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Seeker - Wand + Longbow PvP Large Scale Build

Overview
Class: Seeker
Weapons: Wand and Longbow
Designed for: PvP (large-scale)
Focused on: Healer
Difficulty:
Hard
Strengths
  • High Sustain
  • High AOE Healing
  • Great AOE CC
Weaknesses
  • No Damage
  • Low Mobility
  • High Sill Floor & Skill Ceiling
This build is up to date for the December 5, 2024 patch.

Overview

This Wand and Longbow PvP build remains one of the most potent healers in Large Scale PVP and is capable of dishing out incredible healing throughout a fight while also offering great support for friendly players and keeping your group alive. While it entirely lacks in damage, its main value remains in fully supporting your team.


Attributes

PRIMARY
Wisdom Wisdom
+
Strength Strength
SECONDARY
Perception Perception
+
Dexterity Dexterity
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For this build, prioritize allocating points into Strength for extra heavy attack change and a good deal of extra HP. Your main stat should remain Wisdom howevever and you should aim to reach 70 points into Wisdom to boost your max mana and make use of the Noble RevivalActive frame.webpNoble Revival to increase your overall healing. Both Dexterity and Perception are your secondary skills as they don't provide as much to the build.


Skills

Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Healing Transfers
Swift Healing - Consecutive Use
Flash ArrowUsed frame.webp
Flash Arrow
Flash Arrow - Flash Wave
Flash Arrow - Effect Duration ▲
Blessed BarrierUsed frame.webp
Blessed Barrier
Blessed Barrier - Blitz Extension
Invincible WallUsed frame.webp
Invincible Wall
Invincible Wall - Targets Expanded
Clay's SalvationUsed frame.webp
Clay's Salvation
Clay's Salvation - Range Increase
Arrow VortexUsed frame.webp
Arrow Vortex
Arrow Vortex - Tornado
Cursed NightmareUsed frame.webp
Cursed Nightmare
Cursed Nightmare - Deep Sleep
Cursed Nightmare - Enhanced Nightmare
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Range Increase
BlitzUsed frame.webp
Blitz
Purifying TouchUsed frame.webp
Purifying Touch
Purifying Touch - Cooldown ▼
Purifying Touch - Healing Touch
Nature's BlessingUsed frame.webp
Nature's Blessing
Nature's Blessing - Vitality
Nature's Blessing - Cooldown ▼
Karmic HazeUsed frame.webp
Karmic Haze
Karmic Haze - Range Increase
Passives
Devoted ShieldActive frame.webp
Distorted SanctuaryActive frame.webp
Earth's BlessingActive frame.webp
Selfless SoulActive frame.webp
Noble RevivalActive frame.webp
Saint's OathActive frame.webp
Devotion and EmptinessActive frame.webp
Full of CorruptionActive frame.webp
Defense
OvertakerUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Mushroom Stir Fry
Rare Laslan-Style Braised Meat

The Wand & Longbow remains one of the most potent healers in the game being one of the most desired healers in Large-scale PVP, able to heal and prevent damage through the use of its many abilities. Invincible WallUsed frame.webpInvincible Wall and Blessed BarrierUsed frame.webpBlessed Barrier are your main damage preventing skills you should use in order to deny enemy burst damage and keep your party safe.

As far as healing goes, your main heals are Purifying TouchUsed frame.webpPurifying Touch which applies stacks of Healing TouchUsed frame.webpHealing Touch whenever you use it to clear debuffs (weakens) off friendly players. Swift HealingUsed frame.webpSwift Healing is used to heal up a target quickly while also healing yourself for 50% of the amount you healed your target. Another panic heal is the use of Nature's BlessingUsed frame.webpNature's Blessing near a target that already has Healing TouchUsed frame.webpHealing Touch as an active buff.

For self healing, Fountain of LifeUsed frame.webpFountain of Life is usually enough to keep yourself alive alongside the use of Swift HealingUsed frame.webpSwift Healing but you can also use Fountain of LifeUsed frame.webpFountain of Life on the frontline or on stationary tanks that are actively blocking.

With this Wand & Longbow build, you also have access to the Cursed NightmareUsed frame.webpCursed Nightmare and Karmic HazeUsed frame.webpKarmic Haze combo which allows you to sleep multiple enemies and set up plays for your frontline fighters!


Equipment

Longbow of the Resistance
Longbow of the Resistance
Heavy Attack Chance
Max Health
Hit Chance
Primary
Scepter of the Resistance
Scepter of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Armor of the Resistance
Heroic Armor of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Gauntlets of the Resistance
Gauntlets of the Resistance
Melee Endurance
Ranged Endurance
Mana Regen
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Sophia's Necklace of Strength
Sophia's Necklace of Strength
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Sophia's Ring of Strength
Sophia's Ring of Strength
Ring of Robustness
Ring of Robustness
Mana Regen
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Karnix's Netherbow
Karnix's Netherbow
Heavy Attack Chance
Max Health
Hit Chance
Primary
Lequirus's Coveted Tome
Lequirus's Coveted Tome
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Blessed Templar Cloak
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Heroic Armor of the Resistance
Heroic Armor of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Resolute Crusader Gauntlets
Resolute Crusader Gauntlets
Ranged Endurance
Melee Endurance
Max Health
Greaves of the Resistance
Greaves of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Feathered Drakeskin Boots
Feathered Drakeskin Boots
Ranged Endurance
Magic Endurance
Mana Regen
Guardian Torque
Guardian Torque
Skill Damage Boost
Mana Regen
Buff Duration
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Debuff Duration
Platinum Skull Band
Platinum Skull Band
Skill Damage Boost
Max Health
Buff Duration
Imperial Ring
Imperial Ring
Skill Damage Boost
Max Health
Buff Duration
Belt of the Midnight Hunt
Belt of the Midnight Hunt
Skill Resistance
Mana Regen
Debuff Duration

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Karnix's Netherbow
Karnix's Netherbow
Heavy Attack Chance
Max Health
Hit Chance
Defense
Attack
Support
Primary
Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Defense
Attack
Support
Gilded Raven Mask
Gilded Raven Mask
Ranged Endurance
Magic Endurance
Cooldown Speed
Blessed Templar Cloak
Blessed Templar Cloak
Max Health
Debuff Duration
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Ascended Guardian Gloves
Ascended Guardian Gloves
Added Attack Speed
Melee Endurance
Magic Endurance
Ascended Guardian Pants
Ascended Guardian Pants
Melee Endurance
Magic Endurance
Debuff Duration
Shock Commander Sabatons
Shock Commander Sabatons
Ranged Endurance
Melee Endurance
Max Health
Thunderstorm Necklace
Thunderstorm Necklace
Skill Damage Boost
Mana Regen
Buff Duration
Support
Defense
Attack
Bracers of Unrelenting
Bracers of Unrelenting
Max Health
Skill Damage Resistance
Debuff Duration
Attack
Support
Defense
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Skill Damage Resistance
Debuff Duration
Support
Attack
Defense

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.


Weapon Masteries

Damage
Bonus Damage
Curse Damage
Damage
Skill
Damage Boost
Mana Regen
Cooldown Speed
Wisdom
Cooldown Speed
Skill Heal
Melee Defense
Added
Attack Speed
Magic Critical
Hit Chance
Melee Evasion
Cooldown Speed
Skill Heal
Buff Duration
Mana Regen
Heavy
Attack Chance
Mana Regen
Weaken Chance
Mana
Cost Efficiency
Max Mana
Cooldown Speed
Curse Duration
Weaken Chance
Magic
Hit Chance
Skill
Damage Boost
Max Health
Magic Defense
Health Regen
Movement Speed
Buff Duration
Skill Damage Resist
Magic Evasion
Perception
Bind Resistance
Mana Regen
Ranged
Hit Chance
Movement Speed
Bind Chance
Max Mana
Mana Regen
Cooldown Speed
Movement Speed
Mana Cost
Efficiency
Bind Duration
Ranged
Hit Chance
Ranged Crit
Hit Chance
Damage
Bonus Damage
Damage
Skill Damage Boost
Added
Attack Speed
Ranged Crit
Hit Chance
Critical Damage

Wand: Focus on boosting your skill damage by investing 9 points into Damage. Follow this with 9 points into Recovery to enhance skill healing, crit rate, and heavy attack chance. Use the final point in Weaken for added utility.

Longbow: Start by putting 9 points into Sniping for increased damage and critical damage. Then, invest 9 points into Check to lower cooldown times further. Place the last point in Support to increase your Max Health.


Rotations

AOE Sleep Rotation ↴
Cursed NightmareUsed frame.webp
Arrow right.webp
Karmic HazeUsed frame.webp
  • While this is one of the simplest combos to execute, your positioning is the most important as you have to be rather close to the enemies to pull this off correctly. You want to look for stacked enemies during an enemy push or while your team is pushing towards the enemy zerg and your shotcaller is looking for an engage. Find an enemy in the group and use Cursed NightmareUsed frame.webpCursed Nightmare to apply the sleep before using Karmic HazeUsed frame.webpKarmic Haze to spread the Cursed NightmareUsed frame.webpCursed Nightmare to nearby enemies.
Barrier Blitz Rotation ↴
Blessed BarrierUsed frame.webp
Arrow right.webp
BlitzUsed frame.webp
Arrow right.webp
Blessed BarrierUsed frame.webp
Arrow right.webp
Clay's SalvationUsed frame.webp
Arrow right.webp
Swift HealingUsed frame.webp
  • This rotation is intended to either save yourself and your target by using Blessed BarrierUsed frame.webpBlessed Barrier on you two and resetting with BlitzUsed frame.webpBlitz OR to save and heal two targets at the same time while also healing yourself.
  • Start the rotation by applying Blessed BarrierUsed frame.webpBlessed Barrier to your target before resetting its cooldown with BlitzUsed frame.webpBlitz so you can use Blessed BarrierUsed frame.webpBlessed Barrier again either on yourself or another target. Follow up with Clay's SalvationUsed frame.webpClay's Salvation while you are in range of your targets. Wrap up with Swift HealingUsed frame.webpSwift Healing on whichever target still needs to be topped up.
Purifying Touch AOE Heal Combo ↴
Purifying TouchUsed frame.webp
Arrow right.webp
Nature's BlessingUsed frame.webp
Arrow right.webp
Flash WaveUsed frame.webp
  • This rotation focuses on boosting the healing received by targets affected by your Healing TouchUsed frame.webpHealing Touch. Use Purifying TouchUsed frame.webpPurifying Touch on someone with active debuffs (weakens) on him and that way you will apply 3 stacks of Healing TouchUsed frame.webpHealing Touch. Continue by using Nature's BlessingUsed frame.webpNature's Blessing to boost their regeneration beforeusing Flash ArrowUsed frame.webpFlash Arrow in order to bring them back up to full HP while also affecting multiple other allies at the same time.

BlitzUsed frame.webpBlitz: Blitz is a highly versatile ability, allowing you to reset the cooldown of various skills such as Blessed BarrierUsed frame.webpBlessed Barrier, Clay's SalvationUsed frame.webpClay's Salvation, Decisive SnipingUsed frame.webpDecisive Sniping, and others, depending on the situation.

Clay's SalvationUsed frame.webpClay's Salvation: This skill functions as your AoE healing ability. It's best used when your group members are clustered together, ensuring that the AoE heal reaches all of them effectively.

Invincible WallUsed frame.webpInvincible Wall: This skill serves as one of your primary defensive abilities for your party. It's most effective when used preemptively, before engaging with an enemy, as it can mitigate a significant amount of damage and affects your entire party in range of your skill.

Purifying TouchUsed frame.webpPurifying Touch: With the recent changes to Purifying TouchUsed frame.webpPurifying Touch, whenever you use it and remove debuffs from your friendly targets, you also apply stacks of Healing TouchUsed frame.webpHealing Touch and most of the time you will apply 3 stacks of Healing TouchUsed frame.webpHealing Touch as friendly players have multiple debuffs (weakens) you clear out and the skill can clear out up to 20 of these debuffs.

Arrow VortexUsed frame.webpArrow Vortex: Use this as a tool to disengage and protect yourself. As your zerg moves in large scale PVP, often you will have enemies following you and trying to catch up. You should use the Arrow VortexUsed frame.webpArrow Vortex to throw them into the air and get them off your tail. However, it can also be used offensively to help your frontline push through.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.


Comments

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