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Templar - Wand + Sword PvE Build

Overview
Class: Templar
Weapons: Wand and Sword
Designed for: PvE
Focused on: Melee and Tank
Difficulty:
Easy
Strengths
  • High Defense
  • Great utility
  • Great Self-heal
Weaknesses
  • Terrible Damage
This build is up to date for the March 14, 2025 patch.

Overview

This Sword and Wand PvE build is specifically designed for tanking in PvE group dungeons. It excels at staying alive while effectively holding the aggro of both mobs and bosses. The use of Wand allows this build to heal itself and allies making certain dungeons possible without a healer if they die during the boss fight.


Attributes

PRIMARY
Strength Strength
+
Dexterity Dexterity
SECONDARY
Wisdom Wisdom
+
Perception Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

Your attributes priority with this build should be strength and dexterity, as it grants you high max HP and improves your defensive stats, providing ranged, magic, and melee defense, as well as health regen. Your secondary priority should be wisdom and perception as they increase your cooldown speed and damage while helping you dish out better healing for both yourself and your party members.


Skills

Shield StrikeUsed frame.webp
Shield Strike
Shield Strike - Piercing Strike
Shield Strike - Aggro ▲
Provoking RoarUsed frame.webp
Provoking Roar
Provoking Roar - Effect Duration ▲
Provoking Roar - Hastened Arc
Shield ThrowUsed frame.webp
Shield Throw
Shield Throw - Aggro ▲
Shield Throw - Consecutive Use
Stalwart BastionUsed frame.webp
Stalwart Bastion
Counter BarrierUsed frame.webp
Counter Barrier
Counter Barrier - Cooldown ▼
Touch of DespairUsed frame.webp
Touch of Despair
Touch of Despair - Range Increase
Touch of Despair - Effect Duration ▲
Touch of Despair - Curse
Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Healing Transfers
Swift Healing - Consecutive Use
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Distant Protection
A Shot at VictoryUsed frame.webp
A Shot at Victory
A Shot at Victory - Annihilation Blade
A Shot at Victory - Effect Boost
A Shot at Victory - Duration Increased
Clay's SalvationUsed frame.webp
Clay's Salvation
Invincible WallUsed frame.webp
Invincible Wall
Invincible Wall - Targets Expanded
Invincible Wall - Bursting Echo
Blessed BarrierUsed frame.webp
Blessed Barrier
Passives
Aegis ShieldActive frame.webp
ImpenetrableActive frame.webp
Noble RevivalActive frame.webp
Resilient MindActive frame.webp
Devotion and EmptinessActive frame.webp
Selfless SoulActive frame.webp
Spectrum of AgonyActive frame.webp
Wraith's BeckonActive frame.webp
Defense
Shield Survival TechniqueUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Mushroom Stir Fry
Quality Laslan-Style Fish Stew
Purification Stone
Precious Purification Vigor Stone
Depending on which Dungeon/Dimensional Trial you might run, consider using Rare Roaring SteakRare Roaring Steak, Rare Thrilling PapilloteRare Thrilling Papillote, and even Rare Scorpion Tail FrittersRare Scorpion Tail Fritters to make it easier and also deal a lot more damage.

As far as main skills go, Counter BarrierUsed frame.webpCounter Barrier and Shield StrikeUsed frame.webpShield Strike are the most important ones. Counter BarrierUsed frame.webpCounter Barrier greatly improves your Shield Block Chance, while Shield StrikeUsed frame.webpShield Strike serves as your primary single-target aggro-holding ability. It ensures that mobs stay focused on attacking you rather than targeting the rest of your party. Swift HealingUsed frame.webpSwift Healing serves as your primary single-target healing ability that also heals you for 50% of the healing you've done, while Touch of DespairUsed frame.webpTouch of Despair is ideal for steadily applying dot damage during boss fights or against mobs and it pairs well with Wraith's BeckonActive frame.webpWraith's Beckon.

This tank build also rely on its passives to improve healing though and boost healing done by Swift HealingUsed frame.webpSwift Healing and Fountain of LifeUsed frame.webpFountain of Life and both Devotion and EmptinessActive frame.webpDevotion and Emptiness along with Noble RevivalActive frame.webpNoble Revival help a great deal with your healing and should be prioritized when upgrading skills.


Equipment

Blade of the Resistance
Blade of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Scepter of the Resistance
Scepter of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Duskblood Mask
Duskblood Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Warlord's Shroud
Warlord's Shroud
Max Health
Skill Damage Resistance
Debuff Duration
Plate Armor of the Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Feathered Drakeskin Gloves
Feathered Drakeskin Gloves
Added Attack Speed
Magic Endurance
Ranged Endurance
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Feathered Drakeskin Boots
Feathered Drakeskin Boots
Ranged Evasion
Magic Endurance
Ranged Endurance
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Buff Duration
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Sophia's Ring of Strength
Sophia's Ring of Strength
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Karnix's Netherblade
Karnix's Netherblade
Heavy Attack Chance
Max Health
Hit Chance
Primary
Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Visage of the Executioner
Visage of the Executioner
Magic Endurance
Ranged Endurance
Mana Regen
Blessed Templar Cloak
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Plate Armor of the Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Resolute Crusader Gauntlets
Resolute Crusader Gauntlets
Max Health
Ranged Endurance
Melee Endurance
Trousers of the Resistance
Trousers of the Resistance
Magic Endurance
Ranged Endurance
Max Health
Heroic Shoes of the Resistance
Heroic Shoes of the Resistance
Max Health
Magic Endurance
Melee Endurance
Guardian Torque
Guardian Torque
Skill Damage Boost
Mana Regen
Buff Duration
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Debuff Duration
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Imperial Ring
Imperial Ring
Skill Damage Boost
Max Health
Buff Duration
Flamewrought Bindings
Flamewrought Bindings
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Nirma's Sword of Echoes
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Attack
Defense
Support
Primary
Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Attack
Defense
Support
Shock Commander Visor
Shock Commander Visor
Mana Regen
Ranged Endurance
Melee Endurance
Blessed Templar Cloak
Blessed Templar Cloak
Collision Resistance
Max Health
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Shock Commander Gauntlets
Shock Commander Gauntlets
Added Attack Speed
Melee Endurance
Ranged Endurance
Phantom Wolf Breeches
Phantom Wolf Breeches
Max Health
Magic Endurance
Ranged Endurance
Shock Commander Sabatons
Shock Commander Sabatons
Max Health
Ranged Endurance
Melee Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Buff Duration
Max Health
Attack
Support
Defense
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Collision Resistance
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Support
Defense
Etched Alabaster Band
Etched Alabaster Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Support
Defense
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Attack
Support
Defense
Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Nirma's Sword of Echoes
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Attack
Defense
Support
Primary
Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Attack
Defense
Support
Shock Commander Visor
Shock Commander Visor
Mana Regen
Ranged Endurance
Melee Endurance
Blessed Templar Cloak
Blessed Templar Cloak
Collision Resistance
Max Health
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Shock Commander Gauntlets
Shock Commander Gauntlets
Added Attack Speed
Melee Endurance
Ranged Endurance
Phantom Wolf Breeches
Phantom Wolf Breeches
Max Health
Magic Endurance
Ranged Endurance
Shock Commander Sabatons
Shock Commander Sabatons
Max Health
Ranged Endurance
Melee Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Buff Duration
Max Health
Attack
Support
Defense
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Collision Resistance
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Support
Defense
Etched Alabaster Band
Etched Alabaster Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Support
Defense
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Attack
Support
Defense
Bulwark of Invulnerability
Bulwark of Invulnerability
Heavy Attack Chance
Max Health
Hit Chance
Attack
Defense
Support
Primary
Overture of Eternal Salvation
Overture of Eternal Salvation
Heavy Attack Chance
Max Health
Hit Chance
Attack
Defense
Support
Auric Vanguard's Barbute
Auric Vanguard's Barbute
Max Health
Melee Endurance
Ranged Endurance
Opulent Noble's Mantle
Opulent Noble's Mantle
Debuff Duration
Mana Regen
Skill Damage Resistance
Auric Vanguard's Full Plate
Auric Vanguard's Full Plate
Max Health
Melee Endurance
Ranged Endurance
Red Fin Arthropod Gloves
Red Fin Arthropod Gloves
Max Health
Magic Endurance
Melee Endurance
Auric Vanguard's Gaiters
Auric Vanguard's Gaiters
Melee Endurance
Ranged Endurance
Max Health
Auric Vanguards Plate Boots
Auric Vanguards Plate Boots
Ranged Endurance
Melee Endurance
Max Health
Noble Birthright Brooch
Noble Birthright Brooch
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Bangle of the Clearest Night
Bangle of the Clearest Night
Max Mana
Skill Damage Resistance
Debuff Duration
Defense
Defense
Defense
Solitare of Purity
Solitare of Purity
Max Health
Skill Damage Boost
Buff Duration
Defense
Attack
Support
Honor's Promise Signet
Honor's Promise Signet
Skill Damage Boost
Buff Duration
Max Health
Defense
Attack
Support
Cunning Ogre Girdle
Cunning Ogre Girdle
Mana Regen
Collision Resistance
Skill Damage Resistance
Defense
Defense
Defense


Weapon Masteries

Sword_Hero_Tactic_04
Sword_Hero_Defense_03
Sword_Hero_Util_02
Sword_Hero_Attack_01
Sword_Rare_Tac_Skill
Sword_Rare_Def_Skill
Sword_Rare_Util_Skill
Sword_Rare_Attack_Skill
Sword_Rare_TacticAttack_12
Sword_Rare_Tactic_11
Sword_Rare_Tactic_10
Sword_Rare_DefenseTactic_09
Sword_Rare_Defense_07
Sword_Rare_Defense_08
Sword_Rare_UtilDefense_06
Sword_Rare_Util_05
Sword_Rare_Util_04
Sword_Rare_AttackUtil_03
Sword_Rare_Attack_01
Sword_Rare_Attack_02
Sword_High_Tac_Skill
Sword_High_Def_Skill
Sword_High_Util_Skill
Sword_High_Attack_Skill
Sword_High_TacticAttack_12
Sword_High_Tactic_11
Sword_High_Tactic_10
Sword_High_DefenseTactic_09
Sword_High_Defense_07
Sword_High_Defense_08
Sword_High_UtilDefense_06
Sword_High_Util_05
Sword_High_Util_04
Sword_High_AttackUtil_03
Sword_High_Attack_01
Sword_High_Attack_02
Sword_Normal_Tac_Skill
Sword_Normal_Def_Skill
Sword_Normal_Util_Skill
Sword_Normal_Attack_Skill
Sword_Normal_TacticAttack_12
Sword_Normal_Tactic_11
Sword_Normal_Tactic_10
Sword_Normal_DefenseTactic_09
Sword_Normal_Defense_07
Sword_Normal_Defense_08
Sword_Normal_UtilDefense_06
Sword_Normal_Util_05
Sword_Normal_Util_04
Sword_Normal_AttackUtil_03
Sword_Normal_Attack_01
Sword_Normal_Attack_02
Attack
Tactic
Defense
Utility
Sword
PotentialUsed frame.webp
Fountain of RevitalizationUsed frame.webp
Dragon AscentUsed frame.webp
Indomitable StanceUsed frame.webp
Wand_Hero_Tactic_04
Wand_Hero_Defense_03
Wand_Hero_Util_02
Wand_Hero_Attack_01
Wand_Rare_Tac_Skill
Wand_Rare_Def_Skill
Wand_Rare_Util_Skill
Wand_Rare_Attack_Skill
Wand_Rare_TacticAttack_12
Wand_Rare_Tactic_10
Wand_Rare_Tactic_11
Wand_Rare_DefenseTactic_09
Wand_Rare_Defense_07
Wand_Rare_Defense_08
Wand_Rare_UtilDefense_06
Wand_Rare_Util_04
Wand_Rare_Util_05
Wand_Rare_AttackUtil_03
Wand_Rare_Attack_01
Wand_Rare_Attack_02
Wand_High_Tac_Skill
Wand_High_Def_Skill
Wand_High_Util_Skill
Wand_High_Attack_Skill
Wand_High_TacticAttack_12
Wand_High_Tactic_10
Wand_High_Tactic_11
Wand_High_DefenseTactic_09
Wand_High_Defense_07
Wand_High_Defense_08
Wand_High_UtilDefense_06
Wand_High_Util_04
Wand_High_Util_05
Wand_High_AttackUtil_03
Wand_High_Attack_01
Wand_High_Attack_02
Wand_Normal_Tac_Skill
Wand_Normal_Def_Skill
Wand_Normal_Util_Skill
Wand_Normal_Attack_Skill
Wand_Normal_TacticAttack_12
Wand_Normal_Tactic_10
Wand_Normal_Tactic_11
Wand_Normal_DefenseTactic_09
Wand_Normal_Defense_07
Wand_Normal_Defense_08
Wand_Normal_UtilDefense_06
Wand_Normal_Util_04
Wand_Normal_Util_05
Wand_Normal_AttackUtil_03
Wand_Normal_Attack_01
Wand_Normal_Attack_02
Attack
Tactic
Defense
Utility
Wand
PotentialUsed frame.webp
Fountain of RevitalizationUsed frame.webp
Dragon AscentUsed frame.webp
Indomitable StanceUsed frame.webp
You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.


Artifacts

Greedseeker Talistone I
Damage: 10
Hit Chance
Heavy Attack Chance
Melee Heavy Attack Chance
Ancestral Armor Solarstone
CC Chance
Stun Chance
Bind Chance
CC Chance
Abyssal Beast Talistone III
Max Health: 1750
Max Stamina
CC Resistances
Healing Received
Greedseeker Talistone I
Ancestral Armor Solarstone
Abyssal Beast Talistone III
Greedseeker Talistone I
Abyssal Beast Talistone II
Abyssal Beast Talistone III
Ancestral Armor Talistone IV
Abyssal Beast Talistone II
Greedseeker Lunarstone
Ancestral Armor Talistone IV
Abyssal Beast Talistone II
Defense: 200
Endurance
Magic Endurance
Magic Heavy Attack Evasion
Greedseeker Lunarstone
CC Resistance
Collision Resistance
Weaken Resistance
CC Resistances
Ancestral Armor Talistone IV
Max Health: 1750
Endurance
Magic Heavy Attack Evasion
Melee Hit Chance


Rotations

Boss Aggro Rotation ↴
Touch of DespairUsed frame.webp
Arrow right.webp
Provoking RoarUsed frame.webp
Arrow right.webp
Shield ThrowUsed frame.webp
Arrow right.webp
Shield StrikeUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
A Shot at VictoryUsed frame.webp
  • As you approach the boss, draw the attention with melee hits to start the encounter. Immediately follow up with Touch of DespairUsed frame.webpTouch of Despair to apply DoT damage before engaging the boss directly. Activate Provoking RoarUsed frame.webpProvoking Roar and Shield ThrowUsed frame.webpShield Throw to firmly establish aggro. Continue using Shield StrikeUsed frame.webpShield Strike on cooldown, alternating with Touch of DespairUsed frame.webpTouch of Despair, while using A Shot at VictoryUsed frame.webpA Shot at Victory for additional damage.

Stalwart BastionUsed frame.webpStalwart Bastion: This ability functions as your panic button when you're taking excessive damage and your passive skills aren't enough to sustain you. It's also the ability you use when the boss casts a high-damage spell, and it's recommended that your party members gather close to benefit from its protective effect.

Provoking RoarUsed frame.webpProvoking Roar: Your sole AoE taunt ability, you should reserve this for drawing the attention of multiple smaller enemies, typically appearing as ads during boss encounters or as trash mobs before reaching bosses.

Invincible WallUsed frame.webpInvincible Wall: Another ability that can serve as a panic button or boost your health to survive boss damage that would otherwise be fatal or to save those near you from certain boss mechanics that would otherwise wipe the party.

Blessed BarrierUsed frame.webpBlessed Barrier: This spell gives you another shield on demand along with giving you a massive increase in your defenses for 6 seconds and can be used on other party members as any healing received by a shielded player is also increased.

Swift HealingUsed frame.webpSwift Healing: This is your primary healing ability for yourself or party members. However, exercise caution, as the second cast consumes significantly more mana.

Clay's SalvationUsed frame.webpClay's Salvation: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.

Fountain of LifeUsed frame.webpFountain of Life: You should use this ability on cooldown for yourself if your healer isn't keeping up with healing you. Place the AoE in the position where you tank the boss to receive constant healing. Other party members can move in to receive the heal if needed, but you should prioritize using it for yourself.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, assisting in holding aggro and ensuring your survival.


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