Seeker - Wand + Longbow Small Scale PvP Build
- High Sustain
- High Healing
- Great Utility
- Low Damage
- Low Mobility
- High Sill Floor & Skill Ceiling
Overview
This Wand and Longbow PvP build stands out as one of the best options for small-scale PvP skirmishes. Its strength lies in its high self-healing capabilities and ability to support friendly players. While it often lacks in damage it is still able to win against opponents lacking healing sustain. Moreover, in team fights involving small groups of players, this build excels at providing healing support to the entire group while still contributing some damage.
Attributes
For this build, prioritize allocating points into Strength for extra heavy attack change and a good deal of extra HP. Your main stat should remain Wisdom howevever and you should aim to reach 70 points into Wisdom to boost your max mana and make use of the Noble Revival to increase your overall healing. Both Dexterity and Perception are your secondary skills as they don't provide as much to the build.
Skills
The Wand & Longbow remains one of the most potent healers in the game and more than capable as a support in small scale PVP, able to heal and prevent damage through the use of its many abilities. Invincile Wall and Blessed Barrier are your main damage preventing skills you should use in order to deny enemy burst damage and keep your party safe.
As far as healing goes, your main heals are Healing Touch which you should use on cooldown in order to maintain the heal over time on your targets while Swift Healing is used to heal up a target quickly while also healing yourself for 50% of the amount you healed your target. Another panic heal is the use of Nature's Blessing near a target that already has Healing Touch as an active buff.
For self healing, Fountain of Life is usually enough to keep yourself alive alongside the use of Swift Healing but you can also use Fountain of Life on the frontline or on stationary tanks that are actively blocking.
As far as damage and self peel goes, use Ensnaring Arrow to bind targets that might try to engage on you while Touch of Despair can be stacked on enemies to make use of Full of Corruption whenever they die.
Equipment
These are the first items you should strive for after leveling as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples.
This is the gear you should be wearing during the midgame. It is comprised of gear you can get either from dungeons or by grinding contracts, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important.
THIS PART OF THE GEARING WINDOW IS RESERVED FOR END GAME (TIER 2 ITEMS) THAT AREN'T AVAILABLE YET IN THE WESTERN VERSION OF THE GAME AND ARE STILL BEING RELEASED IN KOREA. THAT FOR, IT REMAINS A WORK IN PROGRESS AND YOU CAN SAFELY IGNORE THIS PART UNTIL WESTERN RELEASE OF TIER 2.
This is the the best in slot gear and the most difficult to acquire. It is comprised of gear you won't get easily, requiring large amounts of Lucent to buy off the auction house or requiring you to be part of a dominating guild on your server. Some of the pieces come from tier 2 dungeons and are difficult to acquire and trait up.
Weapon Masteries
Damage | Base Damage |
Damage Bonus |
Witch's Contract |
Base Damage |
Range Up |
Regenerative Meditation |
Cooldown Speed |
Wisdom |
Deep Pain | ||||||||
Recovery | Melee Defense |
Attack Speed |
Redemptive Penance |
All Evasion |
Range Up |
Merciless Wraith |
Buff Duration |
Mana Regen |
Spiritual Locus | ||||||||
Weaken | Mana Regen |
Enfeeble Chance |
Time of the Curse |
Max Mana |
Cooldown Speed |
Spell of Retribution |
Enfeeble Chance |
Magic Hit |
Spell of Retribution |
Support | Max Health |
Magic Defense |
Vitality of Dew |
Move Speed |
Buff Duration |
Anti-magic Arts |
Magic Evasion |
Perception |
Grace Song | ||||||||
Check | Ranged Hit |
Move Speed |
Wedge of Oppression |
Max Mana |
Mana Regen |
Gale Arrowhead |
Range ↑ |
Mana Cost Efficiency |
Phantom Snare | ||||||||
Sniping | Ranged Hit +20 |
Ranged Crit Hit |
Pointy Throns |
Damage Bonus |
Base Damage |
Critical Nock |
Attack Speed |
Ranged Crit Hit |
Brutal Shooter |
Wand: To enhance the overall damage of your skills, allocate 9 points into the Damage row and the remaining 6 points into Recovery for Skill Heal and crit rate.
Bow: You want to get 9 points into Support for extra resistances while the extra 6 points should go into Check for even more cooldown speed to further decrease your cooldown times.
Rotations
- This rotation is intended to either save yourself and your target by using Blessed Barrier on you two and resetting with Blitz OR to save and heal two targets at the same time while also healing yourself.
- Start the rotation by applying Blessed Barrier to your target before resetting its cooldown with Blitz so you can use Blessed Barrier again either on yourself or another target. Follow up with Clay's Salvation while you are in range of your targets. Wrap up with Swift Healing on whichever target still needs to be topped up.
- This rotation focuses on boosting the healing received by targets affected by your Healing Touch. Once you've placed a Healing Touch buff on a target (preferably 3 stacks), continue by using Nature's Blessing to boost their regeneration before you use Flash Arrow in order to bring them back up to full HP.
Blitz: Blitz is a highly versatile ability, allowing you to reset the cooldown of various skills such as Blessed Barrier, Clay's Salvation, Decisive Sniping, and others, depending on the situation.
Clay's Salvation: This skill functions as your AoE healing ability. It's best used when your group members are clustered together, ensuring that the AoE heal reaches all of them effectively.
Invincile Wall: This skill serves as one of your primary defensive abilities for your party. It's most effective when used preemptively, before engaging with an enemy, as it can mitigate a significant amount of damage and affects your entire party in range of your skill.
Useful Information
- Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.
Comments
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