Wand + Dagger Support PvP Build

Overview
Weapons: Wand and Dagger
Designed for: PvP (large-scale)
Focused on: Support
Strengths
  • Great Healing
  • Great Debuffs
  • Great Utility
Weaknesses
  • Low Damage
  • Low mobility

Overview

This Wand and Dagger PvP build stands out as one of the top support builds for large-scale PvP scenarios. Its strength lies in shielding your team during extensive combat by thwarting enemy advances while bolstering your group's offensive with strong healing capabilities.


Attributes

Strength
19
Dexterity
10
Wisdom
30
Perception
30

Your primary focus with this build should be Wisdom, as it enhances your maximum mana, crucial for sustaining prolonged engagements. Additionally, Wisdom boosts mana regeneration and cooldown speed, essential for maintaining your abilities. After reaching 30 Wisdom, allocate 30 points into Perception to amplify your damage output, thereby increasing the effectiveness of your healing abilities. The remaining 9 points can be invested in Strength to bolster your base HP, enhancing your survivability in PvP encounters and maximizing your maximum HP.


Skills

Chaotic ShieldUsed frame.webp
Touch of DespairUsed frame.webp
1
Corrupted Magic CircleUsed frame.webp
2
Swift HealingUsed frame.webp
3
Inject VenomUsed frame.webp
4
Clay's SalvationUsed frame.webp
5
Cursed NightmareUsed frame.webp
6
Shadow StrikeUsed frame.webp
7
Karmic HazeUsed frame.webp
8
Fountain of LifeUsed frame.webp
9
Time for PunishmentUsed frame.webp
10
Camouflage CloakUsed frame.webp
11
Curse ExplosionUsed frame.webp
12
Assassin's InstinctsActive frame.webp
Shadow WalkerActive frame.webp
Wraith's BeckonActive frame.webp
Noble RevivalActive frame.webp
Devotion and EmptinessActive frame.webp
Vampiric ContractActive frame.webp
Wrathful EdgeActive frame.webp
Assassin's StepActive frame.webp


Skill Priority

Swift HealingUsed frame.webp
UncommonRare
Arrow right.webp
Inject VenomUsed frame.webp
UncommonRare
Arrow right.webp
Touch of DespairUsed frame.webp
UncommonRare
Arrow right.webp
Shadow StrikeUsed frame.webp
UncommonRare
Arrow right.webp
Curse ExplosionUsed frame.webp
UncommonRare
Arrow right.webp
Corrupted Magic CircleUsed frame.webp
RareEpic
Arrow right.webp
Swift HealingUsed frame.webp
RareEpic
Arrow right.webp
Inject VenomUsed frame.webp
RareEpic
Arrow right.webp
Curse ExplosionUsed frame.webp
RareEpic
Arrow right.webp
Touch of DespairUsed frame.webp
RareEpic

When prioritizing skill upgrades, focus on getting Swift HealingUsed frame.webpSwift Healing up along with Inject VenomUsed frame.webpInject Venom as they make the biggest impact, allowing you to stack poison up to 20 on your targets while rare level of Swift HealingUsed frame.webpSwift Healing allows you to cast the ability twice. Rare level of Touch of DespairUsed frame.webpTouch of Despair also increases the number of curse stacks you can place on a target. Afterwards you should turn your focus on Shadow StrikeUsed frame.webpShadow Strike so you can lower it's cooldown and also bind targets whenever you teleport behind them.


Passives Priority

Devotion and EmptinessActive frame.webp
UncommonRare
Arrow right.webp
Assassin's InstinctsActive frame.webp
UncommonRare
Arrow right.webp
Assassin's StepActive frame.webp
UncommonRare
Arrow right.webp
Shadow WalkerActive frame.webp
RareEpic
Arrow right.webp
Vampiric ContractActive frame.webp
RareEpic
Arrow right.webp
Devotion and EmptinessActive frame.webp
RareEpic
Arrow right.webp
Assassin's InstinctsActive frame.webp
RareEpic
Arrow right.webp
Assassin's StepActive frame.webp
RareEpic
Arrow right.webp
Wraith's BeckonActive frame.webp
RareEpic

You should prioritize Devotion and EmptinessActive frame.webpDevotion and Emptiness as it increases the amount of healing you provide through all your healing abilities and it couples well with Noble RevivalActive frame.webpNoble Revival. Meanwhile, Wraith's BeckonActive frame.webpWraith's Beckon extends the duration of your curses, providing extra healing thanks to Vampiric ContractActive frame.webpVampiric Contract, allowing the use of your curses to heal the frontline of your group without your active healing attention. Assassin's InstinctsActive frame.webpAssassin's Instincts, is a good offensive passive that grants you extra critical hit while Shadow WalkerActive frame.webpShadow Walker is our only defensive option.


Equipment

Lequirus's Thorny Edge
Lequirus's Thorny Edge
Heavy Attack Chance
Critical Hit
Max Mana
Lequirus's Grip
Lequirus's Grip
Heavy Attack Chance
Critical Hit
Hit
Reaper's Black Mask
Reaper's Black Mask
Magic Evasion
Ranged Evasion
Magic Endurance
Archpriest's Devotion
Archpriest's Devotion
Max Mana
Mana Regen
Skill Damage Resistance
Miracle of Mother Nature Clothing
Miracle of Mother Nature Clothing
Magic Evasion
Magic Endurance
Melee Evasion
Reaper's Hand of Death
Reaper's Hand of Death
Max Mana
Magic Evasion
Ranged Evasion
Special Resistance Hawk Pants
Special Resistance Hawk Pants
Max Mana
Mana Regen
Magic Evasion
Resonance of Mother Nature Boots
Resonance of Mother Nature Boots
Max Mana
Mana Regen
Magic Evasion
Holy Warrior's Choker
Holy Warrior's Choker
Skill Damage Boost
Max Health
Buff Duration
Beast King's Gilded Bracers
Beast King's Gilded Bracers
Max Health
Skill Damage Resistance
Health Regen
Insightful Ring of Dimension
Insightful Ring of Dimension
Max Health
Health Regen
Skill Damage Boost
Eternal Ring of Dimension
Eternal Ring of Dimension
Max Health
Health Rege
Skill Damage Boost
Duke Magna's Belt
Duke Magna's Belt
Max Health
Health Regen
Skill Damage Resistance


Weapon Masteries

Damage Base Damage
Damage Bonus
Witch's Contract
Base Damage
Range Up
Regenerative Meditation
Cooldown Speed
Wisdom
Deep Pain
Recovery Melee Defense
Attack Speed
Redemptive Penance
All Evasion
Range Up
Merciless Wraith
Buff Duration
Mana Regen
Spiritual Locus
Weaken Mana Regen
Enfeeble Chance
Time of the Curse
Max Mana
Cooldown Speed
Spell of Retribution
Enfeeble Chance
Magic Hit
Spell of Retribution
Disguise Ranged Defense
Health Regen
Debuff Immunity
Mana Cost Efficiency
Cooldown Speed
Master of Evasion
Buff Duration
Ranged Defense
Strong Will
Poison Melee Hit
Off-Hand Weapon
Attack Chance
Enfeebling Terror
Mana Regen
Buff Duration
Sorrowful Silence
Mana Cost Efficiency
Melee Hit
Shrewd Judgment
Assassination Melee Critical Hit
Base Damage
Ambidexterity
Melee Critical Hit
Cooldown Speed
Deep Grudge
Base Damage
Skill Damage Boost
Maddening Excitement


Wand: Allocating 9 points into Recovery is the best strategy as it amplifies your healing capacity while also boosting mana regeneration. The remaining 3 points can be distributed to Weaken, primarily to extend the duration of damage you do with your curses.

Dagger: Investing 9 points into Disguise is ideal as it provides passive defensives that will help you stay alive even when under pressure, being able to shrug off chip damage easier while the rest of 3 points can go Poison for a bit of extra damage and weaken chance.


Rotations

AOE Pressure ↴
Inject VenomUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
Time for PunishmentUsed frame.webp
Arrow right.webp
Karmic HazeUsed frame.webp
Arrow right.webp
Corrupted Magic CircleUsed frame.webp
Arrow right.webp
Curse ExplosionUsed frame.webp
  • With this rotation you want to find a target that is close enough and you can keep following. You want to start by popping up your Inject VenomUsed frame.webpInject Venom so all the following spells you use will spread your poison to everyone that gets hit. Once that's active, you cast Touch of DespairUsed frame.webpTouch of Despair to get a stack of curses on your main target, then follow up by debuffing them with Time for PunishmentUsed frame.webpTime for Punishment that will decrease their resistances. Follow up with Karmic HazeUsed frame.webpKarmic Haze in order to spread all curses and poison to other targets before casting Corrupted Magic CircleUsed frame.webpCorrupted Magic Circle on top of your main target and the group of players around them in order to spread your curses further. Finally use Curse ExplosionUsed frame.webpCurse Explosion to deliver high damage to all targets previously infected by the mix of curses and poison.

Cursed NightmareUsed frame.webpCursed Nightmare: This is the ability you use in order to disable incoming enemy engagers or targets that are trying to run away from you. Keep in mind that it takes 3 seconds for the spell to take effect.

Clay's SalvationUsed frame.webpClay's Salvation: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.

Fountain of LifeUsed frame.webpFountain of Life: Use this during pushes, placing it on the frontline as they engage into a fight or placing it within your zerg while you are fighting over a position will provide much needed healing.

Swift HealingUsed frame.webpSwift Healing: This is your only single target healing ability and you should use it in order to save overextending party members that took too much damage or on yourself.

Shadow StrikeUsed frame.webpShadow Strike: You can use this ability either to reposition or to lock down a target that pushed into your zerg, binding and silencing them for your team to kill.

Camouflage CloakUsed frame.webpCamouflage Cloak: Camouflage Cloak offers you stealth and a way to disengage whenever you are being focused, taking the heat off yourself.


Useful Information

  • Choose Lady Knight Kamarshea as your guardian; it offers vital protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, allowing you to heal more frequently.


Comments

MetaBattle is recruiting!
We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.