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Invocator - Staff + Wand Large Scale PvP Build

Overview
Class: Invocator
Weapons: Staff and Wand
Designed for: PvP (large-scale)
Focused on: Healer
Difficulty:
Normal
Strengths
  • Great Healing
  • Good CC
  • Versatile
Weaknesses
  • Vulnerable to CCs
  • High Skill Ceiling
  • No Damage
This build is up to date for the March 14, 2025 patch.

Overview

This Staff and Wand build focuses around playing in large scale PVP. With both its single target and AOE healing that can be provided to your teammates. The staff offers plenty of self buffs alongside mobility, being a great choice to pair with the Wand.


Attributes

PRIMARY
Wisdom Wisdom
+
Strength Strength
SECONDARY
Perception Perception
+
Dexterity Dexterity
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For this build, your main stat should remain Wisdom however and you should aim to reach high Wisdom to boost your max mana and make use of the Noble RevivalActive frame.webpNoble Revival to increase your overall healing. Afterwards, you should prioritize Strength for extra max HP and defensive stats that will help you stay alive more. You should also aim to invest in dexterity and in perception for extra buff duration and resistances but both remain secondary stats when compared to Wisdom and Strength.


Skills

Frost SmokescreenUsed frame.webp
Frost Smokescreen
Icebound TombUsed frame.webp
Icebound Tomb
Icebound Tomb - Bind
Icebound Tomb - Icy Mire
High FocusUsed frame.webp
High Focus
High Focus - Victorious Energy
Inner PeaceUsed frame.webp
Inner Peace
Inner Peace - Immune to CC
Touch of DespairUsed frame.webp
Touch of Despair
Touch of Despair - Range Increase
Invincible WallUsed frame.webp
Invincible Wall
Invincible Wall - Targets Expanded
Invincible Wall - Bursting Echo
Cursed NightmareUsed frame.webp
Cursed Nightmare
Cursed Nightmare - Deep Sleep
Cursed Nightmare - Enhanced Nightmare
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Mana Recovery
Fountain of Life - Distant Protection
Fountain of Life - Lasting Storm
Karmic HazeUsed frame.webp
Karmic Haze
Karmic Haze - Range Increase
Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Healing Transfers
Swift Healing - Consecutive Use
Swift Healing - Skill Range ▲
Swift Healing - Mana Recovery
Blessed BarrierUsed frame.webp
Blessed Barrier
Blessed Barrier - Extended Staggering
Clay's SalvationUsed frame.webp
Clay's Salvation
Clay's Salvation - Range Increase
Passives
Mana AmpActive frame.webp
Echoic BarrierActive frame.webp
Forbidden SanctuaryActive frame.webp
Selfless SoulActive frame.webp
Noble RevivalActive frame.webp
Full of CorruptionActive frame.webp
Devotion and EmptinessActive frame.webp
AsceticismActive frame.webp
Defense
Chaotic ShieldUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Mushroom Stir Fry
Rare Laslan-Style Braised Meat
Purification Stone
Precious Purification Vigor Stone

When prioritizing skill upgrades, start with Swift HealingUsed frame.webpSwift Healing and Clay's SalvationUsed frame.webpClay's Salvation as they are your main healing abilities. However, do not forget Blessed BarrierUsed frame.webpBlessed Barrier and Invincible WallUsed frame.webpInvincible Wall as they provide amazing shielding and can be used to proactively before engages to negate damage.

As far as damaging skills go, Touch of DespairUsed frame.webpTouch of Despair is your only damaging skill and you should use this to stack up your Full of CorruptionActive frame.webpFull of Corruption instead of doing actual damage. Cursed NightmareUsed frame.webpCursed Nightmare is a fantastic skill for CC-ing whole enemy groups and should be one of your priorities when upgrading skills!


Equipment

Scepter of the Resistance
Scepter of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Staff of the Resistance
Staff of the Resistance
Heavy Attack Chance
Max Mana
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Armor of the Resistance
Heroic Armor of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Gauntlets of the Resistance
Gauntlets of the Resistance
Melee Endurance
Ranged Endurance
Mana Regen
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Sophia's Necklace of Strength
Sophia's Necklace of Strength
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Sophia's Ring of Strength
Sophia's Ring of Strength
Ring of Robustness
Ring of Robustness
Mana Regen
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Lequirus's Coveted Tome
Lequirus's Coveted Tome
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Toublek's Shattering Quarterstaff
Toublek's Shattering Quarterstaff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Blessed Templar Cloak
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Heroic Armor of the Resistance
Heroic Armor of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Resolute Crusader Gauntlets
Resolute Crusader Gauntlets
Ranged Endurance
Melee Endurance
Max Health
Greaves of the Resistance
Greaves of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Feathered Drakeskin Boots
Feathered Drakeskin Boots
Ranged Endurance
Magic Endurance
Mana Regen
Guardian Torque
Guardian Torque
Skill Damage Boost
Mana Regen
Buff Duration
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Debuff Duration
Platinum Skull Band
Platinum Skull Band
Skill Damage Boost
Max Health
Buff Duration
Imperial Ring
Imperial Ring
Skill Damage Boost
Max Health
Buff Duration
Belt of the Midnight Hunt
Belt of the Midnight Hunt
Skill Resistance
Mana Regen
Debuff Duration

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Defense
Attack
Support
Primary
Talus's Crystalline Staff
Talus's Crystalline Staff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Gilded Raven Mask
Gilded Raven Mask
Ranged Endurance
Magic Endurance
Cooldown Speed
Blessed Templar Cloak
Blessed Templar Cloak
Max Health
Debuff Duration
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Ascended Guardian Gloves
Ascended Guardian Gloves
Added Attack Speed
Melee Endurance
Magic Endurance
Ascended Guardian Pants
Ascended Guardian Pants
Melee Endurance
Magic Endurance
Debuff Duration
Shock Commander Sabatons
Shock Commander Sabatons
Ranged Endurance
Melee Endurance
Max Health
Thunderstorm Necklace
Thunderstorm Necklace
Skill Damage Boost
Mana Regen
Buff Duration
Attack
Defense
Support
Eternal Champion Bindings
Eternal Champion Bindings
Max Health
Skill Damage Resistance
Debuff Duration
Support
Defense
Attack
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Skill Damage Resistance
Debuff Duration
Support
Attack
Defense
Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Defense
Attack
Support
Primary
Talus's Crystalline Staff
Talus's Crystalline Staff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Gilded Raven Mask
Gilded Raven Mask
Ranged Endurance
Magic Endurance
Cooldown Speed
Blessed Templar Cloak
Blessed Templar Cloak
Max Health
Debuff Duration
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Ascended Guardian Gloves
Ascended Guardian Gloves
Added Attack Speed
Melee Endurance
Magic Endurance
Ascended Guardian Pants
Ascended Guardian Pants
Melee Endurance
Magic Endurance
Debuff Duration
Shock Commander Sabatons
Shock Commander Sabatons
Ranged Endurance
Melee Endurance
Max Health
Thunderstorm Necklace
Thunderstorm Necklace
Skill Damage Boost
Mana Regen
Buff Duration
Attack
Defense
Support
Eternal Champion Bindings
Eternal Champion Bindings
Max Health
Skill Damage Resistance
Debuff Duration
Support
Defense
Attack
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Skill Damage Resistance
Debuff Duration
Support
Attack
Defense
Overture of Eternal Salvation
Overture of Eternal Salvation
Heavy Attack Chance
Max Health
Hit Chance
Defense
Support
Attack
Primary
Daigon's Charred Emberstaff
Daigon's Charred Emberstaff
Heavy Attack Chance
Max Health
Hit Chance
Defense
Support
Attack
Auric Vanguard's Barbute
Auric Vanguard's Barbute
Cooldown Speed
Melee Endurance
Ranged Endurance
Opulent Noble's Mantle
Opulent Noble's Mantle
Debuff Duration
Mana Regen
Skill Damage Resistance
Golden Blossom Regalia
Golden Blossom Regalia
Magic Endurance
Melee Endurance
Buff Duration
Auric Vanguard's Gauntlets
Auric Vanguard's Gauntlets
Range
Ranged Endurance
Melee Endurance
Auric Vanguard's Gaiters
Auric Vanguard's Gaiters
Melee Endurance
Ranged Endurance
Max Health
Auric Vanguards Plate Boots
Auric Vanguards Plate Boots
Ranged Endurance
Melee Endurance
Max Health
Primal Ritual Collar
Primal Ritual Collar
Skill Damage Boost
Max Health
Buff Duration
Attack
Support
Defense
Bangle of the Clearest Night
Bangle of the Clearest Night
Max Mana
Skill Damage Resistance
Debuff Duration
Support
Support
Support
Runed Band of the Black Anvil
Runed Band of the Black Anvil
Max Health
Skill Damage Boost
Buff Duration
Defense
Attack
Support
Sinking Sun Signet
Sinking Sun Signet
Skill Damage Boost
Buff Duration
Max Health
Defense
Attack
Support
Cunning Ogre Girdle
Cunning Ogre Girdle
Mana Regen
Collision Resistance
Skill Damage Resistance
Support
Support
Support


Weapon Masteries

Wand_Hero_Tactic_04
Wand_Hero_Defense_03
Wand_Hero_Util_02
Wand_Hero_Attack_01
Wand_Rare_Tac_Skill
Wand_Rare_Def_Skill
Wand_Rare_Util_Skill
Wand_Rare_Attack_Skill
Wand_Rare_TacticAttack_12
Wand_Rare_Tactic_11
Wand_Rare_Tactic_10
Wand_Rare_DefenseTactic_09
Wand_Rare_Defense_07
Wand_Rare_Defense_08
Wand_Rare_UtilDefense_06
Wand_Rare_Util_05
Wand_Rare_Util_04
Wand_Rare_AttackUtil_03
Wand_Rare_Attack_01
Wand_Rare_Attack_02
Wand_High_Tac_Skill
Wand_High_Def_Skill
Wand_High_Util_Skill
Wand_High_Attack_Skill
Wand_High_TacticAttack_12
Wand_High_Tactic_11
Wand_High_Tactic_10
Wand_High_DefenseTactic_09
Wand_High_Defense_07
Wand_High_Defense_08
Wand_High_UtilDefense_06
Wand_High_Util_05
Wand_High_Util_04
Wand_High_AttackUtil_03
Wand_High_Attack_01
Wand_High_Attack_02
Wand_Normal_Tac_Skill
Wand_Normal_Def_Skill
Wand_Normal_Util_Skill
Wand_Normal_Attack_Skill
Wand_Normal_TacticAttack_12
Wand_Normal_Tactic_11
Wand_Normal_Tactic_10
Wand_Normal_DefenseTactic_09
Wand_Normal_Defense_07
Wand_Normal_Defense_08
Wand_Normal_UtilDefense_06
Wand_Normal_Util_05
Wand_Normal_Util_04
Wand_Normal_AttackUtil_03
Wand_Normal_Attack_01
Wand_Normal_Attack_02
Attack
Tactic
Defense
Utility
Wand
PotentialUsed frame.webp
Fountain of RevitalizationUsed frame.webp
Overcome CrisisUsed frame.webp
Indomitable StanceUsed frame.webp
Staff_Hero_Tactic_04
Staff_Hero_Defense_03
Staff_Hero_Util_02
Staff_Hero_Attack_01
Staff_Rare_Tac_Skill
Staff_Rare_Def_Skill
Staff_Rare_Util_Skill
Staff_Rare_Attack_Skill
Staff_Rare_TacticAttack_12
Staff_Rare_Tactic_10
Staff_Rare_Tactic_11
Staff_Rare_DefenseTactic_09
Staff_Rare_Defense_07
Staff_Rare_Defense_08
Staff_Rare_UtilDefense_06
Staff_Rare_Util_04
Staff_Rare_Util_05
Staff_Rare_AttackUtil_03
Staff_Rare_Attack_01
Staff_Rare_Attack_02
Staff_High_Tac_Skill
Staff_High_Def_Skill
Staff_High_Util_Skill
Staff_High_Attack_Skill
Staff_High_TacticAttack_12
Staff_High_Tactic_10
Staff_High_Tactic_11
Staff_High_DefenseTactic_09
Staff_High_Defense_07
Staff_High_Defense_08
Staff_High_UtilDefense_06
Staff_High_Util_04
Staff_High_Util_05
Staff_High_AttackUtil_03
Staff_High_Attack_01
Staff_High_Attack_02
Staff_Normal_Tac_Skill
Staff_Normal_Def_Skill
Staff_Normal_Util_Skill
Staff_Normal_Attack_Skill
Staff_Normal_TacticAttack_12
Staff_Normal_Tactic_10
Staff_Normal_Tactic_11
Staff_Normal_DefenseTactic_09
Staff_Normal_Defense_07
Staff_Normal_Defense_08
Staff_Normal_UtilDefense_06
Staff_Normal_Util_04
Staff_Normal_Util_05
Staff_Normal_AttackUtil_03
Staff_Normal_Attack_01
Staff_Normal_Attack_02
Attack
Tactic
Defense
Utility
Staff
PotentialUsed frame.webp
Fountain of RevitalizationUsed frame.webp
Overcome CrisisUsed frame.webp
Indomitable StanceUsed frame.webp
You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.


Artifacts

Greedseeker Talistone I
Damage: 10
Damage
Heavy Attack Chance
Bonus Damage
Ancestral Armor Solarstone
CC Chance
Collision Chance
Weaken Chance
CC Chance
Greedseeker Talistone III
Max Health: 1750
Amitoi Healing
CC Resistances
Healing
Greedseeker Talistone I
Ancestral Armor Solarstone
Greedseeker Talistone III
Greedseeker Talistone I
Greedseeker Talistone II
Greedseeker Talistone III
Ancestral Armor Talistone IV
Greedseeker Talistone II
Greedseeker Lunarstone
Ancestral Armor Talistone IV
Greedseeker Talistone II
Defense: 200
Endurance
Heavy Attack Evasion
Magic Heavy Attack Evasion
Greedseeker Lunarstone
CC Resistances
Bind Resistance
Weaken Resistance
CC Resistances
Ancestral Armor Talistone IV
Max Health: 1750
Magic Heavy Attack Evasion
Heavy Attack Evasion
CC Resistances


Rotations

AOE Sleep Rotation ↴
Touch of DespairUsed frame.webp
Arrow right.webp
Cursed NightmareUsed frame.webp
Arrow right.webp
Karmic HazeUsed frame.webp
  • While this is one of the simplest combos to execute, your positioning is the most important as you have to be rather close to the enemies to pull this off correctly. You want to look for stacked enemies during an enemy push or while your team is pushing towards the enemy zerg and your shotcaller is looking for an engage. Find an enemy in the group and use Touch of DespairUsed frame.webpTouch of Despair and Cursed NightmareUsed frame.webpCursed Nightmare to apply the Touch of DespairUsed frame.webpTouch of Despair debuff and sleep before using Karmic HazeUsed frame.webpKarmic Haze to spread the Cursed NightmareUsed frame.webpCursed Nightmare to nearby enemies alongside Touch of DespairUsed frame.webpTouch of Despair.

Swift HealingUsed frame.webpSwift Healing: With this being your only healing ability, you want to try and use this smartly even though you can use the ability twice. Try to always pair it with Blessed BarrierUsed frame.webpBlessed Barrier to boost the healing amount.

Inner PeaceUsed frame.webpInner Peace: With the specializtion, this skill allows you to survive a combo as you become immune to CC. This is skill is a great help whenever you are caught alone by a Greatsword or during enemy engages.

Frost SmokescreenUsed frame.webpFrost Smokescreen: This skill is a great utility skill as it allows you to move across the battlefield quickly, getting out of sticky situations!

High FocusUsed frame.webpHigh Focus: Use this as a defensive skill, offering you great evasion rate and helping you withstand damage. You should have this applied to yourself as often as possible!


Useful Information

  • Choose Lady Knight Kamarshea as your guardian; it provides good protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only helps mitigate damage but also speeds up your cooldowns, allowing you to use your abilities much more often.


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