89/Provoking_Roar.webp/60px-Provoking_Roar.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Counter Barrier](/tl/images/thumb/3/39/Counter_Barrier.webp/60px-Counter_Barrier.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Stalwart Bastion](/tl/images/thumb/5/52/Stalwart_Bastion.webp/60px-Stalwart_Bastion.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Shield Strike](/tl/images/thumb/b/bb/Shield_Strike.webp/60px-Shield_Strike.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Immortal Pride](/tl/images/thumb/8/83/Immortal_Pride.webp/60px-Immortal_Pride.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Time for Punishment](/tl/images/thumb/1/1e/Time_for_Punishment.webp/60px-Time_for_Punishment.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Fountain of Life](/tl/images/thumb/d/df/Fountain_of_Life.webp/60px-Fountain_of_Life.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Touch of Despair](/tl/images/thumb/4/49/Touch_of_Despair.webp/60px-Touch_of_Despair.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Clay's Salvation](/tl/images/thumb/5/55/Clay%27s_Salvation.webp/60px-Clay%27s_Salvation.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Swift Healing](/tl/images/thumb/3/3f/Swift_Healing.webp/60px-Swift_Healing.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Blessed Barrier](/tl/images/thumb/2/2d/Blessed_Barrier.webp/60px-Blessed_Barrier.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Aegis Shield](/tl/images/thumb/b/ba/Aegis_Shield.webp/60px-Aegis_Shield.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Saint's Oath](/tl/images/thumb/7/75/Saint%27s_Oath.webp/60px-Saint%27s_Oath.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Skillful Evasion](/tl/images/thumb/3/34/Skillful_Evasion.webp/60px-Skillful_Evasion.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Resilient Mind](/tl/images/thumb/a/ac/Resilient_Mind.webp/60px-Resilient_Mind.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Devotion and Emptiness](/tl/images/thumb/0/0f/Devotion_and_Emptiness.webp/60px-Devotion_and_Emptiness.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Vampiric Contract](/tl/images/thumb/f/f3/Vampiric_Contract.webp/60px-Vampiric_Contract.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Spectrum of Agony](/tl/images/thumb/f/fa/Spectrum_of_Agony.webp/60px-Spectrum_of_Agony.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Wraith's Beckon](/tl/images/thumb/b/b8/Wraith%27s_Beckon.webp/60px-Wraith%27s_Beckon.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
Skill Priority
![Counter Barrier](/tl/images/thumb/3/39/Counter_Barrier.webp/35px-Counter_Barrier.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Swift Healing](/tl/images/thumb/3/3f/Swift_Healing.webp/35px-Swift_Healing.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Shield Strike](/tl/images/thumb/b/bb/Shield_Strike.webp/35px-Shield_Strike.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Touch of Despair](/tl/images/thumb/4/49/Touch_of_Despair.webp/35px-Touch_of_Despair.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Provoking Roar](/tl/images/thumb/8/89/Provoking_Roar.webp/35px-Provoking_Roar.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Swift Healing](/tl/images/thumb/3/3f/Swift_Healing.webp/35px-Swift_Healing.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Touch of Despair](/tl/images/thumb/4/49/Touch_of_Despair.webp/35px-Touch_of_Despair.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
As far as skills go, Counter Barrier and
Shield Strike are the most important ones.
Counter Barrier greatly improves your Shield Block Chance, while
Shield Strike serves as your primary single-target aggro-holding ability. It ensures that mobs stay focused on attacking you rather than targeting the rest of your party.
Swift Healing serves as your primary single-target healing ability, while
Touch of Despair is ideal for steadily reducing the health of mobs you encounter.
Passives Priority
![Skillful Evasion](/tl/images/thumb/3/34/Skillful_Evasion.webp/35px-Skillful_Evasion.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Resilient Mind](/tl/images/thumb/a/ac/Resilient_Mind.webp/35px-Resilient_Mind.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Devotion and Emptiness](/tl/images/thumb/0/0f/Devotion_and_Emptiness.webp/35px-Devotion_and_Emptiness.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Devotion and Emptiness](/tl/images/thumb/0/0f/Devotion_and_Emptiness.webp/35px-Devotion_and_Emptiness.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Skillful Evasion](/tl/images/thumb/3/34/Skillful_Evasion.webp/35px-Skillful_Evasion.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Spectrum of Agony](/tl/images/thumb/f/fa/Spectrum_of_Agony.webp/35px-Spectrum_of_Agony.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Resilient Mind](/tl/images/thumb/a/ac/Resilient_Mind.webp/35px-Resilient_Mind.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Vampiric Contract](/tl/images/thumb/f/f3/Vampiric_Contract.webp/35px-Vampiric_Contract.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Aegis Shield](/tl/images/thumb/b/ba/Aegis_Shield.webp/35px-Aegis_Shield.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
We rely on many high-level passives which keeps the cost for the build quite low. You should prioritize Skillful Evasion as it decreases the damage you take from targets you provoke and because of your use of
Shield Strike and
Provoking Roar, most enemies you fight will be provoked. These skills offer excellent sustain by providing mana and health regeneration when dealing damage with your skills or when you are evading attacks.
Devotion and Emptiness should be your priority thereafter, as they increase your healing and decrease your cooldowns.
Equipment
![Overture of Soul Salvation](/tl/images/thumb/7/73/Overture_of_Soul_Salvation.webp/60px-Overture_of_Soul_Salvation.webp.png)
![Purgatory's Lethal Claw](/tl/images/thumb/0/0f/Purgatory%27s_Lethal_Claw.webp/60px-Purgatory%27s_Lethal_Claw.webp.png)
![Grand General's Command Visor](/tl/images/thumb/2/24/Grand_General%27s_Command_Visor.webp/60px-Grand_General%27s_Command_Visor.webp.png)
![Commandant's Grandeur](/tl/images/thumb/3/34/Commandant%27s_Grandeur.webp/60px-Commandant%27s_Grandeur.webp.png)
![Wraith Knight's Execution Armor](/tl/images/thumb/4/4e/Wraith_Knight%27s_Execution_Armor.webp/60px-Wraith_Knight%27s_Execution_Armor.webp.png)
![Wraith Knight's Judgment Gloves](/tl/images/thumb/4/46/Wraith_Knight%27s_Judgment_Gloves.webp/60px-Wraith_Knight%27s_Judgment_Gloves.webp.png)
![Grand General's Invincibility Gaiters](/tl/images/thumb/b/b1/Grand_General%27s_Invincibility_Gaiters.webp/60px-Grand_General%27s_Invincibility_Gaiters.webp.png)
![General's Charge Boots](/tl/images/thumb/8/87/General%27s_Charge_Boots.webp/60px-General%27s_Charge_Boots.webp.png)
![Slaughterer's Collar](/tl/images/thumb/f/f6/Slaughterer%27s_Collar.webp/60px-Slaughterer%27s_Collar.webp.png)
![Unbeatable Bracers](/tl/images/thumb/e/e0/Unbeatable_Bracers.webp/60px-Unbeatable_Bracers.webp.png)
![Unshakeable Gold Ring](/tl/images/thumb/1/1e/Unshakeable_Gold_Ring.webp/60px-Unshakeable_Gold_Ring.webp.png)
![Transcendent Magic Ring](/tl/images/thumb/1/13/Transcendent_Magic_Ring.webp/60px-Transcendent_Magic_Ring.webp.png)
![Duke Magna's Belt](/tl/images/thumb/3/33/Duke_Magna%27s_Belt.webp/60px-Duke_Magna%27s_Belt.webp.png)
Weapon Masteries
Damage | Base Damage![]() |
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Damage Bonus![]() |
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Witch's Contract![]() |
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Base Damage![]() |
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Range Up![]() |
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Regenerative Meditation![]() |
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Cooldown Speed![]() |
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Wisdom![]() |
![]() |
Deep Pain![]() |
Recovery | Melee Defense![]() |
![]() |
Attack Speed![]() |
![]() |
Redemptive Penance![]() |
![]() |
All Evasion![]() |
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Range Up![]() |
![]() |
Merciless Wraith![]() |
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Buff Duration![]() |
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Mana Regen![]() |
![]() |
Spiritual Locus![]() |
Weaken | Mana Regen![]() |
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Enfeeble Chance![]() |
![]() |
Time of the Curse![]() |
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Max Mana![]() |
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Cooldown Speed![]() |
![]() |
Spell of Retribution![]() |
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Enfeeble Chance![]() |
![]() |
Magic Hit![]() |
![]() |
Spell of Retribution![]() |
Provoke & Counter | Melee Defense![]() |
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Health Regen![]() |
![]() |
Decayed Sword God![]() |
![]() |
Max Health![]() |
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All Evasion![]() |
![]() |
Impregnable Stance![]() |
![]() |
Buff Duration![]() |
![]() |
Damage Reduction![]() |
![]() |
Indomitable Spirit![]() |
Boss | Melee Hit![]() |
![]() |
Base Damage![]() |
![]() |
Undefeated Perseverance![]() |
![]() |
Max Health![]() |
![]() |
Stun Resistance![]() |
![]() |
Desperate Evasion![]() |
![]() |
Mana Cost Efficiency![]() |
![]() |
Melee Hit![]() |
![]() |
Subjugator's Punishment![]() |
Collision | Max Health![]() |
![]() |
Melee Hit![]() |
![]() |
Calculated Rush![]() |
![]() |
Damage Reduction![]() |
![]() |
Enfeeble Chance![]() |
![]() |
Steely Physique![]() |
![]() |
Base Damage![]() |
![]() |
Melee Defense![]() |
![]() |
Blade of Rage![]() |
Wand:
Investing 9 points in Recovery is the only option as it increases the healing amount you can perform while also offering extra mana regeneration. 3 remaining points can go into weaken, mainly for extra damage duration.
Sword: Investing 9 points in the Boss row is a straightforward decision as it provides you with extra PvE defenses tailored for fighting bosses, along with some additional health. The remaining 3 points will be allocated to Provoke & Counter for further defense.
Rotations
![Time for Punishment](/tl/images/thumb/1/1e/Time_for_Punishment.webp/45px-Time_for_Punishment.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/45px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Touch of Despair](/tl/images/thumb/4/49/Touch_of_Despair.webp/45px-Touch_of_Despair.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/45px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Counter Barrier](/tl/images/thumb/3/39/Counter_Barrier.webp/45px-Counter_Barrier.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/45px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Shield Strike](/tl/images/thumb/b/bb/Shield_Strike.webp/45px-Shield_Strike.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/45px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Touch of Despair](/tl/images/thumb/4/49/Touch_of_Despair.webp/45px-Touch_of_Despair.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/45px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![A Shot at Victory](/tl/images/thumb/1/1f/A_Shot_at_Victory.webp/45px-A_Shot_at_Victory.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/45px-Used_frame.webp.png)
- As you approach the boss, begin with
Time for Punishment to decrease the boss's resistances. Immediately follow up with
Touch of Despair to apply damage over time effects before engaging the boss directly. Activate
Counter Barrier and
Shield Strike to firmly establish aggro. Continue using
Touch of Despair on cooldown, alternating with
Shield Strike, while employing
A Shot at Victory for additional damage.
Stalwart Bastion: This ability functions as your panic button when you're taking excessive damage and your passive skills aren't enough to sustain you. It's also the ability you use when the boss casts a high-damage spell, and it's recommended that your party members gather close to benefit from its protective effect.
Provoking Roar: Your sole AoE taunt ability, you should reserve this for drawing the attention of multiple smaller enemies, typically appearing as ads during boss encounters or as trash mobs before reaching bosses.
Immortal Pride: Another ability that can serve as a panic button or boost your health to survive boss damage that would otherwise be fatal.
Blessed Barrier: This spell gives you another shield on demand along with giving you a massive increase in your defenses for 6 seconds and can be used on other party members as any healing received by a shielded player is also increased.
Swift Healing: This is your primary healing ability for yourself or party members. However, exercise caution, as the second cast consumes significantly more mana.
Clay's Salvation: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.
Fountain of Life:
You should use this ability on cooldown for yourself. Place the AoE in the position where you tank the boss to receive constant healing. Other party members can move in to receive the heal if needed, but you should prioritize using it for yourself.
Useful Information
- Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, assisting in holding aggro and ensuring your survival.
Comments
We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.