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Staff + Wand Large Scale PvP Build: Difference between revisions

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{{Build
{{Build
| weapon 1 = Staff
| weapon 1 = Staff
| weapon 2 = Wand & Tome
| weapon 2 = Wand
| mode = PvE, PvP (small-scale)
| mode = PvP (Small-scale)
| focus = DPS
| focus = DPS
| strengths = High single target burst damage, Mid - Long range, Good mana sustain, AOE Damage
| strengths = High Burst Damage, Self-healing, Good Utility
| weaknesses = Stationary gameplay, High skill, Waiting for cooldowns
| weaknesses = Vulnerable to CCs, High Skill Ceiling
}}
}}
==Overview==
==Overview==
Staff and Wand build for PvE and small-scale PvP. It has enfeeble mechanic skills which apply DoT (Damage over time) on the target, that can stack and also influence some of the skills effects. Staff is very good in standard PvE activities while it can shine in large scale PvP due to AoE and CC
This Staff & Wand build focuses around playing in small groups of solo. With it's great single target damage and self healing abilities, it can blast through the leveling part of Throne and Liberty with ease while also proving to be incredibly capable in PVP events. While it isn't difficult to play, this build can truly shine when used by someone that mastered it.




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| strength = 10
| strength = 10
| dexterity = 30
| dexterity = 30
| wisdom = 30
| wisdom = 19
| perception = 19
| perception = 30
}}
}}
* Main stat Dexterity until you reach 30, then Wisdom for mana regen
 
* Rest of the stats in Perception
Your primary focus with this build should be Dexterity for increased damage, getting that to 30 should be your priority before moving on to perception and getting that also up to 30 for even more flat damage increase, rest of your points should go into wisdom for a bit of extra mana regeneration and maximum mana. Due to the use of {{Skill|Inner Peace|active}}, you have no mana issues whatsoever as you remain capable of regaining most of your mana between fights.




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{{Skill bar
{{Skill bar
| defense = Mystic Shield
| defense = Mystic Shield
| active 1 = Chain Lightning
| active 1 = Time for Punishment
| active 2 = Judgment Lightning
| active 2 = Blessed Barrier
| active 3 = Serial Fire Bombs
| active 3 = Swift Healing
| active 4 = Touch of Despair
| active 4 = Inferno Wave
| active 5 = High Locus
| active 5 = High Locus
| active 6 = Time for Punishment
| active 6 = Inner Peace
| active 7 = Curse Explosion
| active 7 = Chain Lightning
| active 8 = Cursed Nightmare
| active 8 = Frost Smokescreen
| active 9 = Blessed Barrier
| active 9 = Judgment Lightning
| active 10 = Swift Healing
| active 10 = Cursed Nightmare
| active 11 = Clay's Salvation
| active 11 = Serial Fire Bombs
| active 12 = Inferno Wave
| active 12 = Ray of Disaster
| passive 1 = Mana Sphere Eruption
| passive 1 = Mana Amp
| passive 2 = Asceticism
| passive 2 = Flame Condensation
| passive 3 = Mana Amp
| passive 3 = Devotion and Emptiness
| passive 4 = Wraith's Beckon
| passive 4 = Echoic Barrier
| passive 5 = Devotion and Emptiness
| passive 5 = Noble Revival
| passive 6 = Saint's Oath
| passive 6 = Frost Master
| passive 7 = Selfless Soul
| passive 7 = Forbidden Sanctuary
| passive 8 = Vampiric Contract
| passive 8 = Manaball Eruption
}}
}}


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==Skill Priority==
==Skill Priority==
{{Priority|
{{Priority|
{{Priority active|Swift Healing|Rare}},
{{Priority active|Serial Fire Bombs|Rare}},
{{Priority active|Chain Lightning|Rare}},
{{Priority active|Chain Lightning|Rare}},
{{Priority active|Inferno Wave|Epic}},
{{Priority active|Serial Fire Bombs|Epic}},
{{Priority active|Swift Healing|Epic}},
{{Priority active|Chain Lightning|Epic}},
{{Priority active|Chain Lightning|Epic}},
{{Priority active|Judgment Lightning|Rare}},
{{Priority active|Cursed Nightmare|Epic}},
{{Priority active|Judgment Lightning|Epic}},
{{Priority active|Inner Peace|Epic}}
{{Priority active|Curse Explosion|Rare}},
{{Priority active|Curse Explosion|Epic}},
{{Priority active|Serial Fire Bombs|Rare}},
{{Priority active|Serial Fire Bombs|Epic}}
}}
}}
After leveling up this sequence of skills, aim to individually upgrade the others to <span class="rare-info">Rare</span> and then to <span class="epic-info">Epic</span>. Prioritize upgrading your damage skills and skills that heal.
 
When prioritizing skill upgrades, start with {{Skill|Swift Healing|active}} as it's your main healing ability that pairs well with {{Skill|Blessed Barrier|active}} and being able to cast it twice is fantastic even with increased mana cost. Next, focus on upgrading {{Skill|Serial Fire Bombs|active}} to improve your main damage ability. Follow up with {{Skill|Chain Lightning|active}} and {{Skill|Inferno Wave|active}} whenever you find rare books!




==Passives Priority==
==Passives Priority==
{{Priority|
{{Priority|
{{Priority passive|Mana Sphere Eruption|Rare}},
{{Priority passive|Manaball Eruption|Rare}},
{{Priority passive|Mana Sphere Eruption|Epic}},
{{Priority passive|Devotion and Emptiness|Rare}},
{{Priority passive|Mana Amp|Rare}},
{{Priority passive|Manaball Eruption|Epic}},
{{Priority passive|Mana Amp|Epic}},
{{Priority passive|Mana Amp|Epic}},
{{Priority passive|Saint's Oath|Epic}},
{{Priority passive|Flame Condensation|Epic}},
{{Priority passive|Saint's Oath|Rare}},
{{Priority passive|Devotion and Emptiness|Epic}}
{{Priority passive|Selfless Soul|Rare}},
{{Priority passive|Selfless Soul|Epic}},
}}
}}
Adjust your passive skills as needed in different situations. We are using 3 from Staff for mana, HP and damage, while others are from Wand for healing bonuses.
 
Start by upgrading {{Skill|Manaball Eruption|passive}} to improve your auto-attack damage by a lot, allowing you to kite using {{Skill|Frost Smokescreen|active}} while burning down your targets through auto-attacks. {{Skill|Devotion and Emptiness|passive}} is a great flat healing increase and {{Skill|Mana Amp|passive}} offers important max HP.
 
 
==Equipment==
{{Gear
| weapon 1 = Toublek's Thunderous Soul
| weapon 1 traits = Heavy Attack Chance, Critical Hit, Hit
| weapon 2 = Lequirus's Grip
| weapon 2 traits = Heavy Attack Chance, Critical Hit, Hit
| head = Reaper's Black Mask
| head traits = Magic Evasion, Ranged Evasion, Magic Endurance
| cloak = Archpriest's Devotion
| cloak traits = Max Mana, Mana Regen, Skill Damage Resistance
| chest = Miracle of Mother Nature Clothing
| chest traits = Magic Evasion, Magic Endurance, Melee Evasion
| gloves = Reaper's Hand of Death
| gloves traits = Max Mana, Magic Evasion, Ranged Evasion
| legs = Special Resistance Hawk Pants
| legs traits = Max Mana, Mana Regen, Magic Evasion
| feet = Resonance of Mother Nature Boots
| feet traits = Max Mana, Mana Regen, Magic Evasion
| necklace = Holy Warrior's Choker
| necklace traits = Skill Damage Boost, Max Health, Buff Duration
| bracelet = Beast King's Gilded Bracers
| bracelet traits = Max Health, Skill Damage Resistance, Health Regen
| ring 1 = Insightful Ring of Dimension
| ring 1 traits = Skill Damage Boost, Max Health, Health Regen
| ring 2 = Eternal Ring of Dimension
| ring 2 traits = Skill Damage Boost, Max Health, Health Regen
| belt = Duke Magna's Belt
| belt traits = Max Health, Health Regen, Skill Damage Resistance
}}
 
 
==Weapon Masteries==
{{Masteries
| weapon 1 = Staff
| weapon 2 = Wand
| mastery 1 = {{ Mastery | weapon = staff | row 1 = 0 | row 2 = 9 | row 3 = 3 }}
| mastery 2 = {{ Mastery | weapon = wand | row 1 = 9 | row 2 = 3 | row 3 = 0 }}
}}
 
 
'''Staff:'''
Investing 9 points into Destroy is perfect as it offers passive damage and extra critical hit chance. The remaining 3 points should be go to Attribute for the additional 10% Burning Damage, further enhancing your damage.
 
 
'''Wand:'''
Allocating 9 points into Damage is the only viable choice as it adds a lot of extra damage for the build and matches perfectly with the Staff, the last 3 points can go into Recovery for extra 8% heal.




==Rotations==
==Rotations==
{{Rotation|Opening Rotation|High Locus, Serial Fire Bombs, Chain Lightning, Judgment Lightning, Touch of Despair, Time for Punishment, Curse Explosion}}
{{Rotation|Damage Burst|High Locus, Time for Punishment, Serial Fire Bombs, Serial Fire Bombs, Serial Fire Bombs, Inferno Wave, Chain Lightning, Judgment Lightning, Ray of Disaster}}
* Start with {{Skill|High Locus|Active}} to give cooldown speed to all your skills
*Start off the rotation by buffing with {{Skill|High Locus|active}} to decrease your cooldowns and also increase your movement speed. Debuff your target with {{Skill|Time for Punishment|active}} and then cast all three charges of {{Skill|Serial Fire Bombs|active}} to up the burn stacks on the target before using {{Skill|Inferno Wave|active}} for the same reason. Use {{Skill|Chain Lightning|active}} coupled with {{Skill|Judgment Lightning|active}} for high burst damage and then use {{Skill|Ray of Disaster|active}} to finish off the target.
* Apply burning DoT with {{Skill|Serial Fire Bombs|Active}}  
 
* Double up {{Skill|Chain Lightning|Active}} + {{Skill|Judgment Lightning|Active}} for burst damage
{{Skill|Swift Healing|Active}}: With this being your only healing ability, you want to try and use this smartly even though you can use the ability twice. Try to always pair it with {{Skill|Blessed Barrier|Active}} to boost the healing amount.
* Use {{Skill|Touch of Despair|Active}} until you reach 3 stacks
 
* Apply resistance with {{Skill|Time for Punishment|Active}} and blow up {{Skill|Curse Explosion|Active}}
{{Skill|Inner Peace|Active}}: You want to use this ability whenever you have the chance between fights, with a low 60s cooldown, you should be able to use it quite a lot once its upgraded to epic. It pairs very well with {{Skill|Nature's Blessing|Active}}, allowing you for 100% max mana recovery when used while under the effect of {{Skill|Nature's Blessing|Active}}




==Useful Information==
==Useful Information==
* Always stay at max range from the boss
* Choose Lady Knight Kamarshea as your guardian; it provides good protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only helps mitigate damage but also speeds up your cooldowns, allowing you to use your abilities much more often.
* Use your rotation wisely by applying correct enfeebles and resistances
* Heal yourself or your party members whenever it is needed
* Don't zone out and full DPS, you play off-hand heal for a reason




==Comments==
==Comments==
{{Comments}}
{{Comments}}

Revision as of 23:04, 5 April 2024

Overview
Weapons: Staff and Wand
Designed for: PvP (small-scale)
Focused on: DPS
Difficulty:
TBD
Strengths
  • High Burst Damage
  • Self-healing
  • Good Utility
Weaknesses
  • Vulnerable to CCs
  • High Skill Ceiling

Overview

This Staff & Wand build focuses around playing in small groups of solo. With it's great single target damage and self healing abilities, it can blast through the leveling part of Throne and Liberty with ease while also proving to be incredibly capable in PVP events. While it isn't difficult to play, this build can truly shine when used by someone that mastered it.


Attributes

Strength
10
Dexterity
30
Wisdom
19
Perception
30

Your primary focus with this build should be Dexterity for increased damage, getting that to 30 should be your priority before moving on to perception and getting that also up to 30 for even more flat damage increase, rest of your points should go into wisdom for a bit of extra mana regeneration and maximum mana. Due to the use of Inner PeaceUsed frame.webpInner Peace, you have no mana issues whatsoever as you remain capable of regaining most of your mana between fights.


Skills

Time for PunishmentUsed frame.webp
Time for Punishment
Blessed BarrierUsed frame.webp
Blessed Barrier
Swift HealingUsed frame.webp
Swift Healing
Inferno WaveUsed frame.webp
Inferno Wave
High LocusUsed frame.webp
High Locus
Inner PeaceUsed frame.webp
Inner Peace
Chain LightningUsed frame.webp
Chain Lightning
Frost SmokescreenUsed frame.webp
Frost Smokescreen
Judgment LightningUsed frame.webp
Judgment Lightning
Cursed NightmareUsed frame.webp
Cursed Nightmare
Serial Fire BombsUsed frame.webp
Serial Fire Bombs
Ray of DisasterUsed frame.webp
Ray of Disaster
Passives
Mana AmpActive frame.webp
Flame CondensationActive frame.webp
Devotion and EmptinessActive frame.webp
Echoic BarrierActive frame.webp
Noble RevivalActive frame.webp
Frost MasterActive frame.webp
Forbidden SanctuaryActive frame.webp
Manaball EruptionActive frame.webp
Defense
Mystic ShieldUsed frame.webp


Skill Priority

Swift HealingUsed frame.webp
UncommonRare
Arrow right.webp
Serial Fire BombsUsed frame.webp
UncommonRare
Arrow right.webp
Chain LightningUsed frame.webp
UncommonRare
Arrow right.webp
Inferno WaveUsed frame.webp
RareEpic
Arrow right.webp
Serial Fire BombsUsed frame.webp
RareEpic
Arrow right.webp
Swift HealingUsed frame.webp
RareEpic
Arrow right.webp
Chain LightningUsed frame.webp
RareEpic
Arrow right.webp
Cursed NightmareUsed frame.webp
RareEpic
Arrow right.webp
Inner PeaceUsed frame.webp
RareEpic

When prioritizing skill upgrades, start with Swift HealingUsed frame.webpSwift Healing as it's your main healing ability that pairs well with Blessed BarrierUsed frame.webpBlessed Barrier and being able to cast it twice is fantastic even with increased mana cost. Next, focus on upgrading Serial Fire BombsUsed frame.webpSerial Fire Bombs to improve your main damage ability. Follow up with Chain LightningUsed frame.webpChain Lightning and Inferno WaveUsed frame.webpInferno Wave whenever you find rare books!


Passives Priority

Manaball EruptionActive frame.webp
UncommonRare
Arrow right.webp
Devotion and EmptinessActive frame.webp
UncommonRare
Arrow right.webp
Manaball EruptionActive frame.webp
RareEpic
Arrow right.webp
Mana AmpActive frame.webp
RareEpic
Arrow right.webp
Flame CondensationActive frame.webp
RareEpic
Arrow right.webp
Devotion and EmptinessActive frame.webp
RareEpic

Start by upgrading Manaball EruptionActive frame.webpManaball Eruption to improve your auto-attack damage by a lot, allowing you to kite using Frost SmokescreenUsed frame.webpFrost Smokescreen while burning down your targets through auto-attacks. Devotion and EmptinessActive frame.webpDevotion and Emptiness is a great flat healing increase and Mana AmpActive frame.webpMana Amp offers important max HP.


Equipment

Toublek's Thunderous Soul
Toublek's Thunderous Soul
Heavy Attack Chance
Critical Hit
Hit
Lequirus's Grip
Lequirus's Grip
Heavy Attack Chance
Critical Hit
Hit
Reaper's Black Mask
Reaper's Black Mask
Magic Evasion
Ranged Evasion
Magic Endurance
Archpriest's Devotion
Archpriest's Devotion
Max Mana
Mana Regen
Skill Damage Resistance
Miracle of Mother Nature Clothing
Miracle of Mother Nature Clothing
Magic Evasion
Magic Endurance
Melee Evasion
Reaper's Hand of Death
Reaper's Hand of Death
Max Mana
Magic Evasion
Ranged Evasion
Special Resistance Hawk Pants
Special Resistance Hawk Pants
Max Mana
Mana Regen
Magic Evasion
Resonance of Mother Nature Boots
Resonance of Mother Nature Boots
Max Mana
Mana Regen
Magic Evasion
Holy Warrior's Choker
Holy Warrior's Choker
Skill Damage Boost
Max Health
Buff Duration
Beast King's Gilded Bracers
Beast King's Gilded Bracers
Max Health
Skill Damage Resistance
Health Regen
Insightful Ring of Dimension
Insightful Ring of Dimension
Skill Damage Boost
Max Health
Health Regen
Eternal Ring of Dimension
Eternal Ring of Dimension
Skill Damage Boost
Max Health
Health Regen
Duke Magna's Belt
Duke Magna's Belt
Max Health
Health Regen
Skill Damage Resistance


Weapon Masteries

Mana Melee Defense
Mana Regen
Spell Flexibility
Magic Hit
All Evasion
Mana Blessing
Mana Regen
Melee Defense
Reverberation Shield
Destroy Base Damage
Magic Hit
Fatal Incantation
Base Damage
Mana Regen
Mana Intensification
Cooldown Speed
Damage Bonus
Strange Spacetime
Attribute Mana Regen
Enfeeble Chance
Flame Wound
Max Mana
Magic Hit
Ignition Booster
Enfeeble Chance
Wisdom
Vast Destruction
Damage Base Damage
Damage Bonus
Witch's Contract
Base Damage
Range Up
Regenerative Meditation
Cooldown Speed
Wisdom
Deep Pain
Recovery Melee Defense
Attack Speed
Redemptive Penance
All Evasion
Range Up
Merciless Wraith
Buff Duration
Mana Regen
Spiritual Locus
Weaken Mana Regen
Enfeeble Chance
Time of the Curse
Max Mana
Cooldown Speed
Spell of Retribution
Enfeeble Chance
Magic Hit
Spell of Retribution


Staff: Investing 9 points into Destroy is perfect as it offers passive damage and extra critical hit chance. The remaining 3 points should be go to Attribute for the additional 10% Burning Damage, further enhancing your damage.


Wand: Allocating 9 points into Damage is the only viable choice as it adds a lot of extra damage for the build and matches perfectly with the Staff, the last 3 points can go into Recovery for extra 8% heal.


Rotations

Damage Burst ↴
High LocusUsed frame.webp
Arrow right.webp
Time for PunishmentUsed frame.webp
Arrow right.webp
Serial Fire BombsUsed frame.webp
Arrow right.webp
Serial Fire BombsUsed frame.webp
Arrow right.webp
Serial Fire BombsUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Ray of DisasterUsed frame.webp
  • Start off the rotation by buffing with High LocusUsed frame.webpHigh Locus to decrease your cooldowns and also increase your movement speed. Debuff your target with Time for PunishmentUsed frame.webpTime for Punishment and then cast all three charges of Serial Fire BombsUsed frame.webpSerial Fire Bombs to up the burn stacks on the target before using Inferno WaveUsed frame.webpInferno Wave for the same reason. Use Chain LightningUsed frame.webpChain Lightning coupled with Judgment LightningUsed frame.webpJudgment Lightning for high burst damage and then use Ray of DisasterUsed frame.webpRay of Disaster to finish off the target.

Swift HealingUsed frame.webpSwift Healing: With this being your only healing ability, you want to try and use this smartly even though you can use the ability twice. Try to always pair it with Blessed BarrierUsed frame.webpBlessed Barrier to boost the healing amount.

Inner PeaceUsed frame.webpInner Peace: You want to use this ability whenever you have the chance between fights, with a low 60s cooldown, you should be able to use it quite a lot once its upgraded to epic. It pairs very well with Nature's BlessingUsed frame.webpNature's Blessing, allowing you for 100% max mana recovery when used while under the effect of Nature's BlessingUsed frame.webpNature's Blessing


Useful Information

  • Choose Lady Knight Kamarshea as your guardian; it provides good protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only helps mitigate damage but also speeds up your cooldowns, allowing you to use your abilities much more often.


Comments

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