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Seeker - Wand + Longbow Small Scale PvP Build

Overview
Class: Seeker
Weapons: Wand and Longbow
Designed for: PvP (small-scale)
Focused on: Healer
Difficulty:
Hard
Strengths
  • High Sustain
  • High Healing
  • Great Utility
Weaknesses
  • Low Damage
  • Low Mobility
  • High Sill Floor & Skill Ceiling
This build is up to date for the March 14, 2025 patch.

Overview

This Wand and Longbow PvP build stands out as one of the best options for small-scale PvP skirmishes. Its strength lies in its high self-healing capabilities and ability to support friendly players. While it often lacks in damage it is still able to win against opponents lacking healing sustain. Moreover, in team fights involving small groups of players, this build excels at providing healing support to the entire group while still contributing some damage.


Attributes

PRIMARY
Wisdom Wisdom
+
Strength Strength
SECONDARY
Perception Perception
+
Dexterity Dexterity
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For this build, prioritize allocating points into Strength for extra heavy attack change and a good deal of extra HP. Your main stat should remain Wisdom howevever and you should aim to reach 50 points into Wisdom to boost your max mana and make use of the Noble RevivalActive frame.webpNoble Revival to increase your overall healing. Both Dexterity and Perception are your secondary skills as they don't provide as much to the build.


Skills

Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Healing Transfers
Swift Healing - Consecutive Use
Flash ArrowUsed frame.webp
Flash Arrow
Flash Arrow - Flash Wave
Flash Arrow - Blind
Flash Arrow - Effect Duration ▲
Blessed BarrierUsed frame.webp
Blessed Barrier
Blessed Barrier - Extended Staggering
Invincible WallUsed frame.webp
Invincible Wall
Invincible Wall - Targets Expanded
Invincible Wall - Bursting Echo
Clay's SalvationUsed frame.webp
Clay's Salvation
Clay's Salvation - Range Increase
Arrow VortexUsed frame.webp
Arrow Vortex
Arrow Vortex - Tornado
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Distant Protection
BlitzUsed frame.webp
Blitz
Blitz - Cooldown ▼
Touch of DespairUsed frame.webp
Touch of Despair
Nature's BlessingUsed frame.webp
Nature's Blessing
Nature's Blessing - Vigorous
Nature's Blessing - Cooldown ▼
Purifying TouchUsed frame.webp
Purifying Touch
Purifying Touch - Cooldown ▼
Purifying Touch - Healing Touch
Passives
Devoted ShieldActive frame.webp
Distorted SanctuaryActive frame.webp
Earth's BlessingActive frame.webp
Selfless SoulActive frame.webp
Noble RevivalActive frame.webp
Saint's OathActive frame.webp
Devotion and EmptinessActive frame.webp
Full of CorruptionActive frame.webp
Defense
OvertakerUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Mushroom Stir Fry
Rare Laslan-Style Braised Meat
Purification Stone
Precious Purification Vigor Stone

The Wand & Longbow remains one of the most potent healers in the game and more than capable as a support in small scale PVP, able to heal and prevent damage through the use of its many abilities. Invincible WallUsed frame.webpInvincible Wall and Blessed BarrierUsed frame.webpBlessed Barrier are your main damage preventing skills you should use in order to deny enemy burst damage and keep your party safe.

Your main healing skill remains Swift HealingUsed frame.webpSwift Healing and should be used to heal up an ally quickly while also healing yourself for 50% of the amount you healed your target. Another panic heal is the use of Nature's BlessingUsed frame.webpNature's Blessing near a target that already has Healing TouchUsed frame.webpHealing Touch active thanks to the use of Purifying TouchUsed frame.webpPurifying Touch.

For self healing, Fountain of LifeUsed frame.webpFountain of Life is usually enough to keep yourself alive alongside the use of Swift HealingUsed frame.webpSwift Healing but you can also use Fountain of LifeUsed frame.webpFountain of Life on the frontline or on stationary tanks that are actively blocking.

As far as damage and self peel goes, use Ensnaring ArrowUsed frame.webpEnsnaring Arrow to bind targets that might try to engage on you while Touch of DespairUsed frame.webpTouch of Despair can be stacked on enemies to make use of Full of CorruptionActive frame.webpFull of Corruption whenever they die.


Equipment

Longbow of the Resistance
Longbow of the Resistance
Heavy Attack Chance
Max Health
Hit Chance
Primary
Scepter of the Resistance
Scepter of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Armor of the Resistance
Heroic Armor of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Gauntlets of the Resistance
Gauntlets of the Resistance
Melee Endurance
Ranged Endurance
Mana Regen
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Sophia's Necklace of Strength
Sophia's Necklace of Strength
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Sophia's Ring of Strength
Sophia's Ring of Strength
Ring of Robustness
Ring of Robustness
Mana Regen
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Karnix's Netherbow
Karnix's Netherbow
Heavy Attack Chance
Max Health
Hit Chance
Primary
Lequirus's Coveted Tome
Lequirus's Coveted Tome
Heavy Attack Chance
Max Health
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Blessed Templar Cloak
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Heroic Armor of the Resistance
Heroic Armor of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Resolute Crusader Gauntlets
Resolute Crusader Gauntlets
Ranged Endurance
Melee Endurance
Max Health
Greaves of the Resistance
Greaves of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Feathered Drakeskin Boots
Feathered Drakeskin Boots
Ranged Endurance
Magic Endurance
Mana Regen
Guardian Torque
Guardian Torque
Skill Damage Boost
Mana Regen
Buff Duration
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Debuff Duration
Platinum Skull Band
Platinum Skull Band
Skill Damage Boost
Max Health
Buff Duration
Imperial Ring
Imperial Ring
Skill Damage Boost
Max Health
Buff Duration
Belt of the Midnight Hunt
Belt of the Midnight Hunt
Skill Resistance
Mana Regen
Debuff Duration

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Karnix's Netherbow
Karnix's Netherbow
Heavy Attack Chance
Max Health
Hit Chance
Defense
Attack
Support
Primary
Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Defense
Attack
Support
Gilded Raven Mask
Gilded Raven Mask
Ranged Endurance
Magic Endurance
Cooldown Speed
Blessed Templar Cloak
Blessed Templar Cloak
Max Health
Debuff Duration
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Ascended Guardian Gloves
Ascended Guardian Gloves
Added Attack Speed
Melee Endurance
Magic Endurance
Ascended Guardian Pants
Ascended Guardian Pants
Melee Endurance
Magic Endurance
Debuff Duration
Shock Commander Sabatons
Shock Commander Sabatons
Ranged Endurance
Melee Endurance
Max Health
Thunderstorm Necklace
Thunderstorm Necklace
Skill Damage Boost
Mana Regen
Buff Duration
Attack
Defense
Support
Eternal Champion Bindings
Eternal Champion Bindings
Max Health
Skill Damage Resistance
Debuff Duration
Support
Defense
Attack
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Skill Damage Resistance
Debuff Duration
Support
Attack
Defense
Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Karnix's Netherbow
Karnix's Netherbow
Heavy Attack Chance
Max Health
Hit Chance
Defense
Attack
Support
Primary
Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Defense
Attack
Support
Gilded Raven Mask
Gilded Raven Mask
Ranged Endurance
Magic Endurance
Cooldown Speed
Blessed Templar Cloak
Blessed Templar Cloak
Max Health
Debuff Duration
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Ascended Guardian Gloves
Ascended Guardian Gloves
Added Attack Speed
Melee Endurance
Magic Endurance
Ascended Guardian Pants
Ascended Guardian Pants
Melee Endurance
Magic Endurance
Debuff Duration
Shock Commander Sabatons
Shock Commander Sabatons
Ranged Endurance
Melee Endurance
Max Health
Thunderstorm Necklace
Thunderstorm Necklace
Skill Damage Boost
Mana Regen
Buff Duration
Attack
Defense
Support
Eternal Champion Bindings
Eternal Champion Bindings
Max Health
Skill Damage Resistance
Debuff Duration
Support
Defense
Attack
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Skill Damage Resistance
Debuff Duration
Support
Attack
Defense
Overture of Eternal Salvation
Overture of Eternal Salvation
Heavy Attack Chance
Max Health
Hit Chance
Defense
Support
Attack
Primary
Arc of Lunar Radiance
Arc of Lunar Radiance
Heavy Attack Chance
Max Health
Hit Chance
Defense
Support
Attack
Auric Vanguard's Barbute
Auric Vanguard's Barbute
Cooldown Speed
Melee Endurance
Ranged Endurance
Opulent Noble's Mantle
Opulent Noble's Mantle
Debuff Duration
Mana Regen
Skill Damage Resistance
Golden Blossom Regalia
Golden Blossom Regalia
Magic Endurance
Melee Endurance
Buff Duration
Auric Vanguard's Gauntlets
Auric Vanguard's Gauntlets
Range
Ranged Endurance
Melee Endurance
Auric Vanguard's Gaiters
Auric Vanguard's Gaiters
Melee Endurance
Ranged Endurance
Max Health
Auric Vanguards Plate Boots
Auric Vanguards Plate Boots
Ranged Endurance
Melee Endurance
Max Health
Primal Ritual Collar
Primal Ritual Collar
Skill Damage Boost
Max Health
Buff Duration
Attack
Support
Defense
Bangle of the Clearest Night
Bangle of the Clearest Night
Max Mana
Skill Damage Resistance
Debuff Duration
Support
Support
Support
Runed Band of the Black Anvil
Runed Band of the Black Anvil
Max Health
Skill Damage Boost
Buff Duration
Defense
Attack
Support
Sinking Sun Signet
Sinking Sun Signet
Skill Damage Boost
Buff Duration
Max Health
Defense
Attack
Support
Cunning Ogre Girdle
Cunning Ogre Girdle
Mana Regen
Collision Resistance
Skill Damage Resistance
Support
Support
Support


Weapon Masteries

Wand_Hero_Tactic_04
Wand_Hero_Defense_03
Wand_Hero_Util_02
Wand_Hero_Attack_01
Wand_Rare_Tac_Skill
Wand_Rare_Def_Skill
Wand_Rare_Util_Skill
Wand_Rare_Attack_Skill
Wand_Rare_TacticAttack_12
Wand_Rare_Tactic_11
Wand_Rare_Tactic_10
Wand_Rare_DefenseTactic_09
Wand_Rare_Defense_07
Wand_Rare_Defense_08
Wand_Rare_UtilDefense_06
Wand_Rare_Util_05
Wand_Rare_Util_04
Wand_Rare_AttackUtil_03
Wand_Rare_Attack_01
Wand_Rare_Attack_02
Wand_High_Tac_Skill
Wand_High_Def_Skill
Wand_High_Util_Skill
Wand_High_Attack_Skill
Wand_High_TacticAttack_12
Wand_High_Tactic_11
Wand_High_Tactic_10
Wand_High_DefenseTactic_09
Wand_High_Defense_07
Wand_High_Defense_08
Wand_High_UtilDefense_06
Wand_High_Util_05
Wand_High_Util_04
Wand_High_AttackUtil_03
Wand_High_Attack_01
Wand_High_Attack_02
Wand_Normal_Tac_Skill
Wand_Normal_Def_Skill
Wand_Normal_Util_Skill
Wand_Normal_Attack_Skill
Wand_Normal_TacticAttack_12
Wand_Normal_Tactic_11
Wand_Normal_Tactic_10
Wand_Normal_DefenseTactic_09
Wand_Normal_Defense_07
Wand_Normal_Defense_08
Wand_Normal_UtilDefense_06
Wand_Normal_Util_05
Wand_Normal_Util_04
Wand_Normal_AttackUtil_03
Wand_Normal_Attack_01
Wand_Normal_Attack_02
Attack
Tactic
Defense
Utility
Wand
PotentialUsed frame.webp
Fountain of RevitalizationUsed frame.webp
Overcome CrisisUsed frame.webp
Indomitable StanceUsed frame.webp
Bow_Hero_Tactic_04
Bow_Hero_Defense_03
Bow_Hero_Util_02
Bow_Hero_Attack_01
Bow_Rare_Tac_Skill
Bow_Rare_Def_Skill
Bow_Rare_Util_Skill
Bow_Rare_Attack_Skill
Bow_Rare_TacticAttack_12
Bow_Rare_Tactic_10
Bow_Rare_Tactic_11
Bow_Rare_DefenseTactic_09
Bow_Rare_Defense_07
Bow_Rare_Defense_08
Bow_Rare_UtilDefense_06
Bow_Rare_Util_04
Bow_Rare_Util_05
Bow_Rare_AttackUtil_03
Bow_Rare_Attack_01
Bow_Rare_Attack_02
Bow_High_Tac_Skill
Bow_High_Def_Skill
Bow_High_Util_Skill
Bow_High_Attack_Skill
Bow_High_TacticAttack_12
Bow_High_Tactic_10
Bow_High_Tactic_11
Bow_High_DefenseTactic_09
Bow_High_Defense_07
Bow_High_Defense_08
Bow_High_UtilDefense_06
Bow_High_Util_04
Bow_High_Util_05
Bow_High_AttackUtil_03
Bow_High_Attack_01
Bow_High_Attack_02
Bow_Normal_Tac_Skill
Bow_Normal_Def_Skill
Bow_Normal_Util_Skill
Bow_Normal_Attack_Skill
Bow_Normal_TacticAttack_12
Bow_Normal_Tactic_10
Bow_Normal_Tactic_11
Bow_Normal_DefenseTactic_09
Bow_Normal_Defense_07
Bow_Normal_Defense_08
Bow_Normal_UtilDefense_06
Bow_Normal_Util_04
Bow_Normal_Util_05
Bow_Normal_AttackUtil_03
Bow_Normal_Attack_01
Bow_Normal_Attack_02
Attack
Tactic
Defense
Utility
Longbow
PotentialUsed frame.webp
Fountain of RevitalizationUsed frame.webp
Overcome CrisisUsed frame.webp
Indomitable StanceUsed frame.webp
You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.


Artifacts

Greedseeker Talistone I
Damage: 10
Damage
Heavy Attack Chance
Bonus Damage
Ancestral Armor Solarstone
CC Chance
Collision Chance
Weaken Chance
CC Chance
Greedseeker Talistone III
Max Health: 1750
Amitoi Healing
CC Resistances
Healing
Greedseeker Talistone I
Ancestral Armor Solarstone
Greedseeker Talistone III
Greedseeker Talistone I
Greedseeker Talistone II
Greedseeker Talistone III
Ancestral Armor Talistone IV
Greedseeker Talistone II
Greedseeker Lunarstone
Ancestral Armor Talistone IV
Greedseeker Talistone II
Defense: 200
Endurance
Heavy Attack Evasion
Magic Heavy Attack Evasion
Greedseeker Lunarstone
CC Resistances
Bind Resistance
Weaken Resistance
CC Resistances
Ancestral Armor Talistone IV
Max Health: 1750
Magic Heavy Attack Evasion
Heavy Attack Evasion
CC Resistances


Rotations

Barrier Blitz Rotation ↴
Blessed BarrierUsed frame.webp
Arrow right.webp
BlitzUsed frame.webp
Arrow right.webp
Blessed BarrierUsed frame.webp
Arrow right.webp
Clay's SalvationUsed frame.webp
Arrow right.webp
Swift HealingUsed frame.webp
  • This rotation is intended to either save yourself and your target by using Blessed BarrierUsed frame.webpBlessed Barrier on you two and resetting with BlitzUsed frame.webpBlitz OR to save and heal two targets at the same time while also healing yourself.
  • Start the rotation by applying Blessed BarrierUsed frame.webpBlessed Barrier to your target before resetting its cooldown with BlitzUsed frame.webpBlitz so you can use Blessed BarrierUsed frame.webpBlessed Barrier again either on yourself or another target. Follow up with Clay's SalvationUsed frame.webpClay's Salvation while you are in range of your targets. Wrap up with Swift HealingUsed frame.webpSwift Healing on whichever target still needs to be topped up.
Healing Touch & Nature's Blessing Combo ↴
Healing TouchUsed frame.webp
Arrow right.webp
Nature's BlessingUsed frame.webp
Arrow right.webp
Flash ArrowUsed frame.webp
  • This rotation focuses on boosting the healing received by targets affected by your Healing TouchUsed frame.webpHealing Touch. Once you've placed a Healing TouchUsed frame.webpHealing Touch buff on a target (preferably 3 stacks), continue by using Nature's BlessingUsed frame.webpNature's Blessing to boost their regeneration before using Flash ArrowUsed frame.webpFlash Arrow in order to bring them back up to full HP while also possibly even damaging enemies that are caught in flashwave's path.

BlitzUsed frame.webpBlitz: Blitz is a highly versatile ability, allowing you to reset the cooldown of various skills such as Blessed BarrierUsed frame.webpBlessed Barrier, Clay's SalvationUsed frame.webpClay's Salvation, Decisive SnipingUsed frame.webpDecisive Sniping, and others, depending on the situation.

Clay's SalvationUsed frame.webpClay's Salvation: This skill functions as your AoE healing ability. It's best used when your group members are clustered together, ensuring that the AoE heal reaches all of them effectively.

Arrow VortexUsed frame.webpArrow Vortex: Use this skill to disengage and protect yourself. In small-scale PvP, enemies will often chase you and your group for quick kills, however, that can easily prove to be a mistake. Activate Arrow VortexUsed frame.webpArrow Vortex to launch them into the air and expose them to your team, helping your group follow-up once enemies are back on the ground. Alternatively, you can use it offensively to help make plays too!

Invincible WallUsed frame.webpInvincible Wall: This skill serves as one of your primary defensive abilities for your party. It's most effective when used preemptively, before engaging with an enemy, as it can mitigate a significant amount of damage and affects your entire party in range of your skill.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.


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