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Infiltrator - Longbow + Dagger Small Scale PvP Build

Overview
Weapons: Longbow and Dagger
Designed for: PvP (small-scale)
Focused on: DPSRanged and Assassin
Difficulty:
Easy
Strengths
  • High Burst Damage
  • Easy to Play
  • Versatile
  • Self Healing
Weaknesses
  • Squishy
  • No utility

Overview

This Longbow and Dagger build is designed for solo PvP but it also does very well in small scale PvP. With it's straightforward playstyle, it's the perfect build for new players as it is quite easy to play once you've mastered it's rotations. With its high damage potential and oppressive CCs, this build controls any fight and if played correctly, can win versus all matchups in the game.


Attributes

PRIMARY
Perception Perception
+
Dexterity Dexterity
SECONDARY
Strength Strength
+
Wisdom Wisdom

In order to maximizing your damage potential, invest most points into Dexterity and Perception, aiming to push them first as they offer much needed hit rate and critical hit rate along with flat damage. You should also improve your Strength in order to improve your survivability, 30 is a good breakpoint to reach if it doesn't take too much. Meanwhile, Wisdom can be left for last or be ignored entirely.


Skills

Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage ▲
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Decisive SnipingUsed frame.webp
Decisive Sniping
StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Cleaving MoonlightUsed frame.webp
Cleaving Moonlight
Cleaving Moonlight - Consecutive Use
Cleaving Moonlight - Attack Speed ▲
Cleaving Moonlight - Bonus Damage
Flash ArrowUsed frame.webp
Flash Arrow
Flash Arrow - Flash Wave
Healing TouchUsed frame.webp
Healing Touch
Healing Touch - Additional Health Recovery
BlitzUsed frame.webp
Blitz
Shadow StrikeUsed frame.webp
Shadow Strike
Shadow Strike - Shadow Escape
Shadow Strike - Range ▲
Camouflage CloakUsed frame.webp
Camouflage Cloak
Camouflage Cloak - Cooldown ▼
Brutal IncisionUsed frame.webp
Brutal Incision
Brutal Incision - Thunderclouds Bombing
Inject VenomUsed frame.webp
Inject Venom
Inject Venom - Lightning Infusion
Inject Venom - Cooldown ▼
Passives
Destructive FangActive frame.webp
Devoted ShieldActive frame.webp
Sniper's SenseActive frame.webp
Steady AimActive frame.webp
Roxie's ArrowheadActive frame.webp
Wrathful EdgeActive frame.webp
Shadow WalkerActive frame.webp
Assassin's InstinctsActive frame.webp
Defense
Block BladeUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian

Your main burst ranged damage is provided by StrafingUsed frame.webpStrafing, Zephyr's NockUsed frame.webpZephyr's Nock and Decisive SnipingUsed frame.webpDecisive Sniping, these are the first skills you should level alongside Ensnaring ArrowUsed frame.webpEnsnaring Arrow. Healing TouchUsed frame.webpHealing Touch is your main, and very useful healing ability, allowing you to stay in fights or recover quickly after a fight and should have priority in leveling over Flash ArrowUsed frame.webpFlash Arrow that also heals but not nearly as much, its main use being the high AOE damage.

Do not forget your melee rotation as Cleaving MoonlightUsed frame.webpCleaving Moonlight and Brutal IncisionUsed frame.webpBrutal Incision have high damage, especially when attacking targets debuffed by your Inject VenomUsed frame.webpInject Venom. Shadow StrikeUsed frame.webpShadow Strike is your main CC and is perfect for setting up your melee rotation as it binds and silences targets.

Wrathful EdgeActive frame.webpWrathful Edge, Assassin's InstinctsActive frame.webpAssassin's Instincts and Destructive FangActive frame.webpDestructive Fang are your main damage increasing passives as they increase crit rate and crit damage while Devoted ShieldActive frame.webpDevoted Shield and Shadow WalkerActive frame.webpShadow Walker are great defensive choices!

Equipment

Elite Resistance Longbow
Elite Resistance Longbow
Heavy Attack Chance
Critical Hit
Hit
Elite Resistance Knife
Elite Resistance Knife
Heavy Attack Chance
Critical Hit
Hit
Corrupt Witch's Hat
Corrupt Witch's Hat
Max Health
Magic Evasion
Melee Evasion
Elite Sharpshooter's Cloak
Elite Sharpshooter's Cloak
Max Mana
Silence Resistance
Skill Damage Resistance
Special Resistance Ancient Dragon Armor
Special Resistance Ancient Dragon Armor
Magic Endurance
Ranged Endurance
Mana Regen
Moonlight Wind Bracer
Moonlight Wind Bracer
Ranged Evasion
Magic Evasion
Mana Regen
Impure Witch's Linen Pants
Impure Witch's Linen Pants
Max Health
Magic Evasion
Melee Evasion
Moonlight Grace Leather Boots
Moonlight Grace Leather Boots
Max Health
Magic Evasion
Ranged Evasion
Crude Wave Necklace
Crude Wave Necklace
Skill Damage Boost
Buff Duration
Crude Conquest Bracelet
Crude Conquest Bracelet
Max Health
Skill Damage Resistance
Lethal Fortune Ring
Lethal Fortune Ring
Max Health
Skill Damage Boost
Buff Duration
Crude Wind Band
Crude Wind Band
Max Health
Skill Damage Boost
Elite Tracker's Belt
Elite Tracker's Belt
Skill Damage Resistance
Max Mana
Weaken Resistance

These are the first items you should strive for after leveling as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples.

Toublek's Strafing Bow
Toublek's Strafing Bow
Heavy Attack Chance
Critical Hit
Hit
Lequirus's Thorny Edge
Lequirus's Thorny Edge
Heavy Attack Chance
Critical Hit
Hit
Special Resistance Hawk Hood
Special Resistance Hawk Hood
Max Health
Magic Evasion
Ranged Evasion
Hermit's Shroud
Hermit's Shroud
Max Health
Silence Resistance
Skill Damage Resistance
Ghost Wolf Alter Ego Armor
Ghost Wolf Alter Ego Armor
Max Health
Melee Evasion
Magic Evasion
Special Resistance Hawk Gloves
Special Resistance Hawk Gloves
Magic Evasion
Ranged Evasion
Max Mana
Reaper's Interring Pants
Reaper's Interring Pants
Magic Evasion
Ranged Evasion
Max Mana
Reaper's Footsteps
Reaper's Footsteps
Move Speed
Magic Evasion
Ranged Evasion
Abyss Conqueror's Necklace
Abyss Conqueror's Necklace
Skill Damage Boost
Max Health
Silence Chance
Beast King's Gilded Bracers
Beast King's Gilded Bracers
Max Health
Skill Damage Resistance
Silence Resistance
Eternal Ring of Dimension
Eternal Ring of Dimension
Skill Damage Boost
Max Health
Buff Duration
Transcendent Magic Ring
Transcendent Magic Ring
Skill Damage Boost
Max Health
Buff Duration
Tukun's Cast Iron Belt
Tukun's Cast Iron Belt
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should be wearing during the midgame. It is comprised of gear you can get either from dungeons or by grinding contracts, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important.

Tevent's Screaming Bow
Tevent's Screaming Bow
Heavy Attack Chance
Critical Hit
Hit
Tevent's Massacre Blade
Tevent's Massacre Blade
Heavy Attack Chance
Critical Hit
Hit
Winged Wind Storm Hood
Winged Wind Storm Hood
Magic Evasion
Ranged Evasion
Cooldown Speed
Hermit's Shroud
Hermit's Shroud
Max Health
Silence Resistance
Skill Damage Resistance
Winged Wind Storm Armor
Winged Wind Storm Armor
Magic Evasion
Magic Endurance
Ranged Evasion
World Tree's Origin Gloves
World Tree's Origin Gloves
Melee Evasion
Range
Magic Evasion
Winged Wind Tsunami Pants
Winged Wind Tsunami Pants
Max Health
Magic Evasion
Ranged Evasion
Winged Wind Gale Boots
Winged Wind Gale Boots
Max Health
Magic Evasion
Move Speed
Thunder Cleaver Necklace
Thunder Cleaver Necklace
Skill Damage Boost
Max Health
Silence Chance
Beast King's Gilded Bracers
Beast King's Gilded Bracers
Max Health
Skill Damage Resistance
Silence Resistance
Insightful Ring of Dimension
Insightful Ring of Dimension
Skill Damage Boost
Max Health
Buff Duration
Transcendent Magic Ring
Transcendent Magic Ring
Skill Damage Boost
Max Health
Buff Duration
Tycan's Bloodlust Belt
Tycan's Bloodlust Belt
Max Health
Silence Resistance
Skill Damage Resistance

AS OF 26/09/2024: THIS PART OF THE GEARING WINDOW IS RESERVED FOR END GAME (TIER 2 ITEMS) THAT AREN'T AVAILABLE YET IN THE WESTERN VERSION OF THE GAME AND ARE STILL BEING RELEASED IN KOREA. THAT FOR, IT REMAINS A WORK IN PROGRESS AND YOU CAN SAFELY IGNORE THIS PART UNTIL WESTERN RELEASE OF TIER 2.

This is the the best in slot gear and the most difficult to acquire. It is comprised of gear you won't get easily, requiring large amounts of Lucent to buy off the auction house or requiring you to be part of a dominating guild on your server. Some of the pieces come from tier 2 dungeons and are difficult to acquire and trait up.


Weapon Masteries

Support Max Health
Magic Defense
Vitality of Dew
Move Speed
Buff Duration
Anti-magic Arts
Magic Evasion
Perception
Grace Song
Check Ranged Hit
Move Speed
Wedge of Oppression
Max Mana
Mana Regen
Gale Arrowhead
Range ↑
Mana Cost Efficiency
Phantom Snare
Sniping Ranged Hit +20
Ranged Crit Hit
Pointy Throns
Damage Bonus
Base Damage
Critical Nock
Attack Speed
Ranged Crit Hit
Brutal Shooter
Disguise Ranged Defense
Health Regen
Debuff Immunity
Mana Cost Efficiency
Cooldown Speed
Master of Evasion
Buff Duration
Ranged Defense
Strong Will
Poison Melee Hit
Off-Hand Weapon
Attack Chance
Enfeebling Terror
Mana Regen
Buff Duration
Sorrowful Silence
Mana Cost Efficiency
Melee Hit
Shrewd Judgment
Assassination Melee Critical Hit
Base Damage
Ambidexterity
Melee Critical Hit
Cooldown Speed
Deep Grudge
Base Damage
Skill Damage Boost
Maddening Excitement


Longbow: Allocate 9 points into Sniping for a substantial boost in damage and critical damage. Then, invest 6 points into Check to enhance the Bind Chance of Ensnaring ArrowUsed frame.webpEnsnaring Arrow, increasing your CC potential but also increasing cooldown speed.


Dagger: Invest 9 points in Assassination for extra critical damage, off-hand weapon activation rate and attack speed. The remaining 6 points can be added into Poison for more flat damage and off-hand chance along with improved silence chance.


Rotations

Burst Ranged Rotation ↴
Inject VenomUsed frame.webp
Arrow right.webp
Ensnaring ArrowUsed frame.webp
Arrow right.webp
Decisive SnipingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
  • This is your main damage rotation before you transition into melee rotation. Start with the Inject VenomUsed frame.webpInject Venom buff then use Ensnaring ArrowUsed frame.webpEnsnaring Arrow to root the target and make use of Steady AimActive frame.webpSteady Aim before using Decisive SnipingUsed frame.webpDecisive Sniping to deal high damage while also increasing your critical hit rate.
  • Finish the rotation with StrafingUsed frame.webpStrafing (as many times as you can proc it) to apply both Gale & Target debuffs to the enemy before using Zephyr's NockUsed frame.webpZephyr's Nock to deal high damage once again.
Melee Rotation ↴
Inject VenomUsed frame.webp
Arrow right.webp
Shadow StrikeUsed frame.webp
Arrow right.webp
Cleaving MoonlightUsed frame.webp
Arrow right.webp
Cleaving MoonlightUsed frame.webp
Arrow right.webp
Brutal IncisionUsed frame.webp
Arrow right.webp
Shadow StrikeUsed frame.webp
  • While this rotation isn't as powerful as the Ranged Rotation, you want to follow up with this rotation after you've done the ranged one and you need extra damage on the target. You can still use this rotation on its own as its still very potent!
  • Make sure that you have Inject VenomUsed frame.webpInject Venom active first. Start by using Shadow StrikeUsed frame.webpShadow Strike to bind and silence the enemy before using Cleaving MoonlightUsed frame.webpCleaving Moonlight two times before using Brutal IncisionUsed frame.webpBrutal Incision to deal high damage. Use Shadow StrikeUsed frame.webpShadow Strike again to teleport back to the original location from where you used the ability!

Camouflage CloakUsed frame.webpCamouflage Cloak: This ability acts as your escape route. Trigger it when you're being targeted or require a change in position. It can also aid in resetting the fight and cooldowns after scoring a kill. There are many ways to use stealth though, so don't hesitate to experiment!

Healing TouchUsed frame.webpHealing Touch: Use this skill to heal yourself throughout a fight and try to keep 3 stacks of it on yourself at all times. Can also be used between respawns in Dominion events or to help friendly players. Keep in mind that letting this expire will also apply a good burst heal on yourself.

Useful Information

  • Choose Lady Knight Kamarshea as your guardian; it provides crucial protection with its shield, which can absorb damage equal to 50% of your mana. This not only helps mitigate damage but also speeds up your cooldowns, allowing you to use your abilities more often.


Comments

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