This build is up to date for the March 14, 2025 patch.
Overview
This Longbow and Dagger build is designed for solo PvP but it also does very well in small scale PvP. With it's straightforward playstyle, it's the perfect build for new players as it is quite easy to play once you've mastered it's rotations. With its high damage potential and oppressive CCs, this build controls any fight and if played correctly, can win versus all matchups in the game.
Attributes
PRIMARY

Perception
+

Dexterity
SECONDARY

Strength
+

Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.
In order to maximizing your damage potential, invest most points into Dexterity and Perception, aiming to push them first as they offer much needed hit rate and critical hit rate along with flat damage. You should also improve your Strength in order to improve your survivability, 30 is a good breakpoint to reach if it doesn't take too much. Meanwhile, Wisdom can be left for last or be ignored entirely.
Skills
Your main burst ranged damage is provided by 
Strafing, 
Zephyr's Nock and 
Decisive Sniping, these are the first skills you should level alongside 
Ensnaring Arrow. 
Healing Touch is your main, and very useful healing ability, allowing you to stay in fights or recover quickly after a fight and should have priority in leveling over 
Flash Arrow that also heals but not nearly as much, its main use being the high AOE damage.
Do not forget your melee rotation as 
Cleaving Moonlight and 
Brutal Incision have high damage in melee range. 
Shadow Strike is your main CC and is perfect for setting up your melee rotation as it binds and silences targets.

Wrathful Edge, 
Assassin's Instincts are your main damage increasing passives as they increase crit rate and crit damage while 
Devoted Shield and 
Shadow Walker are great defensive choices!
Equipment
Longbow of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Daggers of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Magic Evasion
Ranged Evasion
Magic Endurance
Gauntlets of the Resistance
Melee Evasion
Ranged Evasion
Mana Regen
Trousers of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Skill Damage Resistance
Max Health
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Darkslayer Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Cooldown Speed
Magic Evasion
Melee Evasion
Ancient Tapestry Mantle
Max Health
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Magic Evasion
Ranged Evasion
Magic Endurance
Nature's End Gloves
Max Health
Melee Evasion
Added Attack Speed
Ruthless Enforcer Leggings
Melee Evasion
Ranged Evasion
Max Mana
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Darkslayer Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Heroic Hood of the Resistance
Magic Evasion
Ranged Evasion
Max Health
Ancient Tapestry Mantle
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Buff Duration
Magic Evasion
Magic Evasion
Phantom Wolf Gloves
Magic Evasion
Ranged Evasion
Added Attack Speed
Shadow Harvester Trousers
Magic Evasion
Ranged Evasion
Magic Evasion
Shadow Harvester Boots
Ranged Evasion
Magic Evasion
Move Speed
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like
Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Darkslayer Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Heroic Hood of the Resistance
Magic Evasion
Ranged Evasion
Max Health
Ancient Tapestry Mantle
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Buff Duration
Magic Evasion
Magic Evasion
Phantom Wolf Gloves
Magic Evasion
Ranged Evasion
Added Attack Speed
Shadow Harvester Trousers
Magic Evasion
Ranged Evasion
Magic Evasion
Shadow Harvester Boots
Ranged Evasion
Magic Evasion
Move Speed
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Bercant's Steelstring Bow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Bercant's Whispering Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Crowned Skull of Victory
Max Health
Magic Evasion
Mana Cost Efficiency
Cloak of Victorious Destiny
Max Health
Debuff Duration
Skill Damage Resistance
Transcendent Tempest's Armor
Debuff Duration
Magic Evasion
Ranged Evasion
Spectral Overseer's Handguards
Hit Chance
Ranged Evasion
Range
Spectral Overseer's Trousers
Magic Evasion
Ranged Evasion
Max Health
Transcendent Tempest's Boots
Ranged Evasion
Magic Evasion
Movement Speed
Death Knell Gorget
Skill Damage Boost
Max Health
Buff Duration
Primal Golden Cuffs
Mana Regen
Skill Damage Resistance
Debuff Duration
Ring of Eternal Flames
Skill Damage Boost
Max Health
Buff Duration
Runed Band of the Black Anvil
Skill Damage Boost
Buff Duration
Max Health
Hero's Legacy Warbelt
Max Health
Debuff Duration
Skill Damage Resistance
Weapon Masteries
Longbow

Dagger

You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.
Artifacts
Abyssal Beast Talistone I
Damage: 10
Heavy Attack Chance
Critical Hit Chance
Bonus Damage
Abyssal Beast Solarstone
Weaken Chance
Bind Chance
Weaken Chance
CC Chance
Chaos Harbinger Talistone III
Max Health: 1750
Max Stamina
Stamina Regen
Amitoi Healing
Chaos Harbinger Talistone II
Defense: 200
Ranged Evasion
Magic Evasion
Heavy Attack Evasion
Chaos Harbinger Lunarstone
Weaken Resistance
Bind Resistance
Weaken Resistance
CC Resistances
Chaos Harbinger Talistone IV
Max Health: 1750
Heavy Attack Evasion
Heavy Attack Chance
Ranged Evasion
Rotations
- This is your main damage rotation before you transition into melee rotation. Use

Ensnaring Arrow to root the target and make use of 
Steady Aim before using 
Decisive Sniping to deal high damage while also increasing your critical hit rate.
- Finish the rotation with

Strafing (as many times as you can proc it) to apply both Gale & Target debuffs to the enemy before using 
Zephyr's Nock to deal high damage once again.
- While this rotation isn't as powerful as the Ranged Rotation, you want to follow up with this rotation after you've done the ranged one and you need extra damage on the target. You can still use this rotation on its own as its still very potent!
- Start by using

Shadow Strike to bind and silence the enemy so you can transition into proning them with 
Ankle Strike. Do damage with 
Cleaving Moonlight two times before using 
Brutal Incision to deal high damage. From here on, you can follow up with 
Ensnaring Arrow and transition into the ranged rotation too.

Camouflage Cloak: This ability acts as your escape route. Trigger it when you're being targeted or require a change in position. It can also aid in resetting the fight and cooldowns after scoring a kill. There are many ways to use stealth though, so don't hesitate to experiment!

Healing Touch: Use this skill to heal yourself throughout a fight and try to keep 3 stacks of it on yourself at all times. Can also be used between respawns in Dominion events or to help friendly players. Keep in mind that letting this expire will also apply a good burst heal on yourself.

Flash Arrow: Use this to flush out stealth enemies, taking them out of stealth and stunning them in order to get an easy kill.
Useful Information
- Choose Lady Knight Kamarshea as your guardian; it provides crucial protection with its shield, which can absorb damage equal to 50% of your mana. This not only helps mitigate damage but also speeds up your cooldowns, allowing you to use your abilities more often.