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Liberator - Longbow + Staff Large Scale PvP Build

Overview
Class: Liberator
Weapons: Longbow and Staff
Designed for: PvP (large-scale)
Focused on: DPS and Ranged
Difficulty:
Hard
Strengths
  • High AOE Burst DPS
  • Long range
  • Good mana sustain
Weaknesses
  • Stationary gameplay
  • Long cooldowns
  • Very weak 1vs1
This build is up to date for the December 5, 2024 patch.

Overview

This Bow & Staff build focuses on large scale PVP. It is one of the top choices for Guilds vs Guild PVP, world bosses and archboss fights, performing well as a mostly stationary DPS making use of the high AOE damage offered by Flash ArrowUsed frame.webpFlash Arrow coupled with the utility of Arrow VortexUsed frame.webpArrow Vortex, allowing you to stop entire enemy pushes with one well placed ability.


Attributes

PRIMARY
Dexterity Dexterity
+
Perception Perception
SECONDARY
Strength Strength
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For this build, prioritize boosting Perception and Dexterity to maximize your damage output. These should be your main focus early on. As you progress and improve your gear, continue investing in these stats to enhance your critical hit rate and improve your hit and range. Strength and Wisdom should be secondary stats. Strength is valuable for increasing your health and overall durability, while Wisdom can help with mana regeneration. Though they aren’t the top priority, they will still contribute to your survivability as you level up.


Skills

StrafingUsed frame.webp
Strafing
Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage Increase
Zephyr's Nock - Cooldown ▼
Decisive SnipingUsed frame.webp
Decisive Sniping
Decisive Sniping - Charging Time ▼
Decisive Sniping - Mobility
Decisive Sniping - Decisive Bombardment
Arrow VortexUsed frame.webp
Arrow Vortex
Arrow Vortex - Tornado
Arrow Vortex - Whirlpool
Chain LightningUsed frame.webp
Chain Lightning
Chain Lightning - Damage Transfer (1)
Chain Lightning - Damage Transfer (2)
Frost SmokescreenUsed frame.webp
Frost Smokescreen
BlitzUsed frame.webp
Blitz
Flash ArrowUsed frame.webp
Flash Arrow
Flash Arrow - Flash Wave
Flash Arrow - Range Increase
Flash Arrow - Blind
Brutal ArrowUsed frame.webp
Brutal Arrow
Judgment LightningUsed frame.webp
Judgment Lightning
Judgment Lightning - Damage Transfer (1)
Judgment Lightning - Damage Transfer (2)
High FocusUsed frame.webp
High Focus
High Focus - Base Damage Boost
High Focus - Victorious Energy
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Passives
Forbidden SanctuaryActive frame.webp
Mana AmpActive frame.webp
Roxie's ArrowheadActive frame.webp
Echoic BarrierActive frame.webp
Steady AimActive frame.webp
Distorted SanctuaryActive frame.webp
Devoted ShieldActive frame.webp
Sniper's SenseActive frame.webp
Defense
OvertakerUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak

Your main AOE DPS will come from the Flash ArrowUsed frame.webpFlash Arrow, dealing high AOE damage directly in front of your character with Arrow VortexUsed frame.webpArrow Vortex used for setting up the damage. Decisive SnipingUsed frame.webpDecisive Sniping is also a strong damaging skill and should also be upgraded as soon as possible. Judgment LightningUsed frame.webpJudgment Lightning and Brutal ArrowUsed frame.webpBrutal Arrow also provide good AOE damage without a channel time, being worth upgrading as they both deal high damage while remaining on the move.

Ensnaring ArrowUsed frame.webpEnsnaring Arrow is a great CC for single targets that try to engage on you, allowing the follow-up with StrafingUsed frame.webpStrafing, Zephyr's NockUsed frame.webpZephyr's Nock and Chain LightningUsed frame.webpChain Lightning as quick single target burst so you can force enemies off yourself and remain safe.


Equipment

Longbow of the Resistance
Longbow of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Staff of the Resistance
Staff of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Endurance
Ranged Endurance
Mana Regen
Gauntlets of the Resistance
Gauntlets of the Resistance
Melee Endurance
Ranged Endurance
Mana Regen
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Toublek's Shattering Quarterstaff
Toublek's Shattering Quarterstaff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Elusive Hexweaver Hat
Cooldown Speed
Magic Endurance
Melee Endurance
Blessed Templar Cloak
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Endurance
Ranged Endurance
Mana Regen
Nature's End Gloves
Nature's End Gloves
Max Health
Melee Endurance
Added Attack Speed
Ruthless Enforcer Leggings
Ruthless Enforcer Leggings
Melee Endurance
Ranged Endurance
Max Mana
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Primary
Talus's Crystalline Staff
Talus's Crystalline Staff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Phantom Wolf Mask
Phantom Wolf Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Forsaken Embrace
Forsaken Embrace
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Swirling Essence Robe
Buff Duration
Melee Endurance
Magic Endurance
Phantom Wolf Gloves
Phantom Wolf Gloves
Magic Endurance
Ranged Endurance
Added Attack Speed
Shadow Harvester Trousers
Shadow Harvester Trousers
Magic Endurance
Ranged Endurance
Mana Regen
Shadow Harvester Boots
Shadow Harvester Boots
Ranged Endurance
Magic Endurance
Move Speed
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Attack
Support
Defense
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Support
Defense
Attack

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.


Weapon Masteries

Melee Defense
Mana Regen
Mana Cost
Efficiency
Magic Hit
Chance
Melee Evasion
Mana Regen
Mana Regen
Melee Defense
Silence Resistance
Mana Regen
Damage
Magic Hit
Chance
Magic Critical
Hit Chance
Damage
Mana Regen
Skill Damage
Boost
Cooldown Speed
Bonus Damage
Cooldown Speed
Mana Regen
Weaken Chance
Burning Damage
Max Mana
Magic Hit
Chance
Burning Chance
Weaken Chance
Wisdom
Magic Damage
Dealt
Max Health
Magic Defense
Health Regen
Movement Speed
Buff Duration
Skill Damage Resist
Magic Evasion
Perception
Bind Resistance
Mana Regen
Ranged
Hit Chance
Movement Speed
Bind Chance
Max Mana
Mana Regen
Cooldown Speed
Movement Speed
Mana Cost
Efficiency
Bind Duration
Ranged
Hit Chance
Ranged Crit
Hit Chance
Damage
Bonus Damage
Damage
Skill Damage Boost
Added
Attack Speed
Ranged Crit
Hit Chance
Critical Damage

Staff: Start by investing 9 points into Destroy to reduce cooldowns and increase damage, key for this build. Then, add points into Attribute to improve burning damage, burn chance, and cooldown reduction. Finally, allocate the remaining 1 point into Mana for a small defensive boost.

Longbow: Place 9 points in Sniping for a significant increase in both damage and critical damage. Put 9 points in Support to raise your resistance and gain extra Perception, which boosts skill damage resistance, particularly helpful in PVP. The last point should go into Check to offer additional hit rate.


Rotations

AOE CC + AOE Burst Damage ↴
High LocusUsed frame.webp
Arrow right.webp
Arrow VortexUsed frame.webp
Arrow right.webp
Flash ArrowUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Decisive SnipingUsed frame.webp
  • This rotation is used to both CC and deal high AOE damage in quick succession while the enemy zerg is caught by your Arrow VortexUsed frame.webpArrow Vortex. Buff yourself up with High LocusUsed frame.webpHigh Locus, improving your hit rate and your evasion chance. Continue through with your frontline then use Arrow VortexUsed frame.webpArrow Vortex to throw enemies into the air before you channel Flash ArrowUsed frame.webpFlash Arrow to deliver high AOE damage to those you caught. Follow up with quick casts of Judgment LightningUsed frame.webpJudgment Lightning and Chain LightningUsed frame.webpChain Lightning.

If you manage to push through the enemy zerg with this and they are backing off, make sure to use Decisive SnipingUsed frame.webpDecisive Sniping, aiming to hit as many stacked enemies as possible.

Single Target DPS ↴
Ensnaring ArrowUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
  • Use this rotation to eliminate single targets caught out of position. Start by using Ensnaring ArrowUsed frame.webpEnsnaring Arrow to bind them in place before following up with StrafingUsed frame.webpStrafing that deals high damage and also applies the Target debuff that increases your Zephyr's NockUsed frame.webpZephyr's Nock damage. Continu with both Judgment LightningUsed frame.webpJudgment Lightning and Chain LightningUsed frame.webpChain Lightning to finish off the target.

BlitzUsed frame.webpBlitz: As this ability resets your last used ability, you want to make use of this to reset your most important skills like Arrow VortexUsed frame.webpArrow Vortex or Flash ArrowUsed frame.webpFlash Arrow.

Frost SmokescreenUsed frame.webpFrost Smokescreen: This is your only mobility skill, allowing you to escape fights and slow down enemies left behind. Use it with a directional key to teleport in that direction and leave behind a slowing smoke at the starting location.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.


Comments

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