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Infiltrator - Longbow + Dagger Small Scale PvP Build

Overview
Weapons: Longbow and Dagger
Designed for: PvP (small-scale)
Focused on: DPSRanged and Assassin
Difficulty:
Easy
Strengths
  • High Burst Damage
  • Easy to Play
  • Versatile
  • Self Healing
Weaknesses
  • Squishy
  • No utility
This build is up to date for the December 5, 2024 patch.

Overview

This Longbow and Dagger build is designed for solo PvP but it also does very well in small scale PvP. With it's straightforward playstyle, it's the perfect build for new players as it is quite easy to play once you've mastered it's rotations. With its high damage potential and oppressive CCs, this build controls any fight and if played correctly, can win versus all matchups in the game.


Attributes

PRIMARY
Perception Perception
+
Dexterity Dexterity
SECONDARY
Strength Strength
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

In order to maximizing your damage potential, invest most points into Dexterity and Perception, aiming to push them first as they offer much needed hit rate and critical hit rate along with flat damage. You should also improve your Strength in order to improve your survivability, 30 is a good breakpoint to reach if it doesn't take too much. Meanwhile, Wisdom can be left for last or be ignored entirely.


Skills

Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage Increase
Zephyr's Nock - Cooldown ▼
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Decisive SnipingUsed frame.webp
Decisive Sniping
StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Cleaving MoonlightUsed frame.webp
Cleaving Moonlight
Cleaving Moonlight - Consecutive Use
Cleaving Moonlight - Attack Speed ▲
Cleaving Moonlight - Additional Damage
Flash ArrowUsed frame.webp
Flash Arrow
Healing TouchUsed frame.webp
Healing Touch
Healing Touch - Additional Health Recovery
BlitzUsed frame.webp
Blitz
Shadow StrikeUsed frame.webp
Shadow Strike
Shadow Strike - Shadow Escape
Shadow Strike - Skill Distance Increased
Camouflage CloakUsed frame.webp
Camouflage Cloak
Camouflage Cloak - Cooldown Reduction
Brutal IncisionUsed frame.webp
Brutal Incision
Brutal Incision - Thunderclouds Bombing
Inject VenomUsed frame.webp
Inject Venom
Inject Venom - Lightning Infusion
Inject Venom - Cooldown Reduction
Passives
Earth's BlessingActive frame.webp
Devoted ShieldActive frame.webp
Sniper's SenseActive frame.webp
Steady AimActive frame.webp
Roxie's ArrowheadActive frame.webp
Wrathful EdgeActive frame.webp
Shadow WalkerActive frame.webp
Assassin's InstinctsActive frame.webp
Defense
Block BladeUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak

Your main burst ranged damage is provided by StrafingUsed frame.webpStrafing, Zephyr's NockUsed frame.webpZephyr's Nock and Decisive SnipingUsed frame.webpDecisive Sniping, these are the first skills you should level alongside Ensnaring ArrowUsed frame.webpEnsnaring Arrow. Healing TouchUsed frame.webpHealing Touch is your main, and very useful healing ability, allowing you to stay in fights or recover quickly after a fight and should have priority in leveling over Flash ArrowUsed frame.webpFlash Arrow that also heals but not nearly as much, its main use being the high AOE damage.

Do not forget your melee rotation as Cleaving MoonlightUsed frame.webpCleaving Moonlight and Brutal IncisionUsed frame.webpBrutal Incision have high damage, especially when attacking targets debuffed by your Inject VenomUsed frame.webpInject Venom. Shadow StrikeUsed frame.webpShadow Strike is your main CC and is perfect for setting up your melee rotation as it binds and silences targets.

Wrathful EdgeActive frame.webpWrathful Edge, Assassin's InstinctsActive frame.webpAssassin's Instincts are your main damage increasing passives as they increase crit rate and crit damage while Devoted ShieldActive frame.webpDevoted Shield and Shadow WalkerActive frame.webpShadow Walker are great defensive choices!


Equipment

Daggers of the Resistance
Daggers of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Longbow of the Resistance
Longbow of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Evasion
Ranged Evasion
Magic Endurance
Gauntlets of the Resistance
Gauntlets of the Resistance
Melee Evasion
Ranged Evasion
Mana Regen
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Darkslayer Daggers
Darkslayer Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Elusive Hexweaver Hat
Cooldown Speed
Magic Evasion
Melee Evasion
Ancient Tapestry Mantle
Ancient Tapestry Mantle
Max Health
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Evasion
Ranged Evasion
Magic Endurance
Nature's End Gloves
Nature's End Gloves
Max Health
Melee Evasion
Added Attack Speed
Ruthless Enforcer Leggings
Ruthless Enforcer Leggings
Melee Evasion
Ranged Evasion
Max Mana
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Darkslayer Daggers
Darkslayer Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Primary
Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Heroic Hood of the Resistance
Heroic Hood of the Resistance
Magic Evasion
Ranged Evasion
Max Health
Ancient Tapestry Mantle
Ancient Tapestry Mantle
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Swirling Essence Robe
Buff Duration
Magic Evasion
Magic Endurance
Phantom Wolf Gloves
Phantom Wolf Gloves
Magic Evasion
Ranged Evasion
Added Attack Speed
Shadow Harvester Trousers
Shadow Harvester Trousers
Magic Evasion
Ranged Evasion
Magic Endurance
Shadow Harvester Boots
Shadow Harvester Boots
Ranged Evasion
Magic Evasion
Move Speed
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Attack
Support
Defense
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Support
Defense
Attack

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.


Weapon Masteries

Max Health
Magic Defense
Health Regen
Movement Speed
Buff Duration
Skill Damage Resist
Magic Evasion
Perception
Bind Resistance
Mana Regen
Ranged
Hit Chance
Movement Speed
Bind Chance
Max Mana
Mana Regen
Cooldown Speed
Movement Speed
Mana Cost
Efficiency
Bind Duration
Ranged
Hit Chance
Ranged Crit
Hit Chance
Damage
Bonus Damage
Damage
Skill Damage Boost
Added
Attack Speed
Ranged Crit
Hit Chance
Critical Damage
Ranged Defense
Health Regen
Debuff Duration
Mana Cost
Efficiency
Cooldown Speed
Evasion
Buff Duration
Ranged Defense
Weaken
Resistance
Movement Speed
Melee Hit Chance
Off-Hand Weapon
Attack Chance
Weaken Chance
Mana Regen
Buff Duration
Silence Chance
Mana Cost
Efficiency
Melee Hit
Chance
Cooldown Speed
Melee Critical
Hit Chance
Damage
Off-Hand Weapon
Attack Chance
Melee Critical
Hit Chance
Cooldown Speed
Critical Damage
Damage
Skill Damage
Boost
Added
Attack Speed

Longbow: Add 9 points in Sniping to improve your damage and critical damage. Spend 9 points in Support to raise your resistance and gain extra Perception, which boosts skill damage resistance and benefits PVP performance. The final point should go into Check for additional support.

Dagger: Allocate 9 points into Disguise to greatly boost your evasion rate, which is a key strength of the dagger. The remaining 9 points should be placed into Assassination to increase your damage output. Finally, the last point in the Dagger mastery tree should be spent on Poison for added utility and effectiveness.


Rotations

Burst Ranged Rotation ↴
Inject VenomUsed frame.webp
Arrow right.webp
Ensnaring ArrowUsed frame.webp
Arrow right.webp
Decisive SnipingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
  • This is your main damage rotation before you transition into melee rotation. Start with the Inject VenomUsed frame.webpInject Venom buff then use Ensnaring ArrowUsed frame.webpEnsnaring Arrow to root the target and make use of Steady AimActive frame.webpSteady Aim before using Decisive SnipingUsed frame.webpDecisive Sniping to deal high damage while also increasing your critical hit rate.
  • Finish the rotation with StrafingUsed frame.webpStrafing (as many times as you can proc it) to apply both Gale & Target debuffs to the enemy before using Zephyr's NockUsed frame.webpZephyr's Nock to deal high damage once again.
Melee Rotation ↴
Inject VenomUsed frame.webp
Arrow right.webp
Shadow StrikeUsed frame.webp
Arrow right.webp
Cleaving MoonlightUsed frame.webp
Arrow right.webp
Cleaving MoonlightUsed frame.webp
Arrow right.webp
Brutal IncisionUsed frame.webp
Arrow right.webp
Shadow StrikeUsed frame.webp
  • While this rotation isn't as powerful as the Ranged Rotation, you want to follow up with this rotation after you've done the ranged one and you need extra damage on the target. You can still use this rotation on its own as its still very potent!
  • Make sure that you have Inject VenomUsed frame.webpInject Venom active first. Start by using Shadow StrikeUsed frame.webpShadow Strike to bind and silence the enemy before using Cleaving MoonlightUsed frame.webpCleaving Moonlight two times before using Brutal IncisionUsed frame.webpBrutal Incision to deal high damage. Use Shadow StrikeUsed frame.webpShadow Strike again to teleport back to the original location from where you used the ability!

Camouflage CloakUsed frame.webpCamouflage Cloak: This ability acts as your escape route. Trigger it when you're being targeted or require a change in position. It can also aid in resetting the fight and cooldowns after scoring a kill. There are many ways to use stealth though, so don't hesitate to experiment!

Healing TouchUsed frame.webpHealing Touch: Use this skill to heal yourself throughout a fight and try to keep 3 stacks of it on yourself at all times. Can also be used between respawns in Dominion events or to help friendly players. Keep in mind that letting this expire will also apply a good burst heal on yourself.


Useful Information

  • Choose Lady Knight Kamarshea as your guardian; it provides crucial protection with its shield, which can absorb damage equal to 50% of your mana. This not only helps mitigate damage but also speeds up your cooldowns, allowing you to use your abilities more often.


Comments

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