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Enigma - Staff + Orb PvE Build

Overview
Class: Enigma
Weapons: Orb and Staff
Designed for: PvE
Focused on: DPS and Ranged
Difficulty:
Hard
Strengths
  • High Burst Damage
  • High AOE DPS
Weaknesses
  • High Skill Floor & Skill Ceiling
  • Squishy
  • Mana Intensive
This build is up to date for the September 19, 2025 patch.

Overview

This Enigma, Staff and Orb build focuses on dealing high amounts of AOE damage through the combination of staff and orb magic damage, capable of dealing high AOE damage to mobs and blowing them up with ease, helping clear even the highest tier content in the game like Raids or Dimensional Trials.


Attributes

PRIMARY
Dexterity Dexterity
+
Perception Perception
SECONDARY
Strength Strength
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For maximum damage, prioritize Dexterity and Perception, as these scale your DPS the most and let you hit harder in every fight. A small investment in Wisdom is useful for extra mana regeneration, but damage stats should remain your top priority. Finally, make sure to put at least 30 points into Strength for a solid health boost.


Skills

Supernova CollapseUsed frame.webp
Supernova Collapse
Supernova Collapse - Enhanced Link
Supernova Collapse - Improve Link Effect
Supernova Collapse - Increase Range
StarcallingUsed frame.webp
Starcalling
Starcalling - Increase Effect Duration
Starcalling - Reduce Resource Cost
Temporal LeapUsed frame.webp
Temporal Leap
Interstellar ExplosionUsed frame.webp
Interstellar Explosion
Interstellar Explosion - Stun
Interstellar Explosion - Orb Explosion Radius
Stellar DashUsed frame.webp
Stellar Dash
Stellar Dash - Damage Boost
Stellar Dash - Additional Use
Summon ConstellationUsed frame.webp
Summon Constellation
Summon Constellation - Damage Boost
Summon SatelliteUsed frame.webp
Summon Satellite
Summon Satellite - Increase Effect Duration
Infernal MeteorUsed frame.webp
Infernal Meteor
Infernal Meteor - Hellfire Rain
Infernal Meteor - Cooldown ▼
Serial Fire BombsUsed frame.webp
Serial Fire Bombs
Serial Fire Bombs - Focused Fire Bombs
Serial Fire Bombs - Mobility
Serial Fire Bombs - Range Increase
Serial Fire Bombs - Projectile Speed Increased
Judgment LightningUsed frame.webp
Judgment Lightning
High FocusUsed frame.webp
High Focus
High Focus - Base Damage Boost
Void SlashUsed frame.webp
Void Slash
Void Slash - Reactivate
Passives
Forbidden SanctuaryActive frame.webp
Mana AmpActive frame.webp
Manaball EruptionActive frame.webp
Stellar EchoActive frame.webp
Frost MasterActive frame.webp
Rift FractureActive frame.webp
Pulsating GalaxyActive frame.webp
Astral OverseerActive frame.webp
Defense
BarrierUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Vegetable Stir-fry
Wild Game Steak
Purification Stone
Precious Purification Vigor Stone

The Staff & Orb Enigma is a good option for both new and veteran players that are looking to play an interesting class with a high skill ceiling and a decently high skill floor, requiring some good knowledge of both the game and the combos possible with Staff and Orb.

In terms of skills, your main damage will be coming from your Judgment LightningUsed frame.webpJudgment Lightning, fully charged Serial Fire BombsUsed frame.webpSerial Fire Bombs and of course the Infernal MeteorUsed frame.webpInfernal Meteor. However, the damage from the Orb side of the build cannot be negated either as Supernova CollapseUsed frame.webpSupernova Collapse, Interstellar ExplosionUsed frame.webpInterstellar Explosion along with Void SlashUsed frame.webpVoid Slash deal insanely high damage.


When it comes to passives, focus on Flame CondensationActive frame.webpFlame Condensation to push your damage higher, while Mana AmpActive frame.webpMana Amp gives you the extra mana you’ll constantly need. Astral OverseerActive frame.webpAstral Overseer is especially strong since it not only raises your crit rate but also shortens the cooldown of StarcallingUsed frame.webpStarcalling, making it one of the most valuable options. You’ll also want Pulsating GalaxyUsed frame.webpPulsating Galaxy, which passively adds extra damage as you use skills. On top of that, Stellar EchoUsed frame.webpStellar Echo and Manaball EruptionUsed frame.webpManaball Eruption provide reliable extra damage that builds naturally as you cycle through your abilities.


Equipment

Calanthia's Spire of Torment
Calanthia's Spire of Torment
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Hit Chance
Attack
Defense
Support
Primary
Nerzatum's Orb of Reaping
Nerzatum's Orb of Reaping
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Heavy Attack Chance
Attack
Defense
Support
Blood Hunter Hood
Blood Hunter Hood
Magic Evasion
Cooldown Speed
Mana Cost Efficiceny
Resonance Effect: Max Health
Calanthia's Confession
Calanthia's Confession
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Garb
Blood Hunter Garb
Max Health
Buff Duration
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Hand Guards
Blood Hunter Hand Guards
Max Health
Hit Chance
Range
Resonance Effect: Max Health
Blood Hunter Leg Guards
Blood Hunter Leg Guards
Max Health
Magic Evasion
Ranged Evasion
Resonance Effect: Max Health
Imperial Seeker's Boots
Imperial Seeker's Boots
Max Stamina
Magic Evasion
Movement Speed
Resonance Effect: Max Health
Teardrops of Fortunate Omens
Teardrops of Fortunate Omens
Back Hit Chance
Back Heavy Attack Chance
Side Heavy Attack Chance
Resonance Effect: Max Health
Support
Defense
Attack
Collar of the New Moon
Collar of the New Moon
Skill Damage Boost
Max Mana
Buff Duration
Resonance Effect: Max Health
Support
Defense
Attack
Bracelet of Infernal Loops
Bracelet of Infernal Loops
Max Health
Skill Damage Resistance
Weaken Resistance
Resonance Effect: Max Health
Support
Defense
Attack
Coil of Seething Venom
Coil of Seething Venom
Skill Damage Boost
Heavy Attack Damage Resistance
Buff Duration
Resonance Effect: Max Health
Defense
Attack
Support
Eternal Promise
Eternal Promise
Skill Damage Boost
Buff Duration
Max Health
Defense
Attack
Support
Belt of the Dying Spark
Belt of the Dying Spark
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Support
Attack
Defense


Weapon Masteries

Staff_Hero_Tactic_04
Staff_Hero_Defense_03
Staff_Hero_Util_02
Staff_Hero_Attack_01
Staff_Rare_Tac_Skill
Staff_Rare_Def_Skill
Staff_Rare_Util_Skill
Staff_Rare_Attack_Skill
Staff_Rare_TacticAttack_12
Staff_Rare_Tactic_11
Staff_Rare_Tactic_10
Staff_Rare_DefenseTactic_09
Staff_Rare_Defense_07
Staff_Rare_Defense_08
Staff_Rare_UtilDefense_06
Staff_Rare_Util_05
Staff_Rare_Util_04
Staff_Rare_AttackUtil_03
Staff_Rare_Attack_01
Staff_Rare_Attack_02
Staff_High_Tac_Skill
Staff_High_Def_Skill
Staff_High_Util_Skill
Staff_High_Attack_Skill
Staff_High_TacticAttack_12
Staff_High_Tactic_11
Staff_High_Tactic_10
Staff_High_DefenseTactic_09
Staff_High_Defense_07
Staff_High_Defense_08
Staff_High_UtilDefense_06
Staff_High_Util_05
Staff_High_Util_04
Staff_High_AttackUtil_03
Staff_High_Attack_01
Staff_High_Attack_02
Staff_Normal_Tac_Skill
Staff_Normal_Def_Skill
Staff_Normal_Util_Skill
Staff_Normal_Attack_Skill
Staff_Normal_TacticAttack_12
Staff_Normal_Tactic_11
Staff_Normal_Tactic_10
Staff_Normal_DefenseTactic_09
Staff_Normal_Defense_07
Staff_Normal_Defense_08
Staff_Normal_UtilDefense_06
Staff_Normal_Util_05
Staff_Normal_Util_04
Staff_Normal_AttackUtil_03
Staff_Normal_Attack_01
Staff_Normal_Attack_02
Attack
Tactic
Defense
Utility
Staff
PotentialUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Time BombUsed frame.webp
Orb_Hero_Tactic_04
Orb_Hero_Defense_03
Orb_Hero_Util_02
Orb_Hero_Attack_01
Orb_Rare_Tac_Skill
Orb_Rare_Def_Skill
Orb_Rare_Util_Skill
Orb_Rare_Attack_Skill
Orb_Rare_TacticAttack_12
Orb_Rare_Tactic_10
Orb_Rare_Tactic_11
Orb_Rare_DefenseTactic_09
Orb_Rare_Defense_07
Orb_Rare_Defense_08
Orb_Rare_UtilDefense_06
Orb_Rare_Util_04
Orb_Rare_Util_05
Orb_Rare_AttackUtil_03
Orb_Rare_Attack_01
Orb_Rare_Attack_02
Orb_High_Tac_Skill
Orb_High_Def_Skill
Orb_High_Util_Skill
Orb_High_Attack_Skill
Orb_High_TacticAttack_12
Orb_High_Tactic_10
Orb_High_Tactic_11
Orb_High_DefenseTactic_09
Orb_High_Defense_07
Orb_High_Defense_08
Orb_High_UtilDefense_06
Orb_High_Util_04
Orb_High_Util_05
Orb_High_AttackUtil_03
Orb_High_Attack_01
Orb_High_Attack_02
Orb_Normal_Tac_Skill
Orb_Normal_Def_Skill
Orb_Normal_Util_Skill
Orb_Normal_Attack_Skill
Orb_Normal_TacticAttack_12
Orb_Normal_Tactic_10
Orb_Normal_Tactic_11
Orb_Normal_DefenseTactic_09
Orb_Normal_Defense_07
Orb_Normal_Defense_08
Orb_Normal_UtilDefense_06
Orb_Normal_Util_04
Orb_Normal_Util_05
Orb_Normal_AttackUtil_03
Orb_Normal_Attack_01
Orb_Normal_Attack_02
Attack
Tactic
Defense
Utility
Orb
PotentialUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Time BombUsed frame.webp
You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.


Artifacts

Chaos Harbinger Talistone I
Damage: 10
Heavy Attack Chance
Magic Critical Hit Chance
Magic Heavy Attack Chance
Chaos Harbinger Solarstone
Weaken Chance
Silence Chance
Weaken Chance
CC Chance
Chaos Harbinger Talistone III
Max Health: 1750
Max Mana
Mana Regen
CC Resistance
Chaos Harbinger Talistone I
Chaos Harbinger Solarstone
Chaos Harbinger Talistone III
Chaos Harbinger Talistone I
Chaos Harbinger Talistone II
Chaos Harbinger Talistone III
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Chaos Harbinger Lunarstone
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Defense: 200
Ranged Endurance
Endurance
Heavy Attack Evasion
Chaos Harbinger Lunarstone
Weaken Resistance
Collision Resistance
Weaken Resistance
CC Resistances
Chaos Harbinger Talistone IV
Max Health: 1750
Critical Hit Chance
Magic Heavy Attack Chance
Magic Critical Hit Chance


Rotations

PVE Rotation ↴
Summon SatelliteUsed frame.webp
Arrow right.webp
High LocusUsed frame.webp
Arrow right.webp
Serial Fire BombsUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Summon ConstellationUsed frame.webp
Arrow right.webp
Void SlashUsed frame.webp
Arrow right.webp
Interstellar ExplosionUsed frame.webp
Arrow right.webp
StarcallingUsed frame.webp
Arrow right.webp
Stellar DashUsed frame.webp
Arrow right.webp
Supernova CollapseUsed frame.webp
Arrow right.webp
Infernal MeteorUsed frame.webp
Arrow right.webp
Temporal LeapUsed frame.webp
  • This rotation is focused on delivering the highest possible damage through the use of Staff skills. Make sure to put Summon SatelliteUsed frame.webpSummon Satellite on a party member. Then, start the rotation with High LocusUsed frame.webpHigh Locus to buff yourself before using Serial Fire BombsUsed frame.webpSerial Fire Bombs to apply damage and burn stacks. Continue with Judgment LightningUsed frame.webpJudgment Lightning (2 times if it procs).
  • Continue the rotation with Summon ConstellationUsed frame.webpSummon Constellation so you put down 3 orbs before using Void SlashUsed frame.webpVoid Slash quickly followed by Interstellar ExplosionUsed frame.webpInterstellar Explosion. Use StarcallingUsed frame.webpStarcalling to put down 3 more orbs then use Stellar DashUsed frame.webpStellar Dash for some extra damage (keep in mind that these projectiles go through targets). Finally, wrap up the rotation by triggering Supernova CollapseUsed frame.webpSupernova Collapse and channeling Infernal MeteorUsed frame.webpInfernal Meteor before you use Temporal LeapUsed frame.webpTemporal Leap to lower CDs.


High LocusUsed frame.webpHigh Locus: You should use this ability regularly to increase your hit rate and also improve your evasion!


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often. However, you can also use Shade Revenant Stheno or Geen Ranger Elowen if you are looking to deal extra damage or root enemies if you are in a party that has to burst down enemies quickly or lock down groups.


Other Enigma Builds
Calanthia's Spire of Torment
Nerzatum's Orb of Reaping
PvP SwordsPvPHardDPSRangedAssassin
Temporal LeapUsed frame.webp
StarcallingUsed frame.webp
Ice SpearUsed frame.webp
Interstellar ExplosionUsed frame.webp
Stellar DashUsed frame.webp
Summon ConstellationUsed frame.webp
Summon SatelliteUsed frame.webp
Infernal MeteorUsed frame.webp
Serial Fire BombsUsed frame.webp
Judgment LightningUsed frame.webp
High FocusUsed frame.webp
Void SlashUsed frame.webp
Forbidden SanctuaryActive frame.webp
Mana AmpActive frame.webp
Manaball EruptionActive frame.webp
Echoic BarrierActive frame.webp
Frost MasterActive frame.webp
Rift FractureActive frame.webp
Pulsating GalaxyActive frame.webp
Astral OverseerActive frame.webp


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