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Scout - Longbow + Crossbow Small Scale PvP Build

Overview
Class: Scout
Weapons: Longbow and Crossbow
Designed for: PvP (small-scale)
Focused on: DPS and Ranged
Difficulty:
Normal
Strengths
  • High Burst Damage
  • Good Healing
Weaknesses
  • Squishy
  • Low Mobility
  • Off-meta
This build is up to date for the December 5, 2024 patch.

Overview

This Off-meta Longbow and Crossbow build is perfect for small-scale PvP perfect for both lone wolves and players that enjoy small scale PvP and are trying to play something different than what is considered the meta choices. This combination offers good DPS and kill potential while remaining at long range and capable of dealing good AOE burst damage thanks to Merciless BarrageUsed frame.webpMerciless Barrage. It excels in 1v1 encounters, capable of quickly bursting down targets with ease while controlling range and healing itself.


Attributes

PRIMARY
Perception Perception
+
Dexterity Dexterity
SECONDARY
Strength Strength
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

To maximize your damage potential, focus primarily on Dexterity and Perception, prioritizing them as they significantly boost hit rate and critical hit rate. Since both Crossbows and Longbows are primarily DPS weapons, investing in Wisdom is unnecessary. However, Strength can still provide a solid increase in damage and a slight HP boost, which can be very helpful. You should definitely consider 30 points into Strength to help increase your survivability.


Skills

Quick FireUsed frame.webp
Quick Fire
Mother Nature's ProtestUsed frame.webp
Mother Nature's Protest
Mother Nature's Protest - Lightning Arrow
Nimble LeapUsed frame.webp
Nimble Leap
Nimble Leap - Consecutive Use
Nimble Leap - Cooldown Reset
Selfless DiffusionUsed frame.webp
Selfless Diffusion
Merciless BarrageUsed frame.webp
Merciless Barrage
Merciless Barrage - Annihilation Barrage Shot
Merciless Barrage - Gale
Flash ArrowUsed frame.webp
Flash Arrow
Flash Arrow - Blind
Flash Arrow - Effect Duration ▲
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Decisive SnipingUsed frame.webp
Decisive Sniping
Decisive Sniping - Damage Increase
Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage Increase
Zephyr's Nock - Cooldown ▼
Healing TouchUsed frame.webp
Healing Touch
Healing Touch - Duration Increased
Healing Touch - Additional Health Recovery
Healing Touch - Mana Cost Reduced
Mortal MarkUsed frame.webp
Mortal Mark
StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Passives
Eagle VisionActive frame.webp
Piercing StrikeActive frame.webp
AmbidexterityActive frame.webp
Devoted ShieldActive frame.webp
Sniper's SenseActive frame.webp
Roxie's ArrowheadActive frame.webp
Distorted SanctuaryActive frame.webp
Earth's BlessingActive frame.webp
Defense
OvertakerUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak

Prioritize upgrading Quick FireUsed frame.webpQuick Fire, Zephyr's NockUsed frame.webpZephyr's Nock, Decisive SnipingUsed frame.webpDecisive Sniping, and Ensnaring ArrowUsed frame.webpEnsnaring Arrow as they are your main DPS abilities and your main way of scoring kills. StrafingUsed frame.webpStrafing, is one of your earliest abilities and a powerful skill that gets used a lot and only gets better when upgraded so don't forget it either.

Selfless DiffusionUsed frame.webpSelfless Diffusion is a fantastic skill for lowering your cooldowns and is often used as the first skill in a rotation, using it every chance you have to lower CDs. Your other buff is Mother Nature's ProtestUsed frame.webpMother Nature's Protest as it deals extra damage whenever you attack with your skills, acting as a fantastic addition to the kit.

This build's only healing comes from Healing TouchUsed frame.webpHealing Touch coupled with Earth's BlessingActive frame.webpEarth's Blessing and you should always try to stack up the buffs throughout a fight or use it to get HP back before going back into a fight without having to wait for a healer.

As far as passives go, the main goal is to improve your defense potential with passives like Distorted SanctuaryActive frame.webpDistorted Sanctuary and Devoted ShieldActive frame.webpDevoted Shield as they offer some defensive capabilities, especially as Devoted ShieldActive frame.webpDevoted Shield provides excellent effective HP (EHP) by granting you a massive shield when your health drops below 30%, giving you a protective barrier with 6500 HP. Sniper's SenseActive frame.webpSniper's Sense and Eagle VisionActive frame.webpEagle Vision increases your damage based on how far away you are from your target while your off-hand attacks are boosted with AmbidexterityActive frame.webpAmbidexterity.


Equipment

Longbow of the Resistance
Longbow of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Crossbows of the Resistance
Crossbows of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Endurance
Ranged Endurance
Mana Regen
Gauntlets of the Resistance
Gauntlets of the Resistance
Melee Endurance
Ranged Endurance
Mana Regen
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Rex Chimaerus's Crossbows
Rex Chimaerus's Crossbows
Heavy Attack Chance
Added Attack Speed
Hit Chance
Elusive Hexweaver Hat
Elusive Hexweaver Hat
Cooldown Speed
Magic Endurance
Melee Endurance
Blessed Templar Cloak
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Endurance
Ranged Endurance
Mana Regen
Nature's End Gloves
Nature's End Gloves
Max Health
Melee Endurance
Added Attack Speed
Ruthless Enforcer Leggings
Ruthless Enforcer Leggings
Melee Endurance
Ranged Endurance
Max Mana
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Attack
Support
Defense
Primary
Rex Chimaerus's Crossbows
Rex Chimaerus's Crossbows
Heavy Attack Chance
Added Attack Speed
Hit Chance
Attack
Support
Defense
Phantom Wolf Mask
Phantom Wolf Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Forsaken Embrace
Forsaken Embrace
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Swirling Essence Robe
Buff Duration
Melee Endurance
Magic Endurance
Phantom Wolf Gloves
Phantom Wolf Gloves
Magic Endurance
Ranged Endurance
Added Attack Speed
Shadow Harvester Trousers
Shadow Harvester Trousers
Magic Endurance
Ranged Endurance
Mana Regen
Shadow Harvester Boots
Shadow Harvester Boots
Ranged Endurance
Magic Endurance
Move Speed
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Support
Defense
Attack
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Support
Defense
Attack

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.


Weapon Masteries

Health Regen
Magic Defense
Amitoi Heal
Max Health
Magic Endurance
Health Regen
Debuff Duration
Cooldown Speed
Mana Cost
Efficiency
Mana Regen
Ranged
Hit Chance
Mana Regen
Ranged Heavy
Attack Chance
Weaken Chance
Mana Cost
Efficiency
Ranged Hit Chance
Magic Defense
Ranged Crit
Hit Chance
Movement Speed
Damage
Skill
Damage Boost
Off-Hand Weapon
Attack Chance
Damage
Buff Duration
Added
Attack Speed
Cooldown Speed
Mana Regen
Ranged
Damage Dealt
Max Health
Magic Defense
Health Regen
Movement Speed
Buff Duration
Skill Damage Resist
Magic Evasion
Perception
Bind Resistance
Mana Regen
Ranged
Hit Chance
Movement Speed
Bind Chance
Max Mana
Mana Regen
Cooldown Speed
Movement Speed
Mana Cost
Efficiency
Bind Duration
Ranged
Hit Chance
Ranged Crit
Hit Chance
Damage
Bonus Damage
Damage
Skill Damage Boost
Added
Attack Speed
Ranged Crit
Hit Chance
Critical Damage

Crossbow: Put 9 points into Chain Fire to increase your raw damage and overall output. Then, invest 9 points into Move to enhance your ranged heavy attack chance, Hit Chance, and movement speed. Use the last point in Regen for a slight boost to health regeneration.

Longbow: Start by allocating 9 points into Sniping to raise your overall DPS. Follow this with 9 points into Check to gain additional damage and cooldown speed, which synergizes well with this build. The final point should go into Support for extra Max Health.


Rotations

Burst Ranged Rotation ↴
Selfless DiffusionUsed frame.webp
Arrow right.webp
Ensnaring ArrowUsed frame.webp
Arrow right.webp
Mortal MarkUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
Quick FireUsed frame.webp
Arrow right.webp
Nimble LeapUsed frame.webp
Arrow right.webp
Quick FireUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
  • This is your main burst rotation that can be used to take down enemies from range thanks to Ensnaring ArrowUsed frame.webpEnsnaring Arrow holding them down for you to help get the kill. Make sure to start the rotation with Selfless DiffusionUsed frame.webpSelfless Diffusion to lower your cooldowns, however, you can also do the rotation without it.
  • Once you've used Ensnaring ArrowUsed frame.webpEnsnaring Arrow and Mortal MarkUsed frame.webpMortal Mark, you should follow up with StrafingUsed frame.webpStrafing and Zephyr's NockUsed frame.webpZephyr's Nock to lower its cooldown after hitting the same target you hit with StrafingUsed frame.webpStrafing. Transition into your crossbow rotation with Quick FireUsed frame.webpQuick Fire and Nimble LeapUsed frame.webpNimble Leap before finishing off the rotation with your second cast of Zephyr's NockUsed frame.webpZephyr's Nock.

Merciless BarrageUsed frame.webpMerciless Barrage: Your main AOE DPS ability, you should use this after you've activated Mother Nature's ProtestUsed frame.webpMother Nature's Protest to increase damage done through Gale explosions.

Flash ArrowUsed frame.webpFlash Arrow: Use this to catch enemies out of stealth, casting it on top of a player that is in stealth will reveal and stun them and is currently one of the only ways to take someone out of stealth.


Comments

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