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Infiltrator - Longbow + Dagger Large Scale PvP Build

Overview
Weapons: Longbow and Dagger
Designed for: PvP (large-scale)
Focused on: DPSRanged and AoE
Difficulty:
Normal
Strengths
  • High AOE Damage
  • Easy to Play
  • Great Utility
Weaknesses
  • Squishy
  • Requires Good Positioning
This build is up to date for the September 23, 2025 patch.

Overview

This Longbow and Dagger build is designed large Scale PvP and working as an AOE DPS capable of high burst AOE damage through the use of Flash ArrowUsed frame.webpFlash Arrow and delivering quick CC in every fight with Arrow VortexUsed frame.webpArrow Vortex. The access to stealth through Camouflage CloakUsed frame.webpCamouflage Cloak offers great survivability and allows you to easily reposition in team fights or flank for a well executed Arrow VortexUsed frame.webpArrow Vortex. With it's straightforward playstyle, it's the perfect build for new players and veterans alike as any guild can value such a useful build.


Attributes

PRIMARY
Perception Perception
+
Dexterity Dexterity
SECONDARY
Strength Strength
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

Focus on Dexterity and Perception to maximize your damage potential, aiming to hit breakpoints when possible. However, Strength also provides a much-needed HP boost that goes a long way in large scale PVP where survivability is very important so 30 points into strength are a great choice from a combination of gear and attributes. Wisdom isn't worth investing into though, as it provides only minor damage and mana regeneration.


Skills

Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage ▲
Zephyr's Nock - Cooldown ▼
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Decisive SnipingUsed frame.webp
Decisive Sniping
Decisive Sniping - Charging Time ▲
Decisive Sniping - Damage ▲
Decisive Sniping - Mobility
Decisive Sniping - Decisive Bombardment
StrafingUsed frame.webp
Strafing
Strafing - Gale
Arrow VortexUsed frame.webp
Arrow Vortex
Arrow Vortex - Tornado
Flash ArrowUsed frame.webp
Flash Arrow
Flash Arrow - Flash Wave
Flash Arrow - Range Increase
Phantom SmokescreenUsed frame.webp
Phantom Smokescreen
BlitzUsed frame.webp
Blitz
Blitz - Cooldown ▼
Shadow StrikeUsed frame.webp
Shadow Strike
Shadow Strike - Skill Range ▲
Camouflage CloakUsed frame.webp
Camouflage Cloak
Camouflage Cloak - CC Immunity
Camouflage Cloak - Cooldown ▼
Brutal ArrowUsed frame.webp
Brutal Arrow
Brutal Arrow - Gale Area
Brutal Arrow - Range Increase
Healing TouchUsed frame.webp
Healing Touch
Passives
Assassin's StepActive frame.webp
Devoted ShieldActive frame.webp
Rapidfire StanceActive frame.webp
Sniper's SenseActive frame.webp
Steady AimActive frame.webp
Wrathful EdgeActive frame.webp
Shadow WalkerActive frame.webp
Assassin's InstinctsActive frame.webp
Defense
Block BladeUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak
Purification Stone
Precious Purification Vigor Stone

Your main burst AOE damage comes from Flash ArrowUsed frame.webpFlash Arrow, Decisive SnipingUsed frame.webpDecisive Sniping and Brutal ArrowUsed frame.webpBrutal Arrow, and these are the skills you should upgrade early for large scale PVP. Arrow VortexUsed frame.webpArrow Vortex is your main CC that allows your entire team to push through the enemy zerg and also allows you to land Flash ArrowUsed frame.webpFlash Arrow easier. Keep in mind however that this skill is a Fury Attack and can be deflected by tanks.

Do not forget to also level your utility skills like Camouflage CloakUsed frame.webpCamouflage Cloak and Phantom SmokescreenUsed frame.webpPhantom Smokescreen as the stealth is fantastic for flanking while Phantom SmokescreenUsed frame.webpPhantom Smokescreen can deny a crossbow player coming in to use Merciless BarrageUsed frame.webpMerciless Barrage.

Wrathful EdgeActive frame.webpWrathful Edge and Assassin's InstinctsActive frame.webpAssassin's Instincts are your main damage increasing passives as they increase crit rate and crit damage while Devoted ShieldActive frame.webpDevoted Shield and Shadow WalkerActive frame.webpShadow Walker are fantastic defensive passives. Your movement speed is then increased by getting kills and making use of Assassin's StepActive frame.webpAssassin's Step.

Rapidfire StanceActive frame.webpRapidfire Stance is a very powerful passive to increase your hit chance but you don't have to upgrade it too early as it only improves attack speed when upgrading.


Equipment

Bercant's Steelstring Bow
Bercant's Steelstring Bow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Hit Chance
Defense
Attack
Support
Primary
Bercant's Whispering Daggers
Bercant's Whispering Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Hit Chance
Defense
Attack
Support
Forgotten Lotus Mask
Forgotten Lotus Mask
Ranged Evasion
Magic Evasion
Cooldown Speed
Resonance Effect: Ranged Evasion
Steadfast Commander's Cape
Steadfast Commander's Cape
Max Health
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Health
Imperial Seeker's Tunic
Imperial Seeker's Tunic
Max Health
Magic Evasion
Ranged Evasion
Resonance Effect: Ranged Evasion
Forgotten Lotus Gloves
Forgotten Lotus Gloves
Magic Evasion
Ranged Evasion
Range
Resonance Effect: Ranged Evasion
Spectral Overseer's Trousers
Spectral Overseer's Trousers
Magic Evasion
Ranged Evasion
Max Health
Resonance Effect: Ranged Evasion
Imperial Seeker's Boots
Imperial Seeker's Boots
Ranged Evasion
Magic Evasion
Movement Speed
Resonance Effect: Ranged Evasion
Earrings of Forlorn Elegance
Earrings of Forlorn Elegance
Front Heavy Attack Chance
Side Heavy Attack Chance
Front Hit Chance
Resonance Effect: Max Health
Support
Defense
Attack
Collar of Nature's Wrath
Collar of Nature's Wrath
Skill Damage Boost
Mana Regen
Buff Duration
Resonance Effect: Max Health
Attack
Defense
Support
Primal Golden Cuffs
Primal Golden Cuffs
Mana Regen
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Support
Attack
Defense
Band of Ancestor's Blood
Band of Ancestor's Blood
Skill Damage Boost
Mana Regen
Buff Duration
Resonance Effect: Max Health
Defense
Attack
Support
Runed Band of the Black Anvil
Runed Band of the Black Anvil
Skill Damage Boost
Buff Duration
Max Health
Resonance Effect: Max Health
Defense
Attack
Support
Hero's Legacy Warbelt
Hero's Legacy Warbelt
Max Health
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Health
Attack
Attack
Attack
Info
Equipment is being updated, if tier 3 items are in the tier 3 tab, it means the equipment on this build was updated.
Calanthia's Loom of Entropy
Calanthia's Loom of Entropy
Hit Chance
Heavy Attack Chance
Critical Hit Chance
Attack
Support
Defense
Primary
Kowazan's Daggers of the Blood Moon
Kowazan's Daggers of the Blood Moon
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Heavy Attack Chance
Attack
Defense
Support
Blood Hunter Hood
Blood Hunter Hood
Magic Evasion
Cooldown Speed
Mana Cost Efficiceny
Resonance Effect: Max Health
Calanthia's Confession
Calanthia's Confession
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Garb
Blood Hunter Garb
Max Health
Buff Duration
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Hand Guards
Blood Hunter Hand Guards
Max Health
Hit Chance
Range
Resonance Effect: Max Health
Blood Hunter Leg Guards
Blood Hunter Leg Guards
Max Health
Magic Evasion
Ranged Evasion
Resonance Effect: Max Health
Imperial Seeker's Boots
Imperial Seeker's Boots
Max Stamina
Magic Evasion
Movement Speed
Resonance Effect: Max Health
Teardrops of Fortunate Omens
Teardrops of Fortunate Omens
Back Hit Chance
Back Heavy Attack Chance
Side Heavy Attack Chance
Resonance Effect: Max Health
Support
Defense
Attack
Collar of the New Moon
Collar of the New Moon
Skill Damage Boost
Max Mana
Buff Duration
Resonance Effect: Max Health
Support
Defense
Attack
Bracelet of Infernal Loops
Bracelet of Infernal Loops
Max Health
Skill Damage Resistance
Weaken Resistance
Resonance Effect: Max Health
Support
Defense
Attack
Coil of Seething Venom
Coil of Seething Venom
Skill Damage Boost
Heavy Attack Damage Resistance
Buff Duration
Resonance Effect: Max Health
Defense
Attack
Support
Eternal Promise
Eternal Promise
Skill Damage Boost
Buff Duration
Max Health
Defense
Attack
Support
Belt of the Dying Spark
Belt of the Dying Spark
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Support
Attack
Defense


Weapon Masteries

Bow_Hero_Tactic_04
Bow_Hero_Defense_03
Bow_Hero_Util_02
Bow_Hero_Attack_01
Bow_Rare_Tac_Skill
Bow_Rare_Def_Skill
Bow_Rare_Util_Skill
Bow_Rare_Attack_Skill
Bow_Rare_TacticAttack_12
Bow_Rare_Tactic_11
Bow_Rare_Tactic_10
Bow_Rare_DefenseTactic_09
Bow_Rare_Defense_07
Bow_Rare_Defense_08
Bow_Rare_UtilDefense_06
Bow_Rare_Util_05
Bow_Rare_Util_04
Bow_Rare_AttackUtil_03
Bow_Rare_Attack_01
Bow_Rare_Attack_02
Bow_High_Tac_Skill
Bow_High_Def_Skill
Bow_High_Util_Skill
Bow_High_Attack_Skill
Bow_High_TacticAttack_12
Bow_High_Tactic_11
Bow_High_Tactic_10
Bow_High_DefenseTactic_09
Bow_High_Defense_07
Bow_High_Defense_08
Bow_High_UtilDefense_06
Bow_High_Util_05
Bow_High_Util_04
Bow_High_AttackUtil_03
Bow_High_Attack_01
Bow_High_Attack_02
Bow_Normal_Tac_Skill
Bow_Normal_Def_Skill
Bow_Normal_Util_Skill
Bow_Normal_Attack_Skill
Bow_Normal_TacticAttack_12
Bow_Normal_Tactic_11
Bow_Normal_Tactic_10
Bow_Normal_DefenseTactic_09
Bow_Normal_Defense_07
Bow_Normal_Defense_08
Bow_Normal_UtilDefense_06
Bow_Normal_Util_05
Bow_Normal_Util_04
Bow_Normal_AttackUtil_03
Bow_Normal_Attack_01
Bow_Normal_Attack_02
Attack
Tactic
Defense
Utility
Longbow
PotentialUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Time BombUsed frame.webp
Dagger_Hero_Tactic_04
Dagger_Hero_Defense_03
Dagger_Hero_Util_02
Dagger_Hero_Attack_01
Dagger_Rare_Tac_Skill
Dagger_Rare_Def_Skill
Dagger_Rare_Util_Skill
Dagger_Rare_Attack_Skill
Dagger_Rare_TacticAttack_12
Dagger_Rare_Tactic_10
Dagger_Rare_Tactic_11
Dagger_Rare_DefenseTactic_09
Dagger_Rare_Defense_07
Dagger_Rare_Defense_08
Dagger_Rare_UtilDefense_06
Dagger_Rare_Util_04
Dagger_Rare_Util_05
Dagger_Rare_AttackUtil_03
Dagger_Rare_Attack_01
Dagger_Rare_Attack_02
Dagger_High_Tac_Skill
Dagger_High_Def_Skill
Dagger_High_Util_Skill
Dagger_High_Attack_Skill
Dagger_High_TacticAttack_12
Dagger_High_Tactic_10
Dagger_High_Tactic_11
Dagger_High_DefenseTactic_09
Dagger_High_Defense_07
Dagger_High_Defense_08
Dagger_High_UtilDefense_06
Dagger_High_Util_04
Dagger_High_Util_05
Dagger_High_AttackUtil_03
Dagger_High_Attack_01
Dagger_High_Attack_02
Dagger_Normal_Tac_Skill
Dagger_Normal_Def_Skill
Dagger_Normal_Util_Skill
Dagger_Normal_Attack_Skill
Dagger_Normal_TacticAttack_12
Dagger_Normal_Tactic_10
Dagger_Normal_Tactic_11
Dagger_Normal_DefenseTactic_09
Dagger_Normal_Defense_07
Dagger_Normal_Defense_08
Dagger_Normal_UtilDefense_06
Dagger_Normal_Util_04
Dagger_Normal_Util_05
Dagger_Normal_AttackUtil_03
Dagger_Normal_Attack_01
Dagger_Normal_Attack_02
Attack
Tactic
Defense
Utility
Dagger
PotentialUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Time BombUsed frame.webp
You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.


Artifacts

Chaos Harbinger Talistone I
Damage: 9
Heavy Attack Chance
Ranged Critical Hit Chance
Ranged Heavy Attack Chance
Chaos Harbinger Solarstone
Weaken Chance
Silence Chance
Weaken Chance
CC Chance
Chaos Harbinger Talistone III
Max Health: 1600
Max Mana
Mana Regen
CC Resistance
Chaos Harbinger Talistone I
Chaos Harbinger Solarstone
Chaos Harbinger Talistone III
Chaos Harbinger Talistone I
Chaos Harbinger Talistone II
Chaos Harbinger Talistone III
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Chaos Harbinger Lunarstone
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Defense: 160
Ranged Endurance
Endurance
Heavy Attack Evasion
Chaos Harbinger Lunarstone
Weaken Resistance
Collision Resistance
Weaken Resistance
CC Resistances
Chaos Harbinger Talistone IV
Max Health: 1600
Critical Hit Chance
Ranged Heavy Attack Chance
Ranged Critical Hit Chance


Rotations

AOE CC + Burst ↴
Arrow VortexUsed frame.webp
Arrow right.webp
Flash ArrowUsed frame.webp
Arrow right.webp
BlitzUsed frame.webp
Arrow right.webp
Flash ArrowUsed frame.webp
Arrow right.webp
Brutal ArrowUsed frame.webp
Arrow right.webp
Decisive SnipingUsed frame.webp
  • Start up by using Arrow VortexUsed frame.webpArrow Vortex to CC a group of enemies directly in front and pop them into the air, CC-ing them all. Follow up with Flash ArrowUsed frame.webpFlash Arrow to deal a high burst AOE directly in front, make sure however that you chage the skill as much as possible to maximize damage. Reset your cooldown with BlitzUsed frame.webpBlitz.
  • If you can find another stack of enemies, use Flash ArrowUsed frame.webpFlash Arrow again and follow up with Brutal ArrowUsed frame.webpBrutal Arrow along with Decisive SnipingUsed frame.webpDecisive Sniping to clean up any remaining clumps of enemies.
Single Target Rotation ↴
Ensnaring ArrowUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
  • This rotation is meant to pin down and kill enemies quickly. Use Ensnaring ArrowUsed frame.webpEnsnaring Arrow to bind your target and increase the damage you do to them before using StrafingUsed frame.webpStrafing and Zephyr's NockUsed frame.webpZephyr's Nock to burst them down. Wait the short cooldown of Zephyr's NockUsed frame.webpZephyr's Nock then use it again.
  • You can also use Decisive SnipingUsed frame.webpDecisive Sniping before StrafingUsed frame.webpStrafing, however, it is better to use Decisive SnipingUsed frame.webpDecisive Sniping in a clump of enemies instead to rake up more kills.

Camouflage CloakUsed frame.webpCamouflage Cloak: This ability acts as your escape route. Trigger it when you're being targeted or require a change in position. It can also aid in resetting the fight and cooldowns after scoring kills. There are many ways to use stealth though, so don't hesitate to experiment. It can also be used to push through as you become immune to CC for 3 seconds when using it, allowing you to reposition through the battlefield.

Phantom SmokescreenUsed frame.webpPhantom Smokescreen: Use this skill to protect yourself from enemy damage and especially Merciless BarrageUsed frame.webpMerciless Barrage as they cannot hit you through this skill.

Ensnaring ArrowUsed frame.webpEnsnaring Arrow: This is the skill you should use followed up by StrafingUsed frame.webpStrafing and Zephyr's NockUsed frame.webpZephyr's Nock in order to punish enemies that are out of position or otherwise trying to engage on your group.

Healing TouchUsed frame.webpHealing Touch: Use it to heal yourself between fights and to remain alive whenever your healer/s can't reach you or between regroups!

Useful Information

  • Pale Nemesis Hartach is a good alternative for the guardian as it allows you to stealth and guarantee critical hits, essentially working as another Camouflage CloakUsed frame.webpCamouflage Cloak.


Other Infiltrator Builds


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