Logo Albion iconAlbion Online GW2 iconGuild Wars 2 TL iconThrone & Liberty

Wand + Longbow PvP Large Scale Build: Difference between revisions

m (Reverted edits by Nexx (talk) to last revision by Galaxian)
Tags: Rollback Reverted
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 4: Line 4:
| mode = PvP (large-scale)
| mode = PvP (large-scale)
| focus = Healer
| focus = Healer
| strengths = High AoE and Single Target Healing, Great Utility
| strengths = High Sustain, High AOE Healing, Great AOE CC
| weaknesses = Low Damage, Low Mobility, High Skill Ceiling
| weaknesses = No Damage, Low Mobility, High Sill Floor & Skill Ceiling
| difficulty = 3
}}
}}
==Overview==
==Overview==
This Wand and Longbow build is tailored for large-scale PvP, offering outstanding healing capabilities alongside moderate damage-dealing potential when needed. It includes crowd control abilities to ensure your freedom of movement, allowing you to stay in sync with the zerg you're supporting. Regarded as the cookie-cutter build for healers, mastering it positions you as the most potent healer one could ask for in large-scale PvP engagements.
This Wand and Longbow PvP build remains one of the most potent healers in Large Scale PVP and is capable of dishing out incredible healing throughout a fight while also offering great support for friendly players and keeping your group alive. While it entirely lacks in damage, its main value remains in fully supporting your team.  




==Attributes==
==Attributes==
{{Attributes
{{Attributes
| strength = 19
| strength = 60
| dexterity = 30
| dexterity = 30
| wisdom = 30
| wisdom = 70
| perception = 10
| perception = 40
}}
}}


Your priority with this build should be Wisdom, as it grants you high max mana which is very needed for a healer. Not only that but Wisdom also improves your mana regeneration and cooldown speed which are all needed. Once Wisdom is at 30, you want to put 30 points into Dexterity for extra defensese as this stat improves your defensive stats, helping you remain alive for a longer period of time even when focused. The remaining 9 points are best spent into Strength for some extra HP!
For this build, prioritize allocating points into Strength for extra heavy attack change and a good deal of extra HP. You should also aim to reach 30 in dexterity and 40 in perception for extra buff duration and resistances. Your main stat should remain Wisdom howevever and you should aim to reach 70 points into Wisdom to boost your max mana and make use of the {{Skill|Noble Revival|passive}} to increase your overall healing.




==Skills==
==Skills==
{{Skill bar
{{Skill bar
| defense = Chaotic Shield
| defense = Overtaker
| active 1 = Swift Healing
| active 1 = Swift Healing
| active 2 = Fountain of Life
| active 1 traits = 1, 2
| active 2 = Flash Arrow
| active 2 traits = 1, 3, 4
| active 3 = Blessed Barrier
| active 3 = Blessed Barrier
| active 4 = Time for Punishment
| active 3 traits = 3
| active 4 = Invincile Wall
| active 4 traits = 1
| active 5 = Clay's Salvation
| active 5 = Clay's Salvation
| active 6 = Cursed Nightmare
| active 5 traits = 3
| active 7 = Purifying Touch
| active 6 = Healing Touch
| active 8 = Nature's Blessing
| active 6 traits = 2, 3
| active 7 = Cursed Nightmare
| active 7 traits = 1, 2
| active 8 = Fountain of Life
| active 8 traits = 2
| active 9 = Blitz
| active 9 = Blitz
| active 10 = Touch of Despair
| active 10 = Touch of Despair
| active 11 = Strafing
| active 10 traits = 1
| active 12 = Deadly Marker
| active 11 = Nature's Blessing
| active 11 traits = 1, 2
| active 12 = Karmic Haze
| active 12 traits = 2
| passive 1 = Devoted Shield
| passive 1 = Devoted Shield
| passive 2 = Distorted Sanctuary
| passive 2 = Distorted Sanctuary
| passive 3 = Wraith's Beckon
| passive 3 = Earth's Blessing
| passive 4 = Noble Revival
| passive 4 = Selfless Soul
| passive 5 = Devotion and Emptiness
| passive 5 = Noble Revival
| passive 6 = Vampiric Contract
| passive 6 = Saint's Oath
| passive 7 = Saint's Oath
| passive 7 = Devotion and Emptiness
| passive 8 = Selfless Soul
| passive 8 = Full of Corruption
}}
}}


The Wand & Longbow remains one of the most potent healers in the game being one of the most desired healers in Large-scale PVP, able to heal and prevent damage through the use of its many abilities. {{Skill|Invincile Wall|active}} and {{Skill|Blessed Barrier|active}} are your main damage preventing skills you should use in order to deny enemy burst damage and keep your party safe.


==Skill Priority==
As far as healing goes, your main heals are {{Skill|Healing Touch|active}} which you should use on cooldown in order to maintain the heal over time on your targets while {{Skill|Swift Healing|active}} is used to heal up a target quickly while also healing yourself for 50% of the amount you healed your target. Another panic heal is the use of {{Skill|Nature's Blessing|active}} near a target that already has {{Skill|Healing Touch|active}} as an active buff.  
{{Priority|
{{Priority active|Swift Healing|Rare}},
{{Priority active|Touch of Despair|Rare}},
{{Priority active|Nature's Blessing|Epic}},
{{Priority active|Swift Healing|Epic}},
{{Priority active|Touch of Despair|Epic}},
{{Priority active|Strafing|Epic}}
}}
 
When prioritizing skill upgrades, your first focus should be on getting {{Skill|Swift Healing|active}} up to Epic level. Simultaneously, upgrade {{Skill|Touch of Despair|active}} and  {{Skill|Nature's Blessing|active}} alongside {{Skill|Swift Healing|active}}. Since the build mainly relies on epic high-level skills, you won't have many skills that need to be upgraded before reaching the maximum level. Your priority should remain the same once you start upgrading epic skills, with the healing abilities taking priority over everything else. That for, {{Skill|Fountain of Life|active}}, {{Skill|Swift Healing|active}} and {{Skill|Clay's Salvation|active}} are where you will spend all your purple books.
 


==Passives Priority==
For self healing, {{Skill|Fountain of Life|active}} is usually enough to keep yourself alive alongside the use of {{Skill|Swift Healing|active}} but you can also use {{Skill|Fountain of Life|active}} on the frontline or on stationary tanks that are actively blocking.
{{Priority|
{{Priority passive|Devotion and Emptiness|Rare}},
{{Priority passive|Wraith's Beckon|Rare}},
{{Priority passive|Distorted Sanctuary|Epic}},
{{Priority passive|Vampiric Contract|Epic}},
{{Priority passive|Devotion and Emptiness|Epic}},
{{Priority passive|Wraith's Beckon|Epic}}
}}


The passive skills remain relatively consistent, relying on many high-level passives, which keeps the cost of the build quite low. This makes it entry-level friendly, even for players that prefer different weapon combinations but are interested in trying out healing or support roles in large-scale PvP.
As far as damage and self peel goes, use {{Skill|Touch of Despair|active}} on groups of enemies in order to apply the curse on as many enemies as possible between healing rotations. Stacking this debuff will help you trigger {{Skill|Full of Corruption|passive}} whenever they die.  


Prioritize {{Skill|Devotion and Emptiness|passive}} as it increases the amount of healing provided through all your healing abilities. {{Skill|Distorted Sanctuary|passive}} enhances your defensive stats as long as you remain near other party members. Meanwhile, {{Skill|Wraith's Beckon|passive}} extends the duration of your curses, providing extra healing thanks to {{Skill|Vampiric Contract|passive}}.
With this Wand & Longbow build, you also have access to the {{Skill|Cursed Nightmare|active}} and {{Skill|Karmic Haze|active}} combo which allows you to sleep multiple enemies and set up plays for your frontline fighters!




==Equipment==
==Equipment==
{{Gear
{{Gear
| weapon 1 = Toublek's Strafing Bow
| weapon 1 = Karnix's Hell Bow
| weapon 1 traits = Heavy Attack Chance, Critical Hit, Hit
| weapon 1 traits = Heavy Attack Chance, Critical Hit, Hit
| weapon 2 = Lequirus's Grip
| weapon 2 = Lequirus's Grip
| weapon 2 traits = Heavy Attack Chance, Critical Hit, Hit
| weapon 2 traits = Heavy Attack Chance, Critical Hit, Hit
| head = Reaper's Black Mask
| head = World Tree's Mysterious Wreath
| head traits = Magic Evasion, Ranged Evasion, Magic Endurance
| head traits = Cooldown Speed, Melee Endurance, Magic Endurance
| cloak = Archpriest's Devotion
| cloak = Hermit's Shroud
| cloak traits = Max Mana, Mana Regen, Skill Damage Resistance
| cloak traits = Max Health, Silence Resistance, Skill Damage Resistance
| chest = Miracle of Mother Nature Clothing
| chest = Transcendental Saint Raiment
| chest traits = Magic Evasion, Magic Endurance, Melee Evasion
| chest traits = Max Health, Magic Endurance, Melee Endurance
| gloves = Reaper's Hand of Death
| gloves = Transcendental Mystery Gloves
| gloves traits = Max Mana, Magic Evasion, Ranged Evasion
| gloves traits = Max Mana, Magic Endurance, Melee Endurance
| legs = Special Resistance Hawk Pants
| legs = Transcendental Salvation Pants
| legs traits = Max Mana, Mana Regen, Magic Evasion
| legs traits = Debuff Duration, Magic Endurance, Melee Endurance
| feet = Resonance of Mother Nature Boots
| feet = Transcendental Wing Shoes
| feet traits = Max Mana, Mana Regen, Magic Evasion
| feet traits = Max Mana, Magic Endurance, Melee Endurance
| necklace = Holy Warrior's Choker
| necklace = Thunder Cleaver Necklace
| necklace traits = Skill Damage Boost, Max Health, Buff Duration
| necklace traits = Skill Damage Boost, Max Health, Silence Chance
| bracelet = Beast King's Gilded Bracers
| bracelet = Beast King's Gilded Bracers
| bracelet traits = Max Health, Skill Damage Resistance, Health Regen
| bracelet traits = Max Health, Skill Damage Resistance, Debuff Duration
| ring 1 = Insightful Ring of Dimension
| ring 1 = Eternal Ring of Dimension
| ring 1 traits = Skill Damage Boost, Max Health, Health Regen
| ring 1 traits = Skill Damage Boost, Max Health, Buff Duration
| ring 2 = Eternal Ring of Dimension
| ring 2 = Transcendent Magic Ring
| ring 2 traits = Skill Damage Boost, Max Health, Health Regen
| ring 2 traits = Skill Damage Boost, Max Health, Buff Duration
| belt = Duke Magna's Belt
| belt = Tycan's Bloodlust Belt
| belt traits = Max Health, Health Regen, Skill Damage Resistance
| belt traits = Max Health, Silence Resistance, Skill Damage Resistance
}}
}}


Line 111: Line 105:
| weapon 1 = Wand
| weapon 1 = Wand
| weapon 2 = Longbow
| weapon 2 = Longbow
| mastery 1 = {{ Mastery | weapon = wand | row 1 = 0 | row 2 = 9 | row 3 = 3 }}
| mastery 1 = {{ Mastery | weapon = wand | row 1 = 9 | row 2 = 6 | row 3 = 0 }}
| mastery 2 = {{ Mastery | weapon = longbow | row 1 = 4 | row 2 = 8 | row 3 = 0 }}
| mastery 2 = {{ Mastery | weapon = longbow | row 1 = 9 | row 2 = 6 | row 3 = 0 }}
}}
}}


'''Wand:'''  
'''Wand:'''  
Dedicating 9 points to Recovery stands as the prime option, amplifying your healing potential while also enhancing mana regeneration. For the remaining 3 points, allocate them to Weaken, primarily to prolong damage duration.
To enhance the overall damage of your skills, allocate 9 points into the Damage row and the remaining 6 points into Recovery for Skill Heal and crit rate.


'''Bow:'''  
'''Bow:'''  
Assigning 8 points into the Check row proves most useful, providing heightened cooldown speed, additional mana, and mana regeneration. Allocate 4 points into Support for a slight boost in health, health regeneration, and movement speed that will help you keep up with the rest of the group.
You want to get 9 points into Support for extra resistances while the extra 6 points should go into Check for even more cooldown speed to further decrease your cooldown times.




==Rotations==
==Rotations==
{{Rotation|Push Rotation|Nature's Blessing, Blessed Barrier, Deadly Marker, Cursed Nightmare, Fountain of Life, Swift Healing}}
{{Rotation|AOE Sleep Rotation|Touch of Despair, Cursed Nightmare, Karmic Haze}}
*While this build doesn't adhere to a strict rotation, as it focuses on addressing emergent situations and healing up zerg members as needed, the following rotation is recommended when your team initiates a push against the enemy group. Begin with {{Skill|Nature's Blessing|Active}}, aiding nearby players in regaining lost HP and mana. Utilize {{Skill|Blessed Barrier|Active}} on frontline tanks or engagers to prevent them from being instantly killed as they push forward. Apply {{Skill|Deadly Marker|Active}} to incoming enemy melee DPS so they take much more damage while using {{Skill|Cursed Nightmare|Active}} to apply pressure on the enemy by sleeping their engagers. Drop {{Skill|Fountain of Life|Active}} on the ground wherever there is the highest density of friendly players. Finally, use {{Skill|Swift Healing|Active}} on whoever sustains damage nearby.
* While this is one of the simplest combos to execute, your positioning is the most important as you have to be rather close to the enemies to pull this off correctly. You want to look for stacked enemies during an enemy push or while your team is pushing towards the enemy zerg and your shotcaller is looking for an engage. Find an enemy in the group and use {{Skill|Touch of Despair|active}} and {{Skill|Cursed Nightmare|active}} to apply the {{Skill|Touch of Despair|active}} debuff and sleep before using {{Skill|Karmic Haze|active}} to spread the {{Skill|Cursed Nightmare|active}} to nearby enemies alongside {{Skill|Touch of Despair|active}}.
 
{{Rotation|Barrier Blitz Rotation|Blessed Barrier, Blitz, Blessed Barrier, Clay's Salvation, Swift Healing}}
* This rotation is intended to either save yourself and your target by using {{Skill|Blessed Barrier|active}} on you two and resetting with {{Skill|Blitz|active}} OR to save and heal two targets at the same time while also healing yourself.
 
* Start the rotation by applying {{Skill|Blessed Barrier|active}} to your target before resetting its cooldown with {{Skill|Blitz|active}} so you can use {{Skill|Blessed Barrier|active}} again either on yourself or another target. Follow up with {{Skill|Clay's Salvation|active}} while you are in range of your targets. Wrap up with {{Skill|Swift Healing|active}} on whichever target still needs to be topped up.  


{{Skill|Blitz|Active}}: Blitz is an exceptional ability with remarkable versatility, allowing you to reset the cooldown of skills such as {{Skill|Blessed Barrier|Active}} or {{Skill|Clay's Salvation|Active}}. Employ it when the dungeon becomes chaotic and everyone is sustaining excessive damage. However, be mindful of the mana cost associated with repeatedly using high-level abilities.
{{Rotation|Healing Touch & Nature's Blessing Combo|Healing Touch, Nature's Blessing, Flash Arrow}}
* This rotation focuses on boosting the healing received by targets affected by your {{Skill|Healing Touch|active}}. Once you've placed a {{Skill|Healing Touch|active}} buff on a target (preferably 3 stacks), continue by using {{Skill|Nature's Blessing|active}} to boost their regeneration before you use {{Skill|Flash Arrow|active}} in order to bring them back up to full HP.


{{Skill|Clay's Salvation|Active}}: This is your area-of-effect (AoE) healing ability. Aim to use it whenever your group mates are clustered closely together, ensuring the AoE heal reaches all of them effectively.
{{Skill|Blitz|Active}}: Blitz is a highly versatile ability, allowing you to reset the cooldown of various skills such as {{Skill|Blessed Barrier|active}}, {{Skill|Clay's Salvation|active}}, {{Skill|Decisive Sniping|active}}, and others, depending on the situation.


{{Skill|Nature's Blessing|Active}}: This bow ability serves as a valuable source of passive health regeneration. Once it reaches epic grade, it also augments mana regeneration, aligning perfectly with {{Skill|Inner Peace|Active}}, an ability commonly utilized by mages. If you're not under pressure from enemies or simply holding a position after a fight, communicate with mages in your group beforehand so they can prepare to use {{Skill|Inner Peace|Active}} and fully replenish their mana reserves by using the ability right as you use {{Skill|Nature's Blessing|Active}}.
{{Skill|Clay's Salvation|Active}}: This skill functions as your AoE healing ability. It's best used when your group members are clustered together, ensuring that the AoE heal reaches all of them effectively.


{{Skill|Touch of Despair|Active}}: While serving as one of your few damaging abilities, when paired with the {{Skill|Vampiric Contract|passive}} passive, it can offer substantial passive healing as long as you maintain curse stacks on the targets. It shouldn't take precedence over healing skills, but you can certainly utilize it when you're not actively healing anyone or when other abilities are on cooldown.
{{Skill|Invincile Wall|Active}}: This skill serves as one of your primary defensive abilities for your party. It's most effective when used preemptively, before engaging with an enemy, as it can mitigate a significant amount of damage and affects your entire party in range of your skill.





Latest revision as of 12:11, 5 September 2024

Overview
Weapons: Wand and Longbow
Designed for: PvP (large-scale)
Focused on: Healer
Difficulty:
Hard
Strengths
  • High Sustain
  • High AOE Healing
  • Great AOE CC
Weaknesses
  • No Damage
  • Low Mobility
  • High Sill Floor & Skill Ceiling

Overview

This Wand and Longbow PvP build remains one of the most potent healers in Large Scale PVP and is capable of dishing out incredible healing throughout a fight while also offering great support for friendly players and keeping your group alive. While it entirely lacks in damage, its main value remains in fully supporting your team.


Attributes

Strength
60
Dexterity
30
Wisdom
70
Perception
40

For this build, prioritize allocating points into Strength for extra heavy attack change and a good deal of extra HP. You should also aim to reach 30 in dexterity and 40 in perception for extra buff duration and resistances. Your main stat should remain Wisdom howevever and you should aim to reach 70 points into Wisdom to boost your max mana and make use of the Noble RevivalActive frame.webpNoble Revival to increase your overall healing.


Skills

Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Healing Transfer
Swift Healing - Consecutive Use
Flash ArrowUsed frame.webp
Flash Arrow
Flash Arrow - Flash Wave
Flash Arrow - Blind
Flash Arrow - Effect Duration ▲
Blessed BarrierUsed frame.webp
Blessed Barrier
Blessed Barrier - Effect Duration ▲
Invincile WallUsed frame.webp
Invincile Wall
Invincile Wall - Expand Targets
Clay's SalvationUsed frame.webp
Clay's Salvation
Clay's Salvation - Range ▲
Healing TouchUsed frame.webp
Healing Touch
Healing Touch - Additional Health Recovery
Healing Touch - Resource Cost ▼
Cursed NightmareUsed frame.webp
Cursed Nightmare
Cursed Nightmare - Deel Sleep
Cursed Nightmare - Enhanced Nightmare
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Range ▲
BlitzUsed frame.webp
Blitz
Touch of DespairUsed frame.webp
Touch of Despair
Touch of Despair - Range ▲
Nature's BlessingUsed frame.webp
Nature's Blessing
Nature's Blessing - Vitality
Nature's Blessing - Cooldown ▼
Karmic HazeUsed frame.webp
Karmic Haze
Karmic Haze - Range ▲
Passives
Devoted ShieldActive frame.webp
Distorted SanctuaryActive frame.webp
Earth's BlessingActive frame.webp
Selfless SoulActive frame.webp
Noble RevivalActive frame.webp
Saint's OathActive frame.webp
Devotion and EmptinessActive frame.webp
Full of CorruptionActive frame.webp
Defense
OvertakerUsed frame.webp

The Wand & Longbow remains one of the most potent healers in the game being one of the most desired healers in Large-scale PVP, able to heal and prevent damage through the use of its many abilities. Invincile WallUsed frame.webpInvincile Wall and Blessed BarrierUsed frame.webpBlessed Barrier are your main damage preventing skills you should use in order to deny enemy burst damage and keep your party safe.

As far as healing goes, your main heals are Healing TouchUsed frame.webpHealing Touch which you should use on cooldown in order to maintain the heal over time on your targets while Swift HealingUsed frame.webpSwift Healing is used to heal up a target quickly while also healing yourself for 50% of the amount you healed your target. Another panic heal is the use of Nature's BlessingUsed frame.webpNature's Blessing near a target that already has Healing TouchUsed frame.webpHealing Touch as an active buff.

For self healing, Fountain of LifeUsed frame.webpFountain of Life is usually enough to keep yourself alive alongside the use of Swift HealingUsed frame.webpSwift Healing but you can also use Fountain of LifeUsed frame.webpFountain of Life on the frontline or on stationary tanks that are actively blocking.

As far as damage and self peel goes, use Touch of DespairUsed frame.webpTouch of Despair on groups of enemies in order to apply the curse on as many enemies as possible between healing rotations. Stacking this debuff will help you trigger Full of CorruptionActive frame.webpFull of Corruption whenever they die.

With this Wand & Longbow build, you also have access to the Cursed NightmareUsed frame.webpCursed Nightmare and Karmic HazeUsed frame.webpKarmic Haze combo which allows you to sleep multiple enemies and set up plays for your frontline fighters!


Equipment

Karnix's Hell Bow
Karnix's Hell Bow
Heavy Attack Chance
Critical Hit
Hit
Lequirus's Grip
Lequirus's Grip
Heavy Attack Chance
Critical Hit
Hit
World Tree's Mysterious Wreath
World Tree's Mysterious Wreath
Cooldown Speed
Melee Endurance
Magic Endurance
Hermit's Shroud
Hermit's Shroud
Max Health
Silence Resistance
Skill Damage Resistance
Transcendental Saint Raiment
Transcendental Saint Raiment
Max Health
Magic Endurance
Melee Endurance
Transcendental Mystery Gloves
Transcendental Mystery Gloves
Max Mana
Magic Endurance
Melee Endurance
Transcendental Salvation Pants
Transcendental Salvation Pants
Debuff Duration
Magic Endurance
Melee Endurance
Transcendental Wing Shoes
Transcendental Wing Shoes
Max Mana
Magic Endurance
Melee Endurance
Thunder Cleaver Necklace
Thunder Cleaver Necklace
Skill Damage Boost
Max Health
Silence Chance
Beast King's Gilded Bracers
Beast King's Gilded Bracers
Max Health
Skill Damage Resistance
Debuff Duration
Eternal Ring of Dimension
Eternal Ring of Dimension
Skill Damage Boost
Max Health
Buff Duration
Transcendent Magic Ring
Transcendent Magic Ring
Skill Damage Boost
Max Health
Buff Duration
Tycan's Bloodlust Belt
Tycan's Bloodlust Belt
Max Health
Silence Resistance
Skill Damage Resistance


Weapon Masteries

Damage Base Damage
Damage Bonus
Witch's Contract
Base Damage
Range Up
Regenerative Meditation
Cooldown Speed
Wisdom
Deep Pain
Recovery Melee Defense
Attack Speed
Redemptive Penance
All Evasion
Range Up
Merciless Wraith
Buff Duration
Mana Regen
Spiritual Locus
Weaken Mana Regen
Enfeeble Chance
Time of the Curse
Max Mana
Cooldown Speed
Spell of Retribution
Enfeeble Chance
Magic Hit
Spell of Retribution
Support Max Health
Magic Defense
Vitality of Dew
Move Speed
Buff Duration
Anti-magic Arts
Magic Evasion
Perception
Grace Song
Check Ranged Hit
Move Speed
Wedge of Oppression
Max Mana
Mana Regen
Gale Arrowhead
Range ↑
Mana Cost Efficiency
Phantom Snare
Sniping Ranged Hit +20
Ranged Crit Hit
Pointy Throns
Damage Bonus
Base Damage
Critical Nock
Attack Speed
Ranged Crit Hit
Brutal Shooter

Wand: To enhance the overall damage of your skills, allocate 9 points into the Damage row and the remaining 6 points into Recovery for Skill Heal and crit rate.

Bow: You want to get 9 points into Support for extra resistances while the extra 6 points should go into Check for even more cooldown speed to further decrease your cooldown times.


Rotations

AOE Sleep Rotation ↴
Touch of DespairUsed frame.webp
Arrow right.webp
Cursed NightmareUsed frame.webp
Arrow right.webp
Karmic HazeUsed frame.webp
  • While this is one of the simplest combos to execute, your positioning is the most important as you have to be rather close to the enemies to pull this off correctly. You want to look for stacked enemies during an enemy push or while your team is pushing towards the enemy zerg and your shotcaller is looking for an engage. Find an enemy in the group and use Touch of DespairUsed frame.webpTouch of Despair and Cursed NightmareUsed frame.webpCursed Nightmare to apply the Touch of DespairUsed frame.webpTouch of Despair debuff and sleep before using Karmic HazeUsed frame.webpKarmic Haze to spread the Cursed NightmareUsed frame.webpCursed Nightmare to nearby enemies alongside Touch of DespairUsed frame.webpTouch of Despair.
Barrier Blitz Rotation ↴
Blessed BarrierUsed frame.webp
Arrow right.webp
BlitzUsed frame.webp
Arrow right.webp
Blessed BarrierUsed frame.webp
Arrow right.webp
Clay's SalvationUsed frame.webp
Arrow right.webp
Swift HealingUsed frame.webp
  • This rotation is intended to either save yourself and your target by using Blessed BarrierUsed frame.webpBlessed Barrier on you two and resetting with BlitzUsed frame.webpBlitz OR to save and heal two targets at the same time while also healing yourself.
  • Start the rotation by applying Blessed BarrierUsed frame.webpBlessed Barrier to your target before resetting its cooldown with BlitzUsed frame.webpBlitz so you can use Blessed BarrierUsed frame.webpBlessed Barrier again either on yourself or another target. Follow up with Clay's SalvationUsed frame.webpClay's Salvation while you are in range of your targets. Wrap up with Swift HealingUsed frame.webpSwift Healing on whichever target still needs to be topped up.
Healing Touch & Nature's Blessing Combo ↴
Healing TouchUsed frame.webp
Arrow right.webp
Nature's BlessingUsed frame.webp
Arrow right.webp
Flash ArrowUsed frame.webp
  • This rotation focuses on boosting the healing received by targets affected by your Healing TouchUsed frame.webpHealing Touch. Once you've placed a Healing TouchUsed frame.webpHealing Touch buff on a target (preferably 3 stacks), continue by using Nature's BlessingUsed frame.webpNature's Blessing to boost their regeneration before you use Flash ArrowUsed frame.webpFlash Arrow in order to bring them back up to full HP.

BlitzUsed frame.webpBlitz: Blitz is a highly versatile ability, allowing you to reset the cooldown of various skills such as Blessed BarrierUsed frame.webpBlessed Barrier, Clay's SalvationUsed frame.webpClay's Salvation, Decisive SnipingUsed frame.webpDecisive Sniping, and others, depending on the situation.

Clay's SalvationUsed frame.webpClay's Salvation: This skill functions as your AoE healing ability. It's best used when your group members are clustered together, ensuring that the AoE heal reaches all of them effectively.

Invincile WallUsed frame.webpInvincile Wall: This skill serves as one of your primary defensive abilities for your party. It's most effective when used preemptively, before engaging with an enemy, as it can mitigate a significant amount of damage and affects your entire party in range of your skill.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.


Comments

MetaBattle is recruiting!
We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.
Split Metabattle Logo