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Wand + Longbow Duelist and Small Scale PvP Build: Difference between revisions

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| weapon 2 = Longbow
| weapon 2 = Longbow
| mode = PvP (small-scale)
| mode = PvP (small-scale)
| focus = DPS
| focus = Healer
| strengths = High Sustain, High Debuffs, Great Utility
| strengths = High Sustain, High Healing, Great Utility
| weaknesses = Low Damage, Low Mobility, High Sill Floor & Skill Ceiling
| weaknesses = Low Damage, Low Mobility, High Sill Floor & Skill Ceiling
| difficulty = 3
| difficulty = 3
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| active 3 = Blessed Barrier
| active 3 = Blessed Barrier
| active 3 traits = 3
| active 3 traits = 3
| active 4 = Arrow Vortex
| active 4 = Invincile Wall
| active 4 traits = 1
| active 4 traits = 1
| active 5 = Clay's Salvation
| active 5 = Clay's Salvation
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}}
}}


The Wand & Longbow remains one of the most potent healers in the game and more than capable as a support in small scale PVP, able to heal and prevent damage through the use of its many abilities. {{Skill|Invincible Wall|active}} and {{Skill|Blessed Barrier|active}} are your main damage preventing skills you should use in order to deny enemy burst damage and keep your party safe.  
The Wand & Longbow remains one of the most potent healers in the game and more than capable as a support in small scale PVP, able to heal and prevent damage through the use of its many abilities. {{Skill|Invincile Wall|active}} and {{Skill|Blessed Barrier|active}} are your main damage preventing skills you should use in order to deny enemy burst damage and keep your party safe.  


As far as healing goes, your main heals are {{Skill|Healing Touch|active}} which you should use on cooldown in order to maintain the heal over time on your targets while {{Skill|Swift Healing|active}} is used to heal up a target quickly while also healing yourself for 50% of the amount you healed your target. Another panic heal is the use of {{Skill|Nature's Blessing|active}} near a target that already has {{Skill|Healing Touch|active}} as an active buff.  
As far as healing goes, your main heals are {{Skill|Healing Touch|active}} which you should use on cooldown in order to maintain the heal over time on your targets while {{Skill|Swift Healing|active}} is used to heal up a target quickly while also healing yourself for 50% of the amount you healed your target. Another panic heal is the use of {{Skill|Nature's Blessing|active}} near a target that already has {{Skill|Healing Touch|active}} as an active buff.  
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==Rotations==
==Rotations==
{{Rotation|DPS Rotation|Time for Punishment, Ensnaring Arrow, Touch of Despair, Decisive Sniping, Blitz, Strafing, Touch of Despair, Ensnaring Arrow, Decisive Sniping, Curse Explosion}}
{{Rotation|Barrier Blitz Rotation|Blessed Barrier, Blitz, Blessed Barrier, Clay's Salvation, Swift Healing}}
* While this serves as your primary DPS rotation, initiate with {{Skill|Time for Punishment|active}} as it has no cast time and applies a potent debuff to your target. Follow up with {{Skill|Ensnaring Arrow|active}} to root the target, allowing you to freely cast {{Skill|Touch of Despair|active}} and then {{Skill|Decisive Sniping|active}} for quick damage. Reset the {{Skill|Decisive Sniping|active}} cooldown swiftly using Blitz, then cast {{Skill|Strafing|active}}. If {{Skill|Strafing|active}} procs, cast it again after another {{Skill|Touch of Despair|active}} until you exhaust the procs, then cast {{Skill|Ensnaring Arrow|active}} again followed by {{Skill|Decisive Sniping|active}} and {{Skill|Curse Explosion|active}} to utilize the stacks of curses on your target. {{Skill|Curse Explosion|active}} can also be employed after the third cast of Touch of Despair for additional damage while you await other cooldowns.
* This rotation is intended to either save yourself and your target by using {{Skill|Blessed Barrier|active}} on you two and resetting with {{Skill|Blitz|active}} OR to save and heal two targets at the same time while also healing yourself.


{{Skill|Cursed Nightmare|Active}}: This is your best ability in case you are being focused or you want to reset a fight. Keep in mind that you can still apply curses on the target using {{Skill|Curse Explosion|active}} or {{Skill|Corrupted Magic Circle|active}} while the targets are slept so you can set them up for a big {{Skill|Curse Explosion|active}}.
* Start the rotation by applying {{Skill|Blessed Barrier|active}} to your target before resetting its cooldown with {{Skill|Blitz|active}} so you can use {{Skill|Blessed Barrier|active}} again either on yourself or another target. Follow up with {{Skill|Clay's Salvation|active}} while you are in range of your targets. Wrap up with {{Skill|Swift Healing|active}} on whichever target still needs to be topped up.  
 
{{Rotation|Healing Touch & Nature's Blessing Combo|Healing Touch, Nature's Blessing, Flash Arrow}}
* This rotation focuses on boosting the healing received by targets affected by your {{Skill|Healing Touch|active}}. Once you've placed a {{Skill|Healing Touch|active}} buff on a target (preferably 3 stacks), continue by using {{Skill|Nature's Blessing|active}} to boost their regeneration before you use {{Skill|Flash Arrow|active}} in order to bring them back up to full HP.


{{Skill|Blitz|Active}}: Blitz is a highly versatile ability, allowing you to reset the cooldown of various skills such as {{Skill|Blessed Barrier|active}}, {{Skill|Clay's Salvation|active}}, {{Skill|Decisive Sniping|active}}, and others, depending on the situation.
{{Skill|Blitz|Active}}: Blitz is a highly versatile ability, allowing you to reset the cooldown of various skills such as {{Skill|Blessed Barrier|active}}, {{Skill|Clay's Salvation|active}}, {{Skill|Decisive Sniping|active}}, and others, depending on the situation.
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{{Skill|Clay's Salvation|Active}}: This skill functions as your AoE healing ability. It's best used when your group members are clustered together, ensuring that the AoE heal reaches all of them effectively.
{{Skill|Clay's Salvation|Active}}: This skill functions as your AoE healing ability. It's best used when your group members are clustered together, ensuring that the AoE heal reaches all of them effectively.


{{Skill|Blessed Barrier|Active}}: This skill serves as one of your primary defensive abilities. It's most effective when used preemptively, before engaging with an enemy, as it can mitigate a significant amount of damage. Additionally, it enhances the effectiveness of your healing abilities. It can also be utilized on other players with the same effect.
{{Skill|Invincile Wall|Active}}: This skill serves as one of your primary defensive abilities for your party. It's most effective when used preemptively, before engaging with an enemy, as it can mitigate a significant amount of damage and affects your entire party in range of your skill.





Latest revision as of 12:11, 5 September 2024

Overview
Weapons: Wand and Longbow
Designed for: PvP (small-scale)
Focused on: Healer
Difficulty:
Hard
Strengths
  • High Sustain
  • High Healing
  • Great Utility
Weaknesses
  • Low Damage
  • Low Mobility
  • High Sill Floor & Skill Ceiling

Overview

This Wand and Longbow PvP build stands out as one of the best options for small-scale PvP skirmishes. Its strength lies in its high self-healing capabilities and ability to support friendly players. While it often lacks in damage it is still able to win against opponents lacking healing sustain. Moreover, in team fights involving small groups of players, this build excels at providing healing support to the entire group while still contributing some damage.


Attributes

Strength
60
Dexterity
30
Wisdom
70
Perception
40

For this build, prioritize allocating points into Strength for extra heavy attack change and a good deal of extra HP. You should also aim to reach 30 in dexterity and 40 in perception for extra buff duration and resistances. Your main stat should remain Wisdom howevever and you should aim to reach 70 points into Wisdom to boost your max mana and make use of the Noble RevivalActive frame.webpNoble Revival to increase your overall healing.


Skills

Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Healing Transfer
Swift Healing - Consecutive Use
Flash ArrowUsed frame.webp
Flash Arrow
Flash Arrow - Flash Wave
Flash Arrow - Blind
Flash Arrow - Effect Duration ▲
Blessed BarrierUsed frame.webp
Blessed Barrier
Blessed Barrier - Effect Duration ▲
Invincile WallUsed frame.webp
Invincile Wall
Invincile Wall - Expand Targets
Clay's SalvationUsed frame.webp
Clay's Salvation
Clay's Salvation - Range ▲
Healing TouchUsed frame.webp
Healing Touch
Healing Touch - Additional Health Recovery
Healing Touch - Resource Cost ▼
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Range ▲
BlitzUsed frame.webp
Blitz
Blitz - Cooldown ▼
Touch of DespairUsed frame.webp
Touch of Despair
Nature's BlessingUsed frame.webp
Nature's Blessing
Nature's Blessing - Vitality
Nature's Blessing - Cooldown ▼
Purifying TouchUsed frame.webp
Purifying Touch
Purifying Touch - Cooldown ▼
Purifying Touch - Healing Touch
Passives
Devoted ShieldActive frame.webp
Distorted SanctuaryActive frame.webp
Earth's BlessingActive frame.webp
Selfless SoulActive frame.webp
Noble RevivalActive frame.webp
Saint's OathActive frame.webp
Devotion and EmptinessActive frame.webp
Full of CorruptionActive frame.webp
Defense
OvertakerUsed frame.webp

The Wand & Longbow remains one of the most potent healers in the game and more than capable as a support in small scale PVP, able to heal and prevent damage through the use of its many abilities. Invincile WallUsed frame.webpInvincile Wall and Blessed BarrierUsed frame.webpBlessed Barrier are your main damage preventing skills you should use in order to deny enemy burst damage and keep your party safe.

As far as healing goes, your main heals are Healing TouchUsed frame.webpHealing Touch which you should use on cooldown in order to maintain the heal over time on your targets while Swift HealingUsed frame.webpSwift Healing is used to heal up a target quickly while also healing yourself for 50% of the amount you healed your target. Another panic heal is the use of Nature's BlessingUsed frame.webpNature's Blessing near a target that already has Healing TouchUsed frame.webpHealing Touch as an active buff.

For self healing, Fountain of LifeUsed frame.webpFountain of Life is usually enough to keep yourself alive alongside the use of Swift HealingUsed frame.webpSwift Healing but you can also use Fountain of LifeUsed frame.webpFountain of Life on the frontline or on stationary tanks that are actively blocking.

As far as damage and self peel goes, use Ensnaring ArrowUsed frame.webpEnsnaring Arrow to bind targets that might try to engage on you while Touch of DespairUsed frame.webpTouch of Despair can be stacked on enemies to make use of Full of CorruptionActive frame.webpFull of Corruption whenever they die.


Equipment

Karnix's Hell Bow
Karnix's Hell Bow
Heavy Attack Chance
Critical Hit
Hit
Lequirus's Grip
Lequirus's Grip
Heavy Attack Chance
Critical Hit
Hit
World Tree's Mysterious Wreath
World Tree's Mysterious Wreath
Cooldown Speed
Melee Endurance
Magic Endurance
Hermit's Shroud
Hermit's Shroud
Max Health
Silence Resistance
Skill Damage Resistance
Transcendental Saint Raiment
Transcendental Saint Raiment
Max Health
Magic Endurance
Melee Endurance
Transcendental Mystery Gloves
Transcendental Mystery Gloves
Max Mana
Magic Endurance
Melee Endurance
Transcendental Salvation Pants
Transcendental Salvation Pants
Debuff Duration
Magic Endurance
Melee Endurance
Transcendental Wing Shoes
Transcendental Wing Shoes
Max Mana
Magic Endurance
Melee Endurance
Thunder Cleaver Necklace
Thunder Cleaver Necklace
Skill Damage Boost
Max Health
Silence Chance
Beast King's Gilded Bracers
Beast King's Gilded Bracers
Max Health
Skill Damage Resistance
Debuff Duration
Eternal Ring of Dimension
Eternal Ring of Dimension
Skill Damage Boost
Max Health
Buff Duration
Transcendent Magic Ring
Transcendent Magic Ring
Skill Damage Boost
Max Health
Buff Duration
Tycan's Bloodlust Belt
Tycan's Bloodlust Belt
Max Health
Silence Resistance
Skill Damage Resistance


Weapon Masteries

Damage Base Damage
Damage Bonus
Witch's Contract
Base Damage
Range Up
Regenerative Meditation
Cooldown Speed
Wisdom
Deep Pain
Recovery Melee Defense
Attack Speed
Redemptive Penance
All Evasion
Range Up
Merciless Wraith
Buff Duration
Mana Regen
Spiritual Locus
Weaken Mana Regen
Enfeeble Chance
Time of the Curse
Max Mana
Cooldown Speed
Spell of Retribution
Enfeeble Chance
Magic Hit
Spell of Retribution
Support Max Health
Magic Defense
Vitality of Dew
Move Speed
Buff Duration
Anti-magic Arts
Magic Evasion
Perception
Grace Song
Check Ranged Hit
Move Speed
Wedge of Oppression
Max Mana
Mana Regen
Gale Arrowhead
Range ↑
Mana Cost Efficiency
Phantom Snare
Sniping Ranged Hit +20
Ranged Crit Hit
Pointy Throns
Damage Bonus
Base Damage
Critical Nock
Attack Speed
Ranged Crit Hit
Brutal Shooter

Wand: To enhance the overall damage of your skills, allocate 9 points into the Damage row and the remaining 6 points into Recovery for Skill Heal and crit rate.

Bow: You want to get 9 points into Support for extra resistances while the extra 6 points should go into Check for even more cooldown speed to further decrease your cooldown times.


Rotations

Barrier Blitz Rotation ↴
Blessed BarrierUsed frame.webp
Arrow right.webp
BlitzUsed frame.webp
Arrow right.webp
Blessed BarrierUsed frame.webp
Arrow right.webp
Clay's SalvationUsed frame.webp
Arrow right.webp
Swift HealingUsed frame.webp
  • This rotation is intended to either save yourself and your target by using Blessed BarrierUsed frame.webpBlessed Barrier on you two and resetting with BlitzUsed frame.webpBlitz OR to save and heal two targets at the same time while also healing yourself.
  • Start the rotation by applying Blessed BarrierUsed frame.webpBlessed Barrier to your target before resetting its cooldown with BlitzUsed frame.webpBlitz so you can use Blessed BarrierUsed frame.webpBlessed Barrier again either on yourself or another target. Follow up with Clay's SalvationUsed frame.webpClay's Salvation while you are in range of your targets. Wrap up with Swift HealingUsed frame.webpSwift Healing on whichever target still needs to be topped up.
Healing Touch & Nature's Blessing Combo ↴
Healing TouchUsed frame.webp
Arrow right.webp
Nature's BlessingUsed frame.webp
Arrow right.webp
Flash ArrowUsed frame.webp
  • This rotation focuses on boosting the healing received by targets affected by your Healing TouchUsed frame.webpHealing Touch. Once you've placed a Healing TouchUsed frame.webpHealing Touch buff on a target (preferably 3 stacks), continue by using Nature's BlessingUsed frame.webpNature's Blessing to boost their regeneration before you use Flash ArrowUsed frame.webpFlash Arrow in order to bring them back up to full HP.

BlitzUsed frame.webpBlitz: Blitz is a highly versatile ability, allowing you to reset the cooldown of various skills such as Blessed BarrierUsed frame.webpBlessed Barrier, Clay's SalvationUsed frame.webpClay's Salvation, Decisive SnipingUsed frame.webpDecisive Sniping, and others, depending on the situation.

Clay's SalvationUsed frame.webpClay's Salvation: This skill functions as your AoE healing ability. It's best used when your group members are clustered together, ensuring that the AoE heal reaches all of them effectively.

Invincile WallUsed frame.webpInvincile Wall: This skill serves as one of your primary defensive abilities for your party. It's most effective when used preemptively, before engaging with an enemy, as it can mitigate a significant amount of damage and affects your entire party in range of your skill.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.


Comments

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