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Wand + Dagger Support PvP Build: Difference between revisions

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{{Build
{{Build
| weapon 1 = Wand & Tome
| weapon 1 = Wand
| weapon 2 = Dagger
| weapon 2 = Dagger
| mode = PvP
| mode = PvP (large-scale)
| focus = Support
| focus = DPS
| strengths = Great Healing, Great Debuffs, Great Utility
| strengths = Great CC, Amazing AOE DPS, Great Utility
| weaknesses = Low Damage, Low mobility
| weaknesses = Low Mobility, Squishy if CC'd, Low Mana
| difficulty = 2
}}
}}
==Overview==
==Overview==
This Wand & Tome and Dagger PvP build stands out as one of the top support builds for large-scale PvP scenarios. Its strength lies in shielding your team during extensive combat by thwarting enemy advances while bolstering your group's offensive with strong healing capabilities.  
This Wand and Dagger PvP build stands out as a great AOE DPS build for large-scale PvP scenarios. Its strength lies in still being able to shield your team during extensive combat while dishing out AOE sleeps on enemy groups and maintaining the offense with your high AOE DPS.




==Attributes==
==Attributes==
{{Attributes
{{Attributes
| strength = 19
| strength = 30
| dexterity = 0
| dexterity = 70
| wisdom = 30
| wisdom = 10
| perception = 30
| perception = 70
}}
}}


Your primary focus with this build should be Wisdom, as it enhances your maximum mana, crucial for sustaining prolonged engagements. Additionally, Wisdom boosts mana regeneration and cooldown speed, essential for maintaining your abilities. After reaching 30 Wisdom, allocate 30 points into Perception to amplify your damage output, thereby increasing the effectiveness of your healing abilities. The remaining 9 points can be invested in Strength to bolster your base HP, enhancing your survivability in PvP encounters and maximizing your maximum HP.
Your primary focus with this build should be the combination of Dexterity and Perception as you are looking to deal high damage while healing remains secondary in PVP fights. Additionally, spending some points into strength to at least reach 30 points remains valuable as it offers extra staying power with the extra max HP.  




==Skills==
==Skills==
{{Skill bar
{{Skill bar
| defense = Chaotic Shield
| defense = Block Blade
| active 1 = Touch of Despair
| active 1 = Touch of Despair
| active 1 traits = 1
| active 2 = Corrupted Magic Circle
| active 2 = Corrupted Magic Circle
| active 2 traits = 1
| active 3 = Swift Healing
| active 3 = Swift Healing
| active 4 = Inject Venom
| active 3 traits = 1, 2, 3
| active 5 = Clay's Salvation
| active 4 = Phantom Smokescreen
| active 4 traits = 1, 2
| active 5 = Invincile Wall
| active 5 traits = 1, 2
| active 6 = Cursed Nightmare
| active 6 = Cursed Nightmare
| active 6 traits = 1, 2
| active 7 = Shadow Strike
| active 7 = Shadow Strike
| active 8 = Karmic Haze
| active 8 = Karmic Haze
| active 8 traits = 2, 3
| active 9 = Fountain of Life
| active 9 = Fountain of Life
| active 9 traits = 2
| active 10 = Time for Punishment
| active 10 = Time for Punishment
| active 10 traits = 2
| active 11 = Camouflage Cloak
| active 11 = Camouflage Cloak
| active 12 = Curse Explosion
| active 12 = Curse Explosion
| active 12 traits = 2
| passive 1 = Assassin's Instincts
| passive 1 = Assassin's Instincts
| passive 2 = Shadow Walker
| passive 2 = Shadow Walker
| passive 3 = Wraith's Beckon
| passive 3 = Wraith's Beckon
| passive 4 = Noble Revival
| passive 4 = Full of Corruption
| passive 5 = Devotion and Emptiness
| passive 5 = Devotion and Emptiness
| passive 6 = Vampiric Contract
| passive 6 = Selfless Soul
| passive 7 = Wrathful Edge
| passive 7 = Wrathful Edge
| passive 8 = Assassin's Step
| passive 8 = Assassin's Step
}}
}}


This Wand & Dagger build focuses on helping your team with both offense and defense but its main purpose remains dealing damage which requires investing skill books into the skills that form your main damage combo. {{Skill|Touch of Despair|active}}, {{Skill|Karmic Haze|active}}, {{Skill|Cursed Nightmare|active}} and {{Skill|Corrupted Magic Circle|active}} should take priority when you are upgrading skills.


==Skill Priority==
However, you shouldn't forget your support skills as they can help turn the tides of a fight. {{Skill|Blessed Barrier|active}} and {{Skill|Invincile Wall|active}} are fantastic skills to support your party during pushes or to save those that overextend. Use {{Skill|Fountain of Life|active}} as you see fit to help your group or to keep yourself alive while using {{Skill|Swift Healing|active}} to heal friendly targets (and also heal yourself thanks to the 50% healing received).
{{Priority|
{{Priority active|Swift Healing|Rare}},
{{Priority active|Inject Venom|Rare}},
{{Priority active|Touch of Despair|Rare}},
{{Priority active|Shadow Strike|Rare}},
{{Priority active|Curse Explosion|Rare}},
{{Priority active|Corrupted Magic Circle|Epic}},
{{Priority active|Swift Healing|Epic}},
{{Priority active|Inject Venom|Epic}},
{{Priority active|Curse Explosion|Epic}},
{{Priority active|Touch of Despair|Epic}},
}}


When prioritizing skill upgrades, focus on getting {{Skill|Swift Healing|active}} up along with {{Skill|Inject Venom|active}} as they make the biggest impact, allowing you to stack poison up to 20 on your targets while rare level of {{Skill|Swift Healing|active}} allows you to cast the ability twice. Rare level of {{Skill|Touch of Despair|active}} also increases the number of curse stacks you can place on a target. Afterwards you should turn your focus on {{Skill|Shadow Strike|active}} so you can lower it's cooldown and also bind targets whenever you teleport behind them.
As far as passives go, your priority should remain {{Skill|Assassin's Instincts|passive}}, {{Skill|Wrathful Edge|passive}} and {{Skill|Shadow Walker|passive}} as they provide a fantastic damage boost to all your abilities while also improving your defenses with the use of {{Skill|Shadow Walker|passive}} which can be triggered by simply using {{Skill|Block Blade|defense}} to boost your evasion rate.




==Passives Priority==
==Equipment==
{{Priority|
{{Gear
{{Priority passive|Devotion and Emptiness|Rare}},
| weapon 1 = Lequirus's Thorny Edge
{{Priority passive|Wraith's Beckon|Rare}},
| weapon 1 traits = Heavy Attack Chance, Critical Hit, Hit
{{Priority passive|Assassin's Instincts|Rare}},
| weapon 2 = Lequirus's Grip
{{Priority passive|Assassin's Step|Rare}},
| weapon 2 traits = Heavy Attack Chance, Critical Hit, Hit
{{Priority passive|Shadow Walker|Epic}},
| head = Dawn Mist's Killing Hood
{{Priority passive|Vampiric Contract|Epic}},
| head traits = Magic Evasion, Ranged Evasion, Cooldown Speed
{{Priority passive|Devotion and Emptiness|Epic}},
| cloak = Hermit's Shroud
{{Priority passive|Assassin's Instincts|Epic}},
| cloak traits = Max Health, Silence Resistance, Skill Damage Resistance
{{Priority passive|Assassin's Step|Epic}},
| chest = Winged Wind Storm Armor
{{Priority passive|Wraith's Beckon|Epic}}
| chest traits = Magic Evasion, Magic Endurance, Ranged Evasion
| gloves = World Tree's Origin Gloves
| gloves traits = Melee Evasion, Range, Magic Evasion
| legs = Dawn Mist's Mourning Pants
| legs traits = Max Health, Magic Evasion, Ranged Evasion
| feet = Winged Wind Gale Boots
| feet traits = Max Health, Magic Evasion, Move Speed
| necklace = Thunder Cleaver Necklace
| necklace traits = Skill Damage Boost, Max Health, Silence Chance
| bracelet = Beast King's Gilded Bracers
| bracelet traits = Max Health, Skill Damage Resistance, Silence Resistance
| ring 1 = Insightful Ring of Dimension
| ring 1 traits = Skill Damage Boost, Max Health, Buff Duration
| ring 2 = Transcendent Magic Ring
| ring 2 traits = Skill Damage Boost, Max Health, Buff Duration
| belt = Tycan's Bloodlust Belt
| belt traits = Max Health, Silence Resistance, Skill Damage Resistance
}}
}}
You should prioritize {{Skill|Devotion and Emptiness|passive}} as it increases the amount of healing you provide through all your healing abilities and it couples well with {{Skill|Noble Revival|passive}}. Meanwhile, {{Skill|Wraith's Beckon|passive}} extends the duration of your curses, providing extra healing thanks to {{Skill|Vampiric Contract|passive}}, allowing the use of your curses to heal the frontline of your group without your active healing attention. {{Skill|Assassin's Instincts|passive}}, is a good offensive passive that grants you extra critical hit while {{Skill|Shadow Walker|passive}} is our only defensive option.




Line 86: Line 100:
| weapon 1 = Wand
| weapon 1 = Wand
| weapon 2 = Dagger
| weapon 2 = Dagger
| mastery 1 = {{ Mastery | weapon = wand | row 1 = 0 | row 2 = 9 | row 3 = 3 }}
| mastery 1 = {{ Mastery | weapon = wand | row 1 = 3 | row 2 = 3 | row 3 = 9 }}
| mastery 2 = {{ Mastery | weapon = dagger | row 1 = 9 | row 2 = 3 | row 3 = 0 }}
| mastery 2 = {{ Mastery | weapon = dagger | row 1 = 9 | row 2 = 6 | row 3 = 0 }}
}}
}}




'''Wand:'''  
'''Wand:'''  
Allocating 9 points into Recovery is the best strategy as it amplifies your healing capacity while also boosting mana regeneration. The remaining 3 points can be distributed to Weaken, primarily to extend the duration of damage you do with your curses.
Allocating 9 points into Weaken is the best strategy as it amplifies your overall damage. The remaining 6 points should be distributed equally between Recovery and Damage.


'''Dagger:'''  
'''Dagger:'''  
Investing 9 points into Disguise is ideal as it provides passive defensives that will help you stay alive even when under pressure, being able to shrug off chip damage easier while the rest of 3 points can go Poison for a bit of extra damage and weaken chance.
Investing 9 points into Disguise is ideal as it provides passive defensives that will help you stay alive even when under pressure as it boosts your evasion rate to almost ridiculous numbers, being able to shrug off damage entirely. The rest of 6 points should be invested into Assassination for extra crit damage.
 


==Rotations==
==Rotations==
{{Rotation|AOE Pressure|Inject Venom, Touch of Despair, Time for Punishment, Karmic Haze, Corrupted Magic Circle, Curse Explosion }}
{{Rotation|AOE DPS|Camouflage Cloak, Cursed Nightmare, Time for Punishment, Corrupted Magic Circle, Touch of Despair, Karmic Haze, Curse Explosion}}
*With this rotation you want to find a target that is close enough and you can keep following. You want to start by popping up your {{Skill|Inject Venom|active}} so all the following spells you use will spread your poison to everyone that gets hit. Once that's active, you cast {{Skill|Touch of Despair|active}} to get a stack of curses on your main target, then follow up by debuffing them with {{Skill|Time for Punishment|active}} that will decrease their resistances. Follow up with {{Skill|Karmic Haze|active}} in order to spread all curses and poison to other targets before casting {{Skill|Corrupted Magic Circle|active}} on top of your main target and the group of players around them in order to spread your curses further. Finally use {{Skill|Curse Explosion|active}} to deliver high damage to all targets previously infected by the mix of curses and poison.
* This rotation allows you to sleep a group of enemies while also deal good damage to them. Start by using {{Skill|Camouflage Cloak|active}} to position yourself (optional). Start your rotation with {{Skill|Cursed Nightmare|active}}, {{Skill|Time for Punishment|active}}, {{Skill|Corrupted Magic Circle|active}} and {{Skill|Touch of Despair|active}} to put them asleep and apply dots before you spread them by using {{Skill|Karmic Haze|active}}. Finish up your damage with {{Skill|Curse Explosion|active}}


{{Skill|Cursed Nightmare|Active}}: This is the ability you use in order to disable incoming enemy engagers or targets that are trying to run away from you. Keep in mind that it takes 3 seconds for the spell to take effect.
{{Skill|Invincile Wall|Active}}: Use this skill to shield yourself and your party members whenever required, either during defensive positioning or while your group is pushing into the enemy zerg.


{{Skill|Clay's Salvation|Active}}: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.
{{Skill|Clay's Salvation|Active}}: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.


{{Skill|Fountain of Life|active}}: Use this during pushes, placing it on the frontline as they engage into a fight or placing it within your zerg while you are fighting over a position will provide much needed healing.
{{Skill|Fountain of Life|active}}: Use this during pushes, placing it on the frontline as they engage into a fight or placing it within your own group or on top of yourself.


{{Skill|Swift Healing|active}}: This is your only single target healing ability and you should use it in order to save overextending party members that took too much damage or on yourself.
{{Skill|Swift Healing|active}}: This is your only single target healing ability and you should use it in order to save overextending party members that took too much damage while also healing yourself with the 50% healing you receive when using this skill.
 
{{Skill|Shadow Strike|active}}: You can use this ability either to reposition or to lock down a target that pushed into your zerg, binding and silencing them for your team to kill.


{{Skill|Camouflage Cloak|active}}: Camouflage Cloak offers you stealth and a way to disengage whenever you are being focused, taking the heat off yourself.
{{Skill|Camouflage Cloak|active}}: Camouflage Cloak offers you stealth and a way to disengage whenever you are being focused, taking the heat off yourself.


==Gear==
{{Skill|Phantom Smokescreen|active}}: Use this to defend yourself against all attacks for a short while, particularly useful against Greatsword players. However, keep in mind that it doesn't defend you against {{Skill|Gaia Crash|active}} and you will have to use your {{Skill|Block Blade|defense}}.
* Weapons: {{Weapon|Lequirus's Thorny Edge}} + {{Weapon|Lequirus's Grip}}  
* Traits 1: Health Regen > Weapon Damage > Hit
* Traits 2: Heavy Attack Chance > Max Health > Weapon Damage
* Helmet: {{Equipment|Reaper's Black Mask}} - Traits: Magic Evasion > Ranged Evasion > Magic Endurance
* Cloak: {{Equipment|Archpriest's Devotion}} - Traits: Max Mana > Mana Regen > Skill Damage Resistance
* Chest: {{Equipment|Miracle of Mother Nature Clothing}} - Traits: Magic Evasion > Magic Endurance > Melee Evasion
* Gloves: {{Equipment|Reaper's Hand of Death}} - Traits: Max Mana > Magic Evasion > Ranged Evasion
* Pants: {{Equipment|Special Resistance Hawk Pants}} - Traits: Max Mana > Mana Regen > Magic Evasion
* Boots: {{Equipment|Resonance of Mother Nature Boots}} - Traits: Max Mana > Mana Regen > Magic Evasion
* Necklace: {{Equipment|Holy Warrior's Choker}} - Traits: Skill Damage Boost > Max Health > Buff Duration
* Rings: {{Equipment|Insightful Ring of Dimension}} + {{Equipment|Eternal Ring of Dimension}} 
* Traits 1: Max Health > Health Regen > Skill Damage Boost
* Traits 2: Max Health > Health Rege > Skill Damage Boost
* Belt: {{Equipment|Duke Magna's Belt}} - Traits: Max Health > Health Regen > Skill Damage Resistance
* Bracelet: {{Equipment|Beast King's Gilded Bracers}} - Traits: Max Health > Skill Damage Resistance > Health Regen
 




==Useful Information==
==Useful Information==
* Choose Lady Knight Kamarshea as your guardian; it offers vital protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, allowing you to heal more frequently.
* Choose Lady Knight Kamarshea as your guardian; it offers vital protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, allowing you to heal more frequently.




==Comments==
==Comments==
{{Comments}}
{{Comments}}

Latest revision as of 12:40, 5 September 2024

Overview
Weapons: Wand and Dagger
Designed for: PvP (large-scale)
Focused on: DPS
Difficulty:
Normal
Strengths
  • Great CC
  • Amazing AOE DPS
  • Great Utility
Weaknesses
  • Low Mobility
  • Squishy if CC'd
  • Low Mana

Overview

This Wand and Dagger PvP build stands out as a great AOE DPS build for large-scale PvP scenarios. Its strength lies in still being able to shield your team during extensive combat while dishing out AOE sleeps on enemy groups and maintaining the offense with your high AOE DPS.


Attributes

Strength
30
Dexterity
70
Wisdom
10
Perception
70

Your primary focus with this build should be the combination of Dexterity and Perception as you are looking to deal high damage while healing remains secondary in PVP fights. Additionally, spending some points into strength to at least reach 30 points remains valuable as it offers extra staying power with the extra max HP.


Skills

Touch of DespairUsed frame.webp
Touch of Despair
Touch of Despair - Range ▲
Corrupted Magic CircleUsed frame.webp
Corrupted Magic Circle
Corrupted Magic Circle - Decaying Touch
Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Healing Transfer
Swift Healing - Consecutive Use
Swift Healing - Range ▲
Phantom SmokescreenUsed frame.webp
Phantom Smokescreen
Phantom Smokescreen - Evasion ▲
Phantom Smokescreen - Duration ▲
Invincile WallUsed frame.webp
Invincile Wall
Invincile Wall - Expand Targets
Invincile Wall - Range ▲
Cursed NightmareUsed frame.webp
Cursed Nightmare
Cursed Nightmare - Deel Sleep
Cursed Nightmare - Enhanced Nightmare
Shadow StrikeUsed frame.webp
Shadow Strike
Karmic HazeUsed frame.webp
Karmic Haze
Karmic Haze - Range ▲
Karmic Haze - Bonus Damage
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Range ▲
Time for PunishmentUsed frame.webp
Time for Punishment
Time for Punishment - Effect Duration ▲
Camouflage CloakUsed frame.webp
Camouflage Cloak
Curse ExplosionUsed frame.webp
Curse Explosion
Curse Explosion - Additional Damage Boost
Passives
Assassin's InstinctsActive frame.webp
Shadow WalkerActive frame.webp
Wraith's BeckonActive frame.webp
Full of CorruptionActive frame.webp
Devotion and EmptinessActive frame.webp
Selfless SoulActive frame.webp
Wrathful EdgeActive frame.webp
Assassin's StepActive frame.webp
Defense
Block BladeUsed frame.webp

This Wand & Dagger build focuses on helping your team with both offense and defense but its main purpose remains dealing damage which requires investing skill books into the skills that form your main damage combo. Touch of DespairUsed frame.webpTouch of Despair, Karmic HazeUsed frame.webpKarmic Haze, Cursed NightmareUsed frame.webpCursed Nightmare and Corrupted Magic CircleUsed frame.webpCorrupted Magic Circle should take priority when you are upgrading skills.

However, you shouldn't forget your support skills as they can help turn the tides of a fight. Blessed BarrierUsed frame.webpBlessed Barrier and Invincile WallUsed frame.webpInvincile Wall are fantastic skills to support your party during pushes or to save those that overextend. Use Fountain of LifeUsed frame.webpFountain of Life as you see fit to help your group or to keep yourself alive while using Swift HealingUsed frame.webpSwift Healing to heal friendly targets (and also heal yourself thanks to the 50% healing received).

As far as passives go, your priority should remain Assassin's InstinctsActive frame.webpAssassin's Instincts, Wrathful EdgeActive frame.webpWrathful Edge and Shadow WalkerActive frame.webpShadow Walker as they provide a fantastic damage boost to all your abilities while also improving your defenses with the use of Shadow WalkerActive frame.webpShadow Walker which can be triggered by simply using Block BladeUsed frame.webpBlock Blade to boost your evasion rate.


Equipment

Lequirus's Thorny Edge
Lequirus's Thorny Edge
Heavy Attack Chance
Critical Hit
Hit
Lequirus's Grip
Lequirus's Grip
Heavy Attack Chance
Critical Hit
Hit
Dawn Mist's Killing Hood
Dawn Mist's Killing Hood
Magic Evasion
Ranged Evasion
Cooldown Speed
Hermit's Shroud
Hermit's Shroud
Max Health
Silence Resistance
Skill Damage Resistance
Winged Wind Storm Armor
Winged Wind Storm Armor
Magic Evasion
Magic Endurance
Ranged Evasion
World Tree's Origin Gloves
World Tree's Origin Gloves
Melee Evasion
Range
Magic Evasion
Dawn Mist's Mourning Pants
Dawn Mist's Mourning Pants
Max Health
Magic Evasion
Ranged Evasion
Winged Wind Gale Boots
Winged Wind Gale Boots
Max Health
Magic Evasion
Move Speed
Thunder Cleaver Necklace
Thunder Cleaver Necklace
Skill Damage Boost
Max Health
Silence Chance
Beast King's Gilded Bracers
Beast King's Gilded Bracers
Max Health
Skill Damage Resistance
Silence Resistance
Insightful Ring of Dimension
Insightful Ring of Dimension
Skill Damage Boost
Max Health
Buff Duration
Transcendent Magic Ring
Transcendent Magic Ring
Skill Damage Boost
Max Health
Buff Duration
Tycan's Bloodlust Belt
Tycan's Bloodlust Belt
Max Health
Silence Resistance
Skill Damage Resistance


Weapon Masteries

Damage Base Damage
Damage Bonus
Witch's Contract
Base Damage
Range Up
Regenerative Meditation
Cooldown Speed
Wisdom
Deep Pain
Recovery Melee Defense
Attack Speed
Redemptive Penance
All Evasion
Range Up
Merciless Wraith
Buff Duration
Mana Regen
Spiritual Locus
Weaken Mana Regen
Enfeeble Chance
Time of the Curse
Max Mana
Cooldown Speed
Spell of Retribution
Enfeeble Chance
Magic Hit
Spell of Retribution
Disguise Ranged Defense
Health Regen
Debuff Immunity
Mana Cost Efficiency
Cooldown Speed
Master of Evasion
Buff Duration
Ranged Defense
Strong Will
Poison Melee Hit
Off-Hand Weapon
Attack Chance
Enfeebling Terror
Mana Regen
Buff Duration
Sorrowful Silence
Mana Cost Efficiency
Melee Hit
Shrewd Judgment
Assassination Melee Critical Hit
Base Damage
Ambidexterity
Melee Critical Hit
Cooldown Speed
Deep Grudge
Base Damage
Skill Damage Boost
Maddening Excitement


Wand: Allocating 9 points into Weaken is the best strategy as it amplifies your overall damage. The remaining 6 points should be distributed equally between Recovery and Damage.

Dagger: Investing 9 points into Disguise is ideal as it provides passive defensives that will help you stay alive even when under pressure as it boosts your evasion rate to almost ridiculous numbers, being able to shrug off damage entirely. The rest of 6 points should be invested into Assassination for extra crit damage.


Rotations

AOE DPS ↴
Camouflage CloakUsed frame.webp
Arrow right.webp
Cursed NightmareUsed frame.webp
Arrow right.webp
Time for PunishmentUsed frame.webp
Arrow right.webp
Corrupted Magic CircleUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
Karmic HazeUsed frame.webp
Arrow right.webp
Curse ExplosionUsed frame.webp
  • This rotation allows you to sleep a group of enemies while also deal good damage to them. Start by using Camouflage CloakUsed frame.webpCamouflage Cloak to position yourself (optional). Start your rotation with Cursed NightmareUsed frame.webpCursed Nightmare, Time for PunishmentUsed frame.webpTime for Punishment, Corrupted Magic CircleUsed frame.webpCorrupted Magic Circle and Touch of DespairUsed frame.webpTouch of Despair to put them asleep and apply dots before you spread them by using Karmic HazeUsed frame.webpKarmic Haze. Finish up your damage with Curse ExplosionUsed frame.webpCurse Explosion

Invincile WallUsed frame.webpInvincile Wall: Use this skill to shield yourself and your party members whenever required, either during defensive positioning or while your group is pushing into the enemy zerg.

Clay's SalvationUsed frame.webpClay's Salvation: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.

Fountain of LifeUsed frame.webpFountain of Life: Use this during pushes, placing it on the frontline as they engage into a fight or placing it within your own group or on top of yourself.

Swift HealingUsed frame.webpSwift Healing: This is your only single target healing ability and you should use it in order to save overextending party members that took too much damage while also healing yourself with the 50% healing you receive when using this skill.

Camouflage CloakUsed frame.webpCamouflage Cloak: Camouflage Cloak offers you stealth and a way to disengage whenever you are being focused, taking the heat off yourself.

Phantom SmokescreenUsed frame.webpPhantom Smokescreen: Use this to defend yourself against all attacks for a short while, particularly useful against Greatsword players. However, keep in mind that it doesn't defend you against Gaia CrashUsed frame.webpGaia Crash and you will have to use your Block BladeUsed frame.webpBlock Blade.


Useful Information

  • Choose Lady Knight Kamarshea as your guardian; it offers vital protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, allowing you to heal more frequently.


Comments

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