Disciple - Staff + Sword Small Scale PvP Build
- Good Mobility
- Tanky
- Versatile
- Low damage compared to other DPS builds
- Off-meta
Overview
This Disciple Staff and Sword build combination for Small Scale PVP is perfect for newer players that want an alternative off-meta choice over other builds like Staff + Longbow or Staff + Dagger. This build is considerably more tanky than other alternatives and offers great sustain for all PVP content, exceling in defending through Counter Barrier and passives like Impenetrable and Aegis Shield.
Attributes
With this build, your primary attribute focus should be strength and dexterity, especially as Strength provides high max HP and boost your defensive stats, improving your resistance to ranged, magic, and melee attacks, along with enhancing health regeneration allowing you to remain very tanky while going into PVP fights, capable of drawing a lot of attention to yourself while your team kills your opponents. Your secondary focus should be perception for extra damage while wisdom increases your cooldown speed but shouldn't be a priority as it doesn't provide all that much to the build.
Skills
The most important skill remains Serial Fire Bombs as the specialization turns it into a large fireball capable of dealing high burst damage to a target and in an area around it. The staff also provides a great mobility skill to pair with Strategic Rush, and while it doesn't lower your cooldowns, Frost Smokescreen is great for moving around the battlefield. Fireball Barrage is a fantastic skill for burning down enemies when your main cooldowns are already used.
The Judgment Lightning and Chain Lightning skills further add high burst damage while also spreading to multiple nearby enemies. This build also offers good CC with Ice Spear being able to catch an enemy with considerable damage, allowing you to take quick kills by only pressing a single button if they are already low.
The main defensive skill from the Staff side of the build is High Focus, greatly increasing your evasion rate, making it difficult for enemies to land hits on you during the duration of this skill while also boosting your offense. Keep in mind that evading attacks will also trigger Gerad's Patience.
The Counter Barrier Sword & Shield skill remains a core defensive tool, making it a priority to upgrade first. It allows you to effectively counter both ranged and magical attacks, significantly boosting your survivability. In addition, Stalwart Bastion extends protection not only to yourself but also your party members.
This build enhances your survivability with Sword passives that bolster your defenses in PVP fights. The key focus is remains upgrading Aegis Shield, which scales your defense based on your shield block chance, making it essential to use swords with a high shield block rate. Furthermore, Skillful Evasion and Impenetrable significantly increase your defenses when surrounded by enemies. These passives work exceptionally well when combined with High Focus, allowing you to stay alive much more during fights.
The Staff comes into play with some defensive passives too while also helping you sustain mana as Mana Amp increases both max HP and mana. The main damage improvement comes from Forbidden Sanctuary and Flame Condensation though as it increases all your fire damage potential.
Equipment
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Provoke & Counter | Melee Defense |
Health Regen |
Decayed Sword God |
Max Health |
All Evasion |
Impregnable Stance |
Buff Duration |
Damage Reduction |
Indomitable Spirit | ||||||||
Boss | Melee Hit Chance |
Damage |
Undefeated Perseverance |
Max Health |
Stun Resistance |
Desperate Evasion |
Mana Cost Efficiency |
Melee Hit Chance |
Subjugator's Punishment | ||||||||
Collision | Max Health |
Melee Hit Chance |
Calculated Rush |
Damage Reduction |
Weaken Chance |
Steely Physique |
Damage |
Melee Defense |
Blade of Rage |
Mana | Melee Defense |
Mana Regen |
Spell Flexibility |
Magic Hit Chance |
All Evasion |
Mana Blessing |
Mana Regen |
Melee Defense |
Reverberation Shield | ||||||||
Destroy | Damage |
Magic Hit Chance |
Fatal Incantation |
Damage |
Mana Regen |
Mana Intensification |
Cooldown Speed |
Bonus Damage |
Strange Spacetime | ||||||||
Attribute | Mana Regen |
Weaken Chance |
Flame Wound |
Max Mana |
Magic Hit Chance |
Ignition Booster |
Weaken Chance |
Wisdom |
Brutal Destruction |
Sword: Investing 9 points in Provoke & Counter offers great Shield Block Chance and Stun Resistance along with more defenses. Allocate the rest of your points into Collision to boost chance and resistance alike.
Staff: Allocate 9 points into Destroy to increase cooldown speed and overall damage as it helps a great deal with this build while the remaining points should go into Attribute.
Rotations
- Start by binding your target with Icebound Tomb before channeling Judgment Lightning followed by a re-bind using Ice Spear and a fully charged Serial Fire Bombs then finish them off with Chain Lightning and Inferno Wave
Fireball Barrage: This skill can be used after every Serial Fire Bombs when other skills are on cooldown, it is the perfect follow-up for when your main burst rotation is on cooldown.
Icebound Tomb: This ability is fantastic for resetting engagements or immobilizing a target to help with your escape. This skill allows you to fully cast skills like Judgment Lightning or Serial Fire Bombs while also improving the damage you do to the target by lowering their resistances.
Counter Barrier: Use this skill when you expect heavy damage, but it can also be used during the beginning of a boss fight.
High Focus: Use this in the same manner as Counter Barrier as it increases your evasion and makes it so you can evade mob hits.
Comments
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