Templar - Wand + Sword PvE Build
- High Defense
- Great utility
- Great Self-heal
- Terrible Damage
Overview
This Sword and Wand PvE build is specifically designed for tanking in PvE group dungeons. It excels at staying alive while effectively holding the aggro of both mobs and bosses. The use of Wand allows this build to heal itself and allies making certain dungeons possible without a healer if they die during the boss fight.
Attributes
Your attributes priority with this build should be strength and dexterity, as it grants you high max HP and improves your defensive stats, providing ranged, magic, and melee defense, as well as health regen. Your secondary priority should be wisdom and perception as they increase your cooldown speed and damage while helping you dish out better healing for both yourself and your party members.
Skills
As far as main skills go, Counter Barrier and Shield Strike are the most important ones. Counter Barrier greatly improves your Shield Block Chance, while Shield Strike serves as your primary single-target aggro-holding ability. It ensures that mobs stay focused on attacking you rather than targeting the rest of your party. Swift Healing serves as your primary single-target healing ability that also heals you for 50% of the healing you've done, while Touch of Despair is ideal for steadily applying dot damage during boss fights or against mobs and it pairs well with Wraith's Beckon.
This tank build also rely on its passives to improve healing though and boost healing done by Swift Healing and Fountain of Life and both Devotion and Emptiness along with Noble Revival help a great deal with your healing and should be prioritized when upgrading skills.
Equipment
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Damage | Damage |
Bonus Damage |
Witch's Contract |
Damage |
Skill Damage Boost |
Regenerative Meditation |
Cooldown Speed |
Wisdom |
Greedy Need | ||||||||
Recovery | Melee Defense |
Added Attack Speed |
Deep Pain |
All Evasion |
Cooldown Speed |
Redemptive Penance |
Buff Duration |
Mana Regen |
Merciless Wraith | ||||||||
Weaken | Mana Regen |
Weaken Chance |
Spiritual Focus |
Max Mana |
Cooldown Speed |
Time of the Curse |
Weaken Chance |
Magic Hit Chance |
Spell of Retribution |
Provoke & Counter | Melee Defense |
Health Regen |
Decayed Sword God |
Max Health |
All Evasion |
Impregnable Stance |
Buff Duration |
Damage Reduction |
Indomitable Spirit | ||||||||
Boss | Melee Hit Chance |
Damage |
Undefeated Perseverance |
Max Health |
Stun Resistance |
Desperate Evasion |
Mana Cost Efficiency |
Melee Hit Chance |
Subjugator's Punishment | ||||||||
Collision | Max Health |
Melee Hit Chance |
Calculated Rush |
Damage Reduction |
Weaken Chance |
Steely Physique |
Damage |
Melee Defense |
Blade of Rage |
Wand: Investing 9 points in Recovery is the only option as it increases the healing amount you can perform while also offering extra mana regeneration. 6 remaining points can go into weaken, mainly for extra damage duration.
Sword: Investing 9 points into Boss as it is a great choice as it provides you with extra PVE defenses for fighting bosses, along with some additional health. The remaining 6 points will be allocated to Provoke & Counter for extra block chance.
Rotations
- As you approach the boss, draw the attention with melee hits to start the encounter. Immediately follow up with Touch of Despair to apply DoT damage before engaging the boss directly. Activate Provoking Roar and Shield Throw to firmly establish aggro. Continue using Shield Strike on cooldown, alternating with Touch of Despair, while using A Shot at Victory for additional damage.
Stalwart Bastion: This ability functions as your panic button when you're taking excessive damage and your passive skills aren't enough to sustain you. It's also the ability you use when the boss casts a high-damage spell, and it's recommended that your party members gather close to benefit from its protective effect.
Provoking Roar: Your sole AoE taunt ability, you should reserve this for drawing the attention of multiple smaller enemies, typically appearing as ads during boss encounters or as trash mobs before reaching bosses.
Invincible Wall: Another ability that can serve as a panic button or boost your health to survive boss damage that would otherwise be fatal or to save those near you from certain boss mechanics that would otherwise wipe the party.
Blessed Barrier: This spell gives you another shield on demand along with giving you a massive increase in your defenses for 6 seconds and can be used on other party members as any healing received by a shielded player is also increased.
Swift Healing: This is your primary healing ability for yourself or party members. However, exercise caution, as the second cast consumes significantly more mana.
Clay's Salvation: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.
Fountain of Life: You should use this ability on cooldown for yourself if your healer isn't keeping up with healing you. Place the AoE in the position where you tank the boss to receive constant healing. Other party members can move in to receive the heal if needed, but you should prioritize using it for yourself.
Useful Information
- Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, assisting in holding aggro and ensuring your survival.
Comments
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