Spellblade - Dagger + Staff Large Scale PvP Build
- High AOE Burst Damage
- Great Mobility
- High Skill Floor & Skill Ceiling
Overview
This Staff and Dagger build focuses on large scale PVP, performing well as a mobile range DPS capable of dealing high damage in bursts through the use of both Serial Fire Bombs and Infernal Meteor. The build remains relatively difficult to pull off as positioning is very important, proving to be a challenge for players looking for a challenge.
Attributes
To make this build work well, it's important to focus on dealing as much damage as possible. Dexterity and Perception are the key stats to improve. Putting points into these will greatly boost your damage, helping you perform well in every fight. You can also put some points into Wisdom for more mana regeneration to keep going longer, but the main goal should be boosting damage with Dexterity and Perception. Don't forget to put 30 points into Strength too, as it gives you extra health.
Skills
In terms of skills, your main damage will be coming from your Judgment Lightning, fully charged Serial Fire Bombs and Infernal Meteor as they all deal high AOE burst damage throughout large scale PVP fights, with Infernal Meteor also decreasing the healing received by targets hit by the Infernal Meteor. These are the first skills you should get to purple alongside Inferno Wave and Chain Lightning.
As far as passives go, you should focus on upgrading Flame Condensation for additional damage. Assassin's Instincts for extra crit rate and Shadow Walker as a defensive skill that can be triggered at any time by simply using your Block Blade (you don't have to actually roll to the side to activate this, just pressing your block is enough). It also activates whenever you use Shadow Strike.
Equipment
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Melee Defense |
Mana Regen |
Mana Cost Efficiency |
Magic Hit Chance |
Melee Evasion |
Mana Regen |
Mana Regen |
Melee Defense |
Silence Resistance | ||||||||||
Mana Regen |
Damage |
Magic Hit Chance |
Magic Critical Hit Chance |
Damage |
Mana Regen |
Skill Damage Boost |
Cooldown Speed |
Bonus Damage |
Cooldown Speed | |||||||||
Mana Regen |
Weaken Chance |
Burning Damage |
Max Mana |
Magic Hit Chance |
Burning Chance |
Weaken Chance |
Wisdom |
Magic Damage Dealt |
Ranged Defense |
Health Regen |
Debuff Duration |
Mana Cost Efficiency |
Cooldown Speed |
Evasion |
Buff Duration |
Ranged Defense |
Weaken Resistance | ||||||||||
Movement Speed |
Melee Hit Chance |
Off-Hand Weapon Attack Chance |
Weaken Chance |
Mana Regen |
Buff Duration |
Silence Chance |
Mana Cost Efficiency |
Melee Hit Chance |
Cooldown Speed | |||||||||
Melee Critical Hit Chance |
Damage |
Off-Hand Weapon Attack Chance |
Melee Critical Hit Chance |
Cooldown Speed |
Critical Damage |
Damage |
Skill Damage Boost |
Added Attack Speed |
Staff: Begin by investing 9 points in Destroy to lower your cooldowns and maximize damage, which is essential for this build. Then, put points into Attribute to boost burning damage, burn chance, and cooldown reduction. Use the final 1 point in Mana to gain a slight defensive edge.
Dagger: Allocate 9 points into Disguise to strengthen your evasion and defensive skills, leveraging the agility of daggers. Next, put 9 points into Assassination for a major damage increase. The last 1 point goes into Poison to enhance weaken chance and add versatility to your build.
Rotations
- This rotation will maximize the damage you do when bombing. Start with Inject Venom so you apply poison for some extra dot damage before using Block Blade to boost your evasion and activate your passive Shadow Walker. You can also use an Attack Remedy to further boost your burst damage. Make sure to follow up quickly with Infernal Meteor before following up with Inferno Wave (2 times if you get the proc) and Chain Lightning to spread some AOE damage on the clump.
- If you are still in a good position, you can follow up by using Block Blade again and then bursting with Judgment Lightning, spreading your damage across enemies that might still be clumped up together. This second part of the rotation can also be used on its own.
- Similar to the Meteor Bombing Rotation, this one is aimed to deal high AOE damage but can be pulled off easier as you can continue moving while channeling Serial Fire Bombs.
- Start by buffing with Inject Venom before using Block Blade to boost evasion rate before using Serial Fire Bombs on a enemy that is stacked in a group. Follow with Inferno Wave on the same target to spread burn and poison stacks on all nearby enemies before using Chain Lightning to spread damage across the clump of enemies.
- This is your easiest rotation to do and it deals good damage too! Begin with using Block Blade to increase evasion rate and make it more difficult for enemies to hit you while channeling Judgment Lightning followed by another on the same target. Make sure you pick a target that is close to other enemies so the lightning hits multiple players. Follow up with a quick mix of Inferno Wave and Chain Lightning to finish off the rotation and do some good damage on your targets.
High Focus: You should use this ability regularly to increase your hit rate and also improve your evasion! This helps a lot with survival and dealing damage, piercing through enemy magic evasion.
You can use Camouflage Cloak before your AOE burst rotation to position yourself for the burst. This ability remains one of your most versatile skills though, especially for repositioning or getting away from lost fights.
Frost Smokescreen: This is your main mobility skill that allows you to get away from fights and also slow down enemies that might be caught behind you. Use this combined with a directional key to teleport in that direction.
Phantom Smokescreen: Use this skill to protect yourself from crossbows jumping into your group. Use this instantly as you are being targeted or if a crossbow is attacking near you. You can also use this as part of your bombing combo to deny range damage.
Useful Information
- Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.
Comments
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