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Templar - Wand + Sword Large Scale PvP Build

Overview
Class: Templar
Weapons: Wand and Sword
Designed for: PvP (large-scale)
Focused on: Melee and Tank
Difficulty:
Easy
Strengths
  • High Defense
  • Can Self-heal & Others
Weaknesses
  • Bad Damage
  • Low Mobility

Overview

This Sword and Wand large-scale PvP build focuses around being a frontline tank that can also heal itself and it's allies. It is perfect for players that want to play in the frontline of a zerg but also embrace a support role and aid your fellow frontline players with heals or if you are normally a dedicated healer but want to try out playing in the frontline and tanking as well.


Attributes

PRIMARY
Strength Strength
+
Dexterity Dexterity
SECONDARY
Wisdom Wisdom
+
Perception Perception

With this build, prioritize investing points into strength and dexterity as your primary stats. Strength not only increases your maximum HP but also enhances your defensive stats when coupled with Dexterity to improve all your overall dafenses including ranged, magic, and melee resistance, as well as health regeneration. Your secondary focus should be on Wisdom & Perception to boost your evasion rate, further improving your defensives while also increasing the healing you dish out.

Skills

Chain HookUsed frame.webp
Chain Hook
Invincile WallUsed frame.webp
Invincile Wall
Invincile Wall - Expand Targets
Invincile Wall - Range ▲
Counter BarrierUsed frame.webp
Counter Barrier
Counter Barrier - Cooldown ▼
Stalwart BastionUsed frame.webp
Stalwart Bastion
Stalwart Bastion - Move Speed ▲
Shield StrikeUsed frame.webp
Shield Strike
Shield Strike - Piercing Attack
Shield Strike - Critical Hit ▼
Karmic HazeUsed frame.webp
Karmic Haze
Karmic Haze - Range ▲
Cursed NightmareUsed frame.webp
Cursed Nightmare
Cursed Nightmare - Deel Sleep
Cursed Nightmare - Enhanced Nightmare
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Mana Recovery
Fountain of Life - Range ▲
Fountain of Life - Effect Duration ▲
Strategic RushUsed frame.webp
Strategic Rush
Strategic Rush - Range ▲
Strategic Rush - Effects Target ▲
Strategic Rush - Move Speed ▼
Clay's SalvationUsed frame.webp
Clay's Salvation
Clay's Salvation - Weaken Removal
Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Healing Transfer
Swift Healing - Consecutive Use
Swift Healing - Range ▲
Blessed BarrierUsed frame.webp
Blessed Barrier
Blessed Barrier - Effect Duration ▲
Passives
Aegis ShieldActive frame.webp
Noble RevivalActive frame.webp
Saint's OathActive frame.webp
Resilient MindActive frame.webp
Devotion and EmptinessActive frame.webp
ImpenetrableActive frame.webp
Full of CorruptionActive frame.webp
Gerad's PatienceActive frame.webp
Defense
Shield Survival TechniqueUsed frame.webp
Guardian
Green Ranger Elowen Guardian

Your goal as a Sword & Shield + Wand player is to draw attention on yourself and stay alive, anchoring the fight around you and forcing your enemies to focus you instead of the DPS in your raid. For healing you should focus on skills like Clay's SalvationUsed frame.webpClay's Salvation and Swift HealingUsed frame.webpSwift Healing alongside Fountain of LifeUsed frame.webpFountain of Life, upgrading them as early as possible.

As far as defensive skills go, Counter BarrierUsed frame.webpCounter Barrier is the most important skill to prioritize first as Counter BarrierUsed frame.webpCounter Barrier greatly improves your Shield Block Chance. Shield StrikeUsed frame.webpShield Strike is a core ability in your kit and is one of the most used during all PVP fights so should also be a priority. Strategic RushUsed frame.webpStrategic Rush is your main mobility skill and helps a whole lot with stacking enemies together followed by a stun when used against walls, acting as a fantastic CC. Chain HookUsed frame.webpChain Hook should be another top priority as it adds a much needed bind when you pull a target using the ability and helps you punish overextending enemies.

Passive skills are just as important as active ones though, so don't forget to level them up. Begin by prioritizing Aegis ShieldActive frame.webpAegis Shield and Resilient MindActive frame.webpResilient Mind as they are fantastic for your defense and much needed mana sustain.

On the Wand side of the build you want to focus on upgrading Noble RevivalActive frame.webpNoble Revival to boost your healing alongside Saint's OathUsed frame.webpSaint's Oath. Meanwhile, Selfless SoulActive frame.webpSelfless Soul helps a great deal with your mana sustain.


Equipment

Resonance Blade
Resonance Blade
Heavy Attack Chance
Critical Hit
Hit
Scepter of the Resistance
Scepter of the Resistance
Heavy Attack Chance
Critical Hit
Hit
Elusive Hexweaver Hat
Elusive Hexweaver Hat
Max Health
Magic Endurance
Melee Endurance
Deadeye's Cloak
Deadeye's Cloak
Max Mana
Silence Resistance
Skill Damage Resistance
Heroic Armor of the Resistance
Heroic Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Ruthless Enforcer Gauntlets
Ruthless Enforcer Gauntlets
Ranged Endurance
Melee Endurance
Max Health
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Guardian Torque
Guardian Torque
Skill Damage Boost
Buff Duration
Mana Regen
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of the Midnight Hunt
Belt of the Midnight Hunt
Skill Damage Resistance
Max Mana
Weaken Resistance
26/09/2024 UPDATE: As of Throne and Liberty Early Access Release, Amazon changed the sources of loot in the game. These gearing suggestions are currently being revised in order to provide the best choices.

These are the first items you should strive for after leveling as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples.

Nirma's Sword of Echoes
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit
Hit
Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Max Health
Critical Hit
Hit
Reaper's Black Mask
Reaper's Black Mask
Cooldown Speed
Magic Endurance
Ranged Endurance
Forsaken Embrace
Forsaken Embrace
Max Health
Silence Resistance
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Transcendental Mystery Gloves
Transcendental Mystery Gloves
Melee Endurance
Added Attack Speed
Max Mana
Shock Commander Greaves
Shock Commander Greaves
Melee Endurance
Ranged Endurance
Max Health
Shadow Harvester Boots
Shadow Harvester Boots
Move Speed
Magic Endurance
Ranged Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Silence Resistance
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Max Health
Buff Duration
Flamewrought Bindings
Flamewrought Bindings
Max Health
Debuff Duration
Skill Damage Resistance
26/09/2024 UPDATE: As of Throne and Liberty Early Access Release, Amazon changed the sources of loot in the game. These gearing suggestions are currently being revised in order to provide the best choices.

This is the gear you should be wearing during the midgame. It is comprised of gear you can get either from dungeons or by grinding contracts, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important.

Crimson's Demon Crushing Sword
Crimson's Demon Crushing Sword
Heavy Attack Chance
Critical Hit
Hit
Tevent's Warblade of Despair
Tevent's Warblade of Despair
Heavy Attack Chance
Critical Hit
Hit
Winged Wind Storm Hood
Winged Wind Storm Hood
Magic Endurance
Ranged Endurance
Cooldown Speed
Ancient Tapestry Mantle
Ancient Tapestry Mantle
Max Health
Silence Resistance
Skill Damage Resistance
Winged Wind Storm Armor
Winged Wind Storm Armor
Magic Evasion
Magic Endurance
Ranged Endurance
World Tree's Origin Gloves
World Tree's Origin Gloves
Melee Endurance
Range
Magic Endurance
Winged Wind Tsunami Pants
Winged Wind Tsunami Pants
Max Health
Magic Endurance
Ranged Endurance
Winged Wind Gale Boots
Winged Wind Gale Boots
Max Health
Magic Endurance
Move Speed
Slayer's Quicksilver Pendant
Slayer's Quicksilver Pendant
Skill Damage Boost
Max Health
Silence Chance
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Silence Resistance
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Max Health
Buff Duration
Belt of Bloodlust
Belt of Bloodlust
Max Health
Silence Resistance
Skill Damage Resistance
26/09/2024 UPDATE: As of Throne and Liberty Early Access Release, Amazon changed the sources of loot in the game. These gearing suggestions are currently being revised in order to provide the best choices.

THIS PART OF THE GEARING WINDOW IS RESERVED FOR END GAME (TIER 2 ITEMS) THAT AREN'T AVAILABLE YET IN THE WESTERN VERSION OF THE GAME AND ARE STILL BEING RELEASED IN KOREA. THAT FOR, IT REMAINS A WORK IN PROGRESS AND YOU CAN SAFELY IGNORE THIS PART UNTIL WESTERN RELEASE OF TIER 2.

This is the the best in slot gear and the most difficult to acquire. It is comprised of gear you won't get easily, requiring large amounts of Lucent to buy off the auction house or requiring you to be part of a dominating guild on your server. Some of the pieces come from tier 2 dungeons and are difficult to acquire and trait up.


Weapon Masteries

Damage Base Damage
Damage Bonus
Witch's Contract
Base Damage
Range Up
Regenerative Meditation
Cooldown Speed
Wisdom
Deep Pain
Recovery Melee Defense
Attack Speed
Redemptive Penance
All Evasion
Range Up
Merciless Wraith
Buff Duration
Mana Regen
Spiritual Locus
Weaken Mana Regen
Enfeeble Chance
Time of the Curse
Max Mana
Cooldown Speed
Spell of Retribution
Enfeeble Chance
Magic Hit
Spell of Retribution
Provoke & Counter Melee Defense
Health Regen
Decayed Sword God
Max Health
All Evasion
Impregnable Stance
Buff Duration
Damage Reduction
Indomitable Spirit
Boss Melee Hit
Base Damage
Undefeated Perseverance
Max Health
Stun Resistance
Desperate Evasion
Mana Cost Efficiency
Melee Hit
Subjugator's Punishment
Collision Max Health
Melee Hit
Calculated Rush
Damage Reduction
Enfeeble Chance
Steely Physique
Base Damage
Melee Defense
Blade of Rage


Wand: Investing 9 points in Recovery is the only option as it increases the healing amount you can perform while also offering extra mana regeneration. 3 remaining points can go into weaken, mainly for extra damage duration even though you'd only use the wand for healing with this build.

Sword: Investing 9 points in Provoke & Counter offers great Shield Block Chance and Stun Resistance along with more defenses. Allocate the rest of your points into Collision to boost chance and resistance alike.


Rotations

AOE Sleep Rotation ↴
Cursed NightmareUsed frame.webp
Arrow right.webp
Karmic HazeUsed frame.webp
  • While this is one of the simplest combos to execute, your positioning is the most important as you have to be rather close to the enemies to pull this off correctly. You want to look for stacked enemies during an enemy push or while your team is pushing towards the enemy zerg and your shotcaller is looking for an engage. Find an enemy in the group and use Cursed NightmareUsed frame.webpCursed Nightmare to apply the sleep to a single target before using Karmic HazeUsed frame.webpKarmic Haze to spread the Cursed NightmareUsed frame.webpCursed Nightmare to nearby enemies and create an opportunity.
Stationary Defensive Rotation ↴
Stalwart BastionUsed frame.webp
Arrow right.webp
Shield Survival TechniqueUsed frame.webp
Arrow right.webp
Counter BarrierUsed frame.webp
Arrow right.webp
Blessed BarrierUsed frame.webp
Arrow right.webp
Invincile WallUsed frame.webp
  • Even though its difficult to have a stationary rotation as a Sword & Shield + Wand player. You should aim to start your stationary hold with Stalwart BastionUsed frame.webpStalwart Bastion as it greatly increases your defense before making use of Shield Survival TechniqueUsed frame.webpShield Survival Technique to block off some attacks before carrying the defense with Counter BarrierUsed frame.webpCounter Barrier to further boost your defensive. Both Blessed BarrierUsed frame.webpBlessed Barrier and Invincile WallUsed frame.webpInvincile Wall are great to stop burst damage.


Swift HealingUsed frame.webpSwift Healing: This is your main single target healing ability and heals you for a good amount so its important to use it wisely, even though you can use it three times. Always try to combine it with Blessed BarrierUsed frame.webpBlessed Barrier to increase the healing effect.

Stalwart BastionUsed frame.webpStalwart Bastion: Use when going for a push with your team or when your team is getting pushed, most shotcallers will ask for this to be cast as well so pay attention.

Invincile WallUsed frame.webpInvincile Wall: Use this skill to protect yourself and your team when needed, either to absorb heavy damage from enemies or to help your allies.

Blessed BarrierUsed frame.webpBlessed Barrier: This spell gives you another shield on demand along with giving you a massive increase in your defenses for 6 seconds and can be used on other party members as any healing received by a shielded player is also increased.

Swift HealingUsed frame.webpSwift Healing: This ability serves as your primary healing tool for both yourself and your party members. However, it's important to exercise caution, especially with the second cast, as it consumes a significantly larger amount of mana.

Clay's SalvationUsed frame.webpClay's Salvation: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them in order for your zerg to absorb enemy DPS.

Fountain of LifeUsed frame.webpFountain of Life: You should use this ability on pushes, putting it ahead of your zergs so players could pull together into it's AoE to heal themselves. You can also use this ability as a reaction to enemy pushes, putting it in the path of your retreat.


Useful Information

  • Select Green Ranger Elowen as your guardian; it roots people around you and can assist in executing your rotation. Normally used right after Queen Bellandir's BladeQueen Bellandir's Blade Quicksand, the guardian provides amazing CC but with a very long cooldown.


Comments

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