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Infiltrator - Longbow + Dagger Large Scale PvP Build

Overview
Weapons: Longbow and Dagger
Designed for: PvP (large-scale)
Focused on: DPSRanged and AoE
Difficulty:
Normal
Strengths
  • High AOE Damage
  • Easy to Play
  • Great Utility
Weaknesses
  • Squishy
  • Requires Good Positioning
This build is up to date for the March 14, 2025 patch.

Overview

This Longbow and Dagger build is designed large Scale PvP and working as an AOE DPS capable of high burst AOE damage through the use of Flash ArrowUsed frame.webpFlash Arrow and delivering quick CC in every fight with Arrow VortexUsed frame.webpArrow Vortex. The access to stealth through Camouflage CloakUsed frame.webpCamouflage Cloak offers great survivability and allows you to easily reposition in team fights or flank for a well executed Arrow VortexUsed frame.webpArrow Vortex. With it's straightforward playstyle, it's the perfect build for new players and veterans alike as any guild can value such a useful build.


Attributes

PRIMARY
Perception Perception
+
Dexterity Dexterity
SECONDARY
Strength Strength
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

Focus on Dexterity and Perception to maximize your damage potential, aiming to hit breakpoints when possible. However, Strength also provides a much-needed HP boost that goes a long way in large scale PVP where survivability is very important so 30 points into strength are a great choice from a combination of gear and attributes. Wisdom isn't worth investing into though, as it provides only minor damage and mana regeneration.


Skills

Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage ▲
Zephyr's Nock - Cooldown ▼
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Decisive SnipingUsed frame.webp
Decisive Sniping
Decisive Sniping - Charging Time ▲
Decisive Sniping - Damage ▲
Decisive Sniping - Mobility
Decisive Sniping - Decisive Bombardment
StrafingUsed frame.webp
Strafing
Strafing - Gale
Arrow VortexUsed frame.webp
Arrow Vortex
Arrow Vortex - Tornado
Flash ArrowUsed frame.webp
Flash Arrow
Flash Arrow - Flash Wave
Flash Arrow - Range Increase
Phantom SmokescreenUsed frame.webp
Phantom Smokescreen
BlitzUsed frame.webp
Blitz
Blitz - Cooldown ▼
Shadow StrikeUsed frame.webp
Shadow Strike
Shadow Strike - Skill Range ▲
Camouflage CloakUsed frame.webp
Camouflage Cloak
Camouflage Cloak - CC Immunity
Camouflage Cloak - Cooldown Reduction
Brutal ArrowUsed frame.webp
Brutal Arrow
Brutal Arrow - Gale Area
Brutal Arrow - Range Increase
Healing TouchUsed frame.webp
Healing Touch
Passives
Assassin's StepActive frame.webp
Devoted ShieldActive frame.webp
Rapidfire StanceActive frame.webp
Sniper's SenseActive frame.webp
Steady AimActive frame.webp
Wrathful EdgeActive frame.webp
Shadow WalkerActive frame.webp
Assassin's InstinctsActive frame.webp
Defense
Block BladeUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak
Purification Stone
Precious Purification Vigor Stone

Your main burst AOE damage comes from Flash ArrowUsed frame.webpFlash Arrow, Decisive SnipingUsed frame.webpDecisive Sniping and Brutal ArrowUsed frame.webpBrutal Arrow, and these are the skills you should upgrade early for large scale PVP. Arrow VortexUsed frame.webpArrow Vortex is your main CC that allows your entire team to push through the enemy zerg and also allows you to land Flash ArrowUsed frame.webpFlash Arrow easier. Keep in mind however that this skill is a Fury Attack and can be deflected by tanks.

Do not forget to also level your utility skills like Camouflage CloakUsed frame.webpCamouflage Cloak and Phantom SmokescreenUsed frame.webpPhantom Smokescreen as the stealth is fantastic for flanking while Phantom SmokescreenUsed frame.webpPhantom Smokescreen can deny a crossbow player coming in to use Merciless BarrageUsed frame.webpMerciless Barrage.

Wrathful EdgeActive frame.webpWrathful Edge and Assassin's InstinctsActive frame.webpAssassin's Instincts are your main damage increasing passives as they increase crit rate and crit damage while Devoted ShieldActive frame.webpDevoted Shield and Shadow WalkerActive frame.webpShadow Walker are fantastic defensive passives. Your movement speed is then increased by getting kills and making use of Assassin's StepActive frame.webpAssassin's Step.

Rapidfire StanceActive frame.webpRapidfire Stance is a very powerful passive to increase your hit chance but you don't have to upgrade it too early as it only improves attack speed when upgrading.


Equipment

Daggers of the Resistance
Daggers of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Longbow of the Resistance
Longbow of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Evasion
Ranged Evasion
Magic Endurance
Gauntlets of the Resistance
Gauntlets of the Resistance
Melee Evasion
Ranged Evasion
Mana Regen
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Darkslayer Daggers
Darkslayer Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Elusive Hexweaver Hat
Cooldown Speed
Magic Evasion
Melee Evasion
Ancient Tapestry Mantle
Ancient Tapestry Mantle
Max Health
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Ranged Endurance
Magic Evasion
Ranged Evasion
Nature's End Gloves
Nature's End Gloves
Max Health
Melee Evasion
Added Attack Speed
Ruthless Enforcer Leggings
Ruthless Enforcer Leggings
Melee Evasion
Ranged Evasion
Max Mana
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Primary
Darkslayer Daggers
Darkslayer Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Heroic Hood of the Resistance
Heroic Hood of the Resistance
Max Health
Ranged Evasion
Magic Evasion
Ancient Tapestry Mantle
Ancient Tapestry Mantle
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Swirling Essence Robe
Buff Duration
Magic Evasion
Magic Endurance
Phantom Wolf Gloves
Phantom Wolf Gloves
Magic Evasion
Ranged Evasion
Added Attack Speed
Shadow Harvester Trousers
Shadow Harvester Trousers
Magic Evasion
Ranged Evasion
Ranged Endurance
Shadow Harvester Boots
Shadow Harvester Boots
Ranged Evasion
Magic Evasion
Move Speed
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Attack
Support
Defense
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Support
Defense
Attack
Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Primary
Darkslayer Daggers
Darkslayer Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Heroic Hood of the Resistance
Heroic Hood of the Resistance
Max Health
Ranged Evasion
Magic Evasion
Ancient Tapestry Mantle
Ancient Tapestry Mantle
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Swirling Essence Robe
Buff Duration
Magic Evasion
Magic Endurance
Phantom Wolf Gloves
Phantom Wolf Gloves
Magic Evasion
Ranged Evasion
Added Attack Speed
Shadow Harvester Trousers
Shadow Harvester Trousers
Magic Evasion
Ranged Evasion
Ranged Endurance
Shadow Harvester Boots
Shadow Harvester Boots
Ranged Evasion
Magic Evasion
Move Speed
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Attack
Support
Defense
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Support
Defense
Attack
Bercant's Steelstring Bow
Bercant's Steelstring Bow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Primary
Bercant's Whispering Daggers
Bercant's Whispering Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Crowned Skull of Victory
Crowned Skull of Victory
Max Health
Magic Evasion
Mana Cost Efficiency
Cloak of Victorious Destiny
Cloak of Victorious Destiny
Max Health
Debuff Duration
Skill Damage Resistance
Transcendent Tempest's Armor
Transcendent Tempest's Armor
Debuff Duration
Magic Evasion
Ranged Evasion
Spectral Overseer's Handguards
Spectral Overseer's Handguards
Hit Chance
Ranged Evasion
Range
Spectral Overseer's Trousers
Spectral Overseer's Trousers
Magic Evasion
Ranged Evasion
Max Health
Transcendent Tempest's Boots
Transcendent Tempest's Boots
Ranged Evasion
Magic Evasion
Movement Speed
Death Knell Gorget
Death Knell Gorget
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Primal Golden Cuffs
Primal Golden Cuffs
Mana Regen
Skill Damage Resistance
Debuff Duration
Support
Defense
Attack
Ring of Eternal Flames
Ring of Eternal Flames
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Runed Band of the Black Anvil
Runed Band of the Black Anvil
Skill Damage Boost
Buff Duration
Max Health
Attack
Defense
Support
Hero's Legacy Warbelt
Hero's Legacy Warbelt
Max Health
Debuff Duration
Skill Damage Resistance
Support
Defense
Attack


Weapon Masteries

Bow_Hero_Tactic_04
Bow_Hero_Defense_03
Bow_Hero_Util_02
Bow_Hero_Attack_01
Bow_Rare_Tac_Skill
Bow_Rare_Def_Skill
Bow_Rare_Util_Skill
Bow_Rare_Attack_Skill
Bow_Rare_TacticAttack_12
Bow_Rare_Tactic_11
Bow_Rare_Tactic_10
Bow_Rare_DefenseTactic_09
Bow_Rare_Defense_07
Bow_Rare_Defense_08
Bow_Rare_UtilDefense_06
Bow_Rare_Util_05
Bow_Rare_Util_04
Bow_Rare_AttackUtil_03
Bow_Rare_Attack_01
Bow_Rare_Attack_02
Bow_High_Tac_Skill
Bow_High_Def_Skill
Bow_High_Util_Skill
Bow_High_Attack_Skill
Bow_High_TacticAttack_12
Bow_High_Tactic_11
Bow_High_Tactic_10
Bow_High_DefenseTactic_09
Bow_High_Defense_07
Bow_High_Defense_08
Bow_High_UtilDefense_06
Bow_High_Util_05
Bow_High_Util_04
Bow_High_AttackUtil_03
Bow_High_Attack_01
Bow_High_Attack_02
Bow_Normal_Tac_Skill
Bow_Normal_Def_Skill
Bow_Normal_Util_Skill
Bow_Normal_Attack_Skill
Bow_Normal_TacticAttack_12
Bow_Normal_Tactic_11
Bow_Normal_Tactic_10
Bow_Normal_DefenseTactic_09
Bow_Normal_Defense_07
Bow_Normal_Defense_08
Bow_Normal_UtilDefense_06
Bow_Normal_Util_05
Bow_Normal_Util_04
Bow_Normal_AttackUtil_03
Bow_Normal_Attack_01
Bow_Normal_Attack_02
Attack
Tactic
Defense
Utility
Longbow
PotentialUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Time BombUsed frame.webp
Dagger_Hero_Tactic_04
Dagger_Hero_Defense_03
Dagger_Hero_Util_02
Dagger_Hero_Attack_01
Dagger_Rare_Tac_Skill
Dagger_Rare_Def_Skill
Dagger_Rare_Util_Skill
Dagger_Rare_Attack_Skill
Dagger_Rare_TacticAttack_12
Dagger_Rare_Tactic_10
Dagger_Rare_Tactic_11
Dagger_Rare_DefenseTactic_09
Dagger_Rare_Defense_07
Dagger_Rare_Defense_08
Dagger_Rare_UtilDefense_06
Dagger_Rare_Util_04
Dagger_Rare_Util_05
Dagger_Rare_AttackUtil_03
Dagger_Rare_Attack_01
Dagger_Rare_Attack_02
Dagger_High_Tac_Skill
Dagger_High_Def_Skill
Dagger_High_Util_Skill
Dagger_High_Attack_Skill
Dagger_High_TacticAttack_12
Dagger_High_Tactic_10
Dagger_High_Tactic_11
Dagger_High_DefenseTactic_09
Dagger_High_Defense_07
Dagger_High_Defense_08
Dagger_High_UtilDefense_06
Dagger_High_Util_04
Dagger_High_Util_05
Dagger_High_AttackUtil_03
Dagger_High_Attack_01
Dagger_High_Attack_02
Dagger_Normal_Tac_Skill
Dagger_Normal_Def_Skill
Dagger_Normal_Util_Skill
Dagger_Normal_Attack_Skill
Dagger_Normal_TacticAttack_12
Dagger_Normal_Tactic_10
Dagger_Normal_Tactic_11
Dagger_Normal_DefenseTactic_09
Dagger_Normal_Defense_07
Dagger_Normal_Defense_08
Dagger_Normal_UtilDefense_06
Dagger_Normal_Util_04
Dagger_Normal_Util_05
Dagger_Normal_AttackUtil_03
Dagger_Normal_Attack_01
Dagger_Normal_Attack_02
Attack
Tactic
Defense
Utility
Dagger
PotentialUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Time BombUsed frame.webp
You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.


Artifacts

Abyssal Beast Talistone I
Damage: 10
Heavy Attack Chance
Critical Hit Chance
Bonus Damage
Abyssal Beast Solarstone
Weaken Chance
Bind Chance
Weaken Chance
CC Chance
Chaos Harbinger Talistone III
Max Health: 1750
Max Stamina
Stamina Regen
Amitoi Healing
Abyssal Beast Talistone I
Abyssal Beast Solarstone
Chaos Harbinger Talistone III
Abyssal Beast Talistone I
Chaos Harbinger Talistone II
Chaos Harbinger Talistone III
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Chaos Harbinger Lunarstone
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Defense: 200
Ranged Evasion
Magic Evasion
Heavy Attack Evasion
Chaos Harbinger Lunarstone
Weaken Resistance
Bind Resistance
Weaken Resistance
CC Resistances
Chaos Harbinger Talistone IV
Max Health: 1750
Heavy Attack Evasion
Heavy Attack Chance
Ranged Evasion


Rotations

AOE CC + Burst ↴
Arrow VortexUsed frame.webp
Arrow right.webp
Flash ArrowUsed frame.webp
Arrow right.webp
BlitzUsed frame.webp
Arrow right.webp
Flash ArrowUsed frame.webp
Arrow right.webp
Brutal ArrowUsed frame.webp
Arrow right.webp
Decisive SnipingUsed frame.webp
  • Start up by using Arrow VortexUsed frame.webpArrow Vortex to CC a group of enemies directly in front and pop them into the air, CC-ing them all. Follow up with Flash ArrowUsed frame.webpFlash Arrow to deal a high burst AOE directly in front, make sure however that you chage the skill as much as possible to maximize damage. Reset your cooldown with BlitzUsed frame.webpBlitz.
  • If you can find another stack of enemies, use Flash ArrowUsed frame.webpFlash Arrow again and follow up with Brutal ArrowUsed frame.webpBrutal Arrow along with Decisive SnipingUsed frame.webpDecisive Sniping to clean up any remaining clumps of enemies.
Single Target Rotation ↴
Ensnaring ArrowUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
  • This rotation is meant to pin down and kill enemies quickly. Use Ensnaring ArrowUsed frame.webpEnsnaring Arrow to bind your target and increase the damage you do to them before using StrafingUsed frame.webpStrafing and Zephyr's NockUsed frame.webpZephyr's Nock to burst them down. Wait the short cooldown of Zephyr's NockUsed frame.webpZephyr's Nock then use it again.
  • You can also use Decisive SnipingUsed frame.webpDecisive Sniping before StrafingUsed frame.webpStrafing, however, it is better to use Decisive SnipingUsed frame.webpDecisive Sniping in a clump of enemies instead to rake up more kills.

Camouflage CloakUsed frame.webpCamouflage Cloak: This ability acts as your escape route. Trigger it when you're being targeted or require a change in position. It can also aid in resetting the fight and cooldowns after scoring kills. There are many ways to use stealth though, so don't hesitate to experiment. It can also be used to push through as you become immune to CC for 3 seconds when using it, allowing you to reposition through the battlefield.

Phantom SmokescreenUsed frame.webpPhantom Smokescreen: Use this skill to protect yourself from enemy damage and especially Merciless BarrageUsed frame.webpMerciless Barrage as they cannot hit you through this skill.

Ensnaring ArrowUsed frame.webpEnsnaring Arrow: This is the skill you should use followed up by StrafingUsed frame.webpStrafing and Zephyr's NockUsed frame.webpZephyr's Nock in order to punish enemies that are out of position or otherwise trying to engage on your group.

Healing TouchUsed frame.webpHealing Touch: Use it to heal yourself between fights and to remain alive whenever your healer/s can't reach you or between regroups!

Useful Information

  • Pale Nemesis Hartach is a good alternative for the guardian as it allows you to stealth and guarantee critical hits, essentially working as another Camouflage CloakUsed frame.webpCamouflage Cloak.


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