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Liberator - Longbow + Staff Small Scale PvP Build

Overview
Class: Liberator
Weapons: Longbow and Staff
Designed for: PvP (small-scale)
Focused on: DPS and Ranged
Difficulty:
Hard
Strengths
  • High Burst Damage
  • Long range
  • Good mana sustain
Weaknesses
  • Stationary gameplay
  • Long cooldowns
  • Squishy
This build is up to date for the December 5, 2024 patch.

Overview

This Bow & Staff build focuses the dueling capabilities of the Liberator, capable of dealing high burst damage to single targets and pumping out ridiculous amounts of damage while remaining in place. The Liberator is a great backline class to support your party, pumping out DPS with ease while offering a good challenge even for experienced players. This build performs well in 1vs1 PVP, Dominion events or even Arena but relies a lot on having the advantage of surprise attacks.


Attributes

PRIMARY
Dexterity Dexterity
+
Perception Perception
SECONDARY
Strength Strength
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For this build, prioritize Perception and Dexterity to maximize damage potential. As your gear improves, continue boosting these stats, using a combination of attribute points you get from leveling and the ones that come with different gear pieces. Don't be afriad of resetting your attributes either, its free. Strength and Wisdom are secondary attributes where Wisdom shouldn't be something you focus a whole lot in while Strength enhances health and durability and is great to invest at least 30 points to get some extra HP.


Skills

StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage Increase
Zephyr's Nock - Cooldown ▼
Decisive SnipingUsed frame.webp
Decisive Sniping
Decisive Sniping - Charging Time ▲
Decisive Sniping - Damage Increase
Serial Fire BombsUsed frame.webp
Serial Fire Bombs
Serial Fire Bombs - Focused Fire Bombs
Serial Fire Bombs - Directional Tempest
Serial Fire Bombs - Bursting Echo
Chain LightningUsed frame.webp
Chain Lightning
Frost SmokescreenUsed frame.webp
Frost Smokescreen
BlitzUsed frame.webp
Blitz
Blitz - Cooldown ▼
Ice SpearUsed frame.webp
Ice Spear
Ice Spear - Ice Spear Bombardment
Ice Spear - Bind
Ice Spear - Burst Bonus
Inferno WaveUsed frame.webp
Inferno Wave
Inferno Wave - Hastened Arc
Judgment LightningUsed frame.webp
Judgment Lightning
Judgment Lightning - Consecutive Use
Judgment Lightning - Damage Transfer (1)
High FocusUsed frame.webp
High Focus
High Focus - Base Damage Boost
High Focus - Victorious Energy
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Passives
Forbidden SanctuaryActive frame.webp
Mana AmpActive frame.webp
Sniper's SenseActive frame.webp
Echoic BarrierActive frame.webp
Steady AimActive frame.webp
Distorted SanctuaryActive frame.webp
Devoted ShieldActive frame.webp
Flame CondensationActive frame.webp
Defense
OvertakerUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak

Your main Staff DPS comes from Serial Fire BombsUsed frame.webpSerial Fire Bombs, Judgment LightningUsed frame.webpJudgment Lightning and Chain LightningUsed frame.webpChain Lightning, dealing high damage directly while also reaching out to enemies nearby if the players are stacked close. Decisive SnipingUsed frame.webpDecisive Sniping is also a strong damaging skill and should also be upgraded as soon as possible. StrafingUsed frame.webpStrafing and Zephyr's NockUsed frame.webpZephyr's Nock combo is fantastic for dealing quick burst damage with low cooldowns as Zephyr's NockUsed frame.webpZephyr's Nock is reset by hitting enemies that were previously hit by StrafingUsed frame.webpStrafing.

Ensnaring ArrowUsed frame.webpEnsnaring Arrow is a great CC for single targets that try to engage on you, allowing the follow-up with StrafingUsed frame.webpStrafing, Zephyr's NockUsed frame.webpZephyr's Nock and Chain LightningUsed frame.webpChain Lightning as quick single target burst so you can force enemies off yourself and remain safe.

Your passives further enhances your damage through passives like Sniper's SenseActive frame.webpSniper's Sense, Forbidden SanctuaryActive frame.webpForbidden Sanctuary and Flame CondensationActive frame.webpFlame Condensation. This Liberator build doesn't lack in defensive passives either as Echoic BarrierActive frame.webpEchoic Barrier lowers the chance you will get silenced while Devoted ShieldActive frame.webpDevoted Shield is ridiculously powerful, creating a shield on yourself that protects from all damage.


Equipment

Longbow of the Resistance
Longbow of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Staff of the Resistance
Staff of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Endurance
Ranged Endurance
Mana Regen
Gauntlets of the Resistance
Gauntlets of the Resistance
Melee Endurance
Ranged Endurance
Mana Regen
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Staff of the Umbramancer
Staff of the Umbramancer
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Elusive Hexweaver Hat
Cooldown Speed
Magic Endurance
Melee Endurance
Blessed Templar Cloak
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Endurance
Ranged Endurance
Mana Regen
Nature's End Gloves
Nature's End Gloves
Max Health
Melee Endurance
Added Attack Speed
Ruthless Enforcer Leggings
Ruthless Enforcer Leggings
Melee Endurance
Ranged Endurance
Max Mana
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Primary
Talus's Crystalline Staff
Talus's Crystalline Staff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Phantom Wolf Mask
Phantom Wolf Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Forsaken Embrace
Forsaken Embrace
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Swirling Essence Robe
Buff Duration
Melee Endurance
Magic Endurance
Phantom Wolf Gloves
Phantom Wolf Gloves
Magic Endurance
Ranged Endurance
Added Attack Speed
Shadow Harvester Trousers
Shadow Harvester Trousers
Magic Endurance
Ranged Endurance
Mana Regen
Shadow Harvester Boots
Shadow Harvester Boots
Ranged Endurance
Magic Endurance
Move Speed
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Attack
Support
Defense
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Support
Defense
Attack

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.


Weapon Masteries

Melee Defense
Mana Regen
Mana Cost
Efficiency
Magic Hit
Chance
Melee Evasion
Mana Regen
Mana Regen
Melee Defense
Silence Resistance
Mana Regen
Damage
Magic Hit
Chance
Magic Critical
Hit Chance
Damage
Mana Regen
Skill Damage
Boost
Cooldown Speed
Bonus Damage
Cooldown Speed
Mana Regen
Weaken Chance
Burning Damage
Max Mana
Magic Hit
Chance
Burning Chance
Weaken Chance
Wisdom
Magic Damage
Dealt
Max Health
Magic Defense
Health Regen
Movement Speed
Buff Duration
Skill Damage Resist
Magic Evasion
Perception
Bind Resistance
Mana Regen
Ranged
Hit Chance
Movement Speed
Bind Chance
Max Mana
Mana Regen
Cooldown Speed
Movement Speed
Mana Cost
Efficiency
Bind Duration
Ranged
Hit Chance
Ranged Crit
Hit Chance
Damage
Bonus Damage
Damage
Skill Damage Boost
Added
Attack Speed
Ranged Crit
Hit Chance
Critical Damage

Staff: Allocate 9 points into Destroy to reduce cooldowns and increase damage, which is essential for this build. Then, invest in Attribute to enhance burning damage and increase the burn chance, along with improving cooldowns. Finally, place the remaining 1 point into Mana for a slight boost in defense.

Longbow: Put 9 points into Sniping to boost both your damage and critical damage. Spend 9 points in Support to increase your resistance and gain extra Perception, which also enhances skill damage resistance and is useful against PVE bosses. The final point should go into Check for additional hit rate.


Rotations

Bow Burst Damage Rotation ↴
Ensnaring ArrowUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
  • Bind your target with Ensnaring ArrowUsed frame.webpEnsnaring Arrow before using StrafingUsed frame.webpStrafing 3 times to deal damage and also prepare to lower your Zephyr's NockUsed frame.webpZephyr's Nock's cooldown. Use Zephyr's NockUsed frame.webpZephyr's Nock followed by Inferno WaveUsed frame.webpInferno Wave and Chain LightningUsed frame.webpChain Lightning and another Zephyr's NockUsed frame.webpZephyr's Nock.
Secondary Burst Damage Rotation ↴
Ensnaring ArrowUsed frame.webp
Arrow right.webp
Serial Fire BombsUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
  • Use this alternative rotation for similar results. Begin with Ensnaring ArrowUsed frame.webpEnsnaring Arrow to bind your target then use Serial Fire BombsUsed frame.webpSerial Fire Bombs to deal very high burst damage before following up with Judgment LightningUsed frame.webpJudgment Lightning. Finish off the rotation with Inferno WaveUsed frame.webpInferno Wave with Chain LightningUsed frame.webpChain Lightning!

BlitzUsed frame.webpBlitz: As this ability resets your last used ability, you want to make use of this to reset your most important skills like Decisive SnipingUsed frame.webpDecisive Sniping or even Ensnaring ArrowUsed frame.webpEnsnaring Arrow if you want to chain CC someone.

Frost SmokescreenUsed frame.webpFrost Smokescreen: This is your only mobility skill, allowing you to escape fights and slow down enemies left behind. Use it with a directional key to teleport in that direction and leave behind a slowing smoke at the starting location.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.


Comments

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