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Infiltrator - Longbow + Dagger Small Scale PvP Build

Overview
Weapons: Longbow and Dagger
Designed for: PvP (small-scale)
Focused on: DPSRanged and Assassin
Difficulty:
Easy
Strengths
  • High Burst Damage
  • Easy to Play
  • Versatile
  • Self Healing
Weaknesses
  • Squishy
  • No utility
This build is up to date for the September 23, 2025 patch.

Overview

This Longbow and Dagger build is designed for solo PvP but it also does very well in small scale PvP. With it's straightforward playstyle, it's the perfect build for new players as it is quite easy to play once you've mastered it's rotations. With its high damage potential and oppressive CCs, this build controls any fight and if played correctly, can win versus all matchups in the game.


Attributes

PRIMARY
Perception Perception
+
Dexterity Dexterity
SECONDARY
Strength Strength
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

In order to maximizing your damage potential, invest most points into Dexterity and Perception, aiming to push them first as they offer much needed hit rate and critical hit rate along with flat damage. You should also improve your Strength in order to improve your survivability, 30 is a good breakpoint to reach if it doesn't take too much. Meanwhile, Wisdom can be left for last or be ignored entirely.


Skills

Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage ▲
Zephyr's Nock - Cooldown ▼
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Ensnaring Arrow - Hit Chance ▲
Decisive SnipingUsed frame.webp
Decisive Sniping
Decisive Sniping - Charging Time ▲
Decisive Sniping - Damage ▲
Decisive Sniping - Mobility
Decisive Sniping - Decisive Bombardment
StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Cleaving MoonlightUsed frame.webp
Cleaving Moonlight
Cleaving Moonlight - Consecutive Use
Flash ArrowUsed frame.webp
Flash Arrow
Healing TouchUsed frame.webp
Healing Touch
Ankle StrikeUsed frame.webp
Ankle Strike
Ankle Strike - Off-Hand Weapon Activation
Shadow StrikeUsed frame.webp
Shadow Strike
Shadow Strike - Skill Range ▲
Camouflage CloakUsed frame.webp
Camouflage Cloak
Camouflage Cloak - CC Immunity
Camouflage Cloak - Duration Increased
Brutal IncisionUsed frame.webp
Brutal Incision
Phantom SmokescreenUsed frame.webp
Phantom Smokescreen
Phantom Smokescreen - Improved Smokescreen
Phantom Smokescreen - Duration Increased
Passives
Earth's BlessingActive frame.webp
Devoted ShieldActive frame.webp
Sniper's SenseActive frame.webp
Steady AimActive frame.webp
Assassin's StepActive frame.webp
Wrathful EdgeActive frame.webp
Shadow WalkerActive frame.webp
Assassin's InstinctsActive frame.webp
Defense
Block BladeUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak
Purification Stone
Precious Purification Vigor Stone

Your main burst ranged damage is provided by StrafingUsed frame.webpStrafing, Zephyr's NockUsed frame.webpZephyr's Nock and Decisive SnipingUsed frame.webpDecisive Sniping, these are the first skills you should level alongside Ensnaring ArrowUsed frame.webpEnsnaring Arrow. Healing TouchUsed frame.webpHealing Touch is your main, and very useful healing ability, allowing you to stay in fights or recover quickly after a fight and should have priority in leveling over Flash ArrowUsed frame.webpFlash Arrow that also heals but not nearly as much, its main use being the high AOE damage.

Do not forget your melee rotation as Cleaving MoonlightUsed frame.webpCleaving Moonlight and Brutal IncisionUsed frame.webpBrutal Incision have high damage in melee range. Shadow StrikeUsed frame.webpShadow Strike is your main CC and is perfect for setting up your melee rotation as it binds and silences targets.

Wrathful EdgeActive frame.webpWrathful Edge, Assassin's InstinctsActive frame.webpAssassin's Instincts are your main damage increasing passives as they increase crit rate and crit damage while Devoted ShieldActive frame.webpDevoted Shield and Shadow WalkerActive frame.webpShadow Walker are great defensive choices!


Equipment

Bercant's Steelstring Bow
Bercant's Steelstring Bow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Hit Chance
Defense
Attack
Support
Primary
Bercant's Whispering Daggers
Bercant's Whispering Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Hit Chance
Defense
Attack
Support
Forgotten Lotus Mask
Forgotten Lotus Mask
Ranged Evasion
Magic Evasion
Cooldown Speed
Resonance Effect: Ranged Evasion
Steadfast Commander's Cape
Steadfast Commander's Cape
Max Health
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Health
Imperial Seeker's Tunic
Imperial Seeker's Tunic
Max Health
Magic Evasion
Ranged Evasion
Resonance Effect: Ranged Evasion
Forgotten Lotus Gloves
Forgotten Lotus Gloves
Magic Evasion
Ranged Evasion
Range
Resonance Effect: Ranged Evasion
Spectral Overseer's Trousers
Spectral Overseer's Trousers
Magic Evasion
Ranged Evasion
Max Health
Resonance Effect: Ranged Evasion
Imperial Seeker's Boots
Imperial Seeker's Boots
Ranged Evasion
Magic Evasion
Movement Speed
Resonance Effect: Ranged Evasion
Earrings of Forlorn Elegance
Earrings of Forlorn Elegance
Front Heavy Attack Chance
Side Heavy Attack Chance
Front Hit Chance
Resonance Effect: Max Health
Support
Defense
Attack
Collar of Nature's Wrath
Collar of Nature's Wrath
Skill Damage Boost
Mana Regen
Buff Duration
Resonance Effect: Max Health
Attack
Defense
Support
Primal Golden Cuffs
Primal Golden Cuffs
Mana Regen
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Support
Attack
Defense
Band of Ancestor's Blood
Band of Ancestor's Blood
Skill Damage Boost
Mana Regen
Buff Duration
Resonance Effect: Max Health
Defense
Attack
Support
Runed Band of the Black Anvil
Runed Band of the Black Anvil
Skill Damage Boost
Buff Duration
Max Health
Resonance Effect: Max Health
Defense
Attack
Support
Hero's Legacy Warbelt
Hero's Legacy Warbelt
Max Health
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Health
Attack
Attack
Attack
Info
Equipment is being updated, if tier 3 items are in the tier 3 tab, it means the equipment on this build was updated.
Calanthia's Loom of Entropy
Calanthia's Loom of Entropy
Hit Chance
Heavy Attack Chance
Critical Hit Chance
Attack
Support
Defense
Primary
Kowazan's Daggers of the Blood Moon
Kowazan's Daggers of the Blood Moon
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Heavy Attack Chance
Attack
Defense
Support
Blood Hunter Hood
Blood Hunter Hood
Magic Evasion
Cooldown Speed
Mana Cost Efficiceny
Resonance Effect: Max Health
Calanthia's Confession
Calanthia's Confession
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Garb
Blood Hunter Garb
Max Health
Buff Duration
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Hand Guards
Blood Hunter Hand Guards
Max Health
Hit Chance
Range
Resonance Effect: Max Health
Blood Hunter Leg Guards
Blood Hunter Leg Guards
Max Health
Magic Evasion
Ranged Evasion
Resonance Effect: Max Health
Imperial Seeker's Boots
Imperial Seeker's Boots
Max Stamina
Magic Evasion
Movement Speed
Resonance Effect: Max Health
Teardrops of Fortunate Omens
Teardrops of Fortunate Omens
Back Hit Chance
Back Heavy Attack Chance
Side Heavy Attack Chance
Resonance Effect: Max Health
Support
Defense
Attack
Collar of the New Moon
Collar of the New Moon
Skill Damage Boost
Max Mana
Buff Duration
Resonance Effect: Max Health
Support
Defense
Attack
Bracelet of Infernal Loops
Bracelet of Infernal Loops
Max Health
Skill Damage Resistance
Weaken Resistance
Resonance Effect: Max Health
Support
Defense
Attack
Coil of Seething Venom
Coil of Seething Venom
Skill Damage Boost
Heavy Attack Damage Resistance
Buff Duration
Resonance Effect: Max Health
Defense
Attack
Support
Eternal Promise
Eternal Promise
Skill Damage Boost
Buff Duration
Max Health
Defense
Attack
Support
Belt of the Dying Spark
Belt of the Dying Spark
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Support
Attack
Defense


Weapon Masteries

Bow_Hero_Tactic_04
Bow_Hero_Defense_03
Bow_Hero_Util_02
Bow_Hero_Attack_01
Bow_Rare_Tac_Skill
Bow_Rare_Def_Skill
Bow_Rare_Util_Skill
Bow_Rare_Attack_Skill
Bow_Rare_TacticAttack_12
Bow_Rare_Tactic_11
Bow_Rare_Tactic_10
Bow_Rare_DefenseTactic_09
Bow_Rare_Defense_07
Bow_Rare_Defense_08
Bow_Rare_UtilDefense_06
Bow_Rare_Util_05
Bow_Rare_Util_04
Bow_Rare_AttackUtil_03
Bow_Rare_Attack_01
Bow_Rare_Attack_02
Bow_High_Tac_Skill
Bow_High_Def_Skill
Bow_High_Util_Skill
Bow_High_Attack_Skill
Bow_High_TacticAttack_12
Bow_High_Tactic_11
Bow_High_Tactic_10
Bow_High_DefenseTactic_09
Bow_High_Defense_07
Bow_High_Defense_08
Bow_High_UtilDefense_06
Bow_High_Util_05
Bow_High_Util_04
Bow_High_AttackUtil_03
Bow_High_Attack_01
Bow_High_Attack_02
Bow_Normal_Tac_Skill
Bow_Normal_Def_Skill
Bow_Normal_Util_Skill
Bow_Normal_Attack_Skill
Bow_Normal_TacticAttack_12
Bow_Normal_Tactic_11
Bow_Normal_Tactic_10
Bow_Normal_DefenseTactic_09
Bow_Normal_Defense_07
Bow_Normal_Defense_08
Bow_Normal_UtilDefense_06
Bow_Normal_Util_05
Bow_Normal_Util_04
Bow_Normal_AttackUtil_03
Bow_Normal_Attack_01
Bow_Normal_Attack_02
Attack
Tactic
Defense
Utility
Longbow
PotentialUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Time BombUsed frame.webp
Dagger_Hero_Tactic_04
Dagger_Hero_Defense_03
Dagger_Hero_Util_02
Dagger_Hero_Attack_01
Dagger_Rare_Tac_Skill
Dagger_Rare_Def_Skill
Dagger_Rare_Util_Skill
Dagger_Rare_Attack_Skill
Dagger_Rare_TacticAttack_12
Dagger_Rare_Tactic_10
Dagger_Rare_Tactic_11
Dagger_Rare_DefenseTactic_09
Dagger_Rare_Defense_07
Dagger_Rare_Defense_08
Dagger_Rare_UtilDefense_06
Dagger_Rare_Util_04
Dagger_Rare_Util_05
Dagger_Rare_AttackUtil_03
Dagger_Rare_Attack_01
Dagger_Rare_Attack_02
Dagger_High_Tac_Skill
Dagger_High_Def_Skill
Dagger_High_Util_Skill
Dagger_High_Attack_Skill
Dagger_High_TacticAttack_12
Dagger_High_Tactic_10
Dagger_High_Tactic_11
Dagger_High_DefenseTactic_09
Dagger_High_Defense_07
Dagger_High_Defense_08
Dagger_High_UtilDefense_06
Dagger_High_Util_04
Dagger_High_Util_05
Dagger_High_AttackUtil_03
Dagger_High_Attack_01
Dagger_High_Attack_02
Dagger_Normal_Tac_Skill
Dagger_Normal_Def_Skill
Dagger_Normal_Util_Skill
Dagger_Normal_Attack_Skill
Dagger_Normal_TacticAttack_12
Dagger_Normal_Tactic_10
Dagger_Normal_Tactic_11
Dagger_Normal_DefenseTactic_09
Dagger_Normal_Defense_07
Dagger_Normal_Defense_08
Dagger_Normal_UtilDefense_06
Dagger_Normal_Util_04
Dagger_Normal_Util_05
Dagger_Normal_AttackUtil_03
Dagger_Normal_Attack_01
Dagger_Normal_Attack_02
Attack
Tactic
Defense
Utility
Dagger
PotentialUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Time BombUsed frame.webp
You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.


Artifacts

Chaos Harbinger Talistone I
Damage: 9
Heavy Attack Chance
Ranged Critical Hit Chance
Ranged Heavy Attack Chance
Chaos Harbinger Solarstone
Weaken Chance
Silence Chance
Weaken Chance
CC Chance
Chaos Harbinger Talistone III
Max Health: 1600
Max Mana
Mana Regen
CC Resistance
Chaos Harbinger Talistone I
Chaos Harbinger Solarstone
Chaos Harbinger Talistone III
Chaos Harbinger Talistone I
Chaos Harbinger Talistone II
Chaos Harbinger Talistone III
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Chaos Harbinger Lunarstone
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Defense: 160
Ranged Endurance
Endurance
Heavy Attack Evasion
Chaos Harbinger Lunarstone
Weaken Resistance
Collision Resistance
Weaken Resistance
CC Resistances
Chaos Harbinger Talistone IV
Max Health: 1600
Critical Hit Chance
Ranged Heavy Attack Chance
Ranged Critical Hit Chance


Rotations

Burst Ranged Rotation ↴
Ensnaring ArrowUsed frame.webp
Arrow right.webp
Decisive SnipingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
  • This is your main damage rotation before you transition into melee rotation. Use Ensnaring ArrowUsed frame.webpEnsnaring Arrow to root the target and make use of Steady AimActive frame.webpSteady Aim before using Decisive SnipingUsed frame.webpDecisive Sniping to deal high damage while also increasing your critical hit rate.
  • Finish the rotation with StrafingUsed frame.webpStrafing (as many times as you can proc it) to apply both Gale & Target debuffs to the enemy before using Zephyr's NockUsed frame.webpZephyr's Nock to deal high damage once again.
Melee Rotation ↴
Shadow StrikeUsed frame.webp
Arrow right.webp
Ankle StrikeUsed frame.webp
Arrow right.webp
Cleaving MoonlightUsed frame.webp
Arrow right.webp
Cleaving MoonlightUsed frame.webp
Arrow right.webp
Brutal IncisionUsed frame.webp
Arrow right.webp
Shadow StrikeUsed frame.webp
  • While this rotation isn't as powerful as the Ranged Rotation, you want to follow up with this rotation after you've done the ranged one and you need extra damage on the target. You can still use this rotation on its own as its still very potent!
  • Start by using Shadow StrikeUsed frame.webpShadow Strike to bind and silence the enemy so you can transition into proning them with Ankle StrikeUsed frame.webpAnkle Strike. Do damage with Cleaving MoonlightUsed frame.webpCleaving Moonlight two times before using Brutal IncisionUsed frame.webpBrutal Incision to deal high damage. From here on, you can follow up with Ensnaring ArrowUsed frame.webpEnsnaring Arrow and transition into the ranged rotation too.

Camouflage CloakUsed frame.webpCamouflage Cloak: This ability acts as your escape route. Trigger it when you're being targeted or require a change in position. It can also aid in resetting the fight and cooldowns after scoring a kill. There are many ways to use stealth though, so don't hesitate to experiment!

Healing TouchUsed frame.webpHealing Touch: Use this skill to heal yourself throughout a fight and try to keep 3 stacks of it on yourself at all times. Can also be used between respawns in Dominion events or to help friendly players. Keep in mind that letting this expire will also apply a good burst heal on yourself.

Flash ArrowUsed frame.webpFlash Arrow: Use this to flush out stealth enemies, taking them out of stealth and stunning them in order to get an easy kill.


Useful Information

  • Choose Lady Knight Kamarshea as your guardian; it provides crucial protection with its shield, which can absorb damage equal to 50% of your mana. This not only helps mitigate damage but also speeds up your cooldowns, allowing you to use your abilities more often.


Other Infiltrator Builds


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