Death's Abyss - Dungeon Guide

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Overview

Death's Abyss (Lv.50) is the first of the 50 Lv. dungeons in Paola's Dimensional Circle.

The Arkeum Legion sent one expedition after another into Syleus's Abyss, desperate to harness the dark power residing within. None were prepared to face the countless monsters roaming the passageways, nor navigate the labyrinth. Every expedition failed. Upon discovering Heliber, the Legion seized on the idea of using him to gain control over the Abyss. They eventually managed to capture him, imprisoning him in a stone casket. Yet even stone could not hold Heliber forever, and when he broke free of his prison, he was even stronger than before. The sole Arkeum Shadowmancer to survive the encounter called upon the specter Karnix for help.


Are you ready for your first Lv.50 dungeon? With this guide, you will be!


Party Finding

Lets start with basics, which is finding yourself a 6-man group. To do that, there are few ways. You can either make a party and link your party in World Chat, or you could use a better, more efficient feature, which is automated Party Finder. To do that, click Esc, then find "Find a Party". From that step click "Request Matchmaking" and choose the dungeon you want. Below that, select your role. Depending on what class you play, you can choose between offensive, defensive and a healer. Each party should consist of 4 Damage dealers, 1 tank and 1 healer. After choosing everything, you should get a notification at the bottom of the window telling you how many people are queueing up and which roles did they choose. Once you find 6 players, you should get a window like this, where you have to accept your entry:

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You can also choose more traditional way, which is linking your party in the World Chat.. After gathering 6 people, go to: Esc -> Co-op Dungeon -> Dimensional Circle 1* -> Death's Abyss. Notice that you can also choose the difficulty of the dungeon, either Basic or Challenge

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First room and second room

Once you get to the first and second rooms, make sure to stick to one wall (in most cases its left wall) in order to NOT pull many monsters. You can avoid hitting monsters and just kill those that you have to.

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On your way, be ware of ARBITERS. If he doesn't get CC'd while using his skill, he will wipe entire team. When Arbiter says: "I'll wipe you all!" this is the time for your Tank to use any form of CC on him. It should look like this: 3arbiterCC.jpg





Use CC on this line ----------------->

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The list of CC's that work on Arbiters:

Sword and Shield Greatsword Crossbow Staff Dagger
Chain HookUsed frame.webpChain Hook Stunning BlowUsed frame.webpStunning Blow Multi-ShotUsed frame.webpMulti-Shot Icebound TombUsed frame.webpIcebound Tomb Shadow StrikeUsed frame.webpShadow Strike (Epic)
Fierce ClashUsed frame.webpFierce Clash
Strategic RushUsed frame.webpStrategic Rush











After killing Arbiters, focus the healer on the right.

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The same situation appears with another Wizard + Healer in the next room. Make sure to kill the healer first so the fight doesn't take much longer.



Elite Arkeum Shadowmancer - 1st Elite


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For this miniboss, having your CC ready is also crucial. The most important mechanic of the boss, is the chokehold spell. The boss will lift up 3 people in the air, and if the boss is NOT cc'd during this stance, the 3 people will immediataly die.

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Levers


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There isn't much philosophy to this part, you have to use 2 levers that remove both fire and venom barrier in the next miniboss's room.


Elite Arkeum Riot Squad Captain - 2nd Elite


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When it comes to this second miniboss, your tank (Sword and Shield) has the most important role here. You have to pay attention to his 2 stances, followed by 2 voice lines he says.















In his first stance, he puts up a barrier that will absorb any damage coming into his way. During this stance he will say "Impossible!"

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In his second stance, he will deal a massive AoE that will wipe your entire team. This is where your tank needs to act. During his "Die!" voice line, your tank has to use Strategic RushUsed frame.webpStrategic Rush skill, to push the elite and cancel his stance.

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Karnix - Herald of Doom [BOSS]



Congratulations, you've made it! Now, time for the boss.

There are 4 mechanics you have to take into consideration, but do not worry, they are easy.


First boss mechanic






The first mechanic of the boss, is a spell that's UNDODGEABLE. Karnix teleports to the target with the most range and uses a skill that you simply just have to tank it. But don't worry, it deals very to little damage.

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Second boss mechanic








The second mechanic of the boss is a simple Q block. You should use it, when you see a purple circle on the boss. Make sure to not use it either too early or too late.

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Third boss mechanic








The third mechanic are scythes. Karnix marks 3 targets, which then are followed by scythes, that deal substantially high damage if they do not avoid them. Those 3 targets should run away with Shift (morph).

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Fourth boss mechanic





The fourth and last mechanic of the boss is a 6 MAN CIRCLE. Immediately right after scythes, the boss will put a circle under one person. All of the 6 people need to gather in this circle and prepare for the Karnix's AoE damage. All people in the circle should be FULL HP, and right before his blow, your SnS tank should use Stalwart BastionUsed frame.webpStalwart Bastion for extra damage reduction for your whole team.

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The Loot


Congratulations on defeating the boss, now you can collect your (hopefully) Epic gear. Remember that 50 Lv. dungeons require 300 Dimensional Tokens to open the box.


Top 3 most useful items you would want from this dungeon:

  • Item: Paola's Dimension Chest
  • Ghost Wolf Alter Ego ArmorGhost Wolf Alter Ego Armor (part of the Ghost Wolf set)
  • Transcendental ClairvoyanceTranscendental Clairvoyance (part of the Transcended One set)



Guide made by Shiz
Please reach out to me on discord: shiz#6822

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