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Paladin - Greatsword + Wand Small Scale PvP Build

Overview
Class: Paladin
Weapons: Greatsword and Wand
Designed for: PvP (small-scale)
Focused on: DPS and Support
Difficulty:
Easy
Strengths
  • Good Support Skills
  • Good DPS
  • Easy to Play
Weaknesses
  • Long Cooldowns
  • Low Mobility
  • Off-meta
This build is up to date for the December 5, 2024 patch.

Overview

Another off-meta build, this Greatsword and Wand Small Scale PvP build is perfect for both new and veteran players looking for a challenge or looking for a different approach to Throne and Liberty as this build offers great sustain for a Greatsword build while remaining rather easy to play. The Wand side of the build offers good healing between fights and to keep yourself healthy while also helping your group.

Attributes

PRIMARY
Strength Strength
+
Dexterity Dexterity
SECONDARY
Perception Perception
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For this build, prioritize Strength and Dexterity as your main attributes. Strength boosts your damage, increases heavy attack chances (and enhances healing), and provides more HP, which is critical for PvP survival. Additionally, Vital ForceActive frame.webpVital Force improves both skill damage and healing based on your Strength. Aim for 60 points in Strength to gain extra health and further enhance your heavy attack chances and survivability. Dexterity is crucial for increasing your critical hit rate, improving your overall damage output. Finally, invest remaining points into Perception to boost your hit rate, while Wisdom isn't as valuable for this build.


Skills

Precision DashUsed frame.webp
Precision Dash
Precision Dash - Bind
Precision Dash - Shield Block Chance decreases
Precision Dash - Effect Duration Increase
Stunning BlowUsed frame.webp
Stunning Blow
Stunning Blow - Cooldown Reduction
Stunning Blow - Damage Increased
Stunning Blow - Hit Chance Increase
Stunning Blow - Effect Duration Increase
Devastating SmashUsed frame.webp
Devastating Smash
Devastating Smash - Chance Increased
Devastating Smash - Effect Duration Increase
Guillotine BladeUsed frame.webp
Guillotine Blade
Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Consecutive Use
Swift Healing - Distant Slash
Cursed NightmareUsed frame.webp
Cursed Nightmare
Invincible WallUsed frame.webp
Invincible Wall
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Extended Staggering
Death BlowUsed frame.webp
Death Blow
Death Blow - Charges Damage
Death Blow - Cooldown Reduction
Death Blow - Damage Increase
DaVinci's CourageUsed frame.webp
DaVinci's Courage
Ascending SlashUsed frame.webp
Ascending Slash
Ascending Slash - Charging Slash
Ascending Slash - Damage Increased
Ascending Slash - Cooldown Reduction
Ascending Slash - Effect Duration Increase
Valiant BrawlUsed frame.webp
Valiant Brawl
Passives
Noble RevivalActive frame.webp
Devotion and EmptinessActive frame.webp
Saint's OathActive frame.webp
Raging FrenzyActive frame.webp
Robust ConstitutionActive frame.webp
Vital ForceActive frame.webp
Barbarian's DashActive frame.webp
Cold WarriorActive frame.webp
Defense
Iron Point ParryUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak

The main focus when upgrading skills are the following: Valiant BrawlUsed frame.webpValiant Brawl, Death BlowUsed frame.webpDeath Blow and Guillotine BladeUsed frame.webpGuillotine Blade. They are your bread and butter skills and pair perfectly with Stunning BlowUsed frame.webpStunning Blow and Ascending SlashUsed frame.webpAscending Slash in various combos. Meanwhile, Devastating SmashUsed frame.webpDevastating Smash remains the main AOE CC to lock down groups of enemies when playing with a party.

Don't neglect the support side of the build though! Fountain of LifeUsed frame.webpFountain of Life is a great AOE heal and can top up your entire group with ease between engages or simply used to heal yourself between fights in Dominion events. Swift HealingUsed frame.webpSwift Healing is a great heal to use during the fight, popping it on yourself to keep your health up while Clay's SalvationUsed frame.webpClay's Salvation is another AOE healing option for use with party.

As far as passives go, you should focus on upgrading Robust ConstitutionActive frame.webpRobust Constitution for additional health and health regen. Vital ForceActive frame.webpVital Force matches well with Robust ConstitutionActive frame.webpRobust Constitution and considerably increases your damage & healing. Noble RevivalActive frame.webpNoble Revival is a direct passive increase to your healing while Saint's OathActive frame.webpSaint's Oath increases your healing whenever you take damage, even boosting amitoi healing!


Equipment

Broadsword of the Resistance
Broadsword of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Scepter of the Resistance
Scepter of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Armor of the Resistance
Heroic Armor of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Gauntlets of the Resistance
Gauntlets of the Resistance
Melee Endurance
Ranged Endurance
Mana Regen
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Duke Magna's Fury Warblade
Duke Magna's Fury Warblade
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Lequirus's Coveted Tome
Lequirus's Coveted Tome
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Elusive Hexweaver Hat
Cooldown Speed
Magic Endurance
Melee Endurance
Blessed Templar Cloak
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Heroic Armor of the Resistance
Heroic Armor of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Gauntlets of the Field General
Gauntlets of the Field General
Ranged Endurance
Melee Endurance
Added Attack Speed
Ruthless Enforcer Leggings
Ruthless Enforcer Leggings
Melee Endurance
Ranged Endurance
Max Mana
Sabatons of the Field General
Sabatons of the Field General
Movement Speed
Melee Endurance
Ranged Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Adentus's Gargantuan Greatsword
Adentus's Gargantuan Greatsword
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Primary
Lequirus's Coveted Tome
Lequirus's Coveted Tome
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Defense
Attack
Support
Shadow Harvester Mask
Shadow Harvester Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Forsaken Embrace
Forsaken Embrace
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Swirling Essence Robe
Buff Duration
Melee Endurance
Magic Endurance
Gauntlets of the Field General
Gauntlets of the Field General
Ranged Endurance
Melee Endurance
Added Attack Speed
Shadow Harvester Trousers
Shadow Harvester Trousers
Magic Endurance
Ranged Endurance
Magic Endurance
Sabatons of the Field General
Sabatons of the Field General
Movement Speed
Melee Endurance
Ranged Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Attack
Support
Defense
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Support
Defense
Attack

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.


Weapon Masteries

Damage
Bonus Damage
Curse Damage
Damage
Skill
Damage Boost
Mana Regen
Cooldown Speed
Wisdom
Cooldown Speed
Skill Heal
Melee Defense
Added
Attack Speed
Magic Critical
Hit Chance
Melee Evasion
Cooldown Speed
Skill Heal
Buff Duration
Mana Regen
Heavy
Attack Chance
Mana Regen
Weaken Chance
Mana
Cost Efficiency
Max Mana
Cooldown Speed
Curse Duration
Weaken Chance
Magic
Hit Chance
Skill
Damage Boost
Ranged Defense
Melee Evasion
Magic Defense
Max Health
Cooldown Speed
Bind Resistance
Buff Duration
Skill Damage
Resistance
Movement Speed
Health Regen
Mana Regen
Melee
Hit Chance
Stun Chance
Damage
Mana Regen
Stun Duration
Melee
Hit Chance
Stun Chance
Cooldown Speed
Melee
Hit Chance
Damage
Bonus Damage
Melee Critical
Hit Chance
Mana Cost
Efficiency
Added
Attack Speed
Skill Damage Boost
Melee Hit Chance
Melee Heavy
Attack Chance

Wand: Invest 9 points into Weaken to boost skill effectiveness and improve mana efficiency. Then, allocate the remaining 9 points into Recovery for increased heavy attack chance and more healing. The last point should go into Damage for a small boost in base damage, though it’s not a top priority.

Greatsword: Focus on improving your Greatsword combos by putting 9 points into Face Off to enhance your damage and heavy attack chances. Use the remaining 9 points on Incapacitate to increase your stun chance and reduce cooldowns for better crowd control. The final point should go into Charge for a bit of extra ranged defense.


Rotations

Single Target Burst ↴
Precision DashUsed frame.webp
Arrow right.webp
Precision DashUsed frame.webp
Arrow right.webp
Ascending SlashUsed frame.webp
Arrow right.webp
Death BlowUsed frame.webp
Arrow right.webp
Stunning BlowUsed frame.webp
Arrow right.webp
Guillotine BladeUsed frame.webp
  • Begin the rotation with Precision DashUsed frame.webpPrecision Dash used two times to bind your target. If your bind succeeds, use Ascending SlashUsed frame.webpAscending Slash to trip (Prone) your target before using Death BlowUsed frame.webpDeath Blow for some extra damage. Follow up with Stunning BlowUsed frame.webpStunning Blow and Guillotine BladeUsed frame.webpGuillotine Blade to finish off your target.

Invincible WallUsed frame.webpInvincible Wall: This is a great skill to use when you expect an enemy to try and burst you down. This shield can tank a lot of enemy's damage rotation and allows you to live through it.

Devastating SmashUsed frame.webpDevastating Smash: Use this skill on its own to lock down enemies when you catch a group stacked together. You can also follow up by using the Green Ranger Elowen guardian to maintain the enemies caught in place by rooting.

Cursed NightmareUsed frame.webpCursed Nightmare: You can use this skill to CC someone and get away from a fight while you are vulnerable without cooldowns or simply to get away from a matchup you cannot win.


Comments

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