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Infiltrator - Longbow + Dagger Large Scale PvP Build

Overview
Weapons: Longbow and Dagger
Designed for: PvP (large-scale)
Focused on: DPSRanged and AoE
Difficulty:
Normal
Strengths
  • High AOE Damage
  • Easy to Play
  • Great Utility
Weaknesses
  • Squishy
  • Requires Good Positioning
This build is up to date for the December 5, 2024 patch.

Overview

This Longbow and Dagger build is designed large Scale PvP and working as an AOE DPS capable of high burst AOE damage through the use of Flash ArrowUsed frame.webpFlash Arrow and delivering quick CC in every fight with Arrow VortexUsed frame.webpArrow Vortex. The access to stealth through Camouflage CloakUsed frame.webpCamouflage Cloak offers great survivability and allows you to easily reposition in team fights or flank for a well executed Arrow VortexUsed frame.webpArrow Vortex. With it's straightforward playstyle, it's the perfect build for new players and veterans alike as any guild can value such a useful build.


Attributes

PRIMARY
Perception Perception
+
Dexterity Dexterity
SECONDARY
Strength Strength
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

Focus on Dexterity and Perception to maximize your damage potential, aiming to hit breakpoints when possible. However, Strength also provides a much-needed HP boost that goes a long way in large scale PVP where survivability is very important so 30 points into strength are a great choice from a combination of gear and attributes. Wisdom isn't worth investing into though, as it provides only minor damage and mana regeneration.


Skills

Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage Increase
Zephyr's Nock - Cooldown ▼
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Decisive SnipingUsed frame.webp
Decisive Sniping
Decisive Sniping - Charging Time ▲
Decisive Sniping - Damage Increase
Decisive Sniping - Mobility
Decisive Sniping - Decisive Bombardment
StrafingUsed frame.webp
Strafing
Strafing - Gale
Arrow VortexUsed frame.webp
Arrow Vortex
Arrow Vortex - Tornado
Flash ArrowUsed frame.webp
Flash Arrow
Flash Arrow - Flash Wave
Flash Arrow - Range Increase
Phantom SmokescreenUsed frame.webp
Phantom Smokescreen
BlitzUsed frame.webp
Blitz
Blitz - Cooldown ▼
Shadow StrikeUsed frame.webp
Shadow Strike
Shadow Strike - Skill Distance Increased
Camouflage CloakUsed frame.webp
Camouflage Cloak
Camouflage Cloak - CC Immunity
Camouflage Cloak - Cooldown Reduction
Brutal ArrowUsed frame.webp
Brutal Arrow
Brutal Arrow - Gale Area
Brutal Arrow - Range Increase
Healing TouchUsed frame.webp
Healing Touch
Passives
Assassin's StepActive frame.webp
Devoted ShieldActive frame.webp
Rapidfire StanceActive frame.webp
Sniper's SenseActive frame.webp
Steady AimActive frame.webp
Wrathful EdgeActive frame.webp
Shadow WalkerActive frame.webp
Assassin's InstinctsActive frame.webp
Defense
Block BladeUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak

Your main burst AOE damage comes from Flash ArrowUsed frame.webpFlash Arrow, Decisive SnipingUsed frame.webpDecisive Sniping and Brutal ArrowUsed frame.webpBrutal Arrow, and these are the skills you should upgrade early for large scale PVP. Arrow VortexUsed frame.webpArrow Vortex is your main CC that allows your entire team to push through the enemy zerg and also allows you to land Flash ArrowUsed frame.webpFlash Arrow easier. Keep in mind however that this skill is a Fury Attack and can be deflected by tanks.

Do not forget to also level your utility skills like Camouflage CloakUsed frame.webpCamouflage Cloak and Phantom SmokescreenUsed frame.webpPhantom Smokescreen as the stealth is fantastic for flanking while Phantom SmokescreenUsed frame.webpPhantom Smokescreen can deny a crossbow player coming in to use Merciless BarrageUsed frame.webpMerciless Barrage.

Wrathful EdgeActive frame.webpWrathful Edge and Assassin's InstinctsActive frame.webpAssassin's Instincts are your main damage increasing passives as they increase crit rate and crit damage while Devoted ShieldActive frame.webpDevoted Shield and Shadow WalkerActive frame.webpShadow Walker are fantastic defensive passives. Your movement speed is then increased by getting kills and making use of Assassin's StepActive frame.webpAssassin's Step.

Rapidfire StanceActive frame.webpRapidfire Stance is a very powerful passive to increase your hit chance but you don't have to upgrade it too early as it only improves attack speed when upgrading.


Equipment

Daggers of the Resistance
Daggers of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Longbow of the Resistance
Longbow of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Evasion
Ranged Evasion
Magic Endurance
Gauntlets of the Resistance
Gauntlets of the Resistance
Melee Evasion
Ranged Evasion
Mana Regen
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Darkslayer Daggers
Darkslayer Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Elusive Hexweaver Hat
Cooldown Speed
Magic Evasion
Melee Evasion
Ancient Tapestry Mantle
Ancient Tapestry Mantle
Max Health
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Ranged Endurance
Magic Evasion
Ranged Evasion
Nature's End Gloves
Nature's End Gloves
Max Health
Melee Evasion
Added Attack Speed
Ruthless Enforcer Leggings
Ruthless Enforcer Leggings
Melee Evasion
Ranged Evasion
Max Mana
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Darkslayer Daggers
Darkslayer Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Primary
Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Heroic Hood of the Resistance
Heroic Hood of the Resistance
Max Health
Ranged Evasion
Magic Evasion
Ancient Tapestry Mantle
Ancient Tapestry Mantle
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Swirling Essence Robe
Buff Duration
Magic Evasion
Magic Endurance
Phantom Wolf Gloves
Phantom Wolf Gloves
Magic Evasion
Ranged Evasion
Added Attack Speed
Shadow Harvester Trousers
Shadow Harvester Trousers
Magic Evasion
Ranged Evasion
Ranged Endurance
Shadow Harvester Boots
Shadow Harvester Boots
Ranged Evasion
Magic Evasion
Move Speed
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Attack
Support
Defense
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Support
Defense
Attack

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.


Weapon Masteries

Max Health
Magic Defense
Health Regen
Movement Speed
Buff Duration
Skill Damage Resist
Magic Evasion
Perception
Bind Resistance
Mana Regen
Ranged
Hit Chance
Movement Speed
Bind Chance
Max Mana
Mana Regen
Cooldown Speed
Movement Speed
Mana Cost
Efficiency
Bind Duration
Ranged
Hit Chance
Ranged Crit
Hit Chance
Damage
Bonus Damage
Damage
Skill Damage Boost
Added
Attack Speed
Ranged Crit
Hit Chance
Critical Damage
Ranged Defense
Health Regen
Debuff Duration
Mana Cost
Efficiency
Cooldown Speed
Evasion
Buff Duration
Ranged Defense
Weaken
Resistance
Movement Speed
Melee Hit Chance
Off-Hand Weapon
Attack Chance
Weaken Chance
Mana Regen
Buff Duration
Silence Chance
Mana Cost
Efficiency
Melee Hit
Chance
Cooldown Speed
Melee Critical
Hit Chance
Damage
Off-Hand Weapon
Attack Chance
Melee Critical
Hit Chance
Cooldown Speed
Critical Damage
Damage
Skill Damage
Boost
Added
Attack Speed

Longbow: Allocate 9 points into Sniping for a substantial boost in damage and critical damage. Then, invest 9 points into Support to boost resistance as extra skill damage resistance is very strong in PVP and you also get extra Perception. Last point goes into Check.


Dagger: Invest 9 points in Disguise to greatly improve your evasion rate, which is also the reason why you should be using daggers as the primary weapon. The remaining 9 points can be added into assassination to greatly increase your damage too. The last point for the Dagger mastery tree is then invested into Poison.


Rotations

AOE CC + Burst ↴
Arrow VortexUsed frame.webp
Arrow right.webp
Flash ArrowUsed frame.webp
Arrow right.webp
BlitzUsed frame.webp
Arrow right.webp
Flash ArrowUsed frame.webp
Arrow right.webp
Brutal ArrowUsed frame.webp
Arrow right.webp
Decisive SnipingUsed frame.webp
  • Start up by using Arrow VortexUsed frame.webpArrow Vortex to CC a group of enemies directly in front and pop them into the air, CC-ing them all. Follow up with Flash ArrowUsed frame.webpFlash Arrow to deal a high burst AOE directly in front, make sure however that you chage the skill as much as possible to maximize damage. Reset your cooldown with BlitzUsed frame.webpBlitz.
  • If you can find another stack of enemies, use Flash ArrowUsed frame.webpFlash Arrow again and follow up with Brutal ArrowUsed frame.webpBrutal Arrow along with Decisive SnipingUsed frame.webpDecisive Sniping to clean up any remaining clumps of enemies.
Single Target Rotation ↴
Ensnaring ArrowUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
  • This rotation is meant to pin down and kill enemies quickly. Use Ensnaring ArrowUsed frame.webpEnsnaring Arrow to bind your target and increase the damage you do to them before using StrafingUsed frame.webpStrafing and Zephyr's NockUsed frame.webpZephyr's Nock to burst them down. Wait the short cooldown of Zephyr's NockUsed frame.webpZephyr's Nock then use it again.
  • You can also use Decisive SnipingUsed frame.webpDecisive Sniping before StrafingUsed frame.webpStrafing, however, it is better to use Decisive SnipingUsed frame.webpDecisive Sniping in a clump of enemies instead to rake up more kills.

Camouflage CloakUsed frame.webpCamouflage Cloak: This ability acts as your escape route. Trigger it when you're being targeted or require a change in position. It can also aid in resetting the fight and cooldowns after scoring kills. There are many ways to use stealth though, so don't hesitate to experiment. It can also be used to push through as you become immune to CC for 3 seconds when using it, allowing you to reposition through the battlefield.

Phantom SmokescreenUsed frame.webpPhantom Smokescreen: Use this skill to protect yourself from enemy damage and especially Merciless BarrageUsed frame.webpMerciless Barrage as they cannot hit you through this skill.

Ensnaring ArrowUsed frame.webpEnsnaring Arrow: This is the skill you should use followed up by StrafingUsed frame.webpStrafing and Zephyr's NockUsed frame.webpZephyr's Nock in order to punish enemies that are out of position or otherwise trying to engage on your group.

Healing TouchUsed frame.webpHealing Touch: Use it to heal yourself between fights and to remain alive whenever your healer/s can't reach you or between regroups!

Useful Information

  • Pale Nemesis Hartach is a good alternative for the guardian as it allows you to stealth and guarantee critical hits, essentially working as another Camouflage CloakUsed frame.webpCamouflage Cloak.


Comments

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