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Wand + Dagger Solo and Small Scale PvP Build: Difference between revisions

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| weapon 1 = Wand
| weapon 1 = Wand
| weapon 2 = Dagger
| weapon 2 = Dagger
| mode = PvP (small-scale)
| mode = PvP (Small-scale)
| focus = DPS
| focus = DPS
| strengths = Great Single Target Damage, Good Healing, Versatile
| strengths = Good DPS, Great Self-sustain, Easy to Play
| weaknesses = Low mobility, Low AoE DPS
| weaknesses = Low Mobility, Squishy if CC'd, Low Mana
| difficulty = 1
}}
}}
==Overview==
==Overview==
The Dagger and Wand build is designed for solo and small-scale PvP, offering burst damage while ensuring survivability. With this build, you can withstand significant punishment from enemies and have the capability to heal yourself, also making it highly effective in small group engagements where early kills are crucial.
This Wand + Dagger build focuses mostly on the damage skills of the dagger to deal burst damage before retreating. However, it maintains some of the healing and support skills of the Wand for extended self-sustain. The build remains a great choice for solo and small scale PVP of any kind, capable of dealing high burst damage and taking out enemies with ease.




==Attributes==
==Attributes==
{{Attributes
{{Attributes
| strength = 10
| strength = 30
| dexterity = 30
| dexterity = 70
| wisdom = 19
| wisdom = 10
| perception = 30
| perception = 70
}}
}}


Prioritize allocating points into Dexterity and Perception as they offer the most substantial increase in damage output. This is generally the route you wanna take with any DPS focused build. Aim to reach level 30 in each stat to fully maximize your damage potential, as this is the core strength of the build but because of healing scaling off based on your damage, allocating points into dexterity and perception also increases the healing you do. The rest of your points should go into wisdom in order to gain some more mana regeneration.
Your primary focus with this build should be the combination of Dexterity and Perception as you are looking to deal high damage while healing remains a secondary feature of the build. Additionally, spending some points into strength to at least reach 30 points remains valuable as it offers extra max HP.




Line 25: Line 26:
{{Skill bar
{{Skill bar
| defense = Block Blade
| defense = Block Blade
| active 1 = Touch of Despair
| active 1 = Cleaving Moonlight
| active 2 = Corrupted Magic Circle
| active 1 traits = 1, 2
| active 3 = Swift Healing
| active 2 = Shadow Strike
| active 4 = Inject Venom
| active 2 traits = 1, 2, 3
| active 5 = Clay's Salvation
| active 3 = Inject Venom
| active 6 = Blessed Barrier
| active 3 traits = 1, 3
| active 7 = Shadow Strike
| active 4 = Phantom Smokescreen
| active 8 = Frenzied Sword Dance
| active 4 traits = 1, 2
| active 5 = Brutal Incision
| active 5 traits = 1
| active 6 = Cursed Nightmare
| active 6 traits = 2
| active 7 = Ankle Strike
| active 7 traits = 1, 2
| active 8 = Invincile Wall
| active 8 traits = 1
| active 9 = Fountain of Life
| active 9 = Fountain of Life
| active 10 = Fatal Stigma
| active 10 = Fatal Stigma
| active 11 = Camouflage Cloak
| active 11 = Camouflage Cloak
| active 12 = Curse Explosion
| active 12 = Swift Healing
| active 12 traits = 2
| passive 1 = Assassin's Instincts
| passive 1 = Assassin's Instincts
| passive 2 = Shadow Walker
| passive 2 = Shadow Walker
| passive 3 = Wraith's Beckon
| passive 3 = Destructive Fang
| passive 4 = Saint's Oath
| passive 4 = Murderous Energy
| passive 5 = Profuse Poison
| passive 5 = Devotion and Emptiness
| passive 6 = Vampiric Contract
| passive 6 = Selfless Soul
| passive 7 = Wrathful Edge
| passive 7 = Wrathful Edge
| passive 8 = Vicious Fangs
| passive 8 = Assassin's Step
}}
}}


This Wand & Dagger build focuses quick burst damage to single targets by the use of {{Skill|Shadow Strike|active}}, {{Skill|Ankle Strike|active}}, {{Skill|Cleaving Moonlight|active}} and {{Skill|Brutal Incision|active}} along with {{Skill|Fatal Stigma|active}} and these skills should take priority when you are upgrading. {{Skill|Inject Venom|active}} can be left for later but shouldn't be forgotten.


==Skill Priority==
However, you shouldn't forget your healing skills either with {{Skill|Swift Healing|active}} and {{Skill|Fountain of Life|active}} being your main heals that allow you to refresh your health after a fight. Use {{Skill|Invincile Wall|active}} acts as your surprise and allows you to win fights thanks to your superior defense and it can also be used on party members so make sure to upgrade it too.
{{Priority|
{{Priority active|Touch of Despair|Rare}},
{{Priority active|Shadow Strike|Rare}},
{{Priority active|Swift Healing|Rare}},
{{Priority active|Inject Venom|Rare}},
{{Priority active|Curse Explosion|Rare}},
{{Priority active|Swift Healing|Epic}},
{{Priority active|Inject Venom|Epic}},
{{Priority active|Curse Explosion|Epic}},
{{Priority active|Touch of Despair|Epic}},
}}
 
Prioritize upgrading {{Skill|Touch of Despair|active}} to rare level to increase the number of curse stacks you can place on a target. Following this, focus on enhancing {{Skill|Shadow Strike|active}} to reduce its cooldown and bind targets whenever you teleport behind them. This bind is fantastic for landing {{Skill|Brutal Incision|active}} and easily following up with {{Skill|Frenzied Sword Dance|active}}.
 
When upgrading skills, start with {{Skill|Swift Healing|active}} and {{Skill|Inject Venom|active}} as they have the greatest impact. Upgrading {{Skill|Swift Healing|active}} to rare level allows you to cast the ability twice, while {{Skill|Inject Venom|active}} enables you to stack poison up to 20 on your targets.
 
 
==Passives Priority==
{{Priority|
{{Priority passive|Assassin's Instincts|Rare}},
{{Priority passive|Shadow Walker|Epic}},
{{Priority passive|Vampiric Contract|Epic}},
{{Priority passive|Assassin's Instincts|Epic}},
{{Priority passive|Profuse Poison|Epic}},
{{Priority passive|Wraith's Beckon|Epic}}
}}
 
{{Skill|Assassin's Instincts|passive}}, is a good offensive passive that grants you extra critical hit and is your only uncommon passive you use in this build which means you can focus spending green books on active skills instead. {{Skill|Shadow Walker|passive}} is your only defensive option, offering great evasion whenever you use {{Skill|Shadow Strike|active}} and providing the valuable extra protection for each engagement.


The combination of {{Skill|Wraith's Beckon|passive}} and {{Skill|Vampiric Contract|passive}} is perfect as the build relies on always having {{Skill|Touch of Despair|active}} applied on the enemy target, that for you will get a constant heal throughout every fight whenever you aren't in a group. As this build makes heavy use of poison in this build, {{Skill|Profuse Poison|passive}} is fantastic as it improves your overall damage of your poisons but also increases the damage {{Skill|Fatal Stigma|active}} does as it is based on your {{Skill|Inject Venom|active}} damage.
As far as passives go, your priority should remain {{Skill|Assassin's Instincts|passive}}, {{Skill|Wrathful Edge|passive}} and {{Skill|Shadow Walker|passive}} as they provide a fantastic damage boost to all your abilities while also improving your defenses with the use of {{Skill|Shadow Walker|passive}} which can be triggered by simply using {{Skill|Block Blade|defense}} to boost your evasion rate.  




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{{Gear
{{Gear
| weapon 1 = Lequirus's Thorny Edge
| weapon 1 = Lequirus's Thorny Edge
| weapon 1 traits = Heavy Attack Chance, Critical Hit, Max Mana
| weapon 1 traits = Heavy Attack Chance, Critical Hit, Hit
| weapon 2 = Lequirus's Grip
| weapon 2 = Lequirus's Grip
| weapon 2 traits = Heavy Attack Chance, Critical Hit, Hit
| weapon 2 traits = Heavy Attack Chance, Critical Hit, Hit
| head = Reaper's Black Mask
| head = Dawn Mist's Killing Hood
| head traits = Magic Evasion, Ranged Evasion, Magic Endurance
| head traits = Magic Evasion, Ranged Evasion, Cooldown Speed
| cloak = Archpriest's Devotion
| cloak = Hermit's Shroud
| cloak traits = Max Mana, Mana Regen, Skill Damage Resistance
| cloak traits = Max Health, Silence Resistance, Skill Damage Resistance
| chest = Miracle of Mother Nature Clothing
| chest = Winged Wind Storm Armor
| chest traits = Magic Evasion, Magic Endurance, Melee Evasion
| chest traits = Magic Evasion, Magic Endurance, Ranged Evasion
| gloves = Reaper's Hand of Death
| gloves = World Tree's Origin Gloves
| gloves traits = Max Mana, Magic Evasion, Ranged Evasion
| gloves traits = Melee Evasion, Range, Magic Evasion
| legs = Special Resistance Hawk Pants
| legs = Dawn Mist's Mourning Pants
| legs traits = Max Mana, Mana Regen, Magic Evasion
| legs traits = Max Health, Magic Evasion, Ranged Evasion
| feet = Resonance of Mother Nature Boots
| feet = Winged Wind Gale Boots
| feet traits = Max Mana, Mana Regen, Magic Evasion
| feet traits = Max Health, Magic Evasion, Move Speed
| necklace = Holy Warrior's Choker
| necklace = Thunder Cleaver Necklace
| necklace traits = Skill Damage Boost, Max Health, Buff Duration
| necklace traits = Skill Damage Boost, Max Health, Silence Chance
| bracelet = Beast King's Gilded Bracers
| bracelet = Beast King's Gilded Bracers
| bracelet traits = Max Health, Skill Damage Resistance, Health Regen
| bracelet traits = Max Health, Skill Damage Resistance, Silence Resistance
| ring 1 = Insightful Ring of Dimension
| ring 1 = Insightful Ring of Dimension
| ring 1 traits = Max Health, Health Regen, Skill Damage Boost
| ring 1 traits = Skill Damage Boost, Max Health, Buff Duration
| ring 2 = Eternal Ring of Dimension
| ring 2 = Transcendent Magic Ring
| ring 2 traits = Max Health, Health Rege, Skill Damage Boost
| ring 2 traits = Skill Damage Boost, Max Health, Buff Duration
| belt = Duke Magna's Belt
| belt = Tycan's Bloodlust Belt
| belt traits = Max Health, Health Regen, Skill Damage Resistance
| belt traits = Max Health, Silence Resistance, Skill Damage Resistance
}}
}}


Line 116: Line 99:
| weapon 1 = Wand
| weapon 1 = Wand
| weapon 2 = Dagger
| weapon 2 = Dagger
| mastery 1 = {{ Mastery | weapon = wand | row 1 = 9 | row 2 = 0 | row 3 = 3 }}
| mastery 1 = {{ Mastery | weapon = wand | row 1 = 3 | row 2 = 3 | row 3 = 9 }}
| mastery 2 = {{ Mastery | weapon = dagger | row 1 = 0 | row 2 = 3 | row 3 = 9 }}
| mastery 2 = {{ Mastery | weapon = dagger | row 1 = 9 | row 2 = 6 | row 3 = 0 }}
}}
}}




'''Wand:'''  
'''Wand:'''  
Invest 9 points into the Damage row to boost the overall damage of your skills. Then, allocate the remaining 3 points into Weaken to extend the duration of curses applied to your targets. This setup ensures that your damage output is maximized while also providing additional healing through extended curse durations by having {{Skill|Vampiric Contract|passive}} as one of your passives.
Allocating 9 points into Weaken is the best strategy as it amplifies your overall damage. The remaining 6 points should be distributed equally between Recovery and Damage.


'''Dagger:'''  
'''Dagger:'''  
Allocate 9 points into Assassination for your Dagger, as it provides a significant damage increase. Then, distribute the remaining 3 points into Poison to introduce a chance for weakening effects and add extra damage potential.
Investing 9 points into Disguise is ideal as it provides passive defensives that will help you stay alive even when under pressure as it boosts your evasion rate to almost ridiculous numbers, being able to shrug off damage entirely. The rest of 6 points should be invested into Assassination for extra crit damage.
 




==Rotations==
==Rotations==
{{Rotation|Single Target Burst|Inject Venom, Touch of Despair, Shadow Strike, Brutal Incision, Frenzied Sword Dance, Fatal Stigma, Touch of Despair, Curse Explosion}}
{{Rotation|Burst DPS|Inject Venom, Shadow Strike, Ankle Strike, Cleaving Moonlight, Cleaving Moonlight, Fatal Stigma, Brutal Incision}}
*This is your main single target offensive rotation. You want to buff yourself using {{Skill|Inject Venom|active}} and hit the target with your first {{Skill|Touch of Despair|active}}. You will then use {{Skill|Shadow Strike|active}} to close the distance to your target and apply a bind on them. Follow up with {{Skill|Brutal Incision|active}} for high damage before continuing with {{Skill|Frenzied Sword Dance|active}} and {{Skill|Fatal Stigma|active}}. Then you want to kite away from the enemy while casting {{Skill|Touch of Despair|active}} and {{Skill|Curse Explosion|active}} to finish off the target right after it took damage from {{Skill|Fatal Stigma|active}}.
* This rotation focuses on single target burst damage. Start by using {{Skill|Inject Venom|Active}} before using {{Skill|Shadow Strike|Active}} to teleport and bind the target before using {{Skill|Ankle Strike|Active}} to force them to the ground. Continue with {{Skill|Cleaving Moonlight|Active}} (2x) and {{Skill|Fatal Stigma|Active}} before finishing off with {{Skill|Brutal Incision|Active}}.


{{Rotation|Defensive Rotation|Blessed Barrier, Swift Healing, Inject Venom, Touch of Despair, Fountain of Life, Shadow Strike, Brutal Incision, Touch of Despair, Frenzied Sword Dance}}
{{Skill|Invincile Wall|Active}}: Use this skill to shield yourself and your party members whenever required, either in order to soak some burst damage from your enemy or to save friendly targets.
*This is the rotation you want to use whenever you need to play defensive as you are being focused. You want to start by combo-ing {{Skill|Blessed Barrier|active}} & {{Skill|Swift Healing|active}} on yourself before using {{Skill|Inject Venom|active}} and {{Skill|Touch of Despair|active}} on whatever closest target you see. {{Skill|Fountain of Life|active}} is then used on your location to keep healing you while your enemy attacks. If the enemy is a melee player, then you can use {{Skill|Shadow Strike|active}} and {{Skill|Brutal Incision|active}} to bind and damage them before using another {{Skill|Touch of Despair|active}} and {{Skill|Frenzied Sword Dance|active}} to force him off you while you are being constantly healed by {{Skill|Fountain of Life|active}}. You should use {{Skill|Clay's Salvation|Active}} only as a panic button if your HP is getting too low.


{{Skill|Fountain of Life|active}}: Use this to replenish your HP between fights and to help your party heal up whenever needed.


{{Skill|Clay's Salvation|Active}}: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them. This can naturally still be used only for yourself but should only be used if all other options are gone.
{{Skill|Swift Healing|active}}: This skill is used in the same mannner as {{Skill|Fountain of Life|active}} and allows you to heal yourself between fights but also help those that need it.


{{Skill|Fountain of Life|active}}: This ability can be used to help your teammates when used when your team makes a push into the enemy group, allowing players to stack up on top of the AoE and get healed.
{{Skill|Camouflage Cloak|active}}: Offers you stealth and a way to disengage whenever you are being focused, taking the heat off yourself.


{{Skill|Swift Healing|active}}: This is your only single target healing ability and you should use it in order to save overextending party members that took too much damage or on yourself. Couple this with {{Skill|Blessed Barrier|active}} to improve the healing you receive.
{{Skill|Phantom Smokescreen|active}}: Use this to defend yourself against all attacks for a short while, particularly useful against Greatsword players. However, keep in mind that it doesn't defend you against {{Skill|Gaia Crash|active}} and you will have to use your {{Skill|Block Blade|defense}}.


{{Skill|Camouflage Cloak|active}}: The Camouflage Cloak provides you with stealth, allowing you to disengage effectively when you're being focused by enemies, thereby diverting their attention away from you.
{{Skill|Cursed Nightmare|active}}: Use this skill to either catch enemies by sleeping them on the spot or to help with winning trades. Popping this during a fight can allow you time to heal up while they cannot react.




==Useful Information==
==Useful Information==
* Choose Lady Knight Kamarshea as your guardian; it offers vital protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, allowing you to heal yourself and generally use skills more often.
* Choose Lady Knight Kamarshea as your guardian; it offers vital protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, allowing you to heal more frequently.




==Comments==
==Comments==
{{Comments}}
{{Comments}}

Latest revision as of 13:01, 5 September 2024

Overview
Weapons: Wand and Dagger
Designed for: PvP (small-scale)
Focused on: DPS
Difficulty:
Easy
Strengths
  • Good DPS
  • Great Self-sustain
  • Easy to Play
Weaknesses
  • Low Mobility
  • Squishy if CC'd
  • Low Mana

Overview

This Wand + Dagger build focuses mostly on the damage skills of the dagger to deal burst damage before retreating. However, it maintains some of the healing and support skills of the Wand for extended self-sustain. The build remains a great choice for solo and small scale PVP of any kind, capable of dealing high burst damage and taking out enemies with ease.


Attributes

Strength
30
Dexterity
70
Wisdom
10
Perception
70

Your primary focus with this build should be the combination of Dexterity and Perception as you are looking to deal high damage while healing remains a secondary feature of the build. Additionally, spending some points into strength to at least reach 30 points remains valuable as it offers extra max HP.


Skills

Cleaving MoonlightUsed frame.webp
Cleaving Moonlight
Cleaving Moonlight - Consecutive Use
Cleaving Moonlight - Effect Accumulation
Shadow StrikeUsed frame.webp
Shadow Strike
Shadow Strike - Shadow Escape
Shadow Strike - Range ▲
Shadow Strike - Effect Duration ▲
Inject VenomUsed frame.webp
Inject Venom
Inject Venom - Lightning Infusion
Inject Venom - Cooldown ▼
Phantom SmokescreenUsed frame.webp
Phantom Smokescreen
Phantom Smokescreen - Evasion ▲
Phantom Smokescreen - Duration ▲
Brutal IncisionUsed frame.webp
Brutal Incision
Brutal Incision - Thunderclouds Bombing
Cursed NightmareUsed frame.webp
Cursed Nightmare
Cursed Nightmare - Enhanced Nightmare
Ankle StrikeUsed frame.webp
Ankle Strike
Ankle Strike - Expand Conditions
Ankle Strike - Off-Hand Weapon Activation
Invincile WallUsed frame.webp
Invincile Wall
Invincile Wall - Expand Targets
Fountain of LifeUsed frame.webp
Fountain of Life
Fatal StigmaUsed frame.webp
Fatal Stigma
Camouflage CloakUsed frame.webp
Camouflage Cloak
Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Consecutive Use
Passives
Assassin's InstinctsActive frame.webp
Shadow WalkerActive frame.webp
Destructive FangActive frame.webp
Murderous EnergyActive frame.webp
Devotion and EmptinessActive frame.webp
Selfless SoulActive frame.webp
Wrathful EdgeActive frame.webp
Assassin's StepActive frame.webp
Defense
Block BladeUsed frame.webp

This Wand & Dagger build focuses quick burst damage to single targets by the use of Shadow StrikeUsed frame.webpShadow Strike, Ankle StrikeUsed frame.webpAnkle Strike, Cleaving MoonlightUsed frame.webpCleaving Moonlight and Brutal IncisionUsed frame.webpBrutal Incision along with Fatal StigmaUsed frame.webpFatal Stigma and these skills should take priority when you are upgrading. Inject VenomUsed frame.webpInject Venom can be left for later but shouldn't be forgotten.

However, you shouldn't forget your healing skills either with Swift HealingUsed frame.webpSwift Healing and Fountain of LifeUsed frame.webpFountain of Life being your main heals that allow you to refresh your health after a fight. Use Invincile WallUsed frame.webpInvincile Wall acts as your surprise and allows you to win fights thanks to your superior defense and it can also be used on party members so make sure to upgrade it too.

As far as passives go, your priority should remain Assassin's InstinctsActive frame.webpAssassin's Instincts, Wrathful EdgeActive frame.webpWrathful Edge and Shadow WalkerActive frame.webpShadow Walker as they provide a fantastic damage boost to all your abilities while also improving your defenses with the use of Shadow WalkerActive frame.webpShadow Walker which can be triggered by simply using Block BladeUsed frame.webpBlock Blade to boost your evasion rate.


Equipment

Lequirus's Thorny Edge
Lequirus's Thorny Edge
Heavy Attack Chance
Critical Hit
Hit
Lequirus's Grip
Lequirus's Grip
Heavy Attack Chance
Critical Hit
Hit
Dawn Mist's Killing Hood
Dawn Mist's Killing Hood
Magic Evasion
Ranged Evasion
Cooldown Speed
Hermit's Shroud
Hermit's Shroud
Max Health
Silence Resistance
Skill Damage Resistance
Winged Wind Storm Armor
Winged Wind Storm Armor
Magic Evasion
Magic Endurance
Ranged Evasion
World Tree's Origin Gloves
World Tree's Origin Gloves
Melee Evasion
Range
Magic Evasion
Dawn Mist's Mourning Pants
Dawn Mist's Mourning Pants
Max Health
Magic Evasion
Ranged Evasion
Winged Wind Gale Boots
Winged Wind Gale Boots
Max Health
Magic Evasion
Move Speed
Thunder Cleaver Necklace
Thunder Cleaver Necklace
Skill Damage Boost
Max Health
Silence Chance
Beast King's Gilded Bracers
Beast King's Gilded Bracers
Max Health
Skill Damage Resistance
Silence Resistance
Insightful Ring of Dimension
Insightful Ring of Dimension
Skill Damage Boost
Max Health
Buff Duration
Transcendent Magic Ring
Transcendent Magic Ring
Skill Damage Boost
Max Health
Buff Duration
Tycan's Bloodlust Belt
Tycan's Bloodlust Belt
Max Health
Silence Resistance
Skill Damage Resistance


Weapon Masteries

Damage Base Damage
Damage Bonus
Witch's Contract
Base Damage
Range Up
Regenerative Meditation
Cooldown Speed
Wisdom
Deep Pain
Recovery Melee Defense
Attack Speed
Redemptive Penance
All Evasion
Range Up
Merciless Wraith
Buff Duration
Mana Regen
Spiritual Locus
Weaken Mana Regen
Enfeeble Chance
Time of the Curse
Max Mana
Cooldown Speed
Spell of Retribution
Enfeeble Chance
Magic Hit
Spell of Retribution
Disguise Ranged Defense
Health Regen
Debuff Immunity
Mana Cost Efficiency
Cooldown Speed
Master of Evasion
Buff Duration
Ranged Defense
Strong Will
Poison Melee Hit
Off-Hand Weapon
Attack Chance
Enfeebling Terror
Mana Regen
Buff Duration
Sorrowful Silence
Mana Cost Efficiency
Melee Hit
Shrewd Judgment
Assassination Melee Critical Hit
Base Damage
Ambidexterity
Melee Critical Hit
Cooldown Speed
Deep Grudge
Base Damage
Skill Damage Boost
Maddening Excitement


Wand: Allocating 9 points into Weaken is the best strategy as it amplifies your overall damage. The remaining 6 points should be distributed equally between Recovery and Damage.

Dagger: Investing 9 points into Disguise is ideal as it provides passive defensives that will help you stay alive even when under pressure as it boosts your evasion rate to almost ridiculous numbers, being able to shrug off damage entirely. The rest of 6 points should be invested into Assassination for extra crit damage.


Rotations

Burst DPS ↴
Inject VenomUsed frame.webp
Arrow right.webp
Shadow StrikeUsed frame.webp
Arrow right.webp
Ankle StrikeUsed frame.webp
Arrow right.webp
Cleaving MoonlightUsed frame.webp
Arrow right.webp
Cleaving MoonlightUsed frame.webp
Arrow right.webp
Fatal StigmaUsed frame.webp
Arrow right.webp
Brutal IncisionUsed frame.webp
  • This rotation focuses on single target burst damage. Start by using Inject VenomUsed frame.webpInject Venom before using Shadow StrikeUsed frame.webpShadow Strike to teleport and bind the target before using Ankle StrikeUsed frame.webpAnkle Strike to force them to the ground. Continue with Cleaving MoonlightUsed frame.webpCleaving Moonlight (2x) and Fatal StigmaUsed frame.webpFatal Stigma before finishing off with Brutal IncisionUsed frame.webpBrutal Incision.

Invincile WallUsed frame.webpInvincile Wall: Use this skill to shield yourself and your party members whenever required, either in order to soak some burst damage from your enemy or to save friendly targets.

Fountain of LifeUsed frame.webpFountain of Life: Use this to replenish your HP between fights and to help your party heal up whenever needed.

Swift HealingUsed frame.webpSwift Healing: This skill is used in the same mannner as Fountain of LifeUsed frame.webpFountain of Life and allows you to heal yourself between fights but also help those that need it.

Camouflage CloakUsed frame.webpCamouflage Cloak: Offers you stealth and a way to disengage whenever you are being focused, taking the heat off yourself.

Phantom SmokescreenUsed frame.webpPhantom Smokescreen: Use this to defend yourself against all attacks for a short while, particularly useful against Greatsword players. However, keep in mind that it doesn't defend you against Gaia CrashUsed frame.webpGaia Crash and you will have to use your Block BladeUsed frame.webpBlock Blade.

Cursed NightmareUsed frame.webpCursed Nightmare: Use this skill to either catch enemies by sleeping them on the spot or to help with winning trades. Popping this during a fight can allow you time to heal up while they cannot react.


Useful Information

  • Choose Lady Knight Kamarshea as your guardian; it offers vital protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, allowing you to heal more frequently.


Comments

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