Seeker - Wand + Longbow PvP Large Scale Build
- High Sustain
- High AOE Healing
- Great AOE CC
- No Damage
- Low Mobility
- High Sill Floor & Skill Ceiling
Overview
This Wand and Longbow PvP build remains one of the most potent healers in Large Scale PVP and is capable of dishing out incredible healing throughout a fight while also offering great support for friendly players and keeping your group alive. While it entirely lacks in damage, its main value remains in fully supporting your team.
Attributes
For this build, prioritize allocating points into Strength for extra heavy attack change and a good deal of extra HP. Your main stat should remain Wisdom howevever and you should aim to reach 70 points into Wisdom to boost your max mana and make use of the Noble Revival to increase your overall healing. Both Dexterity and Perception are your secondary skills as they don't provide as much to the build.
Skills
The Wand & Longbow remains one of the most potent healers in the game being one of the most desired healers in Large-scale PVP, able to heal and prevent damage through the use of its many abilities. Invincible Wall and Blessed Barrier are your main damage preventing skills you should use in order to deny enemy burst damage and keep your party safe.
As far as healing goes, your main heals are Purifying Touch which applies stacks of Healing Touch whenever you use it to clear debuffs (weakens) off friendly players. Swift Healing is used to heal up a target quickly while also healing yourself for 50% of the amount you healed your target. Another panic heal is the use of Nature's Blessing near a target that already has Healing Touch as an active buff.
For self healing, Fountain of Life is usually enough to keep yourself alive alongside the use of Swift Healing but you can also use Fountain of Life on the frontline or on stationary tanks that are actively blocking.
With this Wand & Longbow build, you also have access to the Cursed Nightmare and Karmic Haze combo which allows you to sleep multiple enemies and set up plays for your frontline fighters!
Equipment
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Damage |
Bonus Damage |
Curse Damage |
Damage |
Skill Damage Boost |
Mana Regen |
Cooldown Speed |
Wisdom |
Cooldown Speed | ||||||||||
Skill Heal |
Melee Defense |
Added Attack Speed |
Magic Critical Hit Chance |
Melee Evasion |
Cooldown Speed |
Skill Heal |
Buff Duration |
Mana Regen |
Heavy Attack Chance | |||||||||
Mana Regen |
Weaken Chance |
Mana Cost Efficiency |
Max Mana |
Cooldown Speed |
Curse Duration |
Weaken Chance |
Magic Hit Chance |
Skill Damage Boost |
Max Health |
Magic Defense |
Health Regen |
Movement Speed |
Buff Duration |
Skill Damage Resist |
Magic Evasion |
Perception |
Bind Resistance | ||||||||||
Mana Regen |
Ranged Hit Chance |
Movement Speed |
Bind Chance |
Max Mana |
Mana Regen |
Cooldown Speed |
Movement Speed |
Mana Cost Efficiency |
Bind Duration | |||||||||
Ranged Hit Chance |
Ranged Crit Hit Chance |
Damage |
Bonus Damage |
Damage |
Skill Damage Boost |
Added Attack Speed |
Ranged Crit Hit Chance |
Critical Damage |
Wand: Focus on boosting your skill damage by investing 9 points into Damage. Follow this with 9 points into Recovery to enhance skill healing, crit rate, and heavy attack chance. Use the final point in Weaken for added utility.
Longbow: Start by putting 9 points into Sniping for increased damage and critical damage. Then, invest 9 points into Check to lower cooldown times further. Place the last point in Support to increase your Max Health.
Rotations
- While this is one of the simplest combos to execute, your positioning is the most important as you have to be rather close to the enemies to pull this off correctly. You want to look for stacked enemies during an enemy push or while your team is pushing towards the enemy zerg and your shotcaller is looking for an engage. Find an enemy in the group and use Cursed Nightmare to apply the sleep before using Karmic Haze to spread the Cursed Nightmare to nearby enemies.
- This rotation is intended to either save yourself and your target by using Blessed Barrier on you two and resetting with Blitz OR to save and heal two targets at the same time while also healing yourself.
- Start the rotation by applying Blessed Barrier to your target before resetting its cooldown with Blitz so you can use Blessed Barrier again either on yourself or another target. Follow up with Clay's Salvation while you are in range of your targets. Wrap up with Swift Healing on whichever target still needs to be topped up.
- This rotation focuses on boosting the healing received by targets affected by your Healing Touch. Use Purifying Touch on someone with active debuffs (weakens) on him and that way you will apply 3 stacks of Healing Touch. Continue by using Nature's Blessing to boost their regeneration beforeusing Flash Arrow in order to bring them back up to full HP while also affecting multiple other allies at the same time.
Blitz: Blitz is a highly versatile ability, allowing you to reset the cooldown of various skills such as Blessed Barrier, Clay's Salvation, Decisive Sniping, and others, depending on the situation.
Clay's Salvation: This skill functions as your AoE healing ability. It's best used when your group members are clustered together, ensuring that the AoE heal reaches all of them effectively.
Invincible Wall: This skill serves as one of your primary defensive abilities for your party. It's most effective when used preemptively, before engaging with an enemy, as it can mitigate a significant amount of damage and affects your entire party in range of your skill.
Purifying Touch: With the recent changes to Purifying Touch, whenever you use it and remove debuffs from your friendly targets, you also apply stacks of Healing Touch and most of the time you will apply 3 stacks of Healing Touch as friendly players have multiple debuffs (weakens) you clear out and the skill can clear out up to 20 of these debuffs.
Arrow Vortex: Use this as a tool to disengage and protect yourself. As your zerg moves in large scale PVP, often you will have enemies following you and trying to catch up. You should use the Arrow Vortex to throw them into the air and get them off your tail. However, it can also be used offensively to help your frontline push through.
Useful Information
- Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.
Comments
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