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===Crossbow===
===Crossbow===
*'''Crossbow''' Dagger - This weapon combination has incredible burst potential and the highest single target DPS in the game in short bursts, letting you move between mobs in the open world with ease and deliver sustained DPS during dungeon encounters.
*'''Crossbow''' Dagger - This weapon combination has incredible burst potential and the highest single target DPS in the game in short bursts, letting you move between players in the open world with ease as you make quick kills and move on as a medium range assassin. It is meant to play on the sidelines of zerg fights and help pick off low HP targets.
*Crossbow '''Greatsword''' - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
*Crossbow '''Greatsword''' - While the two weapons individually offer high damage, the combination doesn't perform as well as others. If used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword. With the correct build it can deliver high damage but relies a lot on getting a stun on your target and trying that will get you killed.
*Crossbow '''Longbow''' - This weapon combination offers high damage potential and the increased range of Longbow comes in handy but because of the range difference between the two weapons, it can be annoying to keep repositioning for your crossbow skills to reach your target.
*Crossbow '''Longbow''' - This weapon combination offers high damage potential and the increased range of Longbow comes in handy, this allows you to deliver damage from a relative safe distance while the crossbow comes in handy to help burst any enemies that might overextend.
*Crossbow '''Staff''' - This weapon combination offers high burst damage and the {{skill|Inner Peace|active}} of the staff can help with the mana hungry Crossbow. The staff also offers much needed AOE damage. However, akin to the Crossbow Greatsword combination, while both weapons have high damage potential on their own, they don't do much to compliment eachother and the range difference between staff and crossbow can also prove difficult to manage.
*Crossbow '''Staff''' - This weapon combination is similar to the Crossbow Longbow but it lacks sustained damage and relies mostly on medium range burst with the crossbow and the extra damage from the staff abilities. {{skill|Infernal Meteor|active}} can also be used during pushes but you lack defensive abilities that would let you get out alive.
*'''Crossbow''' Sword - While this combination offers the crossbow much needed protection, it falls short in both delivering damage and staying alive long enough to be considered for the tank role.
*'''Crossbow''' Sword - While this combination offers the crossbow some protection and allows you to play in the frontline, the lackluster damage makes it weaker when compared to other options.
*'''Crossbow''' Wand - This combination counters itself as the Wand relies on damage over time while the crossbow relies on quick bursts of damage. It can be difficult to keep on top of the cooldowns which cuts deeply into your DPS.
*'''Crossbow''' Wand - For healers, this choice isn't entirely bad and could still function adequately as a frontline healer. However, it falls short in sustaining healing output during prolonged engagements, while its damage contribution remains insignificant.


===Dagger===
===Dagger===
*Dagger '''Crossbow''' - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
*Dagger '''Crossbow''' - This weapon combination has incredible burst potential and the highest single target DPS in the game in short bursts, letting you move between players in the open world with ease as you make quick kills and move on as a medium range assassin. It is meant to play on the sidelines of zerg fights and help pick off low HP targets.
*Dagger '''Greatsword''' - This is one of the best weapon combinations if you are looking for high damage in short bursts. The mobility is incredible on this and it allows you to topscore in PVE events if played correctly.
*Dagger '''Greatsword''' - This is one of the best weapon combinations if you are looking for high damage in short bursts. The mobility is incredible on this and it allows you to topscore in PVE events if played correctly.
*Dagger '''Longbow''' - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
*Dagger '''Longbow''' - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
*Dagger '''Staff''' - Another amazing combination for the dagger as the staff offers high sustained damage and the dagger compliments it through the access to {{skill|Inject Venom|active}} and skills meant to finish off targets ( {{skill|Brutal Incision|active}} ).
*Dagger '''Staff''' - Another excellent combination for the dagger is with the staff, which offers high sustained damage. The dagger complements it with access to {{skill|Inject Venom|active}} and skills meant to finish off targets, such as {{skill|Brutal Incision|active}}. Additionally, {{skill|Camouflage Cloak|active}} provides stealth, aiding in setting up {{skill|Infernal Meteor|active}} and escaping from difficult situations. This build remains the highest damaging AOE bombing build.
*'''Dagger''' Sword - Sadly the combination of Dagger and Sword falls short of achieving anything substantial in PVE as both weapons have rather low DPS potential on their own and the dagger doesn't do enough to help with the tank oriented side of the Sword.
*'''Dagger''' Sword - The combination between sword and dagger provides a decent level of defense, allowing you to push into the enemy frontline and delivering damage before retreating through use of your various movement abilities and {{skill|Camouflage Cloak|active}}.
*Dagger '''Wand''' - This combination does great in open world PVE as it allows for high AOE damage and is fantastic when the goal is to kill a large amount of low HP mobs in a short time or when grinding lithographs!
*Dagger '''Wand''' - This combination excels in open-world PVE, offering high AOE damage and effective poking against enemy zergs from a distance. It proves to be annoying to deal with, gradually applying constant dot damage to enemies over time.


===Greatsword===
===Greatsword===
*'''Greatsword''' Crossbow - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
*'''Greatsword''' Crossbow - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
*'''Greatsword''' Dagger - This is one of the best weapon combinations if you are looking for high damage in short bursts. The mobility is incredible on this and it allows you to topscore in PVE events if played correctly.
*'''Greatsword''' Dagger - This combination remains one of the assassin types with the highest burst damage, coupled with access to stealth, it does very well at picking kills on the sidelines in large scale fights.
*'''Greatsword''' Longbow - This combination doesn't manage to achieve a whole lot in PVE even though both weapons have high damage potential, they are awful at complimenting eachother and you'd be forced to play in close range with the greatsword which would expose you during skills like {{skill|Decisive Sniping|active}}.
*'''Greatsword''' Longbow - Even with the extra range abilities provided by the Longbow, Greatsword on it's own fails to achieve high enough damage to be a threat.
*'''Greatsword''' Staff - This combination has similar issues as Greatsword Longbow and while {{skill|Inner Peace|active}} can help with keeping up with the high mana consumption, the combination lacks in sustained damage.
*'''Greatsword''' Staff - While the greatsword makes use of the extra damage provided by staff, the combination falls short in defensive options and you would have a very difficult time staying alive in lengthy fights.
*Greatsword '''Sword''' - This is one of the best weapon combinations if you are trying to play the tank role for your group in dungeons as it provides high resistances and health. In the same time, it can be used successfully in the open world PVE grinding, offering plenty of options for AOE damage.
*Greatsword '''Sword''' - This is one of the best weapon combinations if you are trying to play a bruiser setup in large scale PVP, it delivers incredible AOE damage for a melee class and it can even rival other ranged focused combinations.
*'''Greatsword''' Wand - Sadly the greatsword fails to provide anything of value to a healing type weapon like the wand. Meanwhile, if you intend to play the damage side of the wand, you will find yourself struggling in applying damage.
*'''Greatsword''' Wand - The combination of the melee greatsword and the healing abilities can prove useful in niche situations as a frontline healer but it cannot sustain itself in extended fights because of mana issues.


===Longbow===
===Longbow===
*'''Longbow''' Crossbow - This weapon combination offers high damage potential and the increased range of Longbow comes in handy but because of the range difference between the two weapons, it can be annoying to keep repositioning for your crossbow skills to reach your target.
*'''Longbow''' Crossbow - This weapon combination offers high damage potential and the increased range of Longbow comes in handy, this allows you to deliver damage from a relative safe distance while the crossbow comes in handy to help burst any enemies that might overextend.
*'''Longbow''' Dagger - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
*'''Longbow''' Dagger - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
*Longbow '''Greatsword''' - This combination doesn't manage to achieve a whole lot in PVE even though both weapons have high damage potential, they are awful at complimenting eachother and you'd be forced to play in close range with the greatsword which would expose you during skills like {{skill|Decisive Sniping|active}}.
*Longbow '''Greatsword''' - Even with the extra range abilities provided by the Longbow, Greatsword on it's own fails to achieve high enough damage to be a threat.
*'''Longbow''' Staff - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of {{skill|Inner Peace|active}} coupled with {{skill|Nature's Blessing|active}} provides almost unlimited mana which allows you to unleash incredible amounts of damage.
*'''Longbow''' Staff - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of {{skill|Inner Peace|active}} coupled with {{skill|Nature's Blessing|active}} provides almost unlimited mana which allows you to unleash incredible amounts of damage from the safety of being inside your own team zerg while abilities like {{skill|Frost Smokescreen|active}} can provide nice repositioning.
*'''Longbow''' Sword - While the sword succeeds in offering the Longbow much needed defense, it's lack of damage lowers overall DPS considerably and renders this combination weak when put up against others.
*'''Longbow''' Sword - While the sword succeeds in providing the Longbow much-needed defense, its lack of damage significantly lowers overall DPS and renders this combination weak compared to others. It may serve as a decent option for new players aiming to support the zerg with AOE buffs and protection from a safe distance, but it remains ineffective in dealing damage.
*'''Longbow''' Wand - This combination remains the uncontested king of healing builds as it provides incredible support for all your teammates and incredible healing along with mana regeneration abilities such as {{skill|Nature's Blessing|active}}.  
*'''Longbow''' Wand - This combination retains its position as the unrivaled king of healing builds, offering unparalleled support for all teammates with exceptional healing capabilities and mana regeneration abilities like {{skill|Nature's Blessing|active}}. It provides abundant AOE healing and serves as the backbone of every zerg composition.


===Staff===
===Staff===
*'''Staff''' Crossbow - This weapon combination offers high burst damage and the {{skill|Inner Peace|active}} of the staff can help with the mana hungry Crossbow. The staff also offers much needed AOE damage. However, akin to the Crossbow Greatsword combination, while both weapons have high damage potential on their own, they don't do much to compliment eachother and the range difference between staff and crossbow can also prove difficult to manage.
*'''Staff''' Crossbow - This weapon combination is similar to the Crossbow Longbow but it lacks sustained damage and relies mostly on medium range burst with the crossbow and the extra damage from the staff abilities. {{skill|Infernal Meteor|active}} can also be used during pushes but you lack defensive abilities that would let you get out alive.
*'''Staff''' Dagger - Another amazing combination for the dagger as the staff offers high sustained damage and the dagger compliments it through the access to {{skill|Inject Venom|active}} and skills meant to finish off targets ( {{skill|Brutal Incision|active}} ).
*'''Staff''' Dagger - Another excellent combination for the dagger is with the staff, which offers high sustained damage. The dagger complements it with access to {{skill|Inject Venom|active}} and skills meant to finish off targets, such as {{skill|Brutal Incision|active}}. Additionally, {{skill|Camouflage Cloak|active}} provides stealth, aiding in setting up {{skill|Infernal Meteor|active}} and escaping from difficult situations. This build remains the highest damaging AOE bombing build.
*Staff '''Greatsword''' - This combination has similar issues as Greatsword Longbow and while {{skill|Inner Peace|active}} can help with keeping up with the high mana consumption, the combination lacks in sustained damage.
*Staff '''Greatsword''' - While the greatsword makes use of the extra damage provided by staff, the combination falls short in defensive options and you would have a very difficult time staying alive in lengthy fights.
*Staff '''Longbow''' - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of {{skill|Inner Peace|active}} coupled with {{skill|Nature's Blessing|active}} provides almost unlimited mana which allows you to unleash incredible amounts of damage.
*Staff '''Longbow''' - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of {{skill|Inner Peace|active}} coupled with {{skill|Nature's Blessing|active}} provides almost unlimited mana which allows you to unleash incredible amounts of damage from the safety of being inside your own team zerg while abilities like {{skill|Frost Smokescreen|active}} can provide nice repositioning.
*'''Staff''' Sword - The defensive ability of the sword remains useful even when coupled with a staff, however, the lack of damage doesn't do enough to make the combination competitive from a DPS point of view when compared to other possible combinations.
*'''Staff''' Sword - The defensive ability of the sword remains useful even when coupled with a staff. This combination is decent for new players, although it may not output the same level of damage. However, it offers more defensive options, allowing new players to learn while having additional room for mistakes.
*'''Staff''' Wand - The combination between the damage over time capabilities of the wand coupled with the high burst damage the staff is capable of creates a great mix for high, constant damage output. This combination is also great for AOE grinding as {{skill|Infernal Meteor|active}} can be coupled with many of the wand AOE abilities.
*'''Staff''' Wand - The combination of the wand's damage-over-time capabilities and the staff's high burst damage potential creates a great mix for consistent high damage output. This combination is also excellent for AOE grinding, as {{skill|Infernal Meteor|active}} can be combined with many of the wand's AOE abilities, such as {{skillCorrupted Magic Circle|active}} and {{skillCursed Nightmare|active}}. This not only provides damage and control for your zerg but also offers support through heals.


===Sword===
===Sword===
*Sword '''Crossbow''' - While this combination offers the crossbow much needed protection, it falls short in both delivering damage and staying alive long enough to be considered for the tank role.
*Sword '''Crossbow''' - While this combination offers the crossbow much needed protection, it falls short in both delivering damage and staying alive long enough to be considered for the tank role.
*Sword '''Dagger''' - Sadly the combination of Dagger and Sword falls short of achieving anything substantial in PVE as both weapons have rather low DPS potential on their own and the dagger doesn't do enough to help with the tank oriented side of the Sword.
*Sword '''Dagger''' - The combination between sword and dagger provides a decent level of defense, allowing you to push into the enemy frontline and delivering damage before retreating through use of your various movement abilities and {{skill|Camouflage Cloak|active}}.
*'''Sword''' Greatsword - This is one of the best weapon combinations if you are trying to play the tank role for your group in dungeons as it provides high resistances and health. In the same time, it can be used successfully in the open world PVE grinding, offering plenty of options for AOE damage.
*'''Sword''' Greatsword - This is one of the best weapon combinations if you are trying to play a bruiser setup in large scale PVP, it delivers incredible AOE damage for a melee class and it can even rival other ranged focused combinations.
*Sword '''Longbow''' - While the sword succeeds in offering the Longbow much needed defense, it's lack of damage lowers overall DPS considerably and renders this combination weak when put up against others.
*Sword '''Longbow''' - While the sword succeeds in providing the Longbow much-needed defense, its lack of damage significantly lowers overall DPS and renders this combination weak compared to others. It may serve as a decent option for new players aiming to support the zerg with AOE buffs and protection from a safe distance, but it remains ineffective in dealing damage.
*Sword '''Staff''' - The defensive ability of the sword remains useful even when coupled with a staff, however, the lack of damage doesn't do enough to make the combination competitive from a DPS point of view when compared to other possible combinations.
*Sword '''Staff''' - The defensive ability of the sword remains useful even when coupled with a staff. This combination is decent for new players, although it may not output the same level of damage. However, it offers more defensive options, allowing new players to learn while having additional room for mistakes.
*'''Sword''' Wand - The combination between the defensive capabilities of the sword and the healing of the wand create one of the best tanking classes in the game. It creates a tank that can heal itself, often referred to as a "Paladin" build in other games and it can prove very useful in certain dungeons where the healing required is minimal.
*'''Sword''' Wand - The combination of the sword's defensive capabilities and the wand's healing creates one of the best frontline fighters. This setup allows you to absorb a lot of enemy zerg damage while providing heals to your frontline allies and keeping yourself alive.


===Wand===
===Wand===
*'''Wand''' Crossbow - This combination counters itself as the Wand relies on damage over time while the crossbow relies on quick bursts of damage. It can be difficult to keep on top of the cooldowns which cuts deeply into your DPS.
*'''Wand''' - For healers, this choice isn't entirely bad and could still function adequately as a frontline healer. However, it falls short in sustaining healing output during prolonged engagements, while its damage contribution remains insignificant.
*'''Wand''' Dagger - This combination does great in open world PVE as it allows for high AOE damage and is fantastic when the goal is to kill a large amount of low HP mobs in a short time or when grinding lithographs!
*'''Wand''' Dagger - This combination excels in open-world PVE, offering high AOE damage and effective poking against enemy zergs from a distance. It proves to be annoying to deal with, gradually applying constant dot damage to enemies over time.
*Wand '''Greatsword''' - Sadly the greatsword fails to provide anything of value to a healing type weapon like the wand. Meanwhile, if you intend to play the damage side of the wand, you will find yourself struggling in applying damage.
*Wand '''Greatsword''' - The combination of the melee greatsword and the healing abilities can prove useful in niche situations as a frontline healer but it cannot sustain itself in extended fights because of mana issues.
*Wand '''Longbow''' - This combination remains the uncontested king of healing builds as it provides incredible support for all your teammates and incredible healing along with mana regeneration abilities such as {{skill|Nature's Blessing|active}}.  
*Wand '''Longbow''' - This combination retains its position as the unrivaled king of healing builds, offering unparalleled support for all teammates with exceptional healing capabilities and mana regeneration abilities like {{skill|Nature's Blessing|active}}. It provides abundant AOE healing and serves as the backbone of every zerg composition.
*Wand '''Staff''' - The combination between the damage over time capabilities of the wand coupled with the high burst damage the staff is capable of creates a great mix for high, constant damage output. This combination is also great for AOE grinding as {{skill|Infernal Meteor|active}} can be coupled with many of the wand AOE abilities.
*Wand '''Staff''' - The combination of the wand's damage-over-time capabilities and the staff's high burst damage potential creates a great mix for consistent high damage output. This combination is also excellent for AOE grinding, as {{skill|Infernal Meteor|active}} can be combined with many of the wand's AOE abilities, such as {{skillCorrupted Magic Circle|active}} and {{skillCursed Nightmare|active}}. This not only provides damage and control for your zerg but also offers support through heals.
*Wand '''Sword''' - The combination between the defensive capabilities of the sword and the healing of the wand create one of the best tanking classes in the game. It creates a tank that can heal itself, often referred to as a "Paladin" build in other games and it can prove very useful in certain dungeons where the healing required is minimal.
*Wand '''Sword''' - The combination of the sword's defensive capabilities and the wand's healing creates one of the best frontline fighters. This setup allows you to absorb a lot of enemy zerg damage while providing heals to your frontline allies and keeping yourself alive.




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===Crossbow===
===Crossbow===
*'''Crossbow''' Dagger - This weapon combination has incredible burst potential and the highest single target DPS in the game in short bursts, letting you move between mobs in the open world with ease and deliver sustained DPS during dungeon encounters.
*'''Crossbow''' Dagger - This weapon combination has incredible burst potential and the highest single target DPS in the game in short bursts, letting you move between players in the open world with ease as you make quick kills and move on as a medium range assassin. It is meant to play on the sidelines of zerg fights and help pick off low HP targets.
*Crossbow '''Greatsword''' - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
*Crossbow '''Greatsword''' - While the two weapons individually offer high damage, the combination doesn't perform as well as others. If used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword. With the correct build it can deliver high damage but relies a lot on getting a stun on your target and trying that will get you killed.
*Crossbow '''Longbow''' - This weapon combination offers high damage potential and the increased range of Longbow comes in handy but because of the range difference between the two weapons, it can be annoying to keep repositioning for your crossbow skills to reach your target.
*Crossbow '''Longbow''' - This weapon combination offers high damage potential and the increased range of Longbow comes in handy, this allows you to deliver damage from a relative safe distance while the crossbow comes in handy to help burst any enemies that might overextend.
*Crossbow '''Staff''' - This weapon combination offers high burst damage and the {{skill|Inner Peace|active}} of the staff can help with the mana hungry Crossbow. The staff also offers much needed AOE damage. However, akin to the Crossbow Greatsword combination, while both weapons have high damage potential on their own, they don't do much to compliment eachother and the range difference between staff and crossbow can also prove difficult to manage.
*Crossbow '''Staff''' - This weapon combination is similar to the Crossbow Longbow but it lacks sustained damage and relies mostly on medium range burst with the crossbow and the extra damage from the staff abilities. {{skill|Infernal Meteor|active}} can also be used during pushes but you lack defensive abilities that would let you get out alive.
*'''Crossbow''' Sword - While this combination offers the crossbow much needed protection, it falls short in both delivering damage and staying alive long enough to be considered for the tank role.
*'''Crossbow''' Sword - While this combination offers the crossbow some protection and allows you to play in the frontline, the lackluster damage makes it weaker when compared to other options.
*'''Crossbow''' Wand - This combination counters itself as the Wand relies on damage over time while the crossbow relies on quick bursts of damage. It can be difficult to keep on top of the cooldowns which cuts deeply into your DPS.
*'''Crossbow''' Wand - For healers, this choice isn't entirely bad and could still function adequately as a frontline healer. However, it falls short in sustaining healing output during prolonged engagements, while its damage contribution remains insignificant.


===Dagger===
===Dagger===
*Dagger '''Crossbow''' - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
*Dagger '''Crossbow''' - This weapon combination has incredible burst potential and the highest single target DPS in the game in short bursts, letting you move between players in the open world with ease as you make quick kills and move on as a medium range assassin. It is meant to play on the sidelines of zerg fights and help pick off low HP targets.
*Dagger '''Greatsword''' - This is one of the best weapon combinations if you are looking for high damage in short bursts. The mobility is incredible on this and it allows you to topscore in PVE events if played correctly.
*Dagger '''Greatsword''' - This is one of the best weapon combinations if you are looking for high damage in short bursts. The mobility is incredible on this and it allows you to topscore in PVE events if played correctly.
*Dagger '''Longbow''' - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
*Dagger '''Longbow''' - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
*Dagger '''Staff''' - Another amazing combination for the dagger as the staff offers high sustained damage and the dagger compliments it through the access to {{skill|Inject Venom|active}} and skills meant to finish off targets ( {{skill|Brutal Incision|active}} ).
*Dagger '''Staff''' - Another excellent combination for the dagger is with the staff, which offers high sustained damage. The dagger complements it with access to {{skill|Inject Venom|active}} and skills meant to finish off targets, such as {{skill|Brutal Incision|active}}. Additionally, {{skill|Camouflage Cloak|active}} provides stealth, aiding in setting up {{skill|Infernal Meteor|active}} and escaping from difficult situations. This build remains the highest damaging AOE bombing build.
*'''Dagger''' Sword - Sadly the combination of Dagger and Sword falls short of achieving anything substantial in PVE as both weapons have rather low DPS potential on their own and the dagger doesn't do enough to help with the tank oriented side of the Sword.
*'''Dagger''' Sword - The combination between sword and dagger provides a decent level of defense, allowing you to push into the enemy frontline and delivering damage before retreating through use of your various movement abilities and {{skill|Camouflage Cloak|active}}.
*Dagger '''Wand''' - This combination does great in open world PVE as it allows for high AOE damage and is fantastic when the goal is to kill a large amount of low HP mobs in a short time or when grinding lithographs!
*Dagger '''Wand''' - This combination excels in open-world PVE, offering high AOE damage and effective poking against enemy zergs from a distance. It proves to be annoying to deal with, gradually applying constant dot damage to enemies over time.


===Greatsword===
===Greatsword===
*'''Greatsword''' Crossbow - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
*'''Greatsword''' Crossbow - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
*'''Greatsword''' Dagger - This is one of the best weapon combinations if you are looking for high damage in short bursts. The mobility is incredible on this and it allows you to topscore in PVE events if played correctly.
*'''Greatsword''' Dagger - This combination remains one of the assassin types with the highest burst damage, coupled with access to stealth, it does very well at picking kills on the sidelines in large scale fights.
*'''Greatsword''' Longbow - This combination doesn't manage to achieve a whole lot in PVE even though both weapons have high damage potential, they are awful at complimenting eachother and you'd be forced to play in close range with the greatsword which would expose you during skills like {{skill|Decisive Sniping|active}}.
*'''Greatsword''' Longbow - Even with the extra range abilities provided by the Longbow, Greatsword on it's own fails to achieve high enough damage to be a threat.
*'''Greatsword''' Staff - This combination has similar issues as Greatsword Longbow and while {{skill|Inner Peace|active}} can help with keeping up with the high mana consumption, the combination lacks in sustained damage.
*'''Greatsword''' Staff - While the greatsword makes use of the extra damage provided by staff, the combination falls short in defensive options and you would have a very difficult time staying alive in lengthy fights.
*Greatsword '''Sword''' - This is one of the best weapon combinations if you are trying to play the tank role for your group in dungeons as it provides high resistances and health. In the same time, it can be used successfully in the open world PVE grinding, offering plenty of options for AOE damage.
*Greatsword '''Sword''' - This is one of the best weapon combinations if you are trying to play a bruiser setup in large scale PVP, it delivers incredible AOE damage for a melee class and it can even rival other ranged focused combinations.
*'''Greatsword''' Wand - Sadly the greatsword fails to provide anything of value to a healing type weapon like the wand. Meanwhile, if you intend to play the damage side of the wand, you will find yourself struggling in applying damage.
*'''Greatsword''' Wand - The combination of the melee greatsword and the healing abilities can prove useful in niche situations as a frontline healer but it cannot sustain itself in extended fights because of mana issues.


===Longbow===
===Longbow===
*'''Longbow''' Crossbow - This weapon combination offers high damage potential and the increased range of Longbow comes in handy but because of the range difference between the two weapons, it can be annoying to keep repositioning for your crossbow skills to reach your target.
*'''Longbow''' Crossbow - This weapon combination offers high damage potential and the increased range of Longbow comes in handy, this allows you to deliver damage from a relative safe distance while the crossbow comes in handy to help burst any enemies that might overextend.
*'''Longbow''' Dagger - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
*'''Longbow''' Dagger - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
*Longbow '''Greatsword''' - This combination doesn't manage to achieve a whole lot in PVE even though both weapons have high damage potential, they are awful at complimenting eachother and you'd be forced to play in close range with the greatsword which would expose you during skills like {{skill|Decisive Sniping|active}}.
*Longbow '''Greatsword''' - Even with the extra range abilities provided by the Longbow, Greatsword on it's own fails to achieve high enough damage to be a threat.
*'''Longbow''' Staff - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of {{skill|Inner Peace|active}} coupled with {{skill|Nature's Blessing|active}} provides almost unlimited mana which allows you to unleash incredible amounts of damage.
*'''Longbow''' Staff - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of {{skill|Inner Peace|active}} coupled with {{skill|Nature's Blessing|active}} provides almost unlimited mana which allows you to unleash incredible amounts of damage from the safety of being inside your own team zerg while abilities like {{skill|Frost Smokescreen|active}} can provide nice repositioning.
*'''Longbow''' Sword - While the sword succeeds in offering the Longbow much needed defense, it's lack of damage lowers overall DPS considerably and renders this combination weak when put up against others.
*'''Longbow''' Sword - While the sword succeeds in providing the Longbow much-needed defense, its lack of damage significantly lowers overall DPS and renders this combination weak compared to others. It may serve as a decent option for new players aiming to support the zerg with AOE buffs and protection from a safe distance, but it remains ineffective in dealing damage.
*'''Longbow''' Wand - This combination remains the uncontested king of healing builds as it provides incredible support for all your teammates and incredible healing along with mana regeneration abilities such as {{skill|Nature's Blessing|active}}.  
*'''Longbow''' Wand - This combination retains its position as the unrivaled king of healing builds, offering unparalleled support for all teammates with exceptional healing capabilities and mana regeneration abilities like {{skill|Nature's Blessing|active}}. It provides abundant AOE healing and serves as the backbone of every zerg composition.


===Staff===
===Staff===
*'''Staff''' Crossbow - This weapon combination offers high burst damage and the {{skill|Inner Peace|active}} of the staff can help with the mana hungry Crossbow. The staff also offers much needed AOE damage. However, akin to the Crossbow Greatsword combination, while both weapons have high damage potential on their own, they don't do much to compliment eachother and the range difference between staff and crossbow can also prove difficult to manage.
*'''Staff''' Crossbow - This weapon combination is similar to the Crossbow Longbow but it lacks sustained damage and relies mostly on medium range burst with the crossbow and the extra damage from the staff abilities. {{skill|Infernal Meteor|active}} can also be used during pushes but you lack defensive abilities that would let you get out alive.
*'''Staff''' Dagger - Another amazing combination for the dagger as the staff offers high sustained damage and the dagger compliments it through the access to {{skill|Inject Venom|active}} and skills meant to finish off targets ( {{skill|Brutal Incision|active}} ).
*'''Staff''' Dagger - Another excellent combination for the dagger is with the staff, which offers high sustained damage. The dagger complements it with access to {{skill|Inject Venom|active}} and skills meant to finish off targets, such as {{skill|Brutal Incision|active}}. Additionally, {{skill|Camouflage Cloak|active}} provides stealth, aiding in setting up {{skill|Infernal Meteor|active}} and escaping from difficult situations. This build remains the highest damaging AOE bombing build.
*Staff '''Greatsword''' - This combination has similar issues as Greatsword Longbow and while {{skill|Inner Peace|active}} can help with keeping up with the high mana consumption, the combination lacks in sustained damage.
*Staff '''Greatsword''' - While the greatsword makes use of the extra damage provided by staff, the combination falls short in defensive options and you would have a very difficult time staying alive in lengthy fights.
*Staff '''Longbow''' - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of {{skill|Inner Peace|active}} coupled with {{skill|Nature's Blessing|active}} provides almost unlimited mana which allows you to unleash incredible amounts of damage.
*Staff '''Longbow''' - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of {{skill|Inner Peace|active}} coupled with {{skill|Nature's Blessing|active}} provides almost unlimited mana which allows you to unleash incredible amounts of damage from the safety of being inside your own team zerg while abilities like {{skill|Frost Smokescreen|active}} can provide nice repositioning.
*'''Staff''' Sword - The defensive ability of the sword remains useful even when coupled with a staff, however, the lack of damage doesn't do enough to make the combination competitive from a DPS point of view when compared to other possible combinations.
*'''Staff''' Sword - The defensive ability of the sword remains useful even when coupled with a staff. This combination is decent for new players, although it may not output the same level of damage. However, it offers more defensive options, allowing new players to learn while having additional room for mistakes.
*'''Staff''' Wand - The combination between the damage over time capabilities of the wand coupled with the high burst damage the staff is capable of creates a great mix for high, constant damage output. This combination is also great for AOE grinding as {{skill|Infernal Meteor|active}} can be coupled with many of the wand AOE abilities.
*'''Staff''' Wand - The combination of the wand's damage-over-time capabilities and the staff's high burst damage potential creates a great mix for consistent high damage output. This combination is also excellent for AOE grinding, as {{skill|Infernal Meteor|active}} can be combined with many of the wand's AOE abilities, such as {{skillCorrupted Magic Circle|active}} and {{skillCursed Nightmare|active}}. This not only provides damage and control for your zerg but also offers support through heals.


===Sword===
===Sword===
*Sword '''Crossbow''' - While this combination offers the crossbow much needed protection, it falls short in both delivering damage and staying alive long enough to be considered for the tank role.
*Sword '''Crossbow''' - While this combination offers the crossbow much needed protection, it falls short in both delivering damage and staying alive long enough to be considered for the tank role.
*Sword '''Dagger''' - Sadly the combination of Dagger and Sword falls short of achieving anything substantial in PVE as both weapons have rather low DPS potential on their own and the dagger doesn't do enough to help with the tank oriented side of the Sword.
*Sword '''Dagger''' - The combination between sword and dagger provides a decent level of defense, allowing you to push into the enemy frontline and delivering damage before retreating through use of your various movement abilities and {{skill|Camouflage Cloak|active}}.
*'''Sword''' Greatsword - This is one of the best weapon combinations if you are trying to play the tank role for your group in dungeons as it provides high resistances and health. In the same time, it can be used successfully in the open world PVE grinding, offering plenty of options for AOE damage.
*'''Sword''' Greatsword - This is one of the best weapon combinations if you are trying to play a bruiser setup in large scale PVP, it delivers incredible AOE damage for a melee class and it can even rival other ranged focused combinations.
*Sword '''Longbow''' - While the sword succeeds in offering the Longbow much needed defense, it's lack of damage lowers overall DPS considerably and renders this combination weak when put up against others.
*Sword '''Longbow''' - While the sword succeeds in providing the Longbow much-needed defense, its lack of damage significantly lowers overall DPS and renders this combination weak compared to others. It may serve as a decent option for new players aiming to support the zerg with AOE buffs and protection from a safe distance, but it remains ineffective in dealing damage.
*Sword '''Staff''' - The defensive ability of the sword remains useful even when coupled with a staff, however, the lack of damage doesn't do enough to make the combination competitive from a DPS point of view when compared to other possible combinations.
*Sword '''Staff''' - The defensive ability of the sword remains useful even when coupled with a staff. This combination is decent for new players, although it may not output the same level of damage. However, it offers more defensive options, allowing new players to learn while having additional room for mistakes.
*'''Sword''' Wand - The combination between the defensive capabilities of the sword and the healing of the wand create one of the best tanking classes in the game. It creates a tank that can heal itself, often referred to as a "Paladin" build in other games and it can prove very useful in certain dungeons where the healing required is minimal.
*'''Sword''' Wand - The combination of the sword's defensive capabilities and the wand's healing creates one of the best frontline fighters. This setup allows you to absorb a lot of enemy zerg damage while providing heals to your frontline allies and keeping yourself alive.


===Wand===
===Wand===
*'''Wand''' Crossbow - This combination counters itself as the Wand relies on damage over time while the crossbow relies on quick bursts of damage. It can be difficult to keep on top of the cooldowns which cuts deeply into your DPS.
*'''Wand''' - For healers, this choice isn't entirely bad and could still function adequately as a frontline healer. However, it falls short in sustaining healing output during prolonged engagements, while its damage contribution remains insignificant.
*'''Wand''' Dagger - This combination does great in open world PVE as it allows for high AOE damage and is fantastic when the goal is to kill a large amount of low HP mobs in a short time or when grinding lithographs!
*'''Wand''' Dagger - This combination excels in open-world PVE, offering high AOE damage and effective poking against enemy zergs from a distance. It proves to be annoying to deal with, gradually applying constant dot damage to enemies over time.
*Wand '''Greatsword''' - Sadly the greatsword fails to provide anything of value to a healing type weapon like the wand. Meanwhile, if you intend to play the damage side of the wand, you will find yourself struggling in applying damage.
*Wand '''Greatsword''' - The combination of the melee greatsword and the healing abilities can prove useful in niche situations as a frontline healer but it cannot sustain itself in extended fights because of mana issues.
*Wand '''Longbow''' - This combination remains the uncontested king of healing builds as it provides incredible support for all your teammates and incredible healing along with mana regeneration abilities such as {{skill|Nature's Blessing|active}}.  
*Wand '''Longbow''' - This combination retains its position as the unrivaled king of healing builds, offering unparalleled support for all teammates with exceptional healing capabilities and mana regeneration abilities like {{skill|Nature's Blessing|active}}. It provides abundant AOE healing and serves as the backbone of every zerg composition.
*Wand '''Staff''' - The combination between the damage over time capabilities of the wand coupled with the high burst damage the staff is capable of creates a great mix for high, constant damage output. This combination is also great for AOE grinding as {{skill|Infernal Meteor|active}} can be coupled with many of the wand AOE abilities.
*Wand '''Staff''' - The combination of the wand's damage-over-time capabilities and the staff's high burst damage potential creates a great mix for consistent high damage output. This combination is also excellent for AOE grinding, as {{skill|Infernal Meteor|active}} can be combined with many of the wand's AOE abilities, such as {{skillCorrupted Magic Circle|active}} and {{skillCursed Nightmare|active}}. This not only provides damage and control for your zerg but also offers support through heals.
*Wand '''Sword''' - The combination between the defensive capabilities of the sword and the healing of the wand create one of the best tanking classes in the game. It creates a tank that can heal itself, often referred to as a "Paladin" build in other games and it can prove very useful in certain dungeons where the healing required is minimal.
*Wand '''Sword''' - The combination of the sword's defensive capabilities and the wand's healing creates one of the best frontline fighters. This setup allows you to absorb a lot of enemy zerg damage while providing heals to your frontline allies and keeping yourself alive.

Revision as of 23:59, 19 March 2024

Throne and Liberty Class Tier Lists for all Weapons: Crossbow, Dagger, Greatsword, Longbow, Staff, Sword and Wand.

Ordering within each tier is based on the weapon combinations played at the highest level in end-game content beyond the maximum level. It's crucial to note that these positions may change suddenly with balance patches. Therefore, it's essential, above all, to choose what you enjoy playing.

The information provided is accurate as of March 2024 and should remain relevant until the next major update that delivers major changes.


PvE

Crossbow
Crossbow
Dagger
Dagger
Greatsword
Greatsword
Longbow
Longbow
Staff
Staff
Sword & Shield
Sword
Wand & Tome
Wand
Crossbow
Crossbow
- S B A B C C
Dagger
Dagger
S - A A S C A
Greatsword
Greatsword
B A - C C A C
Longbow
Longbow
A A C - A B S
Staff
Staff
B S C A - C A
Sword & Shield
Sword
C C A B C - S
Wand & Tome
Wand
C A C S A S -


Crossbow

  • Crossbow Dagger - This weapon combination has incredible burst potential and the highest single target DPS in the game in short bursts, letting you move between mobs in the open world with ease and deliver sustained DPS during dungeon encounters.
  • Crossbow Greatsword - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
  • Crossbow Longbow - This weapon combination offers high damage potential and the increased range of Longbow comes in handy but because of the range difference between the two weapons, it can be annoying to keep repositioning for your crossbow skills to reach your target.
  • Crossbow Staff - This weapon combination offers high burst damage and the Inner PeaceUsed frame.webpInner Peace of the staff can help with the mana hungry Crossbow. The staff also offers much needed AOE damage. However, akin to the Crossbow Greatsword combination, while both weapons have high damage potential on their own, they don't do much to compliment eachother and the range difference between staff and crossbow can also prove difficult to manage.
  • Crossbow Sword - While this combination offers the crossbow much needed protection, it falls short in both delivering damage and staying alive long enough to be considered for the tank role.
  • Crossbow Wand - This combination counters itself as the Wand relies on damage over time while the crossbow relies on quick bursts of damage. It can be difficult to keep on top of the cooldowns which cuts deeply into your DPS.

Dagger

  • Dagger Crossbow - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
  • Dagger Greatsword - This is one of the best weapon combinations if you are looking for high damage in short bursts. The mobility is incredible on this and it allows you to topscore in PVE events if played correctly.
  • Dagger Longbow - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
  • Dagger Staff - Another amazing combination for the dagger as the staff offers high sustained damage and the dagger compliments it through the access to Inject VenomUsed frame.webpInject Venom and skills meant to finish off targets ( Brutal IncisionUsed frame.webpBrutal Incision ).
  • Dagger Sword - Sadly the combination of Dagger and Sword falls short of achieving anything substantial in PVE as both weapons have rather low DPS potential on their own and the dagger doesn't do enough to help with the tank oriented side of the Sword.
  • Dagger Wand - This combination does great in open world PVE as it allows for high AOE damage and is fantastic when the goal is to kill a large amount of low HP mobs in a short time or when grinding lithographs!

Greatsword

  • Greatsword Crossbow - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
  • Greatsword Dagger - This is one of the best weapon combinations if you are looking for high damage in short bursts. The mobility is incredible on this and it allows you to topscore in PVE events if played correctly.
  • Greatsword Longbow - This combination doesn't manage to achieve a whole lot in PVE even though both weapons have high damage potential, they are awful at complimenting eachother and you'd be forced to play in close range with the greatsword which would expose you during skills like Decisive SnipingUsed frame.webpDecisive Sniping.
  • Greatsword Staff - This combination has similar issues as Greatsword Longbow and while Inner PeaceUsed frame.webpInner Peace can help with keeping up with the high mana consumption, the combination lacks in sustained damage.
  • Greatsword Sword - This is one of the best weapon combinations if you are trying to play the tank role for your group in dungeons as it provides high resistances and health. In the same time, it can be used successfully in the open world PVE grinding, offering plenty of options for AOE damage.
  • Greatsword Wand - Sadly the greatsword fails to provide anything of value to a healing type weapon like the wand. Meanwhile, if you intend to play the damage side of the wand, you will find yourself struggling in applying damage.

Longbow

  • Longbow Crossbow - This weapon combination offers high damage potential and the increased range of Longbow comes in handy but because of the range difference between the two weapons, it can be annoying to keep repositioning for your crossbow skills to reach your target.
  • Longbow Dagger - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
  • Longbow Greatsword - This combination doesn't manage to achieve a whole lot in PVE even though both weapons have high damage potential, they are awful at complimenting eachother and you'd be forced to play in close range with the greatsword which would expose you during skills like Decisive SnipingUsed frame.webpDecisive Sniping.
  • Longbow Staff - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of Inner PeaceUsed frame.webpInner Peace coupled with Nature's BlessingUsed frame.webpNature's Blessing provides almost unlimited mana which allows you to unleash incredible amounts of damage.
  • Longbow Sword - While the sword succeeds in offering the Longbow much needed defense, it's lack of damage lowers overall DPS considerably and renders this combination weak when put up against others.
  • Longbow Wand - This combination remains the uncontested king of healing builds as it provides incredible support for all your teammates and incredible healing along with mana regeneration abilities such as Nature's BlessingUsed frame.webpNature's Blessing.

Staff

  • Staff Crossbow - This weapon combination offers high burst damage and the Inner PeaceUsed frame.webpInner Peace of the staff can help with the mana hungry Crossbow. The staff also offers much needed AOE damage. However, akin to the Crossbow Greatsword combination, while both weapons have high damage potential on their own, they don't do much to compliment eachother and the range difference between staff and crossbow can also prove difficult to manage.
  • Staff Dagger - Another amazing combination for the dagger as the staff offers high sustained damage and the dagger compliments it through the access to Inject VenomUsed frame.webpInject Venom and skills meant to finish off targets ( Brutal IncisionUsed frame.webpBrutal Incision ).
  • Staff Greatsword - This combination has similar issues as Greatsword Longbow and while Inner PeaceUsed frame.webpInner Peace can help with keeping up with the high mana consumption, the combination lacks in sustained damage.
  • Staff Longbow - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of Inner PeaceUsed frame.webpInner Peace coupled with Nature's BlessingUsed frame.webpNature's Blessing provides almost unlimited mana which allows you to unleash incredible amounts of damage.
  • Staff Sword - The defensive ability of the sword remains useful even when coupled with a staff, however, the lack of damage doesn't do enough to make the combination competitive from a DPS point of view when compared to other possible combinations.
  • Staff Wand - The combination between the damage over time capabilities of the wand coupled with the high burst damage the staff is capable of creates a great mix for high, constant damage output. This combination is also great for AOE grinding as Infernal MeteorUsed frame.webpInfernal Meteor can be coupled with many of the wand AOE abilities.

Sword

  • Sword Crossbow - While this combination offers the crossbow much needed protection, it falls short in both delivering damage and staying alive long enough to be considered for the tank role.
  • Sword Dagger - Sadly the combination of Dagger and Sword falls short of achieving anything substantial in PVE as both weapons have rather low DPS potential on their own and the dagger doesn't do enough to help with the tank oriented side of the Sword.
  • Sword Greatsword - This is one of the best weapon combinations if you are trying to play the tank role for your group in dungeons as it provides high resistances and health. In the same time, it can be used successfully in the open world PVE grinding, offering plenty of options for AOE damage.
  • Sword Longbow - While the sword succeeds in offering the Longbow much needed defense, it's lack of damage lowers overall DPS considerably and renders this combination weak when put up against others.
  • Sword Staff - The defensive ability of the sword remains useful even when coupled with a staff, however, the lack of damage doesn't do enough to make the combination competitive from a DPS point of view when compared to other possible combinations.
  • Sword Wand - The combination between the defensive capabilities of the sword and the healing of the wand create one of the best tanking classes in the game. It creates a tank that can heal itself, often referred to as a "Paladin" build in other games and it can prove very useful in certain dungeons where the healing required is minimal.

Wand

  • Wand Crossbow - This combination counters itself as the Wand relies on damage over time while the crossbow relies on quick bursts of damage. It can be difficult to keep on top of the cooldowns which cuts deeply into your DPS.
  • Wand Dagger - This combination does great in open world PVE as it allows for high AOE damage and is fantastic when the goal is to kill a large amount of low HP mobs in a short time or when grinding lithographs!
  • Wand Greatsword - Sadly the greatsword fails to provide anything of value to a healing type weapon like the wand. Meanwhile, if you intend to play the damage side of the wand, you will find yourself struggling in applying damage.
  • Wand Longbow - This combination remains the uncontested king of healing builds as it provides incredible support for all your teammates and incredible healing along with mana regeneration abilities such as Nature's BlessingUsed frame.webpNature's Blessing.
  • Wand Staff - The combination between the damage over time capabilities of the wand coupled with the high burst damage the staff is capable of creates a great mix for high, constant damage output. This combination is also great for AOE grinding as Infernal MeteorUsed frame.webpInfernal Meteor can be coupled with many of the wand AOE abilities.
  • Wand Sword - The combination between the defensive capabilities of the sword and the healing of the wand create one of the best tanking classes in the game. It creates a tank that can heal itself, often referred to as a "Paladin" build in other games and it can prove very useful in certain dungeons where the healing required is minimal.


PvP (Large Scale)

Crossbow
Crossbow
Dagger
Dagger
Greatsword
Greatsword
Longbow
Longbow
Staff
Staff
Sword & Shield
Sword
Wand & Tome
Wand
Crossbow
Crossbow
- S B A B C C
Dagger
Dagger
S - A A S C A
Greatsword
Greatsword
B A - C C A C
Longbow
Longbow
A A C - A B S
Staff
Staff
B S C A - C A
Sword & Shield
Sword
C C A B C - S
Wand & Tome
Wand
C A C S A S -

Crossbow

  • Crossbow Dagger - This weapon combination has incredible burst potential and the highest single target DPS in the game in short bursts, letting you move between players in the open world with ease as you make quick kills and move on as a medium range assassin. It is meant to play on the sidelines of zerg fights and help pick off low HP targets.
  • Crossbow Greatsword - While the two weapons individually offer high damage, the combination doesn't perform as well as others. If used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword. With the correct build it can deliver high damage but relies a lot on getting a stun on your target and trying that will get you killed.
  • Crossbow Longbow - This weapon combination offers high damage potential and the increased range of Longbow comes in handy, this allows you to deliver damage from a relative safe distance while the crossbow comes in handy to help burst any enemies that might overextend.
  • Crossbow Staff - This weapon combination is similar to the Crossbow Longbow but it lacks sustained damage and relies mostly on medium range burst with the crossbow and the extra damage from the staff abilities. Infernal MeteorUsed frame.webpInfernal Meteor can also be used during pushes but you lack defensive abilities that would let you get out alive.
  • Crossbow Sword - While this combination offers the crossbow some protection and allows you to play in the frontline, the lackluster damage makes it weaker when compared to other options.
  • Crossbow Wand - For healers, this choice isn't entirely bad and could still function adequately as a frontline healer. However, it falls short in sustaining healing output during prolonged engagements, while its damage contribution remains insignificant.

Dagger

  • Dagger Crossbow - This weapon combination has incredible burst potential and the highest single target DPS in the game in short bursts, letting you move between players in the open world with ease as you make quick kills and move on as a medium range assassin. It is meant to play on the sidelines of zerg fights and help pick off low HP targets.
  • Dagger Greatsword - This is one of the best weapon combinations if you are looking for high damage in short bursts. The mobility is incredible on this and it allows you to topscore in PVE events if played correctly.
  • Dagger Longbow - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
  • Dagger Staff - Another excellent combination for the dagger is with the staff, which offers high sustained damage. The dagger complements it with access to Inject VenomUsed frame.webpInject Venom and skills meant to finish off targets, such as Brutal IncisionUsed frame.webpBrutal Incision. Additionally, Camouflage CloakUsed frame.webpCamouflage Cloak provides stealth, aiding in setting up Infernal MeteorUsed frame.webpInfernal Meteor and escaping from difficult situations. This build remains the highest damaging AOE bombing build.
  • Dagger Sword - The combination between sword and dagger provides a decent level of defense, allowing you to push into the enemy frontline and delivering damage before retreating through use of your various movement abilities and Camouflage CloakUsed frame.webpCamouflage Cloak.
  • Dagger Wand - This combination excels in open-world PVE, offering high AOE damage and effective poking against enemy zergs from a distance. It proves to be annoying to deal with, gradually applying constant dot damage to enemies over time.

Greatsword

  • Greatsword Crossbow - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
  • Greatsword Dagger - This combination remains one of the assassin types with the highest burst damage, coupled with access to stealth, it does very well at picking kills on the sidelines in large scale fights.
  • Greatsword Longbow - Even with the extra range abilities provided by the Longbow, Greatsword on it's own fails to achieve high enough damage to be a threat.
  • Greatsword Staff - While the greatsword makes use of the extra damage provided by staff, the combination falls short in defensive options and you would have a very difficult time staying alive in lengthy fights.
  • Greatsword Sword - This is one of the best weapon combinations if you are trying to play a bruiser setup in large scale PVP, it delivers incredible AOE damage for a melee class and it can even rival other ranged focused combinations.
  • Greatsword Wand - The combination of the melee greatsword and the healing abilities can prove useful in niche situations as a frontline healer but it cannot sustain itself in extended fights because of mana issues.

Longbow

  • Longbow Crossbow - This weapon combination offers high damage potential and the increased range of Longbow comes in handy, this allows you to deliver damage from a relative safe distance while the crossbow comes in handy to help burst any enemies that might overextend.
  • Longbow Dagger - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
  • Longbow Greatsword - Even with the extra range abilities provided by the Longbow, Greatsword on it's own fails to achieve high enough damage to be a threat.
  • Longbow Staff - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of Inner PeaceUsed frame.webpInner Peace coupled with Nature's BlessingUsed frame.webpNature's Blessing provides almost unlimited mana which allows you to unleash incredible amounts of damage from the safety of being inside your own team zerg while abilities like Frost SmokescreenUsed frame.webpFrost Smokescreen can provide nice repositioning.
  • Longbow Sword - While the sword succeeds in providing the Longbow much-needed defense, its lack of damage significantly lowers overall DPS and renders this combination weak compared to others. It may serve as a decent option for new players aiming to support the zerg with AOE buffs and protection from a safe distance, but it remains ineffective in dealing damage.
  • Longbow Wand - This combination retains its position as the unrivaled king of healing builds, offering unparalleled support for all teammates with exceptional healing capabilities and mana regeneration abilities like Nature's BlessingUsed frame.webpNature's Blessing. It provides abundant AOE healing and serves as the backbone of every zerg composition.

Staff

  • Staff Crossbow - This weapon combination is similar to the Crossbow Longbow but it lacks sustained damage and relies mostly on medium range burst with the crossbow and the extra damage from the staff abilities. Infernal MeteorUsed frame.webpInfernal Meteor can also be used during pushes but you lack defensive abilities that would let you get out alive.
  • Staff Dagger - Another excellent combination for the dagger is with the staff, which offers high sustained damage. The dagger complements it with access to Inject VenomUsed frame.webpInject Venom and skills meant to finish off targets, such as Brutal IncisionUsed frame.webpBrutal Incision. Additionally, Camouflage CloakUsed frame.webpCamouflage Cloak provides stealth, aiding in setting up Infernal MeteorUsed frame.webpInfernal Meteor and escaping from difficult situations. This build remains the highest damaging AOE bombing build.
  • Staff Greatsword - While the greatsword makes use of the extra damage provided by staff, the combination falls short in defensive options and you would have a very difficult time staying alive in lengthy fights.
  • Staff Longbow - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of Inner PeaceUsed frame.webpInner Peace coupled with Nature's BlessingUsed frame.webpNature's Blessing provides almost unlimited mana which allows you to unleash incredible amounts of damage from the safety of being inside your own team zerg while abilities like Frost SmokescreenUsed frame.webpFrost Smokescreen can provide nice repositioning.
  • Staff Sword - The defensive ability of the sword remains useful even when coupled with a staff. This combination is decent for new players, although it may not output the same level of damage. However, it offers more defensive options, allowing new players to learn while having additional room for mistakes.
  • Staff Wand - The combination of the wand's damage-over-time capabilities and the staff's high burst damage potential creates a great mix for consistent high damage output. This combination is also excellent for AOE grinding, as Infernal MeteorUsed frame.webpInfernal Meteor can be combined with many of the wand's AOE abilities, such as Template:SkillCorrupted Magic Circle and Template:SkillCursed Nightmare. This not only provides damage and control for your zerg but also offers support through heals.

Sword

  • Sword Crossbow - While this combination offers the crossbow much needed protection, it falls short in both delivering damage and staying alive long enough to be considered for the tank role.
  • Sword Dagger - The combination between sword and dagger provides a decent level of defense, allowing you to push into the enemy frontline and delivering damage before retreating through use of your various movement abilities and Camouflage CloakUsed frame.webpCamouflage Cloak.
  • Sword Greatsword - This is one of the best weapon combinations if you are trying to play a bruiser setup in large scale PVP, it delivers incredible AOE damage for a melee class and it can even rival other ranged focused combinations.
  • Sword Longbow - While the sword succeeds in providing the Longbow much-needed defense, its lack of damage significantly lowers overall DPS and renders this combination weak compared to others. It may serve as a decent option for new players aiming to support the zerg with AOE buffs and protection from a safe distance, but it remains ineffective in dealing damage.
  • Sword Staff - The defensive ability of the sword remains useful even when coupled with a staff. This combination is decent for new players, although it may not output the same level of damage. However, it offers more defensive options, allowing new players to learn while having additional room for mistakes.
  • Sword Wand - The combination of the sword's defensive capabilities and the wand's healing creates one of the best frontline fighters. This setup allows you to absorb a lot of enemy zerg damage while providing heals to your frontline allies and keeping yourself alive.

Wand

  • Wand - For healers, this choice isn't entirely bad and could still function adequately as a frontline healer. However, it falls short in sustaining healing output during prolonged engagements, while its damage contribution remains insignificant.
  • Wand Dagger - This combination excels in open-world PVE, offering high AOE damage and effective poking against enemy zergs from a distance. It proves to be annoying to deal with, gradually applying constant dot damage to enemies over time.
  • Wand Greatsword - The combination of the melee greatsword and the healing abilities can prove useful in niche situations as a frontline healer but it cannot sustain itself in extended fights because of mana issues.
  • Wand Longbow - This combination retains its position as the unrivaled king of healing builds, offering unparalleled support for all teammates with exceptional healing capabilities and mana regeneration abilities like Nature's BlessingUsed frame.webpNature's Blessing. It provides abundant AOE healing and serves as the backbone of every zerg composition.
  • Wand Staff - The combination of the wand's damage-over-time capabilities and the staff's high burst damage potential creates a great mix for consistent high damage output. This combination is also excellent for AOE grinding, as Infernal MeteorUsed frame.webpInfernal Meteor can be combined with many of the wand's AOE abilities, such as Template:SkillCorrupted Magic Circle and Template:SkillCursed Nightmare. This not only provides damage and control for your zerg but also offers support through heals.
  • Wand Sword - The combination of the sword's defensive capabilities and the wand's healing creates one of the best frontline fighters. This setup allows you to absorb a lot of enemy zerg damage while providing heals to your frontline allies and keeping yourself alive.


PvP (Small Scale)

Crossbow
Crossbow
Dagger
Dagger
Greatsword
Greatsword
Longbow
Longbow
Staff
Staff
Sword & Shield
Sword
Wand & Tome
Wand
Crossbow
Crossbow
- S B A B C C
Dagger
Dagger
S - A A S C A
Greatsword
Greatsword
B A - C C A C
Longbow
Longbow
A A C - A B S
Staff
Staff
B S C A - C A
Sword & Shield
Sword
C C A B C - S
Wand & Tome
Wand
C A C S A S -


Crossbow

  • Crossbow Dagger - This weapon combination has incredible burst potential and the highest single target DPS in the game in short bursts, letting you move between players in the open world with ease as you make quick kills and move on as a medium range assassin. It is meant to play on the sidelines of zerg fights and help pick off low HP targets.
  • Crossbow Greatsword - While the two weapons individually offer high damage, the combination doesn't perform as well as others. If used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword. With the correct build it can deliver high damage but relies a lot on getting a stun on your target and trying that will get you killed.
  • Crossbow Longbow - This weapon combination offers high damage potential and the increased range of Longbow comes in handy, this allows you to deliver damage from a relative safe distance while the crossbow comes in handy to help burst any enemies that might overextend.
  • Crossbow Staff - This weapon combination is similar to the Crossbow Longbow but it lacks sustained damage and relies mostly on medium range burst with the crossbow and the extra damage from the staff abilities. Infernal MeteorUsed frame.webpInfernal Meteor can also be used during pushes but you lack defensive abilities that would let you get out alive.
  • Crossbow Sword - While this combination offers the crossbow some protection and allows you to play in the frontline, the lackluster damage makes it weaker when compared to other options.
  • Crossbow Wand - For healers, this choice isn't entirely bad and could still function adequately as a frontline healer. However, it falls short in sustaining healing output during prolonged engagements, while its damage contribution remains insignificant.

Dagger

  • Dagger Crossbow - This weapon combination has incredible burst potential and the highest single target DPS in the game in short bursts, letting you move between players in the open world with ease as you make quick kills and move on as a medium range assassin. It is meant to play on the sidelines of zerg fights and help pick off low HP targets.
  • Dagger Greatsword - This is one of the best weapon combinations if you are looking for high damage in short bursts. The mobility is incredible on this and it allows you to topscore in PVE events if played correctly.
  • Dagger Longbow - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
  • Dagger Staff - Another excellent combination for the dagger is with the staff, which offers high sustained damage. The dagger complements it with access to Inject VenomUsed frame.webpInject Venom and skills meant to finish off targets, such as Brutal IncisionUsed frame.webpBrutal Incision. Additionally, Camouflage CloakUsed frame.webpCamouflage Cloak provides stealth, aiding in setting up Infernal MeteorUsed frame.webpInfernal Meteor and escaping from difficult situations. This build remains the highest damaging AOE bombing build.
  • Dagger Sword - The combination between sword and dagger provides a decent level of defense, allowing you to push into the enemy frontline and delivering damage before retreating through use of your various movement abilities and Camouflage CloakUsed frame.webpCamouflage Cloak.
  • Dagger Wand - This combination excels in open-world PVE, offering high AOE damage and effective poking against enemy zergs from a distance. It proves to be annoying to deal with, gradually applying constant dot damage to enemies over time.

Greatsword

  • Greatsword Crossbow - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
  • Greatsword Dagger - This combination remains one of the assassin types with the highest burst damage, coupled with access to stealth, it does very well at picking kills on the sidelines in large scale fights.
  • Greatsword Longbow - Even with the extra range abilities provided by the Longbow, Greatsword on it's own fails to achieve high enough damage to be a threat.
  • Greatsword Staff - While the greatsword makes use of the extra damage provided by staff, the combination falls short in defensive options and you would have a very difficult time staying alive in lengthy fights.
  • Greatsword Sword - This is one of the best weapon combinations if you are trying to play a bruiser setup in large scale PVP, it delivers incredible AOE damage for a melee class and it can even rival other ranged focused combinations.
  • Greatsword Wand - The combination of the melee greatsword and the healing abilities can prove useful in niche situations as a frontline healer but it cannot sustain itself in extended fights because of mana issues.

Longbow

  • Longbow Crossbow - This weapon combination offers high damage potential and the increased range of Longbow comes in handy, this allows you to deliver damage from a relative safe distance while the crossbow comes in handy to help burst any enemies that might overextend.
  • Longbow Dagger - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
  • Longbow Greatsword - Even with the extra range abilities provided by the Longbow, Greatsword on it's own fails to achieve high enough damage to be a threat.
  • Longbow Staff - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of Inner PeaceUsed frame.webpInner Peace coupled with Nature's BlessingUsed frame.webpNature's Blessing provides almost unlimited mana which allows you to unleash incredible amounts of damage from the safety of being inside your own team zerg while abilities like Frost SmokescreenUsed frame.webpFrost Smokescreen can provide nice repositioning.
  • Longbow Sword - While the sword succeeds in providing the Longbow much-needed defense, its lack of damage significantly lowers overall DPS and renders this combination weak compared to others. It may serve as a decent option for new players aiming to support the zerg with AOE buffs and protection from a safe distance, but it remains ineffective in dealing damage.
  • Longbow Wand - This combination retains its position as the unrivaled king of healing builds, offering unparalleled support for all teammates with exceptional healing capabilities and mana regeneration abilities like Nature's BlessingUsed frame.webpNature's Blessing. It provides abundant AOE healing and serves as the backbone of every zerg composition.

Staff

  • Staff Crossbow - This weapon combination is similar to the Crossbow Longbow but it lacks sustained damage and relies mostly on medium range burst with the crossbow and the extra damage from the staff abilities. Infernal MeteorUsed frame.webpInfernal Meteor can also be used during pushes but you lack defensive abilities that would let you get out alive.
  • Staff Dagger - Another excellent combination for the dagger is with the staff, which offers high sustained damage. The dagger complements it with access to Inject VenomUsed frame.webpInject Venom and skills meant to finish off targets, such as Brutal IncisionUsed frame.webpBrutal Incision. Additionally, Camouflage CloakUsed frame.webpCamouflage Cloak provides stealth, aiding in setting up Infernal MeteorUsed frame.webpInfernal Meteor and escaping from difficult situations. This build remains the highest damaging AOE bombing build.
  • Staff Greatsword - While the greatsword makes use of the extra damage provided by staff, the combination falls short in defensive options and you would have a very difficult time staying alive in lengthy fights.
  • Staff Longbow - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of Inner PeaceUsed frame.webpInner Peace coupled with Nature's BlessingUsed frame.webpNature's Blessing provides almost unlimited mana which allows you to unleash incredible amounts of damage from the safety of being inside your own team zerg while abilities like Frost SmokescreenUsed frame.webpFrost Smokescreen can provide nice repositioning.
  • Staff Sword - The defensive ability of the sword remains useful even when coupled with a staff. This combination is decent for new players, although it may not output the same level of damage. However, it offers more defensive options, allowing new players to learn while having additional room for mistakes.
  • Staff Wand - The combination of the wand's damage-over-time capabilities and the staff's high burst damage potential creates a great mix for consistent high damage output. This combination is also excellent for AOE grinding, as Infernal MeteorUsed frame.webpInfernal Meteor can be combined with many of the wand's AOE abilities, such as Template:SkillCorrupted Magic Circle and Template:SkillCursed Nightmare. This not only provides damage and control for your zerg but also offers support through heals.

Sword

  • Sword Crossbow - While this combination offers the crossbow much needed protection, it falls short in both delivering damage and staying alive long enough to be considered for the tank role.
  • Sword Dagger - The combination between sword and dagger provides a decent level of defense, allowing you to push into the enemy frontline and delivering damage before retreating through use of your various movement abilities and Camouflage CloakUsed frame.webpCamouflage Cloak.
  • Sword Greatsword - This is one of the best weapon combinations if you are trying to play a bruiser setup in large scale PVP, it delivers incredible AOE damage for a melee class and it can even rival other ranged focused combinations.
  • Sword Longbow - While the sword succeeds in providing the Longbow much-needed defense, its lack of damage significantly lowers overall DPS and renders this combination weak compared to others. It may serve as a decent option for new players aiming to support the zerg with AOE buffs and protection from a safe distance, but it remains ineffective in dealing damage.
  • Sword Staff - The defensive ability of the sword remains useful even when coupled with a staff. This combination is decent for new players, although it may not output the same level of damage. However, it offers more defensive options, allowing new players to learn while having additional room for mistakes.
  • Sword Wand - The combination of the sword's defensive capabilities and the wand's healing creates one of the best frontline fighters. This setup allows you to absorb a lot of enemy zerg damage while providing heals to your frontline allies and keeping yourself alive.

Wand

  • Wand - For healers, this choice isn't entirely bad and could still function adequately as a frontline healer. However, it falls short in sustaining healing output during prolonged engagements, while its damage contribution remains insignificant.
  • Wand Dagger - This combination excels in open-world PVE, offering high AOE damage and effective poking against enemy zergs from a distance. It proves to be annoying to deal with, gradually applying constant dot damage to enemies over time.
  • Wand Greatsword - The combination of the melee greatsword and the healing abilities can prove useful in niche situations as a frontline healer but it cannot sustain itself in extended fights because of mana issues.
  • Wand Longbow - This combination retains its position as the unrivaled king of healing builds, offering unparalleled support for all teammates with exceptional healing capabilities and mana regeneration abilities like Nature's BlessingUsed frame.webpNature's Blessing. It provides abundant AOE healing and serves as the backbone of every zerg composition.
  • Wand Staff - The combination of the wand's damage-over-time capabilities and the staff's high burst damage potential creates a great mix for consistent high damage output. This combination is also excellent for AOE grinding, as Infernal MeteorUsed frame.webpInfernal Meteor can be combined with many of the wand's AOE abilities, such as Template:SkillCorrupted Magic Circle and Template:SkillCursed Nightmare. This not only provides damage and control for your zerg but also offers support through heals.
  • Wand Sword - The combination of the sword's defensive capabilities and the wand's healing creates one of the best frontline fighters. This setup allows you to absorb a lot of enemy zerg damage while providing heals to your frontline allies and keeping yourself alive.
MetaBattle is recruiting!
We are seeking an experienced Build Admin for Throne and Liberty with a deep understanding of the meta across most weapons and game modes. Get in touch with Galaxian on Discord if you're a good fit for the role or know someone else who is. This is a paid position.
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