Wand + Dagger Support PvP Build: Difference between revisions
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{{Build | {{Build | ||
| weapon 1 = Wand | | weapon 1 = Wand | ||
| weapon 2 = Dagger | | weapon 2 = Dagger | ||
| mode = PvP | | mode = PvP (large-scale) | ||
| focus = | | focus = DPS | ||
| strengths = Great | | strengths = Great CC, Amazing AOE DPS, Great Utility | ||
| weaknesses = Low | | weaknesses = Low Mobility, Squishy if CC'd, Low Mana | ||
| difficulty = 2 | |||
}} | }} | ||
==Overview== | ==Overview== | ||
This Wand | This Wand and Dagger PvP build stands out as a great AOE DPS build for large-scale PvP scenarios. Its strength lies in still being able to shield your team during extensive combat while dishing out AOE sleeps on enemy groups and maintaining the offense with your high AOE DPS. | ||
==Attributes== | ==Attributes== | ||
{{Attributes | {{Attributes | ||
| strength = | | strength = 30 | ||
| dexterity = | | dexterity = 70 | ||
| wisdom = | | wisdom = 10 | ||
| perception = | | perception = 70 | ||
}} | }} | ||
Your primary focus with this build should be | Your primary focus with this build should be the combination of Dexterity and Perception as you are looking to deal high damage while healing remains secondary in PVP fights. Additionally, spending some points into strength to at least reach 30 points remains valuable as it offers extra staying power with the extra max HP. | ||
==Skills== | ==Skills== | ||
{{Skill bar | {{Skill bar | ||
| defense = | | defense = Block Blade | ||
| active 1 = Touch of Despair | | active 1 = Touch of Despair | ||
| active 1 traits = 1 | |||
| active 2 = Corrupted Magic Circle | | active 2 = Corrupted Magic Circle | ||
| active 2 traits = 1 | |||
| active 3 = Swift Healing | | active 3 = Swift Healing | ||
| active 4 = | | active 3 traits = 1, 2, 3 | ||
| active 5 = | | active 4 = Phantom Smokescreen | ||
| active 4 traits = 1, 2 | |||
| active 5 = Invincile Wall | |||
| active 5 traits = 1, 2 | |||
| active 6 = Cursed Nightmare | | active 6 = Cursed Nightmare | ||
| active 6 traits = 1, 2 | |||
| active 7 = Shadow Strike | | active 7 = Shadow Strike | ||
| active 8 = Karmic Haze | | active 8 = Karmic Haze | ||
| active 8 traits = 2, 3 | |||
| active 9 = Fountain of Life | | active 9 = Fountain of Life | ||
| active 9 traits = 2 | |||
| active 10 = Time for Punishment | | active 10 = Time for Punishment | ||
| active 10 traits = 2 | |||
| active 11 = Camouflage Cloak | | active 11 = Camouflage Cloak | ||
| active 12 = Curse Explosion | | active 12 = Curse Explosion | ||
| active 12 traits = 2 | |||
| passive 1 = Assassin's Instincts | | passive 1 = Assassin's Instincts | ||
| passive 2 = Shadow Walker | | passive 2 = Shadow Walker | ||
| passive 3 = Wraith's Beckon | | passive 3 = Wraith's Beckon | ||
| passive 4 = | | passive 4 = Full of Corruption | ||
| passive 5 = Devotion and Emptiness | | passive 5 = Devotion and Emptiness | ||
| passive 6 = | | passive 6 = Selfless Soul | ||
| passive 7 = Wrathful Edge | | passive 7 = Wrathful Edge | ||
| passive 8 = Assassin's Step | | passive 8 = Assassin's Step | ||
}} | }} | ||
This Wand & Dagger build focuses on helping your team with both offense and defense but its main purpose remains dealing damage which requires investing skill books into the skills that form your main damage combo. {{Skill|Touch of Despair|active}}, {{Skill|Karmic Haze|active}}, {{Skill|Cursed Nightmare|active}} and {{Skill|Corrupted Magic Circle|active}} should take priority when you are upgrading skills. | |||
However, you shouldn't forget your support skills as they can help turn the tides of a fight. {{Skill|Blessed Barrier|active}} and {{Skill|Invincile Wall|active}} are fantastic skills to support your party during pushes or to save those that overextend. Use {{Skill|Fountain of Life|active}} as you see fit to help your group or to keep yourself alive while using {{Skill|Swift Healing|active}} to heal friendly targets (and also heal yourself thanks to the 50% healing received). | |||
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As far as passives go, your priority should remain {{Skill|Assassin's Instincts|passive}}, {{Skill|Wrathful Edge|passive}} and {{Skill|Shadow Walker|passive}} as they provide a fantastic damage boost to all your abilities while also improving your defenses with the use of {{Skill|Shadow Walker|passive}} which can be triggered by simply using {{Skill|Block Blade|defense}} to boost your evasion rate. | |||
== | ==Equipment== | ||
{{ | {{Gear | ||
| weapon 1 = Lequirus's Thorny Edge | |||
| weapon 1 traits = Heavy Attack Chance, Critical Hit, Hit | |||
| weapon 2 = Lequirus's Grip | |||
| weapon 2 traits = Heavy Attack Chance, Critical Hit, Hit | |||
| head = Dawn Mist's Killing Hood | |||
| head traits = Magic Evasion, Ranged Evasion, Cooldown Speed | |||
| cloak = Hermit's Shroud | |||
| cloak traits = Max Health, Silence Resistance, Skill Damage Resistance | |||
| chest = Winged Wind Storm Armor | |||
| chest traits = Magic Evasion, Magic Endurance, Ranged Evasion | |||
| gloves = World Tree's Origin Gloves | |||
| gloves traits = Melee Evasion, Range, Magic Evasion | |||
| legs = Dawn Mist's Mourning Pants | |||
| legs traits = Max Health, Magic Evasion, Ranged Evasion | |||
| feet = Winged Wind Gale Boots | |||
| feet traits = Max Health, Magic Evasion, Move Speed | |||
| necklace = Thunder Cleaver Necklace | |||
| necklace traits = Skill Damage Boost, Max Health, Silence Chance | |||
| bracelet = Beast King's Gilded Bracers | |||
| bracelet traits = Max Health, Skill Damage Resistance, Silence Resistance | |||
| ring 1 = Insightful Ring of Dimension | |||
| ring 1 traits = Skill Damage Boost, Max Health, Buff Duration | |||
| ring 2 = Transcendent Magic Ring | |||
| ring 2 traits = Skill Damage Boost, Max Health, Buff Duration | |||
| belt = Tycan's Bloodlust Belt | |||
| belt traits = Max Health, Silence Resistance, Skill Damage Resistance | |||
}} | }} | ||
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| weapon 1 = Wand | | weapon 1 = Wand | ||
| weapon 2 = Dagger | | weapon 2 = Dagger | ||
| mastery 1 = {{ Mastery | weapon = wand | row 1 = | | mastery 1 = {{ Mastery | weapon = wand | row 1 = 3 | row 2 = 3 | row 3 = 9 }} | ||
| mastery 2 = {{ Mastery | weapon = dagger | row 1 = 9 | row 2 = | | mastery 2 = {{ Mastery | weapon = dagger | row 1 = 9 | row 2 = 6 | row 3 = 0 }} | ||
}} | }} | ||
'''Wand:''' | '''Wand:''' | ||
Allocating 9 points into | Allocating 9 points into Weaken is the best strategy as it amplifies your overall damage. The remaining 6 points should be distributed equally between Recovery and Damage. | ||
'''Dagger:''' | '''Dagger:''' | ||
Investing 9 points into Disguise is ideal as it provides passive defensives that will help you stay alive even when under pressure, being able to shrug off | Investing 9 points into Disguise is ideal as it provides passive defensives that will help you stay alive even when under pressure as it boosts your evasion rate to almost ridiculous numbers, being able to shrug off damage entirely. The rest of 6 points should be invested into Assassination for extra crit damage. | ||
==Rotations== | ==Rotations== | ||
{{Rotation|AOE | {{Rotation|AOE DPS|Camouflage Cloak, Cursed Nightmare, Time for Punishment, Corrupted Magic Circle, Touch of Despair, Karmic Haze, Curse Explosion}} | ||
* | * This rotation allows you to sleep a group of enemies while also deal good damage to them. Start by using {{Skill|Camouflage Cloak|active}} to position yourself (optional). Start your rotation with {{Skill|Cursed Nightmare|active}}, {{Skill|Time for Punishment|active}}, {{Skill|Corrupted Magic Circle|active}} and {{Skill|Touch of Despair|active}} to put them asleep and apply dots before you spread them by using {{Skill|Karmic Haze|active}}. Finish up your damage with {{Skill|Curse Explosion|active}} | ||
{{Skill| | {{Skill|Invincile Wall|Active}}: Use this skill to shield yourself and your party members whenever required, either during defensive positioning or while your group is pushing into the enemy zerg. | ||
{{Skill|Clay's Salvation|Active}}: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them. | {{Skill|Clay's Salvation|Active}}: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them. | ||
{{Skill|Fountain of Life|active}}: Use this during pushes, placing it on the frontline as they engage into a fight or placing it within your | {{Skill|Fountain of Life|active}}: Use this during pushes, placing it on the frontline as they engage into a fight or placing it within your own group or on top of yourself. | ||
{{Skill|Swift Healing|active}}: This is your only single target healing ability and you should use it in order to save overextending party members that took too much damage | {{Skill|Swift Healing|active}}: This is your only single target healing ability and you should use it in order to save overextending party members that took too much damage while also healing yourself with the 50% healing you receive when using this skill. | ||
{{Skill|Camouflage Cloak|active}}: Camouflage Cloak offers you stealth and a way to disengage whenever you are being focused, taking the heat off yourself. | {{Skill|Camouflage Cloak|active}}: Camouflage Cloak offers you stealth and a way to disengage whenever you are being focused, taking the heat off yourself. | ||
{{Skill|Phantom Smokescreen|active}}: Use this to defend yourself against all attacks for a short while, particularly useful against Greatsword players. However, keep in mind that it doesn't defend you against {{Skill|Gaia Crash|active}} and you will have to use your {{Skill|Block Blade|defense}}. | |||
Latest revision as of 12:40, 5 September 2024
- Great CC
- Amazing AOE DPS
- Great Utility
- Low Mobility
- Squishy if CC'd
- Low Mana
Overview
This Wand and Dagger PvP build stands out as a great AOE DPS build for large-scale PvP scenarios. Its strength lies in still being able to shield your team during extensive combat while dishing out AOE sleeps on enemy groups and maintaining the offense with your high AOE DPS.
Attributes
Your primary focus with this build should be the combination of Dexterity and Perception as you are looking to deal high damage while healing remains secondary in PVP fights. Additionally, spending some points into strength to at least reach 30 points remains valuable as it offers extra staying power with the extra max HP.
Skills
This Wand & Dagger build focuses on helping your team with both offense and defense but its main purpose remains dealing damage which requires investing skill books into the skills that form your main damage combo. Touch of Despair, Karmic Haze, Cursed Nightmare and Corrupted Magic Circle should take priority when you are upgrading skills.
However, you shouldn't forget your support skills as they can help turn the tides of a fight. Blessed Barrier and Invincile Wall are fantastic skills to support your party during pushes or to save those that overextend. Use Fountain of Life as you see fit to help your group or to keep yourself alive while using Swift Healing to heal friendly targets (and also heal yourself thanks to the 50% healing received).
As far as passives go, your priority should remain Assassin's Instincts, Wrathful Edge and Shadow Walker as they provide a fantastic damage boost to all your abilities while also improving your defenses with the use of Shadow Walker which can be triggered by simply using Block Blade to boost your evasion rate.
Equipment
Weapon Masteries
Damage | Base Damage |
Damage Bonus |
Witch's Contract |
Base Damage |
Range Up |
Regenerative Meditation |
Cooldown Speed |
Wisdom |
Deep Pain | ||||||||
Recovery | Melee Defense |
Attack Speed |
Redemptive Penance |
All Evasion |
Range Up |
Merciless Wraith |
Buff Duration |
Mana Regen |
Spiritual Locus | ||||||||
Weaken | Mana Regen |
Enfeeble Chance |
Time of the Curse |
Max Mana |
Cooldown Speed |
Spell of Retribution |
Enfeeble Chance |
Magic Hit |
Spell of Retribution |
Disguise | Ranged Defense |
Health Regen |
Debuff Immunity |
Mana Cost Efficiency |
Cooldown Speed |
Master of Evasion |
Buff Duration |
Ranged Defense |
Strong Will | ||||||||
Poison | Melee Hit |
Off-Hand Weapon Attack Chance |
Enfeebling Terror |
Mana Regen |
Buff Duration |
Sorrowful Silence |
Mana Cost Efficiency |
Melee Hit |
Shrewd Judgment | ||||||||
Assassination | Melee Critical Hit |
Base Damage |
Ambidexterity |
Melee Critical Hit |
Cooldown Speed |
Deep Grudge |
Base Damage |
Skill Damage Boost |
Maddening Excitement |
Wand:
Allocating 9 points into Weaken is the best strategy as it amplifies your overall damage. The remaining 6 points should be distributed equally between Recovery and Damage.
Dagger: Investing 9 points into Disguise is ideal as it provides passive defensives that will help you stay alive even when under pressure as it boosts your evasion rate to almost ridiculous numbers, being able to shrug off damage entirely. The rest of 6 points should be invested into Assassination for extra crit damage.
Rotations
- This rotation allows you to sleep a group of enemies while also deal good damage to them. Start by using Camouflage Cloak to position yourself (optional). Start your rotation with Cursed Nightmare, Time for Punishment, Corrupted Magic Circle and Touch of Despair to put them asleep and apply dots before you spread them by using Karmic Haze. Finish up your damage with Curse Explosion
Invincile Wall: Use this skill to shield yourself and your party members whenever required, either during defensive positioning or while your group is pushing into the enemy zerg.
Clay's Salvation: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.
Fountain of Life: Use this during pushes, placing it on the frontline as they engage into a fight or placing it within your own group or on top of yourself.
Swift Healing: This is your only single target healing ability and you should use it in order to save overextending party members that took too much damage while also healing yourself with the 50% healing you receive when using this skill.
Camouflage Cloak: Camouflage Cloak offers you stealth and a way to disengage whenever you are being focused, taking the heat off yourself.
Phantom Smokescreen: Use this to defend yourself against all attacks for a short while, particularly useful against Greatsword players. However, keep in mind that it doesn't defend you against Gaia Crash and you will have to use your Block Blade.
Useful Information
- Choose Lady Knight Kamarshea as your guardian; it offers vital protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, allowing you to heal more frequently.
Comments
We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.