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Wand + Longbow Healer PvE Build: Difference between revisions

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{{Build
{{Build
| weapon 1 = Wand
| weapon 1 = Wand
| weapon 2 = Bow
| weapon 2 = Longbow
| mode = PvE
| mode = PvE
| focus = Healer
| focus = Healer
| strengths = High AOE and Single Target Healing, High Debuffs, Great Utility
| strengths = High AoE and Single Target Healing, Party Buffs
| weaknesses = Low Damage,
| weaknesses = Low Damage, Low Mobility
| difficulty = 2
}}
}}
==Overview==
==Overview==
With this Healing Build, we'll be utilizing the combination of the Wand & Tome and Longbow weapons to support and heal allies. The Wand + Bow Healer build boasts excellent healing capabilities but can also deal damage when necessary. Our main hand weapon is the Wand & Tome, complemented by the Longbow in the off-hand. Together, these weapons form a formidable combination for healing allies. While the Longbow may seem like an unconventional choice, it possesses surprising healing capabilities, which will be elaborated on in the skill section of the Healer Build for Throne and Liberty.
Wand and Longbow PvE build which provides excellent healing capabilities with a bit of damage dealing when necessary. The main hand weapon is the Wand however and so the build remains mostly a healer, complemented by the Longbow in the off-hand. The Longbow provides great healing capabilities and buffs for the whole party.
 


==Attributes==
==Attributes==
{{Attributes
{{Attributes
| strength = 19
| strength = 10
| dexterity = 0
| dexterity = 60
| wisdom = 30
| wisdom = 70
| perception = 30
| perception = 40
}}
}}


Your priority with this build should be wisdom, as it grants you high max mana which is very needed for a healer. Not only that but Wisdom also improves your mana regeneration and cooldown speed which are all needed. Once Wisdom is at 30, you want to put 30 points into perception for extra damage which scales up the healing done by your healing abilities. Rest of 9 points can go into strength for higher base HP that will improve your survivability, improving your max HP
Your priority with this build should be Wisdom, as it grants you high max mana which is very needed for a healer. Not only that but Wisdom also improves your mana regeneration and cooldown speed which are all needed. Your secondary stat should be dexterity as it also increases your healing done, with perception being a last priority.
 


==Skills==
==Skills==
{{Skill bar
{{Skill bar
| defense = Chaotic Shield
| defense = Chaotic Shield
| active 1 = Swift Healing
| active 1 = Deadly Marker
| active 2 = Fountain of Life
| active 2 = Decisive Sniping
| active 3 = Blessed Barrier
| active 2 traits = 1
| active 3 = Touch of Despair
| active 3 traits = 2
| active 4 = Time for Punishment
| active 4 = Time for Punishment
| active 4 traits = 2
| active 5 = Clay's Salvation
| active 5 = Clay's Salvation
| active 6 = Cursed Nightmare
| active 6 = Fountain of Life
| active 7 = Purifying Touch
| active 6 traits = 1, 2, 3
| active 8 = Nature's Blessing
| active 7 = Swift Healing
| active 9 = Blitz
| active 7 traits = 1, 2
| active 10 = Touch of Despair
| active 8 = Corrupted Magic Circle
| active 11 = Strafing
| active 8 traits = 1, 3
| active 12 = Deadly Marker
| active 9 = Curse Explosion
| passive 1 = Devoted Shield
| active 9 traits = 1, 2, 3
| passive 2 = Distorted Sanctuary
| active 10 = Nature's Blessing
| active 11 = Zephyr's Nock
| active 11 traits = 1
| active 12 = Strafing
| active 12 traits = 1, 3
| passive 1 = Roxie's Arrowhead
| passive 2 = Earth's Blessing
| passive 3 = Wraith's Beckon
| passive 3 = Wraith's Beckon
| passive 4 = Noble Revival
| passive 4 = Noble Revival
| passive 5 = Devotion and Emptiness
| passive 5 = Devotion and Emptiness
| passive 6 = Vampiric Contract
| passive 6 = Vampiric Contract
| passive 7 = Saint's Oath
| passive 7 = Sniper's Sense
| passive 8 = Selfless Soul
| passive 8 = Selfless Soul
}}
}}


As your main goal remains to provide healing to your party, you want to always focus on improving your healing skills first. {{Skill|Fountain of Life|active}}, {{Skill|Swift Healing|active}} and {{Skill|Clay's Salvation|active}} are your healing skills and they should be prioritized as you make use of them most when playing this Wand & Longbow build.


==Skill Priority==
Your DPS skills shouldn't be forgotten though as you want to make great use of debuffs like {{Skill|Deadly Marker|active}}, {{Skill|Time for Punishment|active}} and {{Skill|Touch of Despair|active}} which should remain active on the boss as often as possible.
{{Priority|
{{Priority active|Swift Healing|Rare}},
{{Priority active|Touch of Despair|Rare}},
{{Priority active|Nature's Blessing|Epic}},
{{Priority active|Swift Healing|Epic}},
{{Priority active|Touch of Despair|Epic}},
{{Priority active|Strafing|Epic}}
}}


When prioritizing skill upgrades, focus on getting {{Skill|Swift Healing|active}} up to Epic first. Simultaneously, upgrade {{Skill|Touch of Despair|active}} and {{Skill|Nature's Blessing|active}} along with {{Skill|Swift Healing|active}}. Since the build mainly relies on epic high-level skills, you won't have many skills that need to be upgraded before reaching the maximum level.
This build isn't lacking in direct damage either as you can use {{Skill|Zephyr's Nock|active}}, {{Skill|Strafing|active}} and the highest damaging one being {{Skill|Decisive Sniping|active}}. You should always try to use these whenever you have the time between healing allies, usually easiest to use in the beginnig of a boss fight.




==Passives Priority==
==Equipment==
{{Priority|
{{Gear
{{Priority passive|Devotion and Emptiness|Rare}},
| weapon 1 = World Tree Longbow
{{Priority passive|Wraith's Beckon|Rare}},
| weapon 1 traits = Health Regen, Weapon Damage, Hit
{{Priority passive|Distorted Sanctuary|Epic}},
| weapon 2 = Overture of Soul Salvation
{{Priority passive|Vampiric Contract|Epic}},
| weapon 2 traits = Heavy Attack Chance, Max Health, Weapon Damage
{{Priority passive|Devotion and Emptiness|Epic}},
| head = Transcendental Clairvoyance
{{Priority passive|Wraith's Beckon|Epic}}
| head traits = Max Mana, Mana Regen, Melee Evasion
| cloak = Archpriest's Devotion
| cloak traits = Max Mana, Mana Regen, Skill Damage Resistance
| chest = Transcendental Saint Raiment
| chest traits = Max Health, Buff Duration, Melee Evasion
| gloves = Transcendental Mystery Gloves
| gloves traits = Max Mana, Magic Evasion, Added Attack Speed
| legs = Special Resistance Hawk Pants
| legs traits = Max Mana, Mana Regen, Magic Evasion
| feet = Transcendental Wing Shoes
| feet traits = Max Mana, Mana Regen, Magic Evasion
| necklace = Holy Warrior's Choker
| necklace traits = Skill Damage Boost, Max Health, Buff Duration
| bracelet = Transcendental Priest's Bracelet
| bracelet traits = Max Mana, Mana Regen, Skill Damage Resistance
| ring 1 = Insightful Ring of Dimension
| ring 1 traits = Max Health, Health Regen, Skill Damage Boost
| ring 2 = Fallen Angel's Band
| ring 2 traits = Max Mana, Mana Regen, Skill Damage Boost
| belt = Forbidden Reverberation Chain
| belt traits = Max Mana, Mana Regen, Skill Damage Resistance
}}
}}


We rely on many high-level passives, which keeps the cost for the build quite low. You should prioritize {{Skill|Devotion and Emptiness|passive}} as it increases the amount of healing you provide through all your healing abilities. {{Skill|Distorted Sanctuary|passive}} enhances your defensive stats as long as you remain near other party members. Meanwhile, {{Skill|Wraith's Beckon|passive}} extends the duration of your curses, providing extra healing thanks to {{Skill|Vampiric Contract|passive}}.


==Weapon Masteries==
==Weapon Masteries==
Line 75: Line 99:
| weapon 1 = Wand
| weapon 1 = Wand
| weapon 2 = Longbow
| weapon 2 = Longbow
| mastery 1 = {{ Mastery | weapon = wand | row 1 = 0 | row 2 = 9 | row 3 = 3 }}
| mastery 1 = {{ Mastery | weapon = wand | row 1 = 9 | row 2 = 6 | row 3 = 0 }}
| mastery 2 = {{ Mastery | weapon = longbow | row 1 = 4 | row 2 = 8 | row 3 = 0 }}
| mastery 2 = {{ Mastery | weapon = longbow | row 1 = 9 | row 2 = 6 | row 3 = 0 }}
}}
}}


'''Wand:'''  
'''Wand:'''  
Investing 9 points in Recovery is the optimal choice as it increases the amount of healing you can perform while also providing extra mana regeneration. The remaining 3 points can be allocated to Weaken, primarily for extending damage duration.
To enhance the overall damage of your skills, allocate 9 points into the Damage row and the remaining 6 points into Recovery for Skill Heal and crit rate.


'''Bow:'''  
'''Bow:'''  
Investing 8 points in the Check row is an excellent choice as it offers increased cooldown speed and extra mana, along with mana regeneration. Allocating 4 points into Support will provide a bit of extra health and health regeneration, as well as added movement speed.
You want to get 9 points into Support for extra resistances while the extra 6 points should go into Check for even more cooldown speed to further decrease your cooldown times.




==Rotations==
==Rotations==
{{Rotation|Boss Fight Starter|Time for Punishment, Touch of Despair, Deadly Marker, Fountain of Life, Strafing, Touch of Despair}}
{{Rotation|Boss Damage Rotation|Deadly Marker, Touch of Despair, Time for Punishment, Strafing, Strafing, Decisive Snipe, Touch of Despair, Zephyr's Nock, Corrupted Magic Circle, Curse Explosion}}
* The Healer build doesn't follow a strict rotation, but here's a solid strategy to kick off any boss fight: Begin by pre-healing your tank and reducing the boss's resistances. Start debuffing the boss with {{Skill|Time for Punishment|active}} and {{Skill|Deadly Marker|active}}, weaving {{Skill|Touch of Despair|active}} between the two so you may start offering heals to your tank through {{Skill|Vampiric Contract|passive}} Place {{Skill|Fountain of Life|active}} on top of the tank to provide continuous healing as long as they remain within the AOE, supplemented by the passive healing from {{Skill|Vampiric Contract|passive}}. This setup allows you to focus on topping up any damage taken by the DPS with {{Skill|Swift Healing|active}}. If any DPS member requires immediate healing, prioritize {{Skill|Blessed Barrier|active}} followed by {{Skill|Swift Healing|active}}.
* Start the boss by applying {{Skill|Deadly Marker|active}} and {{Skill|Touch of Despair|active}} before continuing debuffing the boss with {{Skill|Time for Punishment|active}}. Begin your direct damage rotation with {{Skill|Strafing|active}} (2 times) before using {{Skill|Decisive Snipe|active}}.  


{{Skill|Cursed Nightmare|Active}}: This is your best ability to get rid of ads that are focusing you because of your healing or the damage you do onto the boss if the tank doesn't take aggro. It will sleep the mobs and get them off your for enough time for the tank to regain aggro.
* Continue the rotation with {{Skill|Touch of Despair|active}} in order to refresh the debuff on your target and continue to make use of {{Skill|Vampiric Contract|passive}}. Finish the rotation with {{Skill|Zephyr's Nock|active}}, {{Skill|Corrupted Magic Circle|active}} and {{Skill|Curse Explosion|active}}.


{{Skill|Blitz|Active}}: Blitz is a fantastic ability with great versatility, enabling you to reset the cooldown of most skills like Blessed Barrier or Clay's Salvation. Utilize it when the dungeon becomes chaotic and everyone is taking excessive damage, but be mindful of the mana cost associated with repeatedly using high-level abilities.
{{Skill|Fountain of Life|Active}}: You should use this skill to keep your tank and melee DPS healthy throughout the fight, allowing you to use your other skills to heal ranged DPS and yourself.


{{Skill|Clay's Salvation|Active}}: This is your AOE healing ability. Try to use it whenever your group mates are close together so the AOE heal can reach all of them.
{{Skill|Swift Healing|Active}}: This is the perfect skill for single target healing and also heals you for 50% of the healing done!


{{Skill|Nature's Blessing|Active}}: This bow ability is a valuable for passive health regeneration. Once it reaches epic grade, it also enhances mana regeneration, which synergizes perfectly with {{Skill|Inner Peace|Active}}, an ability commonly used by mages. Before activating {{Skill|Nature's Blessing|Active}}, communicate with mages in your group so they can prepare to use Inner Peace and replenish their mana reserves fully.
{{Skill|Clay's Salvation|Active}}: This is your secondary AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.


{{Skill|Touch of Despair|Active}}: While being one of your only damaging abilities, when coupled with {{Skill|Vampiric Contract|passive}} passive, it can provide significant passive healing as long as you maintain the curse stacks on the target. Ensure to keep the curse stacks up for optimal healing.
{{Skill|Nature's Blessing|Active}}: This bow ability is a valuable for passive health regeneration. It also enhances mana regeneration, which synergizes perfectly with {{Skill|Inner Peace|Active}}, an ability commonly used by mages. Before activating {{Skill|Nature's Blessing|Active}}, communicate with mages in your group so they can prepare to use {{Skill|Inner Peace|Active}} and replenish their mana reserves.


==Gear==
{{Skill|Touch of Despair|Active}}: While being one of your debuff abilities, when coupled with {{Skill|Vampiric Contract|passive}} passive, it can provide significant passive healing as long as you maintain the curse stacks on the target. Ensure to keep the curse stacks up for optimal healing and to maximize the damage done.
* Weapons: {{Weapon|World Tree Longbow}} + {{Weapon|Overture of Soul Salvation}}
* Traits 1: Health Regen > Weapon Damage > Hit
* Traits 2: Heavy Attack Chance > Max Health > Weapon Damage
* Helmet: {{Equipment|Transcendental Clairvoyance}} - Traits: Max Mana > Mana Regen > Melee Evasion
* Cloak: {{Equipment|Archpriest's Devotion}} - Traits: Max Mana > Mana Regen > Skill Damage Resistance
* Chest: {{Equipment|Transcendental Saint Raiment}} - Traits: Max Health > Buff Duration > Melee Evasion
* Gloves: {{Equipment|Transcendental Mystery Gloves}} - Traits: Max Mana > Magic Evasion > Added Attack Speed
* Pants: {{Equipment|Special Resistance Hawk Pants}} - Traits: Max Mana > Mana Regen > Magic Evasion
* Boots: {{Equipment|Transcendental Wing Shoes}} - Traits: Max Mana > Mana Regen > Magic Evasion
* Necklace: {{Equipment|Holy Warrior's Choker}} - Traits: Skill Damage Boost > Max Health > Buff Duration
* Rings: {{Equipment|Insightful Ring of Dimension}} + {{Equipment|Fallen Angel's Band}} 
* Traits 1: Max Health > Health Regen > Skill Damage Boost
* Traits 2: Max Mana > Mana Regen > Skill Damage Boost
* Belt: {{Equipment|Forbidden Reverberation Chain}} - Traits: Max Mana > Mana Regen > Skill Damage Resistance
* Bracelet: {{Equipment|Transcendental Priest's Bracelet}} - Traits: Max Mana > Mana Regen > Skill Damage Resistance





Latest revision as of 14:50, 5 September 2024

Overview
Weapons: Wand and Longbow
Designed for: PvE
Focused on: Healer
Difficulty:
Normal
Strengths
  • High AoE and Single Target Healing
  • Party Buffs
Weaknesses
  • Low Damage
  • Low Mobility

Overview

Wand and Longbow PvE build which provides excellent healing capabilities with a bit of damage dealing when necessary. The main hand weapon is the Wand however and so the build remains mostly a healer, complemented by the Longbow in the off-hand. The Longbow provides great healing capabilities and buffs for the whole party.


Attributes

Strength
10
Dexterity
60
Wisdom
70
Perception
40

Your priority with this build should be Wisdom, as it grants you high max mana which is very needed for a healer. Not only that but Wisdom also improves your mana regeneration and cooldown speed which are all needed. Your secondary stat should be dexterity as it also increases your healing done, with perception being a last priority.


Skills

Deadly MarkerUsed frame.webp
Deadly Marker
Decisive SnipingUsed frame.webp
Decisive Sniping
Decisive Sniping - Collection Time ▲
Touch of DespairUsed frame.webp
Touch of Despair
Touch of Despair - Effect Duration ▲
Time for PunishmentUsed frame.webp
Time for Punishment
Time for Punishment - Effect Duration ▲
Clay's SalvationUsed frame.webp
Clay's Salvation
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Mana Recovery
Fountain of Life - Range ▲
Fountain of Life - Effect Duration ▲
Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Healing Transfer
Swift Healing - Consecutive Use
Corrupted Magic CircleUsed frame.webp
Corrupted Magic Circle
Corrupted Magic Circle - Decaying Touch
Corrupted Magic Circle - Bonus Damage
Curse ExplosionUsed frame.webp
Curse Explosion
Curse Explosion - Dark Explosion
Curse Explosion - Additional Damage Boost
Curse Explosion - Focus Target
Nature's BlessingUsed frame.webp
Nature's Blessing
Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage ▲
StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Passives
Roxie's ArrowheadActive frame.webp
Earth's BlessingActive frame.webp
Wraith's BeckonActive frame.webp
Noble RevivalActive frame.webp
Devotion and EmptinessActive frame.webp
Vampiric ContractActive frame.webp
Sniper's SenseActive frame.webp
Selfless SoulActive frame.webp
Defense
Chaotic ShieldUsed frame.webp

As your main goal remains to provide healing to your party, you want to always focus on improving your healing skills first. Fountain of LifeUsed frame.webpFountain of Life, Swift HealingUsed frame.webpSwift Healing and Clay's SalvationUsed frame.webpClay's Salvation are your healing skills and they should be prioritized as you make use of them most when playing this Wand & Longbow build.

Your DPS skills shouldn't be forgotten though as you want to make great use of debuffs like Deadly MarkerUsed frame.webpDeadly Marker, Time for PunishmentUsed frame.webpTime for Punishment and Touch of DespairUsed frame.webpTouch of Despair which should remain active on the boss as often as possible.

This build isn't lacking in direct damage either as you can use Zephyr's NockUsed frame.webpZephyr's Nock, StrafingUsed frame.webpStrafing and the highest damaging one being Decisive SnipingUsed frame.webpDecisive Sniping. You should always try to use these whenever you have the time between healing allies, usually easiest to use in the beginnig of a boss fight.


Equipment

World Tree Longbow
World Tree Longbow
Health Regen
Weapon Damage
Hit
Overture of Soul Salvation
Overture of Soul Salvation
Heavy Attack Chance
Max Health
Weapon Damage
Transcendental Clairvoyance
Transcendental Clairvoyance
Max Mana
Mana Regen
Melee Evasion
Archpriest's Devotion
Archpriest's Devotion
Max Mana
Mana Regen
Skill Damage Resistance
Transcendental Saint Raiment
Transcendental Saint Raiment
Max Health
Buff Duration
Melee Evasion
Transcendental Mystery Gloves
Transcendental Mystery Gloves
Max Mana
Magic Evasion
Added Attack Speed
Special Resistance Hawk Pants
Special Resistance Hawk Pants
Max Mana
Mana Regen
Magic Evasion
Transcendental Wing Shoes
Transcendental Wing Shoes
Max Mana
Mana Regen
Magic Evasion
Holy Warrior's Choker
Holy Warrior's Choker
Skill Damage Boost
Max Health
Buff Duration
Transcendental Priest's Bracelet
Transcendental Priest's Bracelet
Max Mana
Mana Regen
Skill Damage Resistance
Insightful Ring of Dimension
Insightful Ring of Dimension
Max Health
Health Regen
Skill Damage Boost
Fallen Angel's Band
Fallen Angel's Band
Max Mana
Mana Regen
Skill Damage Boost
Forbidden Reverberation Chain
Forbidden Reverberation Chain
Max Mana
Mana Regen
Skill Damage Resistance


Weapon Masteries

Damage Base Damage
Damage Bonus
Witch's Contract
Base Damage
Range Up
Regenerative Meditation
Cooldown Speed
Wisdom
Deep Pain
Recovery Melee Defense
Attack Speed
Redemptive Penance
All Evasion
Range Up
Merciless Wraith
Buff Duration
Mana Regen
Spiritual Locus
Weaken Mana Regen
Enfeeble Chance
Time of the Curse
Max Mana
Cooldown Speed
Spell of Retribution
Enfeeble Chance
Magic Hit
Spell of Retribution
Support Max Health
Magic Defense
Vitality of Dew
Move Speed
Buff Duration
Anti-magic Arts
Magic Evasion
Perception
Grace Song
Check Ranged Hit
Move Speed
Wedge of Oppression
Max Mana
Mana Regen
Gale Arrowhead
Range ↑
Mana Cost Efficiency
Phantom Snare
Sniping Ranged Hit +20
Ranged Crit Hit
Pointy Throns
Damage Bonus
Base Damage
Critical Nock
Attack Speed
Ranged Crit Hit
Brutal Shooter

Wand: To enhance the overall damage of your skills, allocate 9 points into the Damage row and the remaining 6 points into Recovery for Skill Heal and crit rate.

Bow: You want to get 9 points into Support for extra resistances while the extra 6 points should go into Check for even more cooldown speed to further decrease your cooldown times.


Rotations

Boss Damage Rotation ↴
  • Start the boss by applying Deadly MarkerUsed frame.webpDeadly Marker and Touch of DespairUsed frame.webpTouch of Despair before continuing debuffing the boss with Time for PunishmentUsed frame.webpTime for Punishment. Begin your direct damage rotation with StrafingUsed frame.webpStrafing (2 times) before using File:Decisive Snipe.webpUsed frame.webpDecisive Snipe.
  • Continue the rotation with Touch of DespairUsed frame.webpTouch of Despair in order to refresh the debuff on your target and continue to make use of Vampiric ContractActive frame.webpVampiric Contract. Finish the rotation with Zephyr's NockUsed frame.webpZephyr's Nock, Corrupted Magic CircleUsed frame.webpCorrupted Magic Circle and Curse ExplosionUsed frame.webpCurse Explosion.

Fountain of LifeUsed frame.webpFountain of Life: You should use this skill to keep your tank and melee DPS healthy throughout the fight, allowing you to use your other skills to heal ranged DPS and yourself.

Swift HealingUsed frame.webpSwift Healing: This is the perfect skill for single target healing and also heals you for 50% of the healing done!

Clay's SalvationUsed frame.webpClay's Salvation: This is your secondary AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.

Nature's BlessingUsed frame.webpNature's Blessing: This bow ability is a valuable for passive health regeneration. It also enhances mana regeneration, which synergizes perfectly with Inner PeaceUsed frame.webpInner Peace, an ability commonly used by mages. Before activating Nature's BlessingUsed frame.webpNature's Blessing, communicate with mages in your group so they can prepare to use Inner PeaceUsed frame.webpInner Peace and replenish their mana reserves.

Touch of DespairUsed frame.webpTouch of Despair: While being one of your debuff abilities, when coupled with Vampiric ContractActive frame.webpVampiric Contract passive, it can provide significant passive healing as long as you maintain the curse stacks on the target. Ensure to keep the curse stacks up for optimal healing and to maximize the damage done.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.


Comments

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