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Impaler - Longbow + Spear Small Scale PvP Build

Overview
Class: Impaler
Weapons: Spear and Longbow
Designed for: PvP (small-scale)
Focused on: DPS
Difficulty:
Normal
Strengths
  • High Burst Damage
  • Good Single Target DPS
  • Versatile
  • Good Self Healing
Weaknesses
  • Low Mobility
  • Squishy
  • Easy to CC
  • Off-meta
This build is up to date for the December 5, 2024 patch.

Overview

This Impale Spear + Longbow build focuses on solo and small group PVP where you can deal high burst damage to single targets and kill them quickly before they can retreat. Skills like Ensnaring ArrowUsed frame.webpEnsnaring Arrow are fantastic for locking down players so you can follow up with DPS in close range using spear skills.

This Impaler build also offers good self-healing thanks to Healing TouchUsed frame.webpHealing Touch, making it easier to stay alive in Dominion events and open world PVP content like Night time PVP or even War Games. The Impaler build remains an off-meta build though as it has trouble performing just as well as other more traditional builds.


Attributes

PRIMARY
Dexterity Dexterity
+
Perception Perception
SECONDARY
Strength Strength
+
Fortitude
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

Begin by emphasizing Perception and Dexterity. These stats are essential for increasing critical hit rate, accuracy, and overall damage, making them the best early investments. Keep enhancing them as you improve your gear.

Next, allocate points into Strength and Fortitude. Strength provides more health for PvP durability and improves heavy attack chances, with a target of 50 points being optimal. Fortitude adds a touch of damage and defense, making it a solid secondary focus.


Skills

Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Ensnaring Arrow - Duration Increase
Ensnaring Arrow - Hit Chance ▲
Gale RushUsed frame.webp
Gale Rush
Gale Rush - Additional Blitz
StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Culling ArcUsed frame.webp
Culling Arc
Culling Arc - Cooldown ▼
Culling Arc - Damage Increase
Cyclonic FuryUsed frame.webp
Cyclonic Fury
Cyclonic Fury - Conditional Damage
Cyclonic Fury - Critical Aftermath
Rising SlashUsed frame.webp
Rising Slash
Rising Slash - Skill Distance Increased
Rising Slash - Explosive Damage
Abyssal CleaveUsed frame.webp
Abyssal Cleave
Abyssal Cleave - Effect Duration ▲
Abyssal Cleave - Critical Cleave
Unyielding SentinelUsed frame.webp
Unyielding Sentinel
Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage Increase
Zephyr's Nock - Cooldown ▼
CataclysmUsed frame.webp
Cataclysm
Cataclysm - Wreak Havoc
Tempest StrikeUsed frame.webp
Tempest Strike
Tempest Strike - Effect Duration ▲
Healing TouchUsed frame.webp
Healing Touch
Healing Touch - Additional Health Recovery
Passives
Imposing FormActive frame.webp
Malice SurgeActive frame.webp
Mortal WrathActive frame.webp
Retaliatory StrikeActive frame.webp
Sniper's SenseActive frame.webp
Devoted ShieldActive frame.webp
Steady AimActive frame.webp
Rapidfire StanceActive frame.webp
Defense
Patient BlockUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak

Once you start upgrading skills, begin with the main Bow skills first to have a good base for dealing damage from range. StrafingUsed frame.webpStrafing, Zephyr's NockUsed frame.webpZephyr's Nock and Ensnaring ArrowUsed frame.webpEnsnaring Arrow as they have great synergy with eachother and deal solid damage.

The other important Longbow skill to upgrade is the Healing TouchUsed frame.webpHealing Touch as its your main support skill alongside Unyielding SentinelUsed frame.webpUnyielding Sentinel.

CataclysmUsed frame.webpCataclysm is a great skill for both movement and also disabling the block of enemies, making it impossible for them to block your damage. However, this skill starts at purple and can only be upgraded with Omnipotence books but its definitely a good skill to dump Omnipotence books into.

The rest of your Spear Skills don't require a certain order besides Abyssal CleaveUsed frame.webpAbyssal Cleave and Tempest StrikeUsed frame.webpTempest Strike which should be upgraded first as upgrading increases stun duration, making it much easier to land rotations. Cyclonic FuryUsed frame.webpCyclonic Fury, Culling ArcUsed frame.webpCulling Arc and Rising SlashUsed frame.webpRising Slash can be upgraded at the same time though in no particular order.

When upgrading passives, prioritize upgrading Devoted ShieldActive frame.webpDevoted Shield first to enhance your survivability by a great deal, with the shield popping up whenever you go to low HP. Don’t overlook offensive passives either though, focusing on Mortal WrathActive frame.webpMortal Wrath and Sniper's SenseActive frame.webpSniper's Sense to amplify your damage when using ranged attacks. Additionally, Steady AimActive frame.webpSteady Aim is incredibly effective, as it boosts your critical hit rate against CC’d enemies, which is a frequent occurrence in PvP.


Equipment

Halberd of the Resistance
Halberd of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Longbow of the Resistance
Longbow of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Endurance
Ranged Endurance
Mana Regen
Gauntlets of the Resistance
Gauntlets of the Resistance
Melee Endurance
Ranged Endurance
Mana Regen
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Heroic Polearm of the Resistance
Heroic Polearm of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Karnix's Netherbow
Karnix's Netherbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Elusive Hexweaver Hat
Cooldown Speed
Magic Endurance
Melee Endurance
Blessed Templar Cloak
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Endurance
Ranged Endurance
Mana Regen
Nature's End Gloves
Nature's End Gloves
Max Health
Melee Endurance
Added Attack Speed
Ruthless Enforcer Leggings
Ruthless Enforcer Leggings
Melee Endurance
Ranged Endurance
Max Mana
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Shaikal's Mindveil Harpoon
Shaikal's Mindveil Harpoon
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Primary
Karnix's Netherbow
Karnix's Netherbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Phantom Wolf Mask
Phantom Wolf Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Forsaken Embrace
Forsaken Embrace
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Swirling Essence Robe
Buff Duration
Melee Endurance
Magic Endurance
Phantom Wolf Gloves
Phantom Wolf Gloves
Magic Endurance
Ranged Endurance
Added Attack Speed
Shadow Harvester Trousers
Shadow Harvester Trousers
Magic Endurance
Ranged Endurance
Mana Regen
Shadow Harvester Boots
Shadow Harvester Boots
Ranged Endurance
Magic Endurance
Move Speed
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Support
Defense
Attack
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Support
Defense
Attack

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.


Weapon Masteries

Max Health
Magic Defense
Health Regen
Movement Speed
Buff Duration
Skill Damage Resist
Magic Evasion
Perception
Bind Resistance
Mana Regen
Ranged
Hit Chance
Movement Speed
Bind Chance
Max Mana
Mana Regen
Cooldown Speed
Movement Speed
Mana Cost
Efficiency
Bind Duration
Ranged
Hit Chance
Ranged Crit
Hit Chance
Damage
Bonus Damage
Damage
Skill Damage Boost
Added
Attack Speed
Ranged Crit
Hit Chance
Critical Damage
Ranged Defense
Magic Defense
Shield Block
Penetration Chance
Melee Evasion
Cooldown Speed
Endurance
Max Health
Debuff Duration
Movement Speed
Damage Reduction
Melee Critical
Hit Chance
Mana Regen
CC Chance
Bonus Damage
Buff Duration
Ignite Damage
Damage
Melee
Hit Chance
Skill Damage Boost
Melee
Hit Chance
Movement Speed
Cooldown Speed
Max Mana
Damage
Skill Damage
Resistance
Mana Cost
Efficiency
Melee Critical
Hit Chance
Added Attack Speed

Longbow: Start with 9 points in Sniping to boost your damage and critical hit rate. Follow up with 9 points in Support to improve your resistances and gain bonus Perception, reducing skill damage taken which is particularly powerful in PVP alongside the extra skill damage resistance you get from runes. Finally, invest 1 point in Check to enhance your hit rate.

Spear: Allocate 9 points into Face Off, followed by 9 points in Destroy to amplify your damage and cooldown speed, enhancing the overall damage of the Impaler. Use the last point in Charge for more defense.


Rotations

Single Target Burst Damage ↴
Ensnaring ArrowUsed frame.webp
Arrow right.webp
Gale RushUsed frame.webp
Arrow right.webp
Abyssal CleaveUsed frame.webp
Arrow right.webp
Cyclonic FuryUsed frame.webp
Arrow right.webp
Culling ArcUsed frame.webp
Arrow right.webp
Tempest StrikeUsed frame.webp
Arrow right.webp
Rising SlashUsed frame.webp
  • This rotation is for catching and bursting down enemies in close range using the Spear. Use Ensnaring ArrowUsed frame.webpEnsnaring Arrow to lock the enemy player in place, binding them.
  • Continue by stunning them with Abyssal CleaveUsed frame.webpAbyssal Cleave before transitioning into Cyclonic FuryUsed frame.webpCyclonic Fury and Culling ArcUsed frame.webpCulling Arc to deal high damage thanks to the Burst stacks applied with Cyclonic FuryUsed frame.webpCyclonic Fury. Use Tempest StrikeUsed frame.webpTempest Strike before the target is out of the bind and finish the rotation with Rising SlashUsed frame.webpRising Slash.


Ranged Rotation ↴
Ensnaring ArrowUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
  • Use this rotation to deal damage from range without getting in close. Start with Ensnaring ArrowUsed frame.webpEnsnaring Arrow first to bind the target before using StrafingUsed frame.webpStrafing two times to put up Gale and the Bullseye debuff on the target so the Zephyr's NockUsed frame.webpZephyr's Nock damage is boosted while its cooldown is lowered. Use StrafingUsed frame.webpStrafing again then quickly use Zephyr's NockUsed frame.webpZephyr's Nock once more to maximize damage done.

Unyielding SentinelUsed frame.webpUnyielding Sentinel: Use this to buff yourself throughout a fight, boosting heavy attack chance and CC resistance.


Comments

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