Greatsword + Staff Small Scale PvP Build: Difference between revisions
(Created page with "{{Build | weapon 1 = Greatsword | weapon 2 = Staff | mode = PvP (small-scale) | focus = DPS | strengths = High Burst Damage, High Single Target DPS, Tanky | weaknesses = High Skill Ceiling, Low Utility }} ==Overview== This Staff and Greatsword PvP build revolves around delivering rapid bursts of damage, making it highly effective in both duels and single-target assassinations during PvP encounters. While the Staff plays a supporting role, the primary damage potential lie...") |
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| strengths = High Burst Damage, High Single Target DPS, Tanky | | strengths = High Burst Damage, High Single Target DPS, Tanky | ||
| weaknesses = High Skill Ceiling, Low Utility | | weaknesses = High Skill Ceiling, Low Utility | ||
| difficulty = 1 | |||
}} | }} | ||
==Overview== | ==Overview== | ||
Staff and Greatsword build for small-scale PvP revolves around delivering rapid bursts of damage, making it highly effective in both duels and single-target assassinations during PvP encounters. While the Staff plays a supporting role, the primary damage potential lies in the Greatsword. This build focuses on close-quarters combat rather than fighting from range and kiting, as commonly seen in builds utilizing the Staff. Here, you'll leverage the Greatsword's high burst damage capabilities to initiate combat while using the staff to bind enemies and boost your hit rate through the use of {{Skill|High Focus|active}}. | |||
==Attributes== | ==Attributes== | ||
{{Attributes | {{Attributes | ||
| strength = | | strength = 70 | ||
| dexterity = | | dexterity = 70 | ||
| wisdom = 10 | | wisdom = 10 | ||
| perception = 30 | | perception = 30 | ||
}} | }} | ||
In this build, focus on | In this build, focus on investing points into Strength and Dexterity, aiming to improve both to maximize your damage potential and increase heavy attack chance and skill damage thanks to {{Skill|Vital Force|passive}} and {{Skill|Mana Amp|passive}}. The health increase from high strength stat which is important for PVP as it offers great survivability. However, as you progress and your gear improves over time, you will want to aim for 70 points into strength to make use of the extra HP and heavy attack chance. Dexterity should be your secondary focus to improve your critical hit while the rest of your points should go into perception for extra hit rate. | ||
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| defense = Iron Point Parry | | defense = Iron Point Parry | ||
| active 1 = Precision Dash | | active 1 = Precision Dash | ||
| active 1 traits = 1, 2, 3 | |||
| active 2 = Stunning Blow | | active 2 = Stunning Blow | ||
| active 3 = | | active 2 traits = 1, 2 | ||
| active 3 = Devastating Smash | |||
| active 4 = Guillotine Blade | | active 4 = Guillotine Blade | ||
| active 4 traits = 2 | |||
| active 5 = Ice Spear | | active 5 = Ice Spear | ||
| active 6 = | | active 5 traits = 1 | ||
| active 7 = | | active 6 = DaVinci's Courage | ||
| active 8 = | | active 7 = Gaia Crash | ||
| active 7 traits = 1, 3 | |||
| active 8 = Ascending Slash | |||
| active 8 traits = 1, 3 | |||
| active 9 = Death Blow | | active 9 = Death Blow | ||
| active 9 traits = 1, 2, 3 | |||
| active 10 = Judgment Lightning | | active 10 = Judgment Lightning | ||
| active 11 = High | | active 11 = High Focus | ||
| active 11 traits = 2, 3 | |||
| active 12 = Icebound Tomb | | active 12 = Icebound Tomb | ||
| active 12 traits = 2, 3 | |||
| passive 1 = Forbidden Sanctuary | | passive 1 = Forbidden Sanctuary | ||
| passive 2 = Mana Amp | | passive 2 = Mana Amp | ||
| passive 3 = | | passive 3 = Raging Frenzy | ||
| passive 4 = Echoic Barrier | | passive 4 = Echoic Barrier | ||
| passive 5 = Robust Constitution | | passive 5 = Robust Constitution | ||
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With the build making heavy use of Greatsword skills, you should prioritize them when upgrading. Skills like {{Skill|Death Blow|active}} and {{Skill|Gaia Crash|active}}, {{Skill|Devastating Smash|active}}. The passives shouldn't be forgotten either as they provide an incredible boost to your damage, especially the combo of {{Skill|Robust Constitution|passive}} and {{Skill|Vital Force|passive}} as they compliment eachother, adding extra damage and health. {{Skill|Cold Warrior|passive}} offers increased critical hit along with Heavy Attack Chance which is vital to the build. | |||
While your staff abilities aren't as crucial to upgrade, both {{Skill|Judgment Lightning|active}} and {{Skill|Ice Spear|active}} deal good damage. Meanwhile, {{Skill|Icebound Tomb|active}} is a fantastic kiting tool and is part of your combo. {{Skill|High Focus|active}} is also a very important skill as it provides incredible hit rate and evasion rate, allowing you to essentially bypass most enemies that build evasion rate. | |||
==Equipment== | ==Equipment== | ||
{{Gear | {{Gear | ||
| weapon 1 = | | weapon 1 = Magnaduke's Berserk Blade | ||
| weapon 1 traits = Heavy Attack Chance, Critical Hit, Hit | | weapon 1 traits = Heavy Attack Chance, Critical Hit, Hit | ||
| weapon 2 = | | weapon 2 = Talus's Resonance Staff | ||
| weapon 2 traits = Heavy Attack Chance, Critical Hit, Hit | | weapon 2 traits = Heavy Attack Chance, Critical Hit, Hit | ||
| head = | | head = Dawn Mist's Killing Hood | ||
| head traits = Magic Evasion, Ranged Evasion, | | head traits = Magic Evasion, Ranged Evasion, Cooldown Speed | ||
| cloak = | | cloak = Hermit's Shroud | ||
| cloak traits = Max | | cloak traits = Max Health, Silence Resistance, Skill Damage Resistance | ||
| chest = | | chest = Wraith Knight's Execution Armor | ||
| chest traits = Max Health, Ranged | | chest traits = Magic Evasion, Max Health, Ranged Evasion | ||
| gloves = | | gloves = Wraith Knight's Judgment Gloves | ||
| gloves traits = | | gloves traits = Melee Evasion, Hit, Magic Evasion | ||
| legs = | | legs = Wraith Knight's Invincibility Gaiters | ||
| legs traits = Max Health, | | legs traits = Max Health, Magic Evasion, Ranged Evasion | ||
| feet = | | feet = Wraith Knight's Punishment Boots | ||
| feet traits = | | feet traits = Max Health, Magic Evasion, Move Speed | ||
| necklace = | | necklace = Thunder Cleaver Necklace | ||
| necklace traits = Skill Damage Boost, Max Health, | | necklace traits = Skill Damage Boost, Max Health, Silence Chance | ||
| bracelet = Beast King's Gilded Bracers | | bracelet = Beast King's Gilded Bracers | ||
| bracelet traits = Max Health, Skill Damage Resistance, | | bracelet traits = Max Health, Skill Damage Resistance, Silence Resistance | ||
| ring 1 = | | ring 1 = Eternal Ring of Dimension | ||
| ring 1 traits = Skill Damage Boost, Max Health, | | ring 1 traits = Skill Damage Boost, Max Health, Buff Duration | ||
| ring 2 = | | ring 2 = Transcendent Magic Ring | ||
| ring 2 traits = Skill Damage Boost, Max Health, | | ring 2 traits = Skill Damage Boost, Max Health, Buff Duration | ||
| belt = | | belt = Tycan's Bloodlust Belt | ||
| belt traits = Max Health, | | belt traits = Max Health, Silence Resistance, Skill Damage Resistance | ||
}} | }} | ||
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| weapon 1 = Staff | | weapon 1 = Staff | ||
| weapon 2 = Greatsword | | weapon 2 = Greatsword | ||
| mastery 1 = {{ Mastery | weapon = staff | row 1 = | | mastery 1 = {{ Mastery | weapon = staff | row 1 = 6 | row 2 = 9 | row 3 = 0 }} | ||
| mastery 2 = {{ Mastery | weapon = greatsword | row 1 = 0 | row 2 = | | mastery 2 = {{ Mastery | weapon = greatsword | row 1 = 0 | row 2 = 6 | row 3 = 9 }} | ||
}} | }} | ||
'''Staff:''' | '''Staff:''' | ||
To maximize your damage output, invest 9 points into Destroy to significantly increase skill damage and magical critical hit through the Weapon Masteries. The rest of | To maximize your damage output, invest 9 points into Destroy to significantly increase skill damage and magical critical hit through the Weapon Masteries. The rest of 6 points can go into Mana for a bit of mana regen and evasion. | ||
'''Greatsword:''' | '''Greatsword:''' | ||
The 9 points should go into Face Off to increase your damage and heavy attack chance. Afterwards, allocate 6 points into Incapacitate to increase stun duration and enhance your stun chance. | |||
==Rotations== | ==Rotations== | ||
{{Rotation|Main Burst | {{Rotation|Main Burst Rotation|Precision Dash, Precision Dash, Ascending Slash, Icebound Tomb, Gaia Crash, Stunning Blow, Death Blow, Judgment Lightning}} | ||
* | * This rotation serves as your primary kill sequence. You can start this buffed with {{Skill|High Focus|active}} but its not a requirement. | ||
* The rotation is straightforward: begin with {{Skill|Precision Dash|active}} used two times to bind your target. If your bind succeeds, use {{Skill|Ascending Slash|active}} to trip (Prone) your target before using {{Skill|Icebound Tomb|active}} to lock them in place and increase the damage done by your {{Skill|Gaia Crash|active}}. Continue with {{Skill|Stunning Blow|active}} and {{Skill|Death Blow|active}} before finishing them off with {{Skill|Judgment Lightning|active}}. Remember that you can use {{Skill|Judgment Lightning|active}} twice if the first one is a heavy attack. | |||
{{Rotation| | {{Rotation|Secondary Burst CC Rotation|Precision Dash, Precision Dash, Ascending Slash, Guillotine Blade, Devastating Smash, Death Blow, Judgment Lightning}} | ||
* | * This is a secondary shorter rotation if your other abilities are on cooldown or you've used them to catch enemies. Start with {{Skill|Precision Dash|active}} in the direction of the target and then cast it again to teleport to them before using {{Skill|Ascending Slash|active}} to force Prone on your enemy after they got bound. | ||
{{Skill| | * Continue with {{Skill|Guillotine Blade|active}} for high damage before stunning again with {{Skill|Devastating Smash|active}}. Finish off the target using {{Skill|Death Blow|active}} and {{Skill|Judgment Lightning|active}}. | ||
{{Skill| | {{Skill|Icebound Tomb|active}}: This is the perfect skill for kiting and catching targets, with a low cooldown and a great bind, it can be used both offensively and defensively while it pairs perfectly with {{Skill|Gaia Crash|active}}. | ||
{{Skill| | {{Skill|High Locus|Active}}: Use this ability to consistently to increase your hit rate and evasion rate. It allows you to bypass a lot of enemy defenses as most Dagger players build high evasion. | ||
{{Skill| | {{Skill|Ice Spear|Active}}: This is a filler skill you should use to deal extra damage from range or to finish off targets. | ||
{{Skill| | {{Skill|DaVinci's Courage|Active}}: Use this skill as often as possible to boost your max health and improve your overall damage thanks to your passives. | ||
Latest revision as of 11:31, 6 September 2024
- High Burst Damage
- High Single Target DPS
- Tanky
- High Skill Ceiling
- Low Utility
Overview
Staff and Greatsword build for small-scale PvP revolves around delivering rapid bursts of damage, making it highly effective in both duels and single-target assassinations during PvP encounters. While the Staff plays a supporting role, the primary damage potential lies in the Greatsword. This build focuses on close-quarters combat rather than fighting from range and kiting, as commonly seen in builds utilizing the Staff. Here, you'll leverage the Greatsword's high burst damage capabilities to initiate combat while using the staff to bind enemies and boost your hit rate through the use of High Focus.
Attributes
In this build, focus on investing points into Strength and Dexterity, aiming to improve both to maximize your damage potential and increase heavy attack chance and skill damage thanks to Vital Force and Mana Amp. The health increase from high strength stat which is important for PVP as it offers great survivability. However, as you progress and your gear improves over time, you will want to aim for 70 points into strength to make use of the extra HP and heavy attack chance. Dexterity should be your secondary focus to improve your critical hit while the rest of your points should go into perception for extra hit rate.
Skills
With the build making heavy use of Greatsword skills, you should prioritize them when upgrading. Skills like Death Blow and Gaia Crash, Devastating Smash. The passives shouldn't be forgotten either as they provide an incredible boost to your damage, especially the combo of Robust Constitution and Vital Force as they compliment eachother, adding extra damage and health. Cold Warrior offers increased critical hit along with Heavy Attack Chance which is vital to the build.
While your staff abilities aren't as crucial to upgrade, both Judgment Lightning and Ice Spear deal good damage. Meanwhile, Icebound Tomb is a fantastic kiting tool and is part of your combo. High Focus is also a very important skill as it provides incredible hit rate and evasion rate, allowing you to essentially bypass most enemies that build evasion rate.
Equipment
Weapon Masteries
Mana | Melee Defense |
Mana Regen |
Spell Flexibility |
Magic Hit |
All Evasion |
Mana Blessing |
Mana Regen |
Melee Defense |
Reverberation Shield | ||||||||
Destroy | Base Damage |
Magic Hit |
Fatal Incantation |
Base Damage |
Mana Regen |
Mana Intensification |
Cooldown Speed |
Damage Bonus |
Strange Spacetime | ||||||||
Attribute | Mana Regen |
Enfeeble Chance |
Flame Wound |
Max Mana |
Magic Hit |
Ignition Booster |
Enfeeble Chance |
Wisdom |
Vast Destruction |
Charge | Ranged Defense |
Melee Evasion |
Passionate Cheer |
Max Health |
Cooldown Speed |
Overcome Snare |
Buff Duration |
Skill Damage Resistance |
Bold Steps | ||||||||
Incapacitate | Mana Regen |
Melee Hit |
Ultimate Impact |
Base Damage |
Mana Regen |
Complete Stun |
Melee Hit |
Stun Chance |
Firm Resolution | ||||||||
Face Off | Melee Hit |
Base Damage |
Rough and Wild |
Melee Critical Hit |
Mana Cost Efficiency |
Fierce Attack |
Skill Damage Boost |
Melee Hit |
Fierce Glare |
Staff:
To maximize your damage output, invest 9 points into Destroy to significantly increase skill damage and magical critical hit through the Weapon Masteries. The rest of 6 points can go into Mana for a bit of mana regen and evasion.
Greatsword: The 9 points should go into Face Off to increase your damage and heavy attack chance. Afterwards, allocate 6 points into Incapacitate to increase stun duration and enhance your stun chance.
Rotations
- This rotation serves as your primary kill sequence. You can start this buffed with High Focus but its not a requirement.
- The rotation is straightforward: begin with Precision Dash used two times to bind your target. If your bind succeeds, use Ascending Slash to trip (Prone) your target before using Icebound Tomb to lock them in place and increase the damage done by your Gaia Crash. Continue with Stunning Blow and Death Blow before finishing them off with Judgment Lightning. Remember that you can use Judgment Lightning twice if the first one is a heavy attack.
- This is a secondary shorter rotation if your other abilities are on cooldown or you've used them to catch enemies. Start with Precision Dash in the direction of the target and then cast it again to teleport to them before using Ascending Slash to force Prone on your enemy after they got bound.
- Continue with Guillotine Blade for high damage before stunning again with Devastating Smash. Finish off the target using Death Blow and Judgment Lightning.
Icebound Tomb: This is the perfect skill for kiting and catching targets, with a low cooldown and a great bind, it can be used both offensively and defensively while it pairs perfectly with Gaia Crash.
High Locus: Use this ability to consistently to increase your hit rate and evasion rate. It allows you to bypass a lot of enemy defenses as most Dagger players build high evasion.
Ice Spear: This is a filler skill you should use to deal extra damage from range or to finish off targets.
DaVinci's Courage: Use this skill as often as possible to boost your max health and improve your overall damage thanks to your passives.
Useful Information
- Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.
Comments
We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.