This build is up to date for the September 23, 2025 patch.
Overview
This Staff and Dagger build focuses on dealing high DPS in both single target encounters (bosses in group dungeons) and when grinding in open world or even in open world dungeons as it offers great AOE DPS. The build isn't particularly difficult to play but it requires a bit of getting used to as the skill cooldowns are rather low.
Attributes
PRIMARY

Dexterity
+

Strength
SECONDARY

Wisdom
+

Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.
Strength and Dexterity are the main stats for this build. Focus on them early and keep adding as you improve your gear. This increases crit rate, heavy attacks, and even max HP, making it much easier to go through dungeons. Try for 50 Strength and stack Dexterity. Perception and Wisdom are helpful but not a priority.
Skills
Depending on which Dungeon/Dimensional Trial you might run, consider using
Rare Roaring Steak,
Rare Thrilling Papillote, and even
Rare Scorpion Tail Fritters to make it easier and also deal a lot more damage.
The Staff AND Dagger build is a great choice for newer players that are looking to perform well in all scenarios without having to think of many rotations but it still offers a fun experience.
Your main damage will be coming from your 
Judgment Lightning and 
Serial Fire Bombs with its burn stacks, 
Chain Lightning and 
Inferno Wave should also be prioritized when leveling as they deal high damage with low cooldowns. Try to push them to purple as soon as possible. 
Inject Venom should always be used at the start of your rotations, applying the poison that decreases enemy resistances and increases the damage you do. 
Inject Venom also triggers the 
Destructive Fang, improving your crit rate when attacking poisoned targets. You can easily spread this poison on multiple targets using 
Frost Smokescreen.

Icebound Tomb freezes enemies in place and also lowers their resistances, being a great skill to use when bursting down groups of mobs and allowing you to combo with 
Frost Smokescreen and 
Inject Venom.
As far as passives go, you should focus on upgrading 
Flame Condensation for additional damage. 
Assassin's Instincts for extra crit rate and 
Assassin's Step is the perfect passive to help with your mana regeneration between fights as every enemy you and your party kill will also grant you mana regen and movement speed.
Keep in mind that 
Shadow Strike will send you on the opposite side of the mob you use it on, not directly behind him, so if he isn't targeting you, you can end up on mob's side and still be hit.
Equipment
Tier 3 (Work in progress)
Daigon's Charred Emberstaff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Cooldown Speed
Primary
Razorthorn Shredders
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Cooldown Speed
Crowned Skull of Victory
Max Health
Magic Evasion
Mana Cost Efficiency
Resonance Effect: Max Mana
Starlight Fur Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Mana
Spectral Overseer's Tunic
Debuff Duration
Magic Evasion
Mana Regen
Resonance Effect: Max Mana
Devious Hellfire Grips
Hit Chance
Ranged Evasion
Range
Resonance Effect: Max Mana
Feral Prophet's Pants
Magic Evasion
Mana Regen
Buff Duration
Resonance Effect: Max Mana
Spectral Overseer's Boots
Ranged Evasion
Magic Evasion
Movement Speed
Resonance Effect: Max Mana
Earrings of Forlorn Elegance
Front Heavy Attack Chance
Side Heavy Attack Chance
Side Critical Hit
Resonance Effect: Max Mana
Pendant of Frozen Tears
Skill Damage Boost
Mana Regen
Buff Duration
Resonance Effect: Max Health
Barbed Cuffs of the Tormentor
Max Health
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Ring of Spirited Desire
Skill Damage Boost
Mana Regen
Buff Duration
Resonance Effect: Max Health
Runed Band of the Black Anvil
Skill Damage Boost
Buff Duration
Max Health
Resonance Effect: Max Health
Belt of Claimed Trophies
Max Health
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Health
Info
Equipment is being updated, if tier 3 items are in the tier 3 tab, it means the equipment on this build was updated.
Calanthia's Spire of Torment
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Hit Chance
Primary
Kowazan's Daggers of the Blood Moon
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Heavy Attack Chance
Blood Hunter Hood
Magic Evasion
Cooldown Speed
Mana Cost Efficiceny
Resonance Effect: Max Health
Calanthia's Confession
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Garb
Max Health
Buff Duration
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Hand Guards
Max Health
Hit Chance
Range
Resonance Effect: Max Health
Blood Hunter Leg Guards
Max Health
Magic Evasion
Ranged Evasion
Resonance Effect: Max Health
Imperial Seeker's Boots
Max Stamina
Magic Evasion
Movement Speed
Resonance Effect: Max Health
Teardrops of Fortunate Omens
Back Hit Chance
Back Heavy Attack Chance
Side Heavy Attack Chance
Resonance Effect: Max Health
Collar of the New Moon
Skill Damage Boost
Max Mana
Buff Duration
Resonance Effect: Max Health
Bracelet of Infernal Loops
Max Health
Skill Damage Resistance
Weaken Resistance
Resonance Effect: Max Health
Coil of Seething Venom
Skill Damage Boost
Heavy Attack Damage Resistance
Buff Duration
Resonance Effect: Max Health
Eternal Promise
Skill Damage Boost
Buff Duration
Max Health
Belt of the Dying Spark
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Weapon Masteries
Staff

Dagger

You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.
Artifacts
Chaos Harbinger Talistone I
Damage: 9
Heavy Attack Chance
Magic Critical Hit Chance
Magic Heavy Attack Chance
Chaos Harbinger Solarstone
Weaken Chance
Silence Chance
Weaken Chance
CC Chance
Chaos Harbinger Talistone III
Max Health: 1600
Max Mana
Mana Regen
CC Resistance
Chaos Harbinger Talistone II
Defense: 160
Magic Endurance
Endurance
Heavy Attack Evasion
Chaos Harbinger Lunarstone
Weaken Resistance
Collision Resistance
Weaken Resistance
CC Resistances
Chaos Harbinger Talistone IV
Max Health: 1600
Critical Hit Chance
Magic Heavy Attack Chance
Magic Critical Hit Chance
Rotations
- This rotation is focused on delivering the highest possible damage to a single target while maintaining while keeping up poison and fire stacks on the mob/boss. Start with

High Locus to buff yourself and your party before using 
Frost Smokescreen on top of the enemy, popping 
Inject Venom right after so your 
Frost Smokescreen also stacks up poison on the target.
Continue by debuffing the target with 
Icebound Tomb and a quick cast of before transitioning into 3 hits of 
Serial Fire Bombs to max out the stacks of fire and poison. Once you've maxed the stacks, use 
Fireball Barrage before using 
Frost Smokescreen again to keep fire stacks active.
Follow up with recasting 
Inject Venom before 
Inferno Wave (two times if you proc the second cast). Couple it with 
Chain Lightning and 
Ice Spear. Finish the rotation with 
Judgment Lightning two times.
- Use this rotation when you are grinding open world dungeons or large groups of mobs. Start with

Inject Venom so all your attacks poison before using 
Frost Smokescreen to apply fire stacks and poison on all mobs. Continue with 
Chain Lightning and 3 casts of 
Serial Fire Bombs to maximize your fire and poison stacks.
Use 
Inferno Wave (2 times if you proc the re-cast), then transition into 2 casts of 
Judgment Lightning before using 
Inject Venom and 
Frost Smokescreen again.

High Locus: This version of the skill decreases yours and party's cooldowns. However, you can adjust to the regular version to enjoy the full 50% cooldown decrease if you are playing alone.

Shadow Strike: This is your main utility skill to get back to the boss in order to soak damage during mechanics or if you need to quickly move to summoned ads.

Inner Peace: Use this skill between rotations or if you have the chance during certain boss mechanics where you have to stand in place. This skill helps a lot with your mana sustain and is best used when under the influence of 
Nature's Blessing.
Other Spellblade Builds
PvPHardDPSRanged
PvPModerateDPSRangedAssassin