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Liberator - Longbow + Staff Small Scale PvP Build

Overview
Class: Liberator
Weapons: Longbow and Staff
Designed for: PvP (small-scale)
Focused on: DPS and Ranged
Difficulty:
Hard
Strengths
  • High Burst Damage
  • Long range
  • Good mana sustain
Weaknesses
  • Stationary gameplay
  • Long cooldowns
  • Squishy
This build is up to date for the September 23, 2025 patch.

Overview

This Bow & Staff build focuses the dueling capabilities of the Liberator, capable of dealing high burst damage to single targets and pumping out ridiculous amounts of damage while remaining in place. The Liberator is a great backline class to support your party, pumping out DPS with ease while offering a good challenge even for experienced players. This build performs well in 1vs1 PVP, Dominion events or even Arena but relies a lot on having the advantage of surprise attacks.


Attributes

PRIMARY
Dexterity Dexterity
+
Perception Perception
SECONDARY
Strength Strength
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For this build, prioritize Perception and Dexterity to maximize damage potential. As your gear improves, continue boosting these stats, using a combination of attribute points you get from leveling and the ones that come with different gear pieces. Don't be afriad of resetting your attributes either, its free. Strength and Wisdom are secondary attributes where Wisdom shouldn't be something you focus a whole lot in while Strength enhances health and durability and is great to invest at least 30 points to get some extra HP.


Skills

StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage ▲
Zephyr's Nock - Cooldown ▼
Decisive SnipingUsed frame.webp
Decisive Sniping
Decisive Sniping - Charging Time ▲
Decisive Sniping - Damage ▲
Serial Fire BombsUsed frame.webp
Serial Fire Bombs
Serial Fire Bombs - Focused Fire Bombs
Serial Fire Bombs - Mobility
Serial Fire Bombs - Range Increase
Chain LightningUsed frame.webp
Chain Lightning
Frost SmokescreenUsed frame.webp
Frost Smokescreen
BlitzUsed frame.webp
Blitz
Blitz - Cooldown ▼
Ice SpearUsed frame.webp
Ice Spear
Ice Spear - Ice Spear Bombardment
Ice Spear - Bind
Ice Spear - Damage ▲
Inferno WaveUsed frame.webp
Inferno Wave
Inferno Wave - Cooldown ▼
Judgment LightningUsed frame.webp
Judgment Lightning
Judgment Lightning - Consecutive Use
Judgment Lightning - Damage Transfer
High FocusUsed frame.webp
High Focus
High Focus - Base Damage Boost
High Focus - Victorious Energy
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Passives
Forbidden SanctuaryActive frame.webp
Mana AmpActive frame.webp
Sniper's SenseActive frame.webp
Echoic BarrierActive frame.webp
Steady AimActive frame.webp
Distorted SanctuaryActive frame.webp
Devoted ShieldActive frame.webp
Flame CondensationActive frame.webp
Defense
OvertakerUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak
Purification Stone
Precious Purification Vigor Stone

Your main Staff DPS comes from Serial Fire BombsUsed frame.webpSerial Fire Bombs, Judgment LightningUsed frame.webpJudgment Lightning and Chain LightningUsed frame.webpChain Lightning, dealing high damage directly while also reaching out to enemies nearby if the players are stacked close. Decisive SnipingUsed frame.webpDecisive Sniping is also a strong damaging skill and should also be upgraded as soon as possible. StrafingUsed frame.webpStrafing and Zephyr's NockUsed frame.webpZephyr's Nock combo is fantastic for dealing quick burst damage with low cooldowns as Zephyr's NockUsed frame.webpZephyr's Nock is reset by hitting enemies that were previously hit by StrafingUsed frame.webpStrafing.

Ensnaring ArrowUsed frame.webpEnsnaring Arrow is a great CC for single targets that try to engage on you, allowing the follow-up with StrafingUsed frame.webpStrafing, Zephyr's NockUsed frame.webpZephyr's Nock and Chain LightningUsed frame.webpChain Lightning as quick single target burst so you can force enemies off yourself and remain safe.

Your passives further enhances your damage through passives like Sniper's SenseActive frame.webpSniper's Sense, Forbidden SanctuaryActive frame.webpForbidden Sanctuary and Flame CondensationActive frame.webpFlame Condensation. This Liberator build doesn't lack in defensive passives either as Echoic BarrierActive frame.webpEchoic Barrier lowers the chance you will get silenced while Devoted ShieldActive frame.webpDevoted Shield is ridiculously powerful, creating a shield on yourself that protects from all damage.


Equipment

Daigon's Charred Emberstaff
Daigon's Charred Emberstaff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Heavy Attack Chance
Defense
Attack
Support
Primary
Bercant's Steelstring Bow
Bercant's Steelstring Bow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Heavy Attack Chance
Defense
Attack
Support
Crowned Skull of Victory
Crowned Skull of Victory
Max Health
Magic Endurance
Melee Endurance
Resonance Effect: Melee Endurance
Starlight Fur Cloak
Starlight Fur Cloak
Max Mana
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Health
Auric Vanguard's Full Plate
Auric Vanguard's Full Plate
Max Health
Melee Endurance
Ranged Endurance
Resonance Effect: Melee Endurance
Spectral Overseer's Handguards
Spectral Overseer's Handguards
Hit Chance
Ranged Endurance
Range
Resonance Effect: Melee Endurance
Spectral Overseer's Trousers
Spectral Overseer's Trousers
Magic Endurance
Ranged Endurance
Max Health
Resonance Effect: Melee Endurance
Auric Vanguards Plate Boots
Auric Vanguards Plate Boots
Ranged Endurance
Melee Endurance
Max Health
Resonance Effect: Melee Endurance
Earrings of Forlorn Elegance
Earrings of Forlorn Elegance
Front Heavy Attack Chance
Side Heavy Attack Chance
Front Hit Chance
Resonance Effect: Max Health
Support
Defense
Attack
Collar of Nature's Wrath
Collar of Nature's Wrath
Skill Damage Boost
Max Mana
Buff Duration
Resonance Effect: Max Health
Attack
Defense
Support
Bangle of the Clearest Night
Bangle of the Clearest Night
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Support
Defense
Attack
Band of Ancestor's Blood
Band of Ancestor's Blood
Skill Damage Boost
Max Mana
Buff Duration
Resonance Effect: Max Health
Attack
Defense
Support
Solitare of Purity
Solitare of Purity
Skill Damage Boost
Buff Duration
Max Health
Resonance Effect: Max Health
Attack
Defense
Support
Undisputed Champion's Belt
Undisputed Champion's Belt
Max Health
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Health
Support
Defense
Attack
Info
Equipment is being updated, if tier 3 items are in the tier 3 tab, it means the equipment on this build was updated.
Calanthia's Spire of Torment
Calanthia's Spire of Torment
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Hit Chance
Attack
Defense
Support
Primary
Velentra's Arc of Obsession
Velentra's Arc of Obsession
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Heavy Attack Chance
Attack
Defense
Support
Blood Hunter Hood
Blood Hunter Hood
Magic Evasion
Cooldown Speed
Mana Cost Efficiceny
Resonance Effect: Max Health
Calanthia's Confession
Calanthia's Confession
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Garb
Blood Hunter Garb
Max Health
Buff Duration
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Hand Guards
Blood Hunter Hand Guards
Max Health
Hit Chance
Range
Resonance Effect: Max Health
Blood Hunter Leg Guards
Blood Hunter Leg Guards
Max Health
Magic Evasion
Ranged Evasion
Resonance Effect: Max Health
Imperial Seeker's Boots
Imperial Seeker's Boots
Max Stamina
Magic Evasion
Movement Speed
Resonance Effect: Max Health
Teardrops of Fortunate Omens
Teardrops of Fortunate Omens
Back Hit Chance
Back Heavy Attack Chance
Side Heavy Attack Chance
Resonance Effect: Max Health
Support
Defense
Attack
Collar of the New Moon
Collar of the New Moon
Skill Damage Boost
Max Mana
Buff Duration
Resonance Effect: Max Health
Support
Defense
Attack
Bracelet of Infernal Loops
Bracelet of Infernal Loops
Max Health
Skill Damage Resistance
Weaken Resistance
Resonance Effect: Max Health
Support
Defense
Attack
Coil of Seething Venom
Coil of Seething Venom
Skill Damage Boost
Heavy Attack Damage Resistance
Buff Duration
Resonance Effect: Max Health
Defense
Attack
Support
Eternal Promise
Eternal Promise
Skill Damage Boost
Buff Duration
Max Health
Defense
Attack
Support
Belt of the Dying Spark
Belt of the Dying Spark
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Support
Attack
Defense


Weapon Masteries

Bow_Hero_Tactic_04
Bow_Hero_Defense_03
Bow_Hero_Util_02
Bow_Hero_Attack_01
Bow_Rare_Tac_Skill
Bow_Rare_Def_Skill
Bow_Rare_Util_Skill
Bow_Rare_Attack_Skill
Bow_Rare_TacticAttack_12
Bow_Rare_Tactic_11
Bow_Rare_Tactic_10
Bow_Rare_DefenseTactic_09
Bow_Rare_Defense_07
Bow_Rare_Defense_08
Bow_Rare_UtilDefense_06
Bow_Rare_Util_05
Bow_Rare_Util_04
Bow_Rare_AttackUtil_03
Bow_Rare_Attack_01
Bow_Rare_Attack_02
Bow_High_Tac_Skill
Bow_High_Def_Skill
Bow_High_Util_Skill
Bow_High_Attack_Skill
Bow_High_TacticAttack_12
Bow_High_Tactic_11
Bow_High_Tactic_10
Bow_High_DefenseTactic_09
Bow_High_Defense_07
Bow_High_Defense_08
Bow_High_UtilDefense_06
Bow_High_Util_05
Bow_High_Util_04
Bow_High_AttackUtil_03
Bow_High_Attack_01
Bow_High_Attack_02
Bow_Normal_Tac_Skill
Bow_Normal_Def_Skill
Bow_Normal_Util_Skill
Bow_Normal_Attack_Skill
Bow_Normal_TacticAttack_12
Bow_Normal_Tactic_11
Bow_Normal_Tactic_10
Bow_Normal_DefenseTactic_09
Bow_Normal_Defense_07
Bow_Normal_Defense_08
Bow_Normal_UtilDefense_06
Bow_Normal_Util_05
Bow_Normal_Util_04
Bow_Normal_AttackUtil_03
Bow_Normal_Attack_01
Bow_Normal_Attack_02
Attack
Tactic
Defense
Utility
Longbow
PotentialUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Time BombUsed frame.webp
Staff_Hero_Tactic_04
Staff_Hero_Defense_03
Staff_Hero_Util_02
Staff_Hero_Attack_01
Staff_Rare_Tac_Skill
Staff_Rare_Def_Skill
Staff_Rare_Util_Skill
Staff_Rare_Attack_Skill
Staff_Rare_TacticAttack_12
Staff_Rare_Tactic_10
Staff_Rare_Tactic_11
Staff_Rare_DefenseTactic_09
Staff_Rare_Defense_07
Staff_Rare_Defense_08
Staff_Rare_UtilDefense_06
Staff_Rare_Util_04
Staff_Rare_Util_05
Staff_Rare_AttackUtil_03
Staff_Rare_Attack_01
Staff_Rare_Attack_02
Staff_High_Tac_Skill
Staff_High_Def_Skill
Staff_High_Util_Skill
Staff_High_Attack_Skill
Staff_High_TacticAttack_12
Staff_High_Tactic_10
Staff_High_Tactic_11
Staff_High_DefenseTactic_09
Staff_High_Defense_07
Staff_High_Defense_08
Staff_High_UtilDefense_06
Staff_High_Util_04
Staff_High_Util_05
Staff_High_AttackUtil_03
Staff_High_Attack_01
Staff_High_Attack_02
Staff_Normal_Tac_Skill
Staff_Normal_Def_Skill
Staff_Normal_Util_Skill
Staff_Normal_Attack_Skill
Staff_Normal_TacticAttack_12
Staff_Normal_Tactic_10
Staff_Normal_Tactic_11
Staff_Normal_DefenseTactic_09
Staff_Normal_Defense_07
Staff_Normal_Defense_08
Staff_Normal_UtilDefense_06
Staff_Normal_Util_04
Staff_Normal_Util_05
Staff_Normal_AttackUtil_03
Staff_Normal_Attack_01
Staff_Normal_Attack_02
Attack
Tactic
Defense
Utility
Staff
PotentialUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Time BombUsed frame.webp
You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.


Artifacts

Chaos Harbinger Talistone I
Damage: 9
Heavy Attack Chance
Ranged Critical Hit Chance
Ranged Heavy Attack Chance
Chaos Harbinger Solarstone
Weaken Chance
Silence Chance
Weaken Chance
CC Chance
Chaos Harbinger Talistone III
Max Health: 1600
Max Mana
Mana Regen
CC Resistance
Chaos Harbinger Talistone I
Chaos Harbinger Solarstone
Chaos Harbinger Talistone III
Chaos Harbinger Talistone I
Chaos Harbinger Talistone II
Chaos Harbinger Talistone III
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Chaos Harbinger Lunarstone
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Defense: 160
Ranged Endurance
Endurance
Heavy Attack Evasion
Chaos Harbinger Lunarstone
Weaken Resistance
Collision Resistance
Weaken Resistance
CC Resistances
Chaos Harbinger Talistone IV
Max Health: 1600
Critical Hit Chance
Ranged Heavy Attack Chance
Ranged Critical Hit Chance


Rotations

Bow Burst Damage Rotation ↴
Ensnaring ArrowUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
  • Bind your target with Ensnaring ArrowUsed frame.webpEnsnaring Arrow before using StrafingUsed frame.webpStrafing 3 times to deal damage and also prepare to lower your Zephyr's NockUsed frame.webpZephyr's Nock's cooldown. Use Zephyr's NockUsed frame.webpZephyr's Nock followed by Inferno WaveUsed frame.webpInferno Wave and Chain LightningUsed frame.webpChain Lightning and another Zephyr's NockUsed frame.webpZephyr's Nock.
Secondary Burst Damage Rotation ↴
Ensnaring ArrowUsed frame.webp
Arrow right.webp
Serial Fire BombsUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
  • Use this alternative rotation for similar results. Begin with Ensnaring ArrowUsed frame.webpEnsnaring Arrow to bind your target then use Serial Fire BombsUsed frame.webpSerial Fire Bombs to deal very high burst damage before following up with Judgment LightningUsed frame.webpJudgment Lightning. Finish off the rotation with Inferno WaveUsed frame.webpInferno Wave with Chain LightningUsed frame.webpChain Lightning!

BlitzUsed frame.webpBlitz: As this ability resets your last used ability, you want to make use of this to reset your most important skills like Decisive SnipingUsed frame.webpDecisive Sniping or even Ensnaring ArrowUsed frame.webpEnsnaring Arrow if you want to chain CC someone.

Frost SmokescreenUsed frame.webpFrost Smokescreen: This is your only mobility skill, allowing you to escape fights and slow down enemies left behind. Use it with a directional key to teleport in that direction and leave behind a slowing smoke at the starting location.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.


Other Liberator Builds


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