Longbow + Sword Large Scale PvP Build

Overview
Weapons: Longbow and Sword & Shield
Designed for: PvP (large-scale)
Focused on: DPS
Strengths
  • Easy to Play
  • Tanky
  • Support abilities
Weaknesses
  • Group Reliant
  • Low Movement

Overview

Longbow and Sword build for large-scale PvP which is perfect for newer players that want to get involved in large-scale PvP as its very easy to play and generally cannot harm a zerg by being played badly. It's role is to help the zerg by providing defensive buffs and by pulling enemy players that are out of position into the reach of your team while you remain relatively protected.


Attributes

Strength
30
Dexterity
30
Wisdom
10
Perception
19

With this build you want to maximize your HP and resistances which 30 points into dexterity and 30 points into strength will help you achieve that. The remaining 9 points can go into perception. This build doesn't focus as much on dealing damage as it focuses on helping setup kills for other players in your zerg.


Skills

Shield Survival TechniqueUsed frame.webp
Counter BarrierUsed frame.webp
1
Provoking RoarUsed frame.webp
2
Stalwart BastionUsed frame.webp
3
Chain HookUsed frame.webp
4
Nature's BlessingUsed frame.webp
5
BlitzUsed frame.webp
6
Ensnaring ArrowUsed frame.webp
7
Decisive SnipingUsed frame.webp
8
Zephyr's NockUsed frame.webp
9
Deadly MarkerUsed frame.webp
10
Brutal ArrowUsed frame.webp
11
StrafingUsed frame.webp
12
Skillful EvasionActive frame.webp
Aegis ShieldActive frame.webp
Spectrum of AgonyActive frame.webp
Devoted ShieldActive frame.webp
Sniper's SenseActive frame.webp
Roxie's ArrowheadActive frame.webp
Distorted SanctuaryActive frame.webp
Steady AimActive frame.webp


Skill Priority

Counter BarrierUsed frame.webp
UncommonRare
Arrow right.webp
Zephyr's NockUsed frame.webp
UncommonRare
Arrow right.webp
Decisive SnipingUsed frame.webp
UncommonRare
Arrow right.webp
Ensnaring ArrowUsed frame.webp
UncommonRare
Arrow right.webp
StrafingUsed frame.webp
RareEpic
Arrow right.webp
Chain HookUsed frame.webp
RareEpic
Arrow right.webp
Provoking RoarUsed frame.webp
RareEpic
Arrow right.webp
Zephyr's NockUsed frame.webp
RareEpic
Arrow right.webp
Decisive SnipingUsed frame.webp
RareEpic
Arrow right.webp
Ensnaring ArrowUsed frame.webp
RareEpic
Arrow right.webp
Nature's BlessingUsed frame.webp
RareEpic

With only a few of the Sword abilities being used, you want to prioritize bow skills when upgrading your active abilities. Zephyr's NockUsed frame.webpZephyr's Nock, Decisive SnipingUsed frame.webpDecisive Sniping, and Ensnaring ArrowUsed frame.webpEnsnaring Arrow are your primary abilities, enhancing their damage significantly. These will allow you to constantly poke the enemy and be annoying. StrafingUsed frame.webpStrafing, one of your earliest rare abilities and is your best ability for poking the enemy with damage, being a nuisance against the enemy frontline or picking up low HP targets on the side.

Counter BarrierUsed frame.webpCounter Barrier stands out as your most crucial defensive ability. Upgrading it first is strongly advised, as it enables you to counter both ranged and magic attacks effectively. Additionally, Chain HookUsed frame.webpChain Hook gains the ability to bind a target once it reaches epic grade, functioning similarly to Ensnaring ArrowUsed frame.webpEnsnaring Arrow in this regard. Provoking RoarUsed frame.webpProvoking Roar complements both Spectrum of AgonyActive frame.webpSpectrum of Agony and Skillful EvasionActive frame.webpSkillful Evasion, providing additional damage while also enhancing your defensive capabilities.


Passives Priority

Skillful EvasionActive frame.webp
UncommonRare
Arrow right.webp
Steady AimActive frame.webp
UncommonRare
Arrow right.webp
Sniper's SenseActive frame.webp
RareEpic
Arrow right.webp
Aegis ShieldActive frame.webp
RareEpic
Arrow right.webp
Steady AimActive frame.webp
RareEpic
Arrow right.webp
Spectrum of AgonyActive frame.webp
RareEpic
Arrow right.webp
Distorted SanctuaryActive frame.webp
RareEpic

Regarding passives, this build incorporates several high-level ones, which are relatively more affordable to upgrade but not as economical as other weapon combinations. The primary aim is to enhance damage potential, with passives such as Distorted SanctuaryActive frame.webpDistorted Sanctuary and Devoted ShieldActive frame.webpDevoted Shield providing some defensive capabilities. Skillful EvasionActive frame.webpSkillful Evasion comes into play whenever you are near an enemy, the passive gets considerably boosted if you also provoke the targets! All targets provoked will also be subjected to damage from Spectrum of AgonyActive frame.webpSpectrum of Agony on top of whatever damage your abilities do. Because of skills like File:Stafing.webpActive frame.webpStafing that can be used in quick succession, the target will remain provoked for a long period of time because of the epic effect on the Spectrum of AgonyActive frame.webpSpectrum of Agony passive.

Steady AimActive frame.webpSteady Aim amplifies the additional damage achievable with an upgraded Zephyr's NockActive frame.webpZephyr's Nock after ensnaring an enemy with Ensnaring ArrowActive frame.webpEnsnaring Arrow or an upgraded Chain HookUsed frame.webpChain Hook, while and Sniper's SenseActive frame.webpSniper's Sense further increase your damage based on your distance from the target.


Equipment

Penance Knight's Annihilator
Penance Knight's Annihilator
Heavy Attack Chance
Critical Hit
Hit
Tevent's Screaming Bow
Tevent's Screaming Bow
Heavy Attack Chance
Critical Hit
Hit
Grand General's Command Visor
Grand General's Command Visor
Melee Evasion
Ranged Evasion
Melee Endurance
Commandant's Grandeur
Commandant's Grandeur
Skill Damage Resistance
Max Health
Health Regen
Wraith Knight's Execution Armor
Wraith Knight's Execution Armor
Max Health
Melee Evasion
Ranged Evasion
Wraith Knight's Judgment Gloves
Wraith Knight's Judgment Gloves
Melee Evasion
Ranged Evasion
Hit
Grand General's Invincibility Gaiters
Grand General's Invincibility Gaiters
Max Health
Ranged Evasion
Melee Evasion
General's Charge Boots
General's Charge Boots
Ranged Evasion
Melee Evasion
Ranged Endurance
Slaughterer's Collar
Slaughterer's Collar
Max Health
Skill Damage Boost
Health Regen
Beast King's Gilded Bracers
Beast King's Gilded Bracers
Max Health
Skill Damage Resistance
Health Regen
Insightful Ring of Dimension
Insightful Ring of Dimension
Skill Damage Boost
Max Health
Health Regen
Eternal Ring of Dimension
Eternal Ring of Dimension
Skill Damage Boost
Max Health
Health Regen
Duke Magna's Belt
Duke Magna's Belt
Max Health
Health Regen
Skill Damage Resistance


Weapon Masteries

Provoke & Counter Melee Defense
Health Regen
Decayed Sword God
Max Health
All Evasion
Impregnable Stance
Buff Duration
Damage Reduction
Indomitable Spirit
Boss Melee Hit
Base Damage
Undefeated Perseverance
Max Health
Stun Resistance
Desperate Evasion
Mana Cost Efficiency
Melee Hit
Subjugator's Punishment
Collision Max Health
Melee Hit
Calculated Rush
Damage Reduction
Enfeeble Chance
Steely Physique
Base Damage
Melee Defense
Blade of Rage
Support Max Health
Magic Defense
Vitality of Dew
Move Speed
Buff Duration
Anti-magic Arts
Magic Evasion
Perception
Grace Song
Check Ranged Hit
Move Speed
Wedge of Oppression
Max Mana
Mana Regen
Gale Arrowhead
Range ↑
Mana Cost Efficiency
Phantom Snare
Sniping Ranged Hit +20
Ranged Crit Hit
Pointy Throns
Damage Bonus
Base Damage
Critical Nock
Attack Speed
Ranged Crit Hit
Brutal Shooter


Sword: Investing 9 points in the Boss row is a straightforward decision as it provides you with extra PVE defenses tailored for fighting bosses, along with some additional health. The remaining 3 points will be allocated to Provoke & Counter for further defense.


Longbow: Allocate 9 points into Sniping for its substantial damage boost. Then, invest the remaining 3 points into Check for additional damage and bind chance, which will aid your Ensnaring ArrowUsed frame.webpEnsnaring Arrow skill, making it easier to begin your rotation.


Rotations

Main Kill Pick Rotation ↴
Chain HookUsed frame.webp
Arrow right.webp
BlitzUsed frame.webp
Arrow right.webp
Deadly MarkerUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
  • This rotation prioritizes drawing in a target using Chain HookUsed frame.webpChain Hook and immobilizing them. Immediately cast BlitzUsed frame.webpBlitz to reset your Chain HookUsed frame.webpChain Hook cooldown. Follow up by debuffing with Deadly MarkerUsed frame.webpDeadly Marker, then use Zephyr's NockUsed frame.webpZephyr's Nock to inflict high damage while the target remains bound by Chain HookUsed frame.webpChain Hook. Finish off the target with StrafingUsed frame.webpStrafing unless your team's damage output is slow and the target is already eliminated.
Alternative Pick Rotation ↴
Chain HookUsed frame.webp
Arrow right.webp
BlitzUsed frame.webp
Arrow right.webp
Provoking RoarUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
Brutal ArrowUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
  • This rotation shares similarities with the previous one. However, it leverages the combination of Provoking RoarUsed frame.webpProvoking Roar and Spectrum of AgonyUsed frame.webpSpectrum of Agony to unleash high burst damage using Brutal ArrowUsed frame.webpBrutal Arrow and Zephyr's NockUsed frame.webpZephyr's Nock on a stationary, rooted target. Follow up with StrafingUsed frame.webpStrafing for additional damage, and consider using Decisive SnipingUsed frame.webpDecisive Sniping if the target attempts to move away.


Counter BarrierUsed frame.webpCounter Barrier: Activate this skill when you begin to draw focused attention. Utilize your defense skill to reflect damage when you're under pressure or when an engagement doesn't go as planned.

Stalwart BastionUsed frame.webpStalwart Bastion: Use this ability when initiating a push with your team or when being pushed by the enemy. It's usually requested by your shotcaller, but you can also initiate it yourself if your shotcaller doesn't issue the command.

Brutal ArrowUsed frame.webpBrutal Arrow: Your only AoE damaging ability worth mentioning. Try to use this whenever you see a group of enemies pulled together. You can pair it well with BlitzUsed frame.webpBlitz unless you used it already for resetting Chain HookUsed frame.webpChain Hook.

Nature's BlessingUsed frame.webpNature's Blessing: Used whenever you need a bit more HP or after a push to help your group with health regen and also improve mana regeneration. Keep in mind that it pairs very well with Inner PeaceUsed frame.webpInner Peace!


Useful Information

  • Choose Lady Knight Kamarshea as your guardian; it offers crucial protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only helps mitigate damage but also boosts your cooldown speed, allowing you to pull enemies using Chain HookUsed frame.webpChain Hook more frequently.


Comments

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