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Warden - Longbow + Sword Small Scale PvP Build

Overview
Class: Warden
Weapons: Longbow and Sword
Designed for: PvP (small-scale)
Focused on: Ranged and DPS
Difficulty:
Normal
Strengths
  • Easy to Play
  • Tanky
  • Great Self-Healing
  • Decent Damage
Weaknesses
  • Low Movement
  • Off-meta

Overview

This Longbow and Sword build is meant for Small Scale PVP and is a great off-meta choice for those looking to spice things up and play something that isn't part of meta but can still do well in small scale PVP environment like Dominion events, Arena or night time PVP. It does particularly well when played solo and isn't reliant on allies even though it lacks in damage when compared to other builds.


Attributes

PRIMARY
Perception Perception
+
Dexterity Dexterity
SECONDARY
Strength Strength
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

Prioritize Dexterity and Perception to maximize your damage potential, aiming to reach key breakpoints when possible. However, don’t overlook Strength, as it provides a crucial HP boost that is vital in large-scale PvP, where survivability is key. Allocating 30 points into Strength, through a mix of gear and attributes is a great choice to enhance your overall survivabilty in PVP.


Skills

Counter BarrierUsed frame.webp
Counter Barrier
Counter Barrier - Concentrated Barrier
Strategic RushUsed frame.webp
Strategic Rush
Strategic Rush - Range Widened
Strategic Rush - Effects Target ▲
Stalwart BastionUsed frame.webp
Stalwart Bastion
Stalwart Bastion - Great Fury
Stalwart Bastion - Movement Speed Increase
Healing TouchUsed frame.webp
Healing Touch
Healing Touch - Additional Health Recovery
Healing Touch - Mana Cost Reduced
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Shield StrikeUsed frame.webp
Shield Strike
Shield Strike - Piercing Strike
Flash ArrowUsed frame.webp
Flash Arrow
Flash Arrow - Effect Duration ▲
StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage Increase
Zephyr's Nock - Cooldown ▼
BlitzUsed frame.webp
Blitz
Blitz - Cooldown ▼
Immortal PrideUsed frame.webp
Immortal Pride
Immortal Pride - Health Regen
Immortal Pride - Defense Increased
Decisive SnipingUsed frame.webp
Decisive Sniping
Decisive Sniping - Damage Increase
Passives
Skillful EvasionActive frame.webp
Aegis ShieldActive frame.webp
Morale BoostActive frame.webp
Devoted ShieldActive frame.webp
Steady AimActive frame.webp
ImpenetrableActive frame.webp
Distorted SanctuaryActive frame.webp
Earth's BlessingActive frame.webp
Defense
Shield Survival TechniqueUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Laslan-Style Fish Stew

With the build focusing on doing its main damage through its Longbow skills, you should focus on upgrading Decisive SnipingUsed frame.webpDecisive Sniping, Zephyr's NockUsed frame.webpZephyr's Nock & StrafingUsed frame.webpStrafing as early as possible to help you progress easier when playing solo or in a small groups or even while leveling. Don't neglect Ensnaring ArrowUsed frame.webpEnsnaring Arrow though as its root is very strong and helps greatly with controlling range during every engagement while also boosting your damage thanks to Steady AimActive frame.webpSteady Aim.

The Longbow also acts as your healing weapon thanks to Healing TouchUsed frame.webpHealing Touch allowing you to heal yourself throughout fights and making it very difficult for players to to kill you!

Counter BarrierUsed frame.webpCounter Barrier stands out as the defensive you will use the most often. Upgrading it first is an obvious choice as it makes you considerably tankier and capable of holding your own ground. Additionally, Shield StrikeUsed frame.webpShield Strike is fantastic for quick bursts of damage and as followup after using Strategic RushUsed frame.webpStrategic Rush.

Immortal PrideUsed frame.webpImmortal Pride and Stalwart BastionUsed frame.webpStalwart Bastion are your self buffs! While Immortal PrideUsed frame.webpImmortal Pride increases your defense by boosting your defenses, Stalwart BastionUsed frame.webpStalwart Bastion increases your damage AND your movement speed.

Regarding passives, this build incorporates mostly defensive passives to help you stay alive. The primary aim is to enhance this defense with Distorted SanctuaryActive frame.webpDistorted Sanctuary, Skillful EvasionActive frame.webpSkillful Evasion and Devoted ShieldActive frame.webpDevoted Shield providing great defense. The other two defensive passives are ImpenetrableActive frame.webpImpenetrable and Aegis ShieldActive frame.webpAegis Shield which increase your defenses based on how many enemies are around you and how much shield block chance you have (this is also the reason why you want to use the Sword & Shield as main weapon).

Your offensive passive is Steady AimActive frame.webpSteady Aim increasing the damage you do to bound targets (those affected by Ensnaring ArrowUsed frame.webpEnsnaring Arrow).


Equipment

Blade of the Resistance
Blade of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Longbow of the Resistance
Longbow of the Resistance
Heavy Attack Chance
Critical Hit Chance
Max Health
Duskblood Mask
Duskblood Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Warlord's Shroud
Warlord's Shroud
Max Health
Skill Damage Resistance
Debuff Duration
Plate Armor of the Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Feathered Drakeskin Gloves
Feathered Drakeskin Gloves
Added Attack Speed
Magic Endurance
Ranged Endurance
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Feathered Drakeskin Boots
Feathered Drakeskin Boots
Ranged Evasion
Magic Endurance
Ranged Endurance
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Buff Duration
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Sophia's Ring of Strength
Sophia's Ring of Strength
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Karnix's Netherblade
Karnix's Netherblade
Heavy Attack Chance
Max Health
Hit Chance
Primary
Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Visage of the Executioner
Visage of the Executioner
Magic Endurance
Ranged Endurance
Mana Regen
Blessed Templar Cloak
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Plate Armor of the Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Resolute Crusader Gauntlets
Resolute Crusader Gauntlets
Max Health
Ranged Endurance
Melee Endurance
Trousers of the Resistance
Trousers of the Resistance
Magic Endurance
Ranged Endurance
Max Health
Heroic Shoes of the Resistance
Heroic Shoes of the Resistance
Max Health
Magic Endurance
Melee Endurance
Guardian Torque
Guardian Torque
Skill Damage Boost
Mana Regen
Buff Duration
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Debuff Duration
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Imperial Ring
Imperial Ring
Skill Damage Boost
Max Health
Buff Duration
Flamewrought Bindings
Flamewrought Bindings
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Nirma's Sword of Echoes
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Toublek's Deathmark Longbow
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Visage of the Executioner
Visage of the Executioner
Mana Regen
Ranged Endurance
Magic Endurance
Forsaken Embrace
Forsaken Embrace
Max Health
Debuff Duration
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Shock Commander Gauntlets
Shock Commander Gauntlets
Added Attack Speed
Melee Endurance
Ranged Endurance
Heroic Trousers of the Resistance
Heroic Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Swirling Essence Shoes
Swirling Essence Shoes
Max Health
Magic Endurance
Melee Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Buff Duration
Max Health
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Collision Resistance
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Etched Alabaster Band
Etched Alabaster Band
Skill Damage Boost
Max Health
Buff Duration
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.


Weapon Masteries

Provoke & Counter Melee Defense
Health Regen
Decayed Sword God
Max Health
All Evasion
Impregnable Stance
Buff Duration
Damage Reduction
Indomitable Spirit
Boss Melee Hit
Chance
Damage
Undefeated Perseverance
Max Health
Stun Resistance
Desperate Evasion
Mana Cost Efficiency
Melee Hit Chance
Subjugator's Punishment
Collision Max Health
Melee Hit Chance
Calculated Rush
Damage Reduction
Weaken Chance
Steely Physique
Damage
Melee Defense
Blade of Rage
Support Max Health
Magic Defense
Vitality of Dew
Movement Speed
Buff Duration
Anti-magic Arts
Magic Evasion
Perception
Grace Song
Check Ranged Hit Chance
Move Speed
Wedge of Oppression
Max Mana
Mana Regen
Gale Arrowhead
Movement Speed
Mana Cost Efficiency
Phantom Snare
Sniping Ranged Hit Chance +20
Ranged Crit Hit Chance
Pointy Throns
Bonus Damage
Damage
Critical Nock
Added Attack Speed
Ranged Crit Hit Chance
Brutal Shooter

Sword: Add the first 6 points to the Provoke & Counter for extra block chance while 9 points should go into Collision as it helps with your cooldown speed and damage.

Longbow: Allocate 9 points into Sniping to greatly boost your damage and Critical Hit damage while the rest of 6 points go into Check to improve cooldown speed.


Rotations

Ranged Burst Rotation ↴
Ensnaring ArrowUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
BlitzUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
  • This is your main damage rotation and it begins with Ensnaring ArrowUsed frame.webpEnsnaring Arrow to root your target and boost your follow-up damage thanks to Steady AimActive frame.webpSteady Aim. Follow up with StrafingUsed frame.webpStrafing 3 times before continuing with Zephyr's NockUsed frame.webpZephyr's Nock for quick burst damage and to lower the cooldown of your next Zephyr's NockUsed frame.webpZephyr's Nock so you can use it again just a few seconds later.
  • Once you've used the second Zephyr's NockUsed frame.webpZephyr's Nock, you can use BlitzUsed frame.webpBlitz so you can re-use Zephyr's NockUsed frame.webpZephyr's Nock once more.
Melee CC Rotation ↴
Strategic RushUsed frame.webp
Arrow right.webp
BlitzUsed frame.webp
Arrow right.webp
Shield StrikeUsed frame.webp
Arrow right.webp
Strategic RushUsed frame.webp
  • This rotation works best when used against a wall, pushing your enemy with Strategic RushUsed frame.webpStrategic Rush into a wall to stun them before using BlitzUsed frame.webpBlitz to reset the cooldown. Use Shield StrikeUsed frame.webpShield Strike to do some damage and then use Strategic RushUsed frame.webpStrategic Rush again to CC the target once more and lock them down.
  • This rotation is best used to keep targets locked down while your team bursts them down but it also makes use of Morale BoostActive frame.webpMorale Boost to lower your own cooldowns.

Counter BarrierUsed frame.webpCounter Barrier: Activate this skill when you expect heavy damage, but it can also be used during the beginning of a boss fight.

Stalwart BastionUsed frame.webpStalwart Bastion: This is a great choice for boosting damage, use it before your rotations or just to boost your party's damage even though your abilities might be on cooldown.

Flash ArrowUsed frame.webpFlash Arrow: This skill is the main counter to Camouflage CloakUsed frame.webpCamouflage Cloak as using it on top of a stealthed enemy will make them visible AND also stun them on the spot where you caught them.


Comments

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