This build is up to date for the March 14, 2025 patch.
Overview
This Staff and Dagger build focuses on dealing high DPS in both single target encounters (bosses in group dungeons) and when grinding in open world or even in open world dungeons as it offers great AOE DPS. The build isn't particularly difficult to play but it requires a bit of getting used to as the skill cooldowns are rather low.
Attributes
PRIMARY

Dexterity
+

Strength
SECONDARY

Wisdom
+

Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.
Strength and Dexterity are the main stats for this build. Focus on them early and keep adding as you improve your gear. This increases crit rate, heavy attacks, and even max HP, making it much easier to go through dungeons. Try for 50 Strength and stack Dexterity. Perception and Wisdom are helpful but not a priority.
Skills
Depending on which Dungeon/Dimensional Trial you might run, consider using
Rare Roaring Steak,
Rare Thrilling Papillote, and even
Rare Scorpion Tail Fritters to make it easier and also deal a lot more damage.
The Staff AND Dagger build is a great choice for newer players that are looking to perform well in all scenarios without having to think of many rotations but it still offers a fun experience.
Your main damage will be coming from your 
Judgment Lightning and 
Serial Fire Bombs with its burn stacks, 
Chain Lightning and 
Inferno Wave should also be prioritized when leveling as they deal high damage with low cooldowns. Try to push them to purple as soon as possible. 
Inject Venom should always be used at the start of your rotations, applying the poison that decreases enemy resistances and increases the damage you do. 
Inject Venom also triggers the 
Destructive Fang, improving your crit rate when attacking poisoned targets. You can easily spread this poison on multiple targets using 
Frost Smokescreen.

Icebound Tomb freezes enemies in place and also lowers their resistances, being a great skill to use when bursting down groups of mobs and allowing you to combo with 
Frost Smokescreen and 
Inject Venom.
As far as passives go, you should focus on upgrading 
Flame Condensation for additional damage. 
Assassin's Instincts for extra crit rate and 
Assassin's Step is the perfect passive to help with your mana regeneration between fights as every enemy you and your party kill will also grant you mana regen and movement speed.
Keep in mind that 
Shadow Strike will send you on the opposite side of the mob you use it on, not directly behind him, so if he isn't targeting you, you can end up on mob's side and still be hit.
Equipment
Staff of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Daggers of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Magic Evasion
Ranged Evasion
Mana Regen
Gauntlets of the Resistance
Melee Evasion
Ranged Evasion
Mana Regen
Trousers of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Skill Damage Resistance
Max Health
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
Toublek's Shattering Quarterstaff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Lequirus's Wicked Thorns
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Cooldown Speed
Magic Evasion
Melee Evasion
Supreme Devotion
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Magic Evasion
Ranged Evasion
Magic Endurance
Nature's End Gloves
Max Health
Melee Evasion
Added Attack Speed
Ruthless Enforcer Leggings
Melee Evasion
Ranged Evasion
Max Mana
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
Talus's Crystalline Staff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Lequirus's Wicked Thorns
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Phantom Wolf Mask
Magic Evasion
Ranged Evasion
Cooldown Speed
Supreme Devotion
Mana Regen
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Buff Duration
Magic Evasion
Magic Endurance
Phantom Wolf Gloves
Magic Evasion
Ranged Evasion
Added Attack Speed
Shadow Harvester Trousers
Magic Evasion
Ranged Evasion
Magic Endurance
Shadow Harvester Boots
Ranged Evasion
Magic Evasion
Move Speed
Slayer's Quicksilver Pendant
Skill Damage Boost
Max Health
Buff Duration
Ancient Saurodoma Bracers
Mana Regen
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like
Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Talus's Crystalline Staff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Lequirus's Wicked Thorns
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Phantom Wolf Mask
Magic Evasion
Ranged Evasion
Cooldown Speed
Supreme Devotion
Mana Regen
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Buff Duration
Magic Evasion
Magic Endurance
Phantom Wolf Gloves
Magic Evasion
Ranged Evasion
Added Attack Speed
Shadow Harvester Trousers
Magic Evasion
Ranged Evasion
Magic Endurance
Shadow Harvester Boots
Ranged Evasion
Magic Evasion
Move Speed
Slayer's Quicksilver Pendant
Skill Damage Boost
Max Health
Buff Duration
Ancient Saurodoma Bracers
Mana Regen
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Daigon's Charred Emberstaff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Bercant's Whispering Daggers
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Crowned Skull of Victory
Max Health
Magic Evasion
Mana Cost Efficiency
Opulent Noble's Mantle
Max Mana
Debuff Duration
Skill Damage Resistance
Transcendent Tempest's Armor
Debuff Duration
Magic Evasion
Ranged Evasion
Spectral Overseer's Handguards
Hit Chance
Ranged Evasion
Range
Spectral Overseer's Trousers
Magic Evasion
Ranged Evasion
Max Health
Transcendent Tempest's Boots
Ranged Evasion
Magic Evasion
Movement Speed
Death Knell Gorget
Skill Damage Boost
Max Health
Buff Duration
Primal Golden Cuffs
Mana Regen
Skill Damage Resistance
Debuff Duration
Ring of Eternal Flames
Skill Damage Boost
Max Health
Buff Duration
Runed Band of the Black Anvil
Skill Damage Boost
Buff Duration
Max Health
Hero's Legacy Warbelt
Max Health
Debuff Duration
Skill Damage Resistance
Weapon Masteries
Staff

Dagger

You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.
Artifacts
Abyssal Beast Talistone I
Damage: 10
Heavy Attack Chance
Critical Hit Chance
Bonus Damage
Abyssal Beast Solarstone
Weaken Chance
Bind Chance
Weaken Chance
CC Chance
Chaos Harbinger Talistone III
Max Health: 1750
Max Stamina
Stamina Regen
Amitoi Healing
Chaos Harbinger Talistone II
Defense: 200
Ranged Endurance
Magic Endurance
Heavy Attack Evasion
Chaos Harbinger Lunarstone
Weaken Resistance
Bind Resistance
Weaken Resistance
CC Resistances
Chaos Harbinger Talistone IV
Max Health: 1750
Heavy Attack Evasion
Heavy Attack Chance
Ranged Endurance
Rotations
- This rotation is focused on delivering the highest possible damage to a single target while maintaining while keeping up poison and fire stacks on the mob/boss. Start with

High Locus to buff yourself and your party before using 
Frost Smokescreen on top of the enemy, popping 
Inject Venom right after so your 
Frost Smokescreen also stacks up poison on the target.
Continue by debuffing the target with 
Icebound Tomb and a quick cast of before transitioning into 3 hits of 
Serial Fire Bombs to max out the stacks of fire and poison. Once you've maxed the stacks, use 
Fireball Barrage before using 
Frost Smokescreen again to keep fire stacks active.
Follow up with recasting 
Inject Venom before 
Inferno Wave (two times if you proc the second cast). Couple it with 
Chain Lightning and 
Ice Spear. Finish the rotation with 
Judgment Lightning two times.
- Use this rotation when you are grinding open world dungeons or large groups of mobs. Start with

Inject Venom so all your attacks poison before using 
Frost Smokescreen to apply fire stacks and poison on all mobs. Continue with 
Chain Lightning and 3 casts of 
Serial Fire Bombs to maximize your fire and poison stacks.
Use 
Inferno Wave (2 times if you proc the re-cast), then transition into 2 casts of 
Judgment Lightning before using 
Inject Venom and 
Frost Smokescreen again.

High Locus: This version of the skill decreases yours and party's cooldowns. However, you can adjust to the regular version to enjoy the full 50% cooldown decrease if you are playing alone.

Shadow Strike: This is your main utility skill to get back to the boss in order to soak damage during mechanics or if you need to quickly move to summoned ads.

Inner Peace: Use this skill between rotations or if you have the chance during certain boss mechanics where you have to stand in place. This skill helps a lot with your mana sustain and is best used when under the influence of 
Nature's Blessing.