This build is up to date for the May 1, 2025 patch.
Overview
This Sword and Wand large-scale PvP build focuses around being a frontline tank that can also heal itself and it's allies. It is perfect for players that want to play in the frontline of a zerg but also embrace a support role and aid your fellow frontline players with heals or if you are normally a dedicated healer but want to try out playing in the frontline and tanking as well.
Attributes
PRIMARY

Strength
+

Perception
SECONDARY

Wisdom
+

Dexterity
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.
With this build, prioritize investing points into Strength and Perception as your primary stats. Strength not only increases your maximum HP but also enhances your defensive stats when coupled with Perception increasing your buff duration and hit chance, making it much easier to stay alive in PVP by keeping your buffs active throughout the duration of the fight.
Skills
Your goal as a Sword & Shield + Wand player is to draw attention on yourself and stay alive, anchoring the fight around you and forcing your enemies to focus you instead of the DPS in your raid. For healing you should focus on skills like 
Clay's Salvation and 
Swift Healing alongside 
Fountain of Life, upgrading them as early as possible.
As far as defensive skills go, 
Counter Barrier is the most important skill to prioritize first as 
Counter Barrier greatly improves your Shield Block Chance. 
Shield Strike is a core ability in your kit and is one of the most used during all PVP fights so should also be a priority. 
Strategic Rush is your main mobility skill and helps a whole lot with stacking enemies together followed by a stun when used against walls, acting as a fantastic CC. 
Chain Hook should be another top priority as it adds a much needed bind when you pull a target using the ability and helps you punish overextending enemies.
Passive skills are just as important as active ones though, so don't forget to level them up. Begin by prioritizing 
Aegis Shield and 
Resilient Mind as they are fantastic for your defense and much needed mana sustain.
On the Wand side of the build you want to focus on upgrading 
Noble Revival to boost your healing alongside 
Saint's Oath. Meanwhile, 
Selfless Soul helps a great deal with your mana sustain.
Equipment
Blade of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Scepter of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Duskblood Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Warlord's Shroud
Max Health
Skill Damage Resistance
Debuff Duration
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Feathered Drakeskin Gloves
Added Attack Speed
Magic Endurance
Ranged Endurance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Feathered Drakeskin Boots
Ranged Evasion
Magic Endurance
Ranged Endurance
Necklace of Clarity
Skill Damage Boost
Buff Duration
Bracelet of Conquest
Max Health
Skill Damage Resistance
Sophia's Ring of Strength
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Skill Damage Resistance
Max Health
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
Karnix's Netherblade
Heavy Attack Chance
Max Health
Hit Chance
Primary
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Visage of the Executioner
Magic Endurance
Ranged Endurance
Mana Regen
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Resolute Crusader Gauntlets
Max Health
Ranged Endurance
Melee Endurance
Trousers of the Resistance
Magic Endurance
Ranged Endurance
Max Health
Heroic Shoes of the Resistance
Max Health
Magic Endurance
Melee Endurance
Guardian Torque
Skill Damage Boost
Mana Regen
Buff Duration
Ruby Bangle
Max Health
Skill Damage Resistance
Debuff Duration
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Imperial Ring
Skill Damage Boost
Max Health
Buff Duration
Flamewrought Bindings
Max Health
Debuff Duration
Skill Damage Resistance
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Shock Commander Visor
Mana Regen
Ranged Endurance
Melee Endurance
Blessed Templar Cloak
Collision Resistance
Max Health
Skill Damage Resistance
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Shock Commander Gauntlets
Added Attack Speed
Melee Endurance
Ranged Endurance
Phantom Wolf Breeches
Max Health
Magic Endurance
Ranged Endurance
Shock Commander Sabatons
Max Health
Ranged Endurance
Melee Endurance
Clasp of the Conqueror
Skill Damage Boost
Buff Duration
Max Health
Ruby Bangle
Max Health
Skill Damage Resistance
Collision Resistance
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Etched Alabaster Band
Skill Damage Boost
Max Health
Buff Duration
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like
Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Shock Commander Visor
Mana Regen
Ranged Endurance
Melee Endurance
Blessed Templar Cloak
Collision Resistance
Max Health
Skill Damage Resistance
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Shock Commander Gauntlets
Added Attack Speed
Melee Endurance
Ranged Endurance
Phantom Wolf Breeches
Max Health
Magic Endurance
Ranged Endurance
Shock Commander Sabatons
Max Health
Ranged Endurance
Melee Endurance
Clasp of the Conqueror
Skill Damage Boost
Buff Duration
Max Health
Ruby Bangle
Max Health
Skill Damage Resistance
Collision Resistance
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Etched Alabaster Band
Skill Damage Boost
Max Health
Buff Duration
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Bulwark of Invulnerability
Heavy Attack Chance
Max Health
Hit Chance
Resonance Effect: Hit Chance
Primary
Overture of Eternal Salvation
Heavy Attack Chance
Max Health
Hit Chance
Resonance Effect: Hit Chance
Auric Vanguard's Barbute
Max Health
Melee Endurance
Ranged Endurance
Resonance Effect: Melee Endurance
Opulent Noble's Mantle
Debuff Duration
Mana Regen
Skill Damage Resistance
Resonance Effect: Melee Endurance
Auric Vanguard's Full Plate
Max Health
Melee Endurance
Ranged Endurance
Resonance Effect: Melee Endurance
Deep Fathom Grasp
Max Health
Magic Endurance
Melee Endurance
Resonance Effect: Melee Endurance
Auric Vanguard's Gaiters
Melee Endurance
Ranged Endurance
Max Health
Resonance Effect: Melee Endurance
Auric Vanguards Plate Boots
Ranged Endurance
Melee Endurance
Max Health
Resonance Effect: Melee Endurance
Gilded Granite Teardrops
Front Hit Chance
Side Hit Chance
Front Heavy Attack Chance
Resonance Effect: Max Health
Noble Birthright Brooch
Skill Damage Boost
Max Health
Buff Duration
Resonance Effect: Max Health
Bangle of the Clearest Night
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Solitare of Purity
Max Health
Skill Damage Boost
Buff Duration
Resonance Effect: Max Health
Honor's Promise Signet
Skill Damage Boost
Buff Duration
Max Health
Resonance Effect: Max Health
Cunning Ogre Girdle
Mana Regen
Collision Resistance
Skill Damage Resistance
Resonance Effect: Max Health
Weapon Masteries
Sword

Wand

You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.
Artifacts
Greedseeker Talistone I
Damage: 10
Hit Chance
Heavy Attack Chance
Melee Heavy Attack Chance
Ancestral Armor Solarstone
CC Chance
Stun Chance
Bind Chance
CC Chance
Abyssal Beast Talistone III
Max Health: 1750
Max Stamina
CC Resistances
Healing Received
Abyssal Beast Talistone II
Defense: 200
Endurance
Magic Endurance
Magic Heavy Attack Evasion
Greedseeker Lunarstone
CC Resistance
Collision Resistance
Weaken Resistance
CC Resistances
Ancestral Armor Talistone IV
Max Health: 1750
Endurance
Magic Heavy Attack Evasion
Melee Hit Chance
Rotations
- While this is one of the simplest combos to execute, your positioning is the most important as you have to be rather close to the enemies to pull this off correctly. You want to look for stacked enemies during an enemy push or while your team is pushing towards the enemy zerg and your shotcaller is looking for an engage. Find an enemy in the group and use

Cursed Nightmare to apply the sleep to a single target before using 
Karmic Haze to spread the 
Cursed Nightmare to nearby enemies and create an opportunity.
Stationary Defensive Rotation ↴
- Even though its difficult to have a stationary rotation as a Sword & Shield + Wand player. You should aim to start your stationary hold with

Stalwart Bastion as it greatly increases your defense before making use of 
Shield Survival Technique to block off some attacks before carrying the defense with 
Counter Barrier to further boost your defensive. Both 
Blessed Barrier and 
Invincible Wall are great to stop burst damage.

Swift Healing: This is your main single target healing ability and heals you for a good amount so its important to use it wisely, even though you can use it three times. Always try to combine it with 
Blessed Barrier to increase the healing effect.

Stalwart Bastion: Use when going for a push with your team or when your team is getting pushed, most shotcallers will ask for this to be cast as well so pay attention.

Invincible Wall: Use this skill to protect yourself and your team when needed, either to absorb heavy damage from enemies or to help your allies.

Blessed Barrier: This spell gives you another shield on demand along with giving you a massive increase in your defenses for 6 seconds and can be used on other party members as any healing received by a shielded player is also increased.

Clay's Salvation: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them in order for your zerg to absorb enemy DPS.

Fountain of Life: You should use this ability on pushes, putting it ahead of your zergs so players could pull together into it's AoE to heal themselves. You can also use this ability as a reaction to enemy pushes, putting it in the path of your retreat.
Useful Information
- Select Green Ranger Elowen as your guardian; it roots people around you and can assist in executing your rotation. Normally used right after
Queen Bellandir's Blade Quicksand (assuming you get the weapon), the guardian provides amazing CC but with a very long cooldown.
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