Eradicator - Staff + Spear Large Scale PvP Build
- High Burst AoE Damage
- Good Range DPS
- Versatile
- Gear Dependant
- Squishy
- Off-meta
Overview
The Staff and Spear PvE build focuses on delivering fast bursts of damage quickly with an in-and-out gameplay style where you want to deal damage from range with skills like Javelin Surge before going in to CC and deliver quick burst damage up close to a group of enemies. This build requires good positioning and a good understanding of PVP but can be learned even by newer players. While this build isn't considered meta, it is a decent choice for those looking to bring some variety to their Throne and Liberty experience.
Attributes
For this build, focus on Perception and Dexterity to maximize your damage. These are your most important stats early on, as they boost critical hit rate, accuracy, and overall damage. Continue prioritizing them as you upgrade your gear to keep improving your performance.
Strength and Wisdom come next as secondary stats. Strength increases your max HP, making it useful for tougher PvE situations, while Wisdom aids mana regeneration. While not as critical, they still help with survivability as you progress in Throne and Liberty and its often recommended to reach 50 points into strength for both survivability and also increasing your heavy attack chance, a stat that is difficult to come by and usually very expensive.
Skills
With this build utilizing Spear skills for its melee component, you should prioritize upgrading them first when spending books. Key skills like Abyssal Cleave, Javelin Surge, and Cyclonic Fury are your primary DPS tools, offering excellent damage output. However, none compare to the burst damage of Infernal Meteor, which should be the first skill you max out and use Omnipotence books on.
Passives are equally important, as they significantly enhance your damage. Retaliatory Strike and Death Knell are essential, while Mortal Wrath adds bonus damage to low-HP targets, helping secure kills effectively.
For the Staff, there are several impactful passives as well. Forbidden Sanctuary boosts skill damage, a critical stat that is otherwise costly to increase through gear. Flame Condensation improves your heavy attack rate against burning enemies, making all your attacks deadlier. Additionally, Echoic Barrier protects you from silence effects like Shadow Strike, ensuring you can keep casting.
Among Staff active skills, Judgment Lightning and Serial Fire Bombs deal solid damage while Serial Fire Bombs also decreases healing done by enemies, making it a very strong choice for PvP scenarios. Chain Lightning also synergizes well with burn stacks on enemies for increased effectiveness.
Equipment
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Melee Defense |
Mana Regen |
Mana Cost Efficiency |
Magic Hit Chance |
Melee Evasion |
Mana Regen |
Mana Regen |
Melee Defense |
Silence Resistance | ||||||||||
Mana Regen |
Damage |
Magic Hit Chance |
Magic Critical Hit Chance |
Damage |
Mana Regen |
Skill Damage Boost |
Cooldown Speed |
Bonus Damage |
Cooldown Speed | |||||||||
Mana Regen |
Weaken Chance |
Burning Damage |
Max Mana |
Magic Hit Chance |
Burning Chance |
Weaken Chance |
Wisdom |
Magic Damage Dealt |
Ranged Defense |
Magic Defense |
Shield Block Penetration Chance |
Melee Evasion |
Cooldown Speed |
Endurance |
Max Health |
Debuff Duration |
Movement Speed | ||||||||||
Damage Reduction |
Melee Critical Hit Chance |
Mana Regen |
CC Chance |
Bonus Damage |
Buff Duration |
Ignite Damage |
Damage |
Melee Hit Chance |
Skill Damage Boost | |||||||||
Melee Hit Chance |
Movement Speed |
Cooldown Speed |
Max Mana |
Damage |
Skill Damage Resistance |
Mana Cost Efficiency |
Melee Critical Hit Chance |
Added Attack Speed |
Staff: To maximize your damage output, invest 9 points into Destroy and Attribute to boost overall damage while the remaining 1 point can go into Mana for a bit of extra defense.
Spear: The 9 points should go into Face Off while 9 more go into Destroy for similar effects and another chance of increasing overall damage of the build. The remaining 1 point goes into Charge!
Rotations
- Use this rotation to deal heavy damage and also anti-heal the players you hit with Serial Fire Bombs.
- Start the rotation with High Focus & Unyielding Sentinel to boost hit rate and heavy attack chance before using Serial Fire Bombs to hit as many enemies as possible, try to always aim for the clumps of players stacked together. You shouldn't aim to channel the whole ability as its usually not possible before the enemy you are targeting dies. Instead, your main goal should be to apply the anti-healing debuff.
- Next up, Javelin Surge for extra damage in the clump. Follow up with Chain Lightning and Judgment Lightning quickly after that to spread damage and finish off targets.
- This Melee rotation is intended for dealing with single targets on the flank or to burst down enemies that are out of position/harassing you.
- Open up with dashing to the enemy with Gale Rush, dealing damage with ease and also sticking to the target much easier as it kites. Start CCing the target with Abyssal Cleave and make sure to jump so it applies Prone so they cannot clear it off with the Purification Stone and you can follow up with Cyclonic Fury and Culling Arc to deal damage but also further debuff the target before using Rising Slash to blow them up. You can also use Chain Lightning as its usually off-cooldown thanks to the low cooldown on the skill.
Infernal Meteor: Use this on its own to both apply healing debuff and deal good damage. Wait for the enemies to push in and start channeling once you can see the DPS line pushing up as your main goal is to hit as many DPS players as possible with Infernal Meteor.
Comments
We are seeking an experienced Build Admin for Throne and Liberty with a deep understanding of the meta across most weapons and game modes. Get in touch with Galaxian on Discord if you're a good fit for the role or know someone else who is. This is a paid position.