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Templar - Wand + Sword Small Scale PvP Build

Overview
Class: Templar
Weapons: Wand and Sword
Designed for: PvP (small-scale)
Focused on: Melee and Tank
Difficulty:
Easy
Strengths
  • High Defense
  • Can Self-heal & Others
  • Easy to Play
Weaknesses
  • Low Damage compared to DPS
  • Low Mobility

Overview

This Templar Sword and Wand build focuses on small scale PvP and acts as a tanky bruiser capable of dealing significant damage on its own without the need of a party. While it doesn't have as much DPS as DPS specific builds, it still packs a punch and can do significant damage in 1vs1 while also drawing attention to itself during small skirmishes in team play when you have a team to help you.

Attributes

PRIMARY
Strength Strength
+
Perception Perception
SECONDARY
Wisdom Wisdom
+
Dexterity Dexterity
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For this Templar build, focus on investing points into Strength and Perception as your main stats. Strength boosts your max HP and defensive stats, while Perception increases buff duration and hit chance. Together, these attributes make it easier to stay alive in PvP by keeping your buffs active and improving your durability throughout the fight while also offering good extra damage.


Skills

Chain HookUsed frame.webp
Chain Hook
Annihilating SlashUsed frame.webp
Annihilating Slash
Annihilating Slash - Movement Speed Slowed
Annihilating Slash - Consecutive Use
Counter BarrierUsed frame.webp
Counter Barrier
Counter Barrier - Cooldown ▼
Stalwart BastionUsed frame.webp
Stalwart Bastion
Stalwart Bastion - Movement Speed Increase
Shield StrikeUsed frame.webp
Shield Strike
Shield Strike - Piercing Strike
Shield Strike - Critical Hit Chance ▼
A Shot at VictoryUsed frame.webp
A Shot at Victory
A Shot at Victory - Skill Effect Enhanced
Cursed NightmareUsed frame.webp
Cursed Nightmare
Cursed Nightmare - Deep Sleep
Cursed Nightmare - Enhanced Nightmare
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Mana Recovery
Fountain of Life - Radius Increased
Fountain of Life - Effect Duration ▲
Strategic RushUsed frame.webp
Strategic Rush
Strategic Rush - Range Widened
Strategic Rush - Effects Target ▲
Strategic Rush - Movement Speed Slowed
Clay's SalvationUsed frame.webp
Clay's Salvation
Clay's Salvation - Weaken Removal
Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Healing Transfers
Swift Healing - Consecutive Use
Witty StrikeUsed frame.webp
Witty Strike
Witty Strike - Consecutive Use
Passives
Aegis ShieldActive frame.webp
Noble RevivalActive frame.webp
Saint's OathActive frame.webp
Resilient MindActive frame.webp
Devotion and EmptinessActive frame.webp
ImpenetrableActive frame.webp
Full of CorruptionActive frame.webp
Gerad's PatienceActive frame.webp
Defense
Shield Survival TechniqueUsed frame.webp
Guardian
Green Ranger Elowen Guardian
Food
Quality Mushroom Stir Fry
Quality Laslan-Style Fish Stew

Your goal as a Templar remains to draw attention on yourself and stay alive, anchoring the fight around you and forcing enemies to focus you instead of the DPS in your group whenever you play with a group. For healing you should focus on skills like Clay's SalvationUsed frame.webpClay's Salvation and Swift HealingUsed frame.webpSwift Healing alongside Fountain of LifeUsed frame.webpFountain of Life, upgrading them as early as possible.

This Templar build still offers some damage though! Mainly A Shot at VictoryUsed frame.webpA Shot at Victory and Annihilating SlashUsed frame.webpAnnihilating Slash that can be used to deal good damage and slow down enemies. Witty StrikeUsed frame.webpWitty Strike on the other hand mostly acts as a way to regain stamina while still doing decent damage. Shield StrikeUsed frame.webpShield Strike is another core DPS skill in your kit and is one of the most used during all PVP fights regardless if it is a 1vs1 or a group fight.

The Templar shines in its defenses though, Counter BarrierUsed frame.webpCounter Barrier is the most important skill to focus first as Counter BarrierUsed frame.webpCounter Barrier greatly improves your Shield Block Chance which is a core part of any Sword builds and the reason why you should always aim to acquire swords with high Block Chance. Strategic RushUsed frame.webpStrategic Rush is your main mobility skill and helps a whole lot with stacking enemies together followed by a stun when used against walls, acting as a fantastic CC. Chain HookUsed frame.webpChain Hook is another way to catch enemies offguard and pull them into your own team for a free kill.

Passive skills are just as crucial as active ones, so make sure to level them up. Start by prioritizing Aegis ShieldActive frame.webpAegis Shield and Resilient MindActive frame.webpResilient Mind for added defense and mana sustain whenever you avoid attacks.

On the Wand side of your build, focus on upgrading Noble RevivalActive frame.webpNoble Revival to boost healing, along with Saint's OathActive frame.webpSaint's Oath. Finally, Selfless SoulActive frame.webpSelfless Soul is also valuable for helping maintain your mana supply.


Equipment

Blade of the Resistance
Blade of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Scepter of the Resistance
Scepter of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Duskblood Mask
Duskblood Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Warlord's Shroud
Warlord's Shroud
Max Health
Skill Damage Resistance
Debuff Duration
Plate Armor of the Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Feathered Drakeskin Gloves
Feathered Drakeskin Gloves
Added Attack Speed
Magic Endurance
Ranged Endurance
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Feathered Drakeskin Boots
Feathered Drakeskin Boots
Ranged Evasion
Magic Endurance
Ranged Endurance
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Buff Duration
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Sophia's Ring of Strength
Sophia's Ring of Strength
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Karnix's Netherblade
Karnix's Netherblade
Heavy Attack Chance
Max Health
Hit Chance
Primary
Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Visage of the Executioner
Visage of the Executioner
Magic Endurance
Ranged Endurance
Mana Regen
Blessed Templar Cloak
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Plate Armor of the Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Resolute Crusader Gauntlets
Resolute Crusader Gauntlets
Max Health
Ranged Endurance
Melee Endurance
Trousers of the Resistance
Trousers of the Resistance
Magic Endurance
Ranged Endurance
Max Health
Heroic Shoes of the Resistance
Heroic Shoes of the Resistance
Max Health
Magic Endurance
Melee Endurance
Guardian Torque
Guardian Torque
Skill Damage Boost
Mana Regen
Buff Duration
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Debuff Duration
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Imperial Ring
Imperial Ring
Skill Damage Boost
Max Health
Buff Duration
Flamewrought Bindings
Flamewrought Bindings
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Nirma's Sword of Echoes
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Visage of the Executioner
Visage of the Executioner
Mana Regen
Ranged Endurance
Magic Endurance
Forsaken Embrace
Forsaken Embrace
Max Health
Debuff Duration
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Shock Commander Gauntlets
Shock Commander Gauntlets
Added Attack Speed
Melee Endurance
Ranged Endurance
Heroic Trousers of the Resistance
Heroic Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Swirling Essence Shoes
Swirling Essence Shoes
Max Health
Magic Endurance
Melee Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Buff Duration
Max Health
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Collision Resistance
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Etched Alabaster Band
Etched Alabaster Band
Skill Damage Boost
Max Health
Buff Duration
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.


Weapon Masteries

Damage Damage
Bonus Damage
Witch's Contract
Damage
Skill Damage Boost
Regenerative Meditation
Cooldown Speed
Wisdom
Greedy Need
Recovery Melee Defense
Added Attack Speed
Deep Pain
All Evasion
Cooldown Speed
Redemptive Penance
Buff Duration
Mana Regen
Merciless Wraith
Weaken Mana Regen
Weaken Chance
Spiritual Focus
Max Mana
Cooldown Speed
Time of the Curse
Weaken Chance
Magic Hit Chance
Spell of Retribution
Provoke & Counter Melee Defense
Health Regen
Decayed Sword God
Max Health
All Evasion
Impregnable Stance
Buff Duration
Damage Reduction
Indomitable Spirit
Boss Melee Hit
Chance
Damage
Undefeated Perseverance
Max Health
Stun Resistance
Desperate Evasion
Mana Cost Efficiency
Melee Hit Chance
Subjugator's Punishment
Collision Max Health
Melee Hit Chance
Calculated Rush
Damage Reduction
Weaken Chance
Steely Physique
Damage
Melee Defense
Blade of Rage

Wand: Investing 9 points in Recovery is the only option as it increases the healing amount you can perform while also offering extra mana regeneration. 6 remaining points can go into weaken.

Sword: Investing 9 points in Provoke & Counter offers great Shield Block Chance and Stun Resistance along with more defenses. Allocate the rest of your points into Collision to boost chance and resistance alike.


Rotations

DPS Rotation ↴
Chain HookUsed frame.webp
Arrow right.webp
Shield StrikeUsed frame.webp
Arrow right.webp
A Shot at VictoryUsed frame.webp
Arrow right.webp
Annihilating SlashUsed frame.webp
Arrow right.webp
Witty StrikeUsed frame.webp
Arrow right.webp
Witty StrikeUsed frame.webp
Arrow right.webp
Annihilating SlashUsed frame.webp
  • This is your main DPS rotation and begins with Chain HookUsed frame.webpChain Hook as you pull an enemy to your location before following up with Shield StrikeUsed frame.webpShield Strike. Hit them using A Shot at VictoryUsed frame.webpA Shot at Victory to deal good damage while also increasing your sword follow-up damage. You should slow the enemy down with Annihilating SlashUsed frame.webpAnnihilating Slash before using Witty StrikeUsed frame.webpWitty Strike to regenerate stamina and do a bit more damage. Use Annihilating SlashUsed frame.webpAnnihilating Slash once the previous slow you've applied expires, making it even more difficult to get away from you.
Stationary Defensive Rotation ↴
Stalwart BastionUsed frame.webp
Arrow right.webp
Shield Survival TechniqueUsed frame.webp
Arrow right.webp
Counter BarrierUsed frame.webp
  • Even though its difficult to have the same rotation in every engage as a Sword & Shield + Wand player, this is the general idea of tanking damage in PvP. You should aim to start your stationary hold with Stalwart BastionUsed frame.webpStalwart Bastion as it greatly increases your defense before making use of Shield Survival TechniqueUsed frame.webpShield Survival Technique to block off some attacks before carrying on improving your defense with Counter BarrierUsed frame.webpCounter Barrier. Remember that you can also use Shield Survival TechniqueUsed frame.webpShield Survival Technique to the sides as a roll so you cannot be caught by Ankle StrikeUsed frame.webpAnkle Strike.


Stalwart BastionUsed frame.webpStalwart Bastion: Use when going for a push with your team or when your team is getting pushed, most shotcallers will ask for this to be cast as well so pay attention.

Swift HealingUsed frame.webpSwift Healing: This ability serves as your primary healing tool for both yourself and your party members. However, it's important to exercise caution, especially with the second cast, as it consumes a significantly larger amount of mana.

Clay's SalvationUsed frame.webpClay's Salvation: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them in order for your zerg to absorb enemy DPS.

Fountain of LifeUsed frame.webpFountain of Life: You should use this ability on pushes, putting it ahead of your zergs so players could pull together into it's AoE to heal themselves. You can also use this ability as a reaction to enemy pushes, putting it in the path of your retreat.


Useful Information

  • Select Green Ranger Elowen as your guardian; it roots people around you and can assist in executing your rotation. Normally used right after Queen Bellandir's BladeQueen Bellandir's Blade Quicksand (assuming you get the weapon), the guardian provides amazing CC but with a very long cooldown.


Comments

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