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Global tier list: Difference between revisions

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*'''Longbow / Sword''' - Does not work in the same way as Greatsword doesn’t as an off-hand weapon. It doesn’t have any capabilities of tanking with a long range weapon in hand and going melee completely defeats the purpose of having a long range weapon in the first place.
*'''Longbow / Sword''' - Does not work in the same way as Greatsword doesn’t as an off-hand weapon. It doesn’t have any capabilities of tanking with a long range weapon in hand and going melee completely defeats the purpose of having a long range weapon in the first place.
*'''Longbow / Wand''' - With new skill specialization has been turned into an ultimate healing build. It is actually absurd how much burst healing and healing overtime it can dish out to multiple targets, it also offers additional healing, support and utility skills if properly specced into. Making it a very much needed healer for any type of PVE content.
*'''Longbow / Wand''' - With new skill specialization has been turned into an ultimate healing build. It is actually absurd how much burst healing and healing overtime it can dish out to multiple targets, it also offers additional healing, support and utility skills if properly specced into. Making it a very much needed healer for any type of PVE content.


===Staff===
===Staff===
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*'''Staff / Dagger''' - Is probably the most popular weapon combination in the game. It is almost on par with damage compared to Crossbow, it has bigger range, more AOE capabilities, almost unlimited mana and needed mobility, which paired with Dagger passives is absolutely devastating to any target. Simple rotations and easy to understand build makes it one of the best DPS weapon combinations for any type of PVE content.
*'''Staff / Dagger''' - Is probably the most popular weapon combination in the game. It is almost on par with damage compared to Crossbow, it has bigger range, more AOE capabilities, almost unlimited mana and needed mobility, which paired with Dagger passives is absolutely devastating to any target. Simple rotations and easy to understand build makes it one of the best DPS weapon combinations for any type of PVE content.
*'''Staff / Greatsword''' - Simply does not work as Greatsword cannot provide anything needed to justify running a melee off-hand weapon over Dagger. Forcing you to go into melee without complementing it with mobility skills isn’t great use of the long range Staff provides.  
*'''Staff / Greatsword''' - Simply does not work as Greatsword cannot provide anything needed to justify running a melee off-hand weapon over Dagger. Forcing you to go into melee without complementing it with mobility skills isn’t great use of the long range Staff provides.  
*Staff / '''Longbow''' - Is the same as Longbow + Staff. It’s the ultimate fully long range weapon combination that offers very high damage output, AOE capabilities and single target burst. It remains almost on par with any damage Crossbow can output, and with almost unlimited mana, relatively short cooldowns you can spam every damaging skill until the boss is dead. With BiS gear in extreme end game, can reach up to 35m in range.  
*'''Staff / Longbow''' - Is the same as Longbow + Staff. It’s the ultimate fully long range weapon combination that offers very high damage output, AOE capabilities and single target burst. It remains almost on par with any damage Crossbow can output, and with almost unlimited mana, relatively short cooldowns you can spam every damaging skill until the boss is dead. With BiS gear in extreme end game, can reach up to 35m in range.  
*'''Staff / Sword''' - Does not work in the same way as Greatsword doesn’t as an off-hand weapon. It doesn’t have any capabilities of tanking with a long range weapon in hand and going melee completely defeats the purpose of having a long range weapon in the first place.
*'''Staff / Sword''' - Does not work in the same way as Greatsword doesn’t as an off-hand weapon. It doesn’t have any capabilities of tanking with a long range weapon in hand and going melee completely defeats the purpose of having a long range weapon in the first place.
*'''Staff / Wand''' - Can be run as a main and secondary healer. The build can spec into both full healer and a DPS build with some healing. It has great capabilities for group content and AOE farming as both weapons offer high AOE damage. It is the classic mage class where both weapons use magic and elemental skills, so it can fulfill your desires of being a DPS mage or Healer mage.  
*'''Staff / Wand''' - Can be run as a main and secondary healer. The build can spec into both full healer and a DPS build with some healing. It has great capabilities for group content and AOE farming as both weapons offer high AOE damage. It is the classic mage class where both weapons use magic and elemental skills, so it can fulfill your desires of being a DPS mage or Healer mage.  
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==PvP (Large Scale) Tier List==
==PvP (Large Scale) Tier List==
For our complete list of large scale PvP builds, see the [[PvP Builds]] page.
For our complete list of large scale PvP builds, see the [[PvP Builds]] page.
This tier list is for every PVP content with maxed out BiS gear and skills. The TIER LIST design works differently compared to the PVE tier list. In PVP it is different when it comes to which weapon you are holding in your main hand, as you can most definitely hold a dagger, while using skills from your ranged off hand weapons. The only thing you lose is the long range damage from basic attacks.
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! [[File:Greatsword v2.webp|40px|link=|alt=Greatsword]]<br>Greatsword
! [[File:Greatsword v2.webp|40px|link=|alt=Greatsword]]<br>Greatsword
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! [[File:Longbow v2.webp|40px|link=|alt=Longbow]]<br>Longbow
! [[File:Longbow v2.webp|40px|link=|alt=Longbow]]<br>Longbow
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! [[File:Staff v2.webp|40px|link=|alt=Staff]]<br>Staff
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! [[File:Sword v2.webp|40px|link=|alt=Sword & Shield]]<br>Sword
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! [[File:Wand v2.webp|40px|link=|alt=Wand & Tome]]<br>Wand
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===Crossbow===
*'''Crossbow''' / Dagger - This weapon combination has incredible burst potential and the highest single target DPS in the game in short bursts, letting you move between players in the open world with ease as you make quick kills and move on as a medium range assassin. It is meant to play on the sidelines of zerg fights and help pick off low HP targets.
*Crossbow / '''Greatsword''' - While the two weapons individually offer high damage, the combination doesn't perform as well as others. If used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword. With the correct build it can deliver high damage but relies a lot on getting a stun on your target and trying that will get you killed.
*Crossbow / '''Longbow''' - This weapon combination offers high damage potential and the increased range of Longbow comes in handy, this allows you to deliver damage from a relative safe distance while the crossbow comes in handy to help burst any enemies that might overextend.
*Crossbow / '''Staff''' - This weapon combination is similar to the Crossbow Longbow but it lacks sustained damage and relies mostly on medium range burst with the crossbow and the extra damage from the staff abilities. {{skill|Infernal Meteor|active}} can also be used during pushes but you lack defensive abilities that would let you get out alive.
*'''Crossbow''' / Sword - While this combination offers the crossbow some protection and allows you to play in the frontline, the lackluster damage makes it weaker when compared to other options.
*'''Crossbow''' / Wand - For healers, this choice isn't entirely bad and could still function adequately as a frontline healer. However, it falls short in sustaining healing output during prolonged engagements, while its damage contribution remains insignificant.
===Dagger===
*Dagger / '''Crossbow''' - This weapon combination has incredible burst potential and the highest single target DPS in the game in short bursts, letting you move between players in the open world with ease as you make quick kills and move on as a medium range assassin. It is meant to play on the sidelines of zerg fights and help pick off low HP targets.
*Dagger / '''Greatsword''' - This combination remains one of the assassin types with the highest burst damage, coupled with access to stealth, it does very well at picking kills on the sidelines in large scale fights.
*Dagger / '''Longbow''' - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
*Dagger / '''Staff''' - Another excellent combination for the dagger is with the staff, which offers high sustained damage. The dagger complements it with access to {{skill|Inject Venom|active}} and skills meant to finish off targets, such as {{skill|Brutal Incision|active}}. Additionally, {{skill|Camouflage Cloak|active}} provides stealth, aiding in setting up {{skill|Infernal Meteor|active}} and escaping from difficult situations. This build remains the highest damaging AOE bombing build.
*'''Dagger''' / Sword - The combination between sword and dagger provides a decent level of defense, allowing you to push into the enemy frontline and delivering damage before retreating through use of your various movement abilities and {{skill|Camouflage Cloak|active}}.
*Dagger / '''Wand''' - This combination excels in open-world PVP, offering high AOE damage and effective poking against enemy zergs from a distance. It proves to be annoying to deal with, gradually applying constant dot damage to enemies over time.
===Greatsword===
*'''Greatsword''' / Crossbow - While the two weapons individually offer high damage, the combination doesn't do as well as others, if used as an off-hand, the crossbow can still deliver high damage alongside the Greatsword but it cannot be compared to the burst potential offered by other weapons.
*'''Greatsword''' / Dagger - This combination remains one of the assassin types with the highest burst damage, coupled with access to stealth, it does very well at picking kills on the sidelines in large scale fights.
*'''Greatsword''' / Longbow - Even with the extra range abilities provided by the Longbow, Greatsword on it's own fails to achieve high enough damage to be a threat.
*'''Greatsword''' / Staff - While the greatsword makes use of the extra damage provided by staff, the combination falls short in defensive options and you would have a very difficult time staying alive in lengthy fights.
*Greatsword / '''Sword''' - This is one of the best weapon combinations if you are trying to play a bruiser setup in large scale PVP, it delivers incredible AOE damage for a melee class and it can even rival other ranged focused combinations.
*'''Greatsword''' / Wand - The combination of the melee greatsword and the healing abilities can prove useful in niche situations as a frontline healer but it cannot sustain itself in extended fights because of mana issues.
===Longbow===
*'''Longbow''' / Crossbow - This weapon combination offers high damage potential and the increased range of Longbow comes in handy, this allows you to deliver damage from a relative safe distance while the crossbow comes in handy to help burst any enemies that might overextend.
*'''Longbow''' / Dagger - The dagger adds much needed mobility to the Longbow and the combo performs amazingly together as the dagger damage skills fill the gaps you find in the Longbow rotation and allows for quick repositioning.
*Longbow / '''Greatsword''' - Even with the extra range abilities provided by the Longbow, Greatsword on it's own fails to achieve high enough damage to be a threat.
*'''Longbow''' / Staff - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of {{skill|Inner Peace|active}} coupled with {{skill|Nature's Blessing|active}} provides almost unlimited mana which allows you to unleash incredible amounts of damage from the safety of being inside your own team zerg while abilities like {{skill|Frost Smokescreen|active}} can provide nice repositioning.
*'''Longbow''' / Sword - While the sword succeeds in providing the Longbow much-needed defense, its lack of damage significantly lowers overall DPS and renders this combination weak compared to others. It may serve as a decent option for new players aiming to support the zerg with AOE buffs and protection from a safe distance, but it remains ineffective in dealing damage.
*'''Longbow''' / Wand - This combination retains its position as the unrivaled king of healing builds, offering unparalleled support for all teammates with exceptional healing capabilities and mana regeneration abilities like {{skill|Nature's Blessing|active}}. It provides abundant AOE healing and serves as the backbone of every zerg composition.
===Staff===
*'''Staff''' / Crossbow - This weapon combination is similar to the Crossbow Longbow but it lacks sustained damage and relies mostly on medium range burst with the crossbow and the extra damage from the staff abilities. {{skill|Infernal Meteor|active}} can also be used during pushes but you lack defensive abilities that would let you get out alive.
*'''Staff''' / Dagger - Another excellent combination for the dagger is with the staff, which offers high sustained damage. The dagger complements it with access to {{skill|Inject Venom|active}} and skills meant to finish off targets, such as {{skill|Brutal Incision|active}}. Additionally, {{skill|Camouflage Cloak|active}} provides stealth, aiding in setting up {{skill|Infernal Meteor|active}} and escaping from difficult situations. This build remains the highest damaging AOE bombing build.
*Staff / '''Greatsword''' - While the greatsword makes use of the extra damage provided by staff, the combination falls short in defensive options and you would have a very difficult time staying alive in lengthy fights.
*Staff / '''Longbow''' - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of {{skill|Inner Peace|active}} coupled with {{skill|Nature's Blessing|active}} provides almost unlimited mana which allows you to unleash incredible amounts of damage from the safety of being inside your own team zerg while abilities like {{skill|Frost Smokescreen|active}} can provide nice repositioning.
*'''Staff''' / Sword - The defensive ability of the sword remains useful even when coupled with a staff. This combination is decent for new players, although it may not output the same level of damage. However, it offers more defensive options, allowing new players to learn while having additional room for mistakes.
*'''Staff''' / Wand - The combination of the wand's damage-over-time capabilities and the staff's high burst damage potential creates a great mix for consistent high damage output. With it's access to {{skill|Infernal Meteor|active}}, it can be combined with many of the wand's AOE abilities, such as {{skill|Corrupted Magic Circle|active}} and {{skill|Cursed Nightmare|active}}. This not only provides damage and control for your zerg but also offers support through heals.
===Sword===
*Sword / '''Crossbow''' - While this combination offers the crossbow much needed protection, it falls short in both delivering damage and staying alive long enough to be considered for the tank role.
*Sword / '''Dagger''' - The combination between sword and dagger provides a decent level of defense, allowing you to push into the enemy frontline and delivering damage before retreating through use of your various movement abilities and {{skill|Camouflage Cloak|active}}.
*'''Sword''' / Greatsword - This is one of the best weapon combinations if you are trying to play a bruiser setup in large scale PVP, it delivers incredible AOE damage for a melee class and it can even rival other ranged focused combinations.
*Sword / '''Longbow''' - While the sword succeeds in providing the Longbow much-needed defense, its lack of damage significantly lowers overall DPS and renders this combination weak compared to others. It may serve as a decent option for new players aiming to support the zerg with AOE buffs and protection from a safe distance, but it remains ineffective in dealing damage.
*Sword / '''Staff''' - The defensive ability of the sword remains useful even when coupled with a staff. This combination is decent for new players, although it may not output the same level of damage. However, it offers more defensive options, allowing new players to learn while having additional room for mistakes.
*'''Sword''' / Wand - The combination of the sword's defensive capabilities and the wand's healing creates one of the best frontline fighters. This setup allows you to absorb a lot of enemy zerg damage while providing heals to your frontline allies and keeping yourself alive.
===Wand===
*'''Wand''' / Crossbow - For healers, this choice isn't entirely bad and could still function adequately as a frontline healer. However, it falls short in sustaining healing output during prolonged engagements, while its damage contribution remains insignificant.
*'''Wand''' / Dagger - This combination excels in open-world PVP, offering high AOE damage and effective poking against enemy zergs from a distance. It proves to be annoying to deal with, gradually applying constant dot damage to enemies over time.
*Wand / '''Greatsword''' - The combination of the melee greatsword and the healing abilities can prove useful in niche situations as a frontline healer but it cannot sustain itself in extended fights because of mana issues.
*Wand / '''Longbow''' - This combination retains its position as the unrivaled king of healing builds, offering unparalleled support for all teammates with exceptional healing capabilities and mana regeneration abilities like {{skill|Nature's Blessing|active}}. It provides abundant AOE healing and serves as the backbone of every zerg composition.
*Wand / '''Staff''' - The combination of the wand's damage-over-time capabilities and the staff's high burst damage potential creates a great mix for consistent high damage output. With it's access to {{skill|Infernal Meteor|active}}, it can be combined with many of the wand's AOE abilities, such as {{skill|Corrupted Magic Circle|active}} and {{skill|Cursed Nightmare|active}}. This not only provides damage and control for your zerg but also offers support through heals.
*Wand / '''Sword''' - The combination of the sword's defensive capabilities and the wand's healing creates one of the best frontline fighters. This setup allows you to absorb a lot of enemy zerg damage while providing heals to your frontline allies and keeping yourself alive.
==PvP (Small Scale) Tier List==
For our complete list of large scale PvP builds, see the [[PvP Builds]] page.
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! [[File:Crossbow v2.webp|40px|link=|alt=Crossbow]]<br>Crossbow
! [[File:Dagger v2.webp|40px|link=|alt=Dagger]]<br>Dagger
! [[File:Greatsword v2.webp|40px|link=|alt=Greatsword]]<br>Greatsword
! [[File:Longbow v2.webp|40px|link=|alt=Longbow]]<br>Longbow
! [[File:Staff v2.webp|40px|link=|alt=Staff]]<br>Staff
! [[File:Sword v2.webp|40px|link=|alt=Sword & Shield]]<br>Sword
! [[File:Sword v2.webp|40px|link=|alt=Sword & Shield]]<br>Sword
! [[File:Wand v2.webp|40px|link=|alt=Wand & Tome]]<br>Wand
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! [[File:Greatsword v2.webp|40px|link=|alt=Greatsword]]<br>Greatsword
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! [[File:Longbow v2.webp|40px|link=|alt=Longbow]]<br>Longbow
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! [[File:Wand v2.webp|40px|link=|alt=Wand & Tome]]<br>Wand
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===Crossbow===
===Crossbow===
*'''Crossbow''' / Dagger - This weapon combination boasts incredible burst potential and offers the highest single-target DPS in the game in short bursts. It allows you to maneuver between players in the open world effortlessly, swiftly making kills and transitioning as a medium-range assassin. Its 1vX capabilities are incredible and it remains a powerful combination for dueling and small scale PVP.
For our complete list of Crossbow builds, see the [[Crossbow Builds]] page.
*Crossbow / '''Greatsword''' - While both weapons individually offer high damage potential, their combination doesn't perform as effectively as other options. It can still secure kills, but success heavily relies on utilizing the stun from the greatsword followed by a mix of greatsword damaging abilities and crossbow burst damage.
*'''Crossbow / Dagger''' - Is extremely strong in any form of small scale PVP, while it excels in picking off low HP targets during big ZERG fights. Dagger allows it to close the distance fast, get the kill, and run away with incredible movement speed, while stealth allows for getting in on the kill, or running to safety. Dagger also brings the very much needed evasion.  
*Crossbow / '''Longbow''' - This weapon combination offers high damage potential and the increased range of Longbow comes in handy, this allows you to deliver damage from a relative safe distance and work as a great damage dealer if protected by your group. It's potential in 1v1 is there but there are other better options as this combination is lacking in defenses.
*'''Crossbow / Greatsword''' - Can be played the same way as the dagger, where it provides more damage and protection, but at the cost of mobility and speed. Greatsword is very reliant on connecting with the stun to set up for the kill and doesn’t have a long range dash. In skilled hands it can be amazing in small scale PVP, but as it isn’t as great compared to dagger in Large scale pvp.
*Crossbow / '''Staff''' - This weapon combination is similar to the Crossbow Longbow but it lacks sustained damage and relies mostly on medium range burst with the crossbow and the extra damage from the staff abilities. It lacks defensive options besides {{skill|Frost Smokescreen|active}} and {{skill|Selfless Diffusion|active}} but still shines in quick skirmishes.
*'''Crossbow / Longbow, Staff, Sword, Wand''' - All 3 long range weapons wouldn’t offer as much in terms of killing potential and damage, as the crossbow relies on mid range and being quick on its feet. All 3 long range weapons in the off-hand offer quite a decent AOE capabilities for large scale PvP, but due to lack of important CC and passives, it would get run over in small scale PVP, while Sword just simply doesn’t make you tanky enough to run in the frontline and damage is quite lackluster.
*'''Crossbow''' / Sword - While this combination offers the crossbow some protection and the opportunity to play in the frontline during small skirmishes, it lacks significant damage output in 1v1 fights to pose a substantial threat.
*'''Crossbow''' / Wand - For healers, this option isn't entirely unfavorable and could still function adequately as a frontline healer in a small group. However, in 1v1 scenarios, this combination can prove challenging to handle due to its high sustain capabilities.


===Dagger===
===Dagger===
*Dagger / '''Crossbow''' - This weapon combination excels in delivering remarkable burst potential, offering the highest single-target DPS in the game during short bursts. It enables seamless maneuverability between players in the open world, swiftly securing kills and transitioning as a medium-range assassin. Its prowess in 1vX scenarios is exceptional, making it a formidable choice for dueling and small-scale PvP engagements.
For our complete list of Dagger builds, see the [[Dagger Builds]] page.
*Dagger / '''Greatsword''' - This combination remains one of the assassin types with the highest burst damage, coupled with access to stealth, it does very well at locking down targets and delivering insane damage, finishing them off before moving on to new targets.
*'''Dagger / Crossbow''' - Is extremely strong in any form of small scale PVP, while it excels in picking off low HP targets during big ZERG fights. Dagger allows it to close the distance fast, get the kill, and run away with incredible movement speed, while stealth allows for getting in on the kill, or running to safety. Dagger also brings the very much needed evasion.  
*Dagger / '''Longbow''' - The dagger complements the Longbow excellently, providing crucial mobility and filling in gaps within the Longbow's rotation. Together, they form a formidable combination, allowing for swift repositioning and strategic target selection. Access to stealth grants the ability to choose ideal positions for delivering maximum range damage, followed by seamlessly transitioning to close-quarters combat with dagger skills to finish off targets efficiently.
*'''Dagger / Greatsword''' - Is the ultimate full melee combination that relies on one thing. Dash on the target, chain CC with a Greatsword, unleash the full burst and every single target will be 100-0 in almost an instant. It completely destroys every single combination in small scale PVP, but can potentially struggle in large scale pvp due to reliance on hitting all CC and unleashing burst before you get CC’d or killed by 10 other players nearby. It’s a one trick pony combination.
*Dagger / '''Staff''' - The dagger pairs exceptionally well with the staff, which provides consistent high sustained damage. Complemented by the dagger's abilities like {{skill|Inject Venom|active}} and finishing moves such as {{skill|Brutal Incision|active}}, this combination offers versatility in both close-quarters combat and ranged engagements. With {{skill|Camouflage Cloak|active}} granting stealth, you can strategically choose your target before closing in to unleash a barrage of attacks. Initiating with {{skill|Shadow Strike|active}} and {{skill|Brutal Incision|active}}, you can quickly incapacitate your target before transitioning to staff abilities to maintain distance and leverage your range advantage.
*'''Dagger / Longbow, Staff, Wand''' - Can most definitely be played the same as if the dagger would be the off-hand weapon. You would be losing basic attack range with dagger in your hands, but you can still excel in long range efforts, and all the weapons become extremely potent at dishing out high damage from range, engaging melee on low HP targets, and having very much needed evasion, stealth and mobility. They are very strong in large scale pvp, but could struggle in some cases of small scale PVP if fought against melee assassins or crossbow players.  
*'''Dagger''' / Sword - The sword and dagger combination offers a respectable level of defense, allowing you to hold your ground in frontline engagements. However, the lack of significant damage output makes it challenging to win 1v1 encounters. Nonetheless, it positions you well as a frontline fighter, drawing enemy attention while your group capitalizes on dealing damage.
*'''Dagger / Sword''' - Is one of the 3 incredibly strong combinations for frontline tanking and causing havoc in the enemy backline. SnS is incredibly tanky and with the addition of dagger it also gets evasion, mobility and damage. It is literally a walking fortress that can solo the enemy backline of ranged squishies and get away with it. It excels in small-scale PVP, while it can literally tank a full guild for several long seconds.  
*Dagger / '''Wand''' - This combination shines in open-world PvP scenarios, delivering potent AOE damage and effectively harassing enemy groups from afar. Your ability to provide healing support to your group can significantly impact the outcome of engagements, tipping the scales in your favor with timely support.


===Greatsword===
===Greatsword===
*'''Greatsword''' / Crossbow - While both weapons individually offer high damage potential, their combination doesn't perform as effectively as other options. It can still secure kills, but success heavily relies on utilizing the stun from the greatsword followed by a mix of greatsword damaging abilities and crossbow burst damage.
For our complete list of Greatsword builds, see the [[Greatsword Builds]] page.
*'''Greatsword''' / Dagger - This weapon combination boasts incredible burst potential and offers the highest single-target DPS in the game in short bursts. It allows you to maneuver between players in the open world effortlessly, swiftly making kills and transitioning as a medium-range assassin. Its 1vX capabilities are incredible and it remains a powerful combination for dueling and small scale PVP.
*'''Greatsword / Crossbow''' - Can be played the same way as the dagger, where it provides more damage and protection, but at the cost of mobility and speed. Greatsword is very reliant on connecting with the stun to set up for the kill and doesn’t have a long range dash. In skilled hands it can be amazing in small scale PVP, but as it isn’t as great compared to dagger in Large scale pvp.
*'''Greatsword''' / Longbow - Despite the additional ranged capabilities granted by the Longbow, the Greatsword alone lacks the damage output necessary to pose a significant threat. While the Longbow has the potential to deal damage, its mobility is lacking, leaving you vulnerable as you struggle to transition between melee and ranged combat.
*'''Greatsword / Dagger''' - Is the ultimate full melee combination that relies on one thing. Dash on the target, chain CC with a Greatsword, unleash the full burst and every single target will be 100-0 in almost an instant. It completely destroys every single combination in small scale PVP, but can potentially struggle in large scale pvp due to reliance on hitting all CC and unleashing burst before you get CC’d or killed by 10 other players nearby. It’s a one trick pony combination.
*Greatsword / '''Staff''' - The staff serves as a useful tool for kiting enemies, allowing you to maintain distance before they close in. Once they enter close range, you can utilize the Greatsword's stuns to gain an advantage. However, prolonged engagements increase your vulnerability, especially if additional enemies join the fray.
*'''Greatsword / Longbow, Staff, Wand''' - Simply doesn’t offer anything of value in any form of PVP that complements the range capabilities of 3 weapons. It also isn’t going to be of much help in small-scale pvp versus melee attackers as a greatsword not paired with a dagger cannot deal any significant damage. It also doesn’t offer the very much needed mobility and escape tools for squishy long range combinations.  
*Greatsword / '''Sword''' - This weapon combination excels for those adopting a bruiser playstyle, proving highly effective against multiple targets and boasting respectable damage output in 1v1 encounters. Its durability allows for extended engagements, making it strong in group versus group fights.
*'''Greatsword / Sword''' - Is the ultimate full frontline, unkillable and unmovable unit that is equipped with killing of squishies in the backline. It cannot as effortlessly engage the enemy backline, but it can soak up enough damage and force enemy DPS to target you, while your DPS cleans up the backline. It is also unkillable in small scale PVP where it can actually do a lot of damage with the greatsword burst. It’s a very much needed combination in every form of PVP.
*'''Greatsword''' / Wand - This combination of the melee greatsword and healing abilities can serve niche purposes. While the damage output is notably deficient, the additional healing from the wand can provide utility for your group. However, the overall lack of damage and mobility often hinders success in duels.


===Longbow===
===Longbow===
*'''Longbow''' / Crossbow - This weapon combination offers high damage potential and the increased range of Longbow comes in handy, this allows you to deliver damage from a relative safe distance and work as a great damage dealer if protected by your group. It's potential in 1v1 is there but there are other better options as this combination is lacking in defenses.
For our complete list of Longbow builds, see the [[Longbow Builds]] page.
*'''Longbow''' / Dagger - The dagger complements the Longbow excellently, providing crucial mobility and filling in gaps within the Longbow's rotation. Together, they form a formidable combination, allowing for swift repositioning and strategic target selection. Access to stealth grants the ability to choose ideal positions for delivering maximum range damage, followed by seamlessly transitioning to close-quarters combat with dagger skills to finish off targets efficiently.
*'''Longbow / Crossbow, Greatsword, Sword''' - Simply do not do anything for long range capabilities. Crossbow requires mid range and a lot of mobility, Greatsword doesn’t allow you to get close enough to unleash the burst and Sword doesn’t offer nearly enough protection to be the frontline, even if you played Longbow as a healing/support weapon.  
*Longbow / '''Greatsword''' - Despite the additional ranged capabilities granted by the Longbow, the Greatsword alone lacks the damage output necessary to pose a significant threat. While the Longbow has the potential to deal damage, its mobility is lacking, leaving you vulnerable as you struggle to transition between melee and ranged combat.
*'''Longbow / Dagger, Staff''' - Are 2 very different combinations and builds. Dagger allows you to be a long range assassin that can go melee to finish the kill while keeping the range. It provides the needed evasion and mobility, while boosting damage with increased critical hit. It excels in small scale PVP, but can fall short to melee attackers and crossbows, and it can provide quite a decent AOE damage for Large scale pvp. On the other hand, staff makes it the ultimate glass cannon with almost infinite range and AOE capabilities. It is incredible in large scale pvp, but kinda falls quite short in small scale PVP where you literally have no defensive capabilities, so you literally have to throw everything at a target and hope it’s enough, or you are dead.
*'''Longbow''' / Staff - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of {{skill|Frost Smokescreen|active}} offers you the mobility you need in order to maintain your range away from enemies and chipping them down using the longbow. {{skill|Ensnaring Arrow|active}} is one of the main abilities that let you keep distance and the burst following a successful bind is incredible.
*'''Longbow / Wand''' - With new skill specialization has been turned into an ultimate healing build. It is actually absurd how much burst healing and healing overtime it can dish out to multiple targets, it also offers additional healing, support and utility skills if properly specced into. Making it a very much needed healer for any type of PVP content.
*'''Longbow''' / Sword - While the sword offers valuable defense for the Longbow, its insufficient damage output significantly reduces overall DPS, making this combination weak. Additionally, the lack of mobility presents challenges, as it becomes difficult to escape from enemies or maintain distance to avoid melee combat.
*'''Longbow''' / Wand - This combination remains unmatched as the premier healing build, providing unparalleled support for all teammates with exceptional healing capabilities and mana regeneration abilities like {{skill|Nature's Blessing|active}}. It delivers abundant AOE healing and serves as the backbone of every group fight, often proving difficult for enemies to pin down.


===Staff===
===Staff===
*'''Staff''' / Crossbow - This weapon combination is similar to the Crossbow Longbow but it lacks sustained damage and relies mostly on medium range burst with the crossbow and the extra damage from the staff abilities. It lacks defensive options besides {{skill|Frost Smokescreen|active}} and {{skill|Selfless Diffusion|active}} but still shines in quick skirmishes.
For our complete list of Staff builds, see the [[Staff Builds]] page.
*'''Staff''' / Dagger - The dagger pairs exceptionally well with the staff, which provides consistent high sustained damage. Complemented by the dagger's abilities like {{skill|Inject Venom|active}} and finishing moves such as {{skill|Brutal Incision|active}}, this combination offers versatility in both close-quarters combat and ranged engagements. With {{skill|Camouflage Cloak|active}} granting stealth, you can strategically choose your target before closing in to unleash a barrage of attacks. Initiating with {{skill|Shadow Strike|active}} and {{skill|Brutal Incision|active}}, you can quickly incapacitate your target before transitioning to staff abilities to maintain distance and leverage your range advantage.
*'''Staff / Crossbow''' - Doesn’t really complement each other. Staff must utilize long range, AOE damage and burst, while crossbow is a mid range weapon that requires mobility. This combination can be strong in small-scale pvp as a crossbow can burst any target down, but it also is weak to any melee assassins with equal amount of burst. Staff does well in large scale pvp, where crossbow can’t really help.
*Staff / '''Greatsword''' - The staff proves invaluable for kiting enemies, enabling you to keep them at bay until they approach. Utilizing the Greatsword's stuns when they draw near can provide an advantage. However, protracted engagements heighten vulnerability, particularly if more enemies join the encounter.
*'''Staff / Dagger''' - Is the main combination you will see on the kill leaderboards. And it’s very simple. High burst potential, massive AOE damage, long range, paired with everything dagger offers makes it a very strong pick for any kind of pvp content. It could have problems dealing with melee assassins and crossbow players,
*Staff / '''Longbow''' - Longbow Staff remains one of the highest DPS combos in the game as it matches perfectly in both range and abilities. The use of {{skill|Frost Smokescreen|active}} offers you the mobility you need in order to maintain your range away from enemies and chipping them down using the longbow. {{skill|Ensnaring Arrow|active}} is one of the main abilities that let you keep distance and the burst following a successful bind is incredible.
*'''Staff / Longbow''' - Is the ultimate glass cannon combination. Full range, high burst, high AOE damage that excels in large scale, but falls short in small scale PVP due to 0 mobility, 0 protection and the only hope is bursting the enemy down before you get burst. It is a high risk, high reward combination that requires knowledge of terrain and usage of the almost infinite range.
*'''Staff''' / Sword - While the sword provides solid defensive capabilities, the staff's damage output is notably lacking when used independently for dealing damage.
*'''Staff / Greatsword, Sword''' - Do not provide almost anything that compliments the high burst and long range of staff. Greatsword doesn’t offer enough mobility and survivability, while sword doesn’t offer enough defense and protection to be the front line. It can still do damage in large scale due to massive AOE, but in small scale PVP you wouldn’t be utilizing the range enough to have full use of greatsword burst and stuns.
*'''Staff''' / Wand - In smaller group scenarios, the staff's damage output can apply significant pressure on enemies, while the wand's healing abilities provide crucial support for your own group. Additionally, the wand's capabilities for crowd control and damage over time can effectively neutralize individual threats and contribute to sustained damage.
*'''Staff / Wand''' - In both DPS build and healing support build provide excellent value for any PVP content. Either high AOE capabilities combined with Wands AOE CC, can decimate any group of players, while healing build just makes it invaluable to any group. In small scale you have enough survivability tools with defensive CC and heals, while you can counter it with burst damage.


===Sword===
===Sword===
*Sword / '''Crossbow''' - While this combination offers the crossbow some protection and the opportunity to play in the frontline during small skirmishes, it lacks significant damage output in 1v1 fights to pose a substantial threat.
For our complete list of Sword builds, see the [[Sword & Shield Builds]] page.
*Sword / '''Dagger''' - The sword and dagger combination offers a respectable level of defense, allowing you to hold your ground in frontline engagements. However, the lack of significant damage output makes it challenging to win 1v1 encounters. Nonetheless, it positions you well as a frontline fighter, drawing enemy attention while your group capitalizes on dealing damage.
*'''Sword / Crossbow, Longbow, Staff''' - Should be avoided and not played at all in any PVP content. None of the weapons make it tanky enough to be frontline, while none of the 3 weapons can deal enough damage on their own, without being complimented with what SnS offers.  
*'''Sword''' / Greatsword - This weapon combination excels for those adopting a bruiser playstyle, proving highly effective against multiple targets and boasting respectable damage output in 1v1 encounters. Its durability allows for extended engagements, making it strong in group versus group fights.
*'''Sword / Dagger, Greatsword, Wand''' - Are the 3 ultimate frontline tank options. With a greatsword, you are literally unkillable unmovable fortress that can deal a lot of damage when catching a squishy DPS out of position, with the high burst potential. Dagger offers mobility, damage and very much needed evasion, which can tank significant amounts of damage at the frontline but also wreak havoc in the enemy backline, as a tanky melee assassin. And the bread and butter is the wand combination, which makes it a paladin. Literally unkillable, where it can be targeted by 10+ players and survive.
*Sword / '''Longbow''' - While the sword offers valuable defense for the Longbow, its insufficient damage output significantly reduces overall DPS, making this combination weak. Additionally, the lack of mobility presents challenges, as it becomes difficult to escape from enemies or maintain distance to avoid melee combat.
*Sword / '''Staff''' - While the sword provides solid defensive capabilities, the staff's damage output is notably lacking when used independently for dealing damage.
*'''Sword''' / Wand - The synergy between the sword's defensive attributes and the wand's healing abilities makes this combination ideal for tanking in small-scale PvP engagements. With this setup, you can effectively absorb incoming damage from other groups or individual players while using your disruptive abilities to force opponents out of position. Alternatively, focusing more on the healing aspect of the wand allows you to provide essential support to your group, ensuring their survival during intense encounters.


===Wand===
===Wand===
*'''Wand''' / Crossbow - For healers, this option isn't entirely unfavorable and could still function adequately as a frontline healer in a small group. However, in 1v1 scenarios, this combination can prove challenging to handle due to its high sustain capabilities.
For our complete list of Wand builds, see the [[Wand & Tome Builds]] page.
*'''Wand''' / Dagger - This combination shines in open-world PvP scenarios, delivering potent AOE damage and effectively harassing enemy groups from afar. Your ability to provide healing support to your group can significantly impact the outcome of engagements, tipping the scales in your favor with timely support.
*'''Wand / Crossbow''' - Doesn’t synergize too well, but crossbow on its own can deal more than enough burst damage, backed up by AOE CC and Damage wand can bring, while also providing the healing. It lacks in the mobility and defense department and in small scale pvp crossbow alone will not be enough to burst an enemy.
*Wand / '''Greatsword''' - This combination of the melee greatsword and healing abilities can serve niche purposes. While the damage output is notably deficient, the additional healing from the wand can provide utility for your group. However, the overall lack of damage and mobility often hinders success in duels.
*'''Wand / Dagger''' - Is the combination that offers one the best engagers in large scale PVP. Wand has amazing AOE CC that lets you combine with high AOE burst damage, paired with a lot of crit from dagger, makes enemy groups explode. Dagger offers mobility, evasion and damage, so it performs really well in small scale PVP. On top of self healing and stealth, it does excel in almost all PVP content.
*Wand / '''Longbow''' - This combination remains unmatched as the premier healing build, providing unparalleled support for all teammates with exceptional healing capabilities and mana regeneration abilities like {{skill|Nature's Blessing|active}}. It delivers abundant AOE healing and serves as the backbone of every group fight, often proving difficult for enemies to pin down.
*'''Wand / Greatsword''' - Simply doesn’t offer anything of value in any form of PVP that complements the range capabilities. It also isn’t going to be of much help in small-scale pvp versus melee attackers as a Greatsword not paired with a dagger cannot deal any significant damage. It also doesn’t offer the very much needed mobility and escape tools for squishy long range combination.
*Wand / '''Staff''' - In smaller group scenarios, the staff's damage output can apply significant pressure on enemies, while the wand's healing abilities provide crucial support for your own group. Additionally, the wand's capabilities for crowd control and damage over time can effectively neutralize individual threats and contribute to sustained damage.
*'''Wand / Longbow, Staff, Sword''' - Just speaks for itself. All 3 combinations can be played as support/healing builds, while paladin can literally tank 15 players attacking it at the same time. If played as damage it can also provide the high range, high burst and survivability to not get burst in small scale PVP. Healing will always be a main build needed in every group PVP content.
*Wand / '''Sword''' - The synergy between the sword's defensive attributes and the wand's healing abilities makes this combination ideal for tanking in small-scale PvP engagements. With this setup, you can effectively absorb incoming damage from other groups or individual players while using your disruptive abilities to force opponents out of position. Alternatively, focusing more on the healing aspect of the wand allows you to provide essential support to your group, ensuring their survival during intense encounters.

Latest revision as of 20:04, 8 August 2024

{{#description2:Throne and Liberty Class Tier Lists for all Weapons: Crossbow, Dagger, Greatsword, Longbow, Staff, Sword and Wand.}}Throne and Liberty Class Tier Lists for all Weapons: Crossbow, Dagger, Greatsword, Longbow, Staff, Sword and Wand.

Ordering within each tier is based on the weapon combinations played at the highest level in end-game content with best in slow gear. It's crucial to note that these positions may change suddenly with balance patches. Therefore, it's essential, above all, to choose what you enjoy playing.

The weapons on the left side indicate the weapon that is out in your main hand, while the top side is the off-hand weapon. For example, longbow + dagger would not have the same build and play style as Dagger + longbow. One is holding a Longbow and using range to attack, while the other is holding a Dagger and staying in melee range. Many more weapon combinations are like this. Just keep in mind that the left side are the weapons you would want to hold out in your hands for 95% of the fights, otherwise this tier list won’t make sense. Builds for every weapon can be found on the Throne and Liberty Builds page.

Tier Lists are up to date for the August 07, 2024 patch.

PvE Tier List

For our complete list of PvE builds, see the PvE Builds page.

Crossbow
Crossbow
Dagger
Dagger
Greatsword
Greatsword
Longbow
Longbow
Staff
Staff
Sword & Shield
Sword
Wand & Tome
Wand
Crossbow
Crossbow
- S B B A C B
Dagger
Dagger
S - A C B C B
Greatsword
Greatsword
B A - C C S C
Longbow
Longbow
B A C - S C S
Staff
Staff
A S C S - C S
Sword & Shield
Sword
C A S C C - S
Wand & Tome
Wand
C B C S S B -

Crossbow

For our complete list of Crossbow builds, see the Crossbow Builds page.

  • Crossbow / Dagger - Is the absolute bread and butter when it comes to high single target damage burst and a well rounded sustained damage during long boss fights. It pairs well with passives and mobility the Dagger provides. Skill specialization made it even stronger and it’s one of the most popular weapon combinations in the game.
  • Crossbow / Greatsword - Does provide high damage, mobility, hit and defensive stats, but it simply cannot compare to the high damage burst other weapon combinations provide. Since dagger offers more valuable passives than Greatsword as an off-hand weapon when it comes to pure damage.
  • Crossbow / Longbow - Is in the same boat as Greatsword. It doesn’t offer as high damage as previous 2 off-hands, but it holds really well against single target opponents. The playstyle and passives counteract each other, where Crossbow requires mobility and mid range, Longbow prefers stationary long range playstyle. Crossbow on its own is capable of doing high numbers, in combination with few crit passives from Longbow.
  • Crossbow / Staff - Is very similar to Longbow off-hand. Both weapons individually offer a high damage, but they don’t really do anything to compliment one another. The difference in range where the Crossbow is mid range, mobility weapon and Staff being long range casting, could become difficult to manage if you are a beginner. But this combination offers a sheer amount of damage and AOE capabilities.
  • Crossbow / Sword - While this combination offers the crossbow much needed protection, it falls short in both delivering damage and staying alive long enough to be considered for the tank role.
  • Crossbow / Wand - This combination counters itself as the Wand relies on damage over time while the Crossbow relies on quick bursts of damage. It can be difficult to keep on top of the cooldowns which cut deeply into your DPS. And the healing capabilities of Wand do not make it a great healer.

Dagger

For our complete list of Dagger builds, see the Dagger Builds page.

  • Dagger / Crossbow - Is the absolute bread and butter when it comes to high single target damage burst and a well rounded sustained damage during long boss fights. It pairs well with passives and mobility the Dagger provides. Skill specialization made it even stronger and it’s one of the most popular weapon combinations in the game.
  • Dagger / Greatsword - Is the 2nd best weapon combination where you can have a Dagger out and not use it as an off-hand. It is the best melee oriented DPS build, with high bursts, mobility and survivability.
  • Dagger / Longbow - Should not be used with the intention of having Dagger out as main weapon and forcing yourself into melee with ranged weapon. Dagger is amazing as an off-hand weapon and is very good due to passives and mobility, but not in main hand.
  • Dagger / Staff - Should not be used with the intention of having Dagger out as main weapon and forcing yourself into melee with ranged weapon. Dagger is amazing as an off-hand weapon and is very good due to passives and mobility, but not in main hand.
  • Dagger / Sword - Sadly the combination of Dagger and Sword falls short of achieving anything substantial in PVE as both weapons have rather low DPS potential on their own and the dagger doesn't do enough to help with the tank oriented side of the Sword.
  • Dagger / Wand - Should not be used with the intention of having Dagger out as main weapon and forcing yourself into melee with ranged weapon. Dagger is amazing as an off-hand weapon and is very good due to passives and mobility, but not in main hand.

Greatsword

For our complete list of Greatsword builds, see the Greatsword Builds page.

  • Greatsword / Crossbow - Does provide high damage, mobility, hit and defensive stats, but it simply cannot compare to the high damage burst other weapon combinations provide. Since dagger offers more valuable passives than Greatsword as an off-hand weapon when it comes to pure damage.
  • Greatsword / Dagger - The best melee oriented weapon combination, with a high burst damage, high mobility and attack speed. It doesn’t really matter which weapon is out in your main hand as it does almost the same job.
  • Greatsword / Longbow - This combination doesn't manage to achieve a whole lot in PVE even though both weapons have high damage potential, they are awful at complimenting each other and you'd be forced to play in close range with the Greatsword.
  • Greatsword / Staff - This combination has similar issues as Greatsword Longbow where the combination lacks in sustained damage.
  • Greatsword / Sword - Is the ultimate tank weapon combination. It offers instant queue into dungeons, allows you to be invited for any type of PVE content and it's a very much needed, core part of any group activity. It goes without even mentioning everything this weapon combination does to make you an unkillable fortress. Simply put, no tanks, no dungeons for you.
  • Greatsword / Wand - Sadly the Greatsword fails to provide anything of value to a healing type weapon like the wand. Meanwhile, if you intend to play the damage side of the wand, you will find yourself struggling in applying damage.

Longbow

For our complete list of Longbow builds, see the Longbow Builds page.

  • Longbow / Crossbow - Works in the same counter intuitive way as Crossbow + Longbow. Due to the nature of both weapon’s passives and specific play styles it’s not as easy to pull off consistently and maximize damage output.
  • Longbow / Dagger - Falls behind in damage against Crossbow off-hand, but dagger provides a very much needed mobility and passives. With a good build, specific play style and BiS gear it can achieve close to S tier single target damage output, but due to lacks in AOE capabilities and a slow group farming.
  • Longbow / Greatsword - Simply does not work as Greatsword cannot provide anything needed to justify running a melee off-hand weapon over Dagger. Forcing you to go into melee without complementing it with mobility skills isn’t great use of the long range Longbow provides.
  • Longbow / Staff - Is the ultimate fully long range weapon combination that offers very high damage output, AOE capabilities and single target burst. It remains almost on par with any damage Crossbow can output, and with almost unlimited mana, relatively short cooldowns you can spam every damaging skill until the boss is dead. Longbow Staff with BiS gear and extreme end game, can reach up to 35m in range.
  • Longbow / Sword - Does not work in the same way as Greatsword doesn’t as an off-hand weapon. It doesn’t have any capabilities of tanking with a long range weapon in hand and going melee completely defeats the purpose of having a long range weapon in the first place.
  • Longbow / Wand - With new skill specialization has been turned into an ultimate healing build. It is actually absurd how much burst healing and healing overtime it can dish out to multiple targets, it also offers additional healing, support and utility skills if properly specced into. Making it a very much needed healer for any type of PVE content.

Staff

For our complete list of Staff builds, see the Staff Builds page.

  • Staff / Crossbow - Is very similar to Crossbow + Staff. Both weapons individually offer a high damage, but they don’t really do anything to compliment one another. The difference in range where the Crossbow is mid range, mobility weapon and Staff being a long range casting weapon, could become difficult to manage if you are a beginner.
  • Staff / Dagger - Is probably the most popular weapon combination in the game. It is almost on par with damage compared to Crossbow, it has bigger range, more AOE capabilities, almost unlimited mana and needed mobility, which paired with Dagger passives is absolutely devastating to any target. Simple rotations and easy to understand build makes it one of the best DPS weapon combinations for any type of PVE content.
  • Staff / Greatsword - Simply does not work as Greatsword cannot provide anything needed to justify running a melee off-hand weapon over Dagger. Forcing you to go into melee without complementing it with mobility skills isn’t great use of the long range Staff provides.
  • Staff / Longbow - Is the same as Longbow + Staff. It’s the ultimate fully long range weapon combination that offers very high damage output, AOE capabilities and single target burst. It remains almost on par with any damage Crossbow can output, and with almost unlimited mana, relatively short cooldowns you can spam every damaging skill until the boss is dead. With BiS gear in extreme end game, can reach up to 35m in range.
  • Staff / Sword - Does not work in the same way as Greatsword doesn’t as an off-hand weapon. It doesn’t have any capabilities of tanking with a long range weapon in hand and going melee completely defeats the purpose of having a long range weapon in the first place.
  • Staff / Wand - Can be run as a main and secondary healer. The build can spec into both full healer and a DPS build with some healing. It has great capabilities for group content and AOE farming as both weapons offer high AOE damage. It is the classic mage class where both weapons use magic and elemental skills, so it can fulfill your desires of being a DPS mage or Healer mage.

Sword

For our complete list of Sword builds, see the Sword & Shield Builds page.

  • Sword / Crossbow - While this combination offers the crossbow much needed protection, it falls short in both delivering damage and staying alive long enough to be considered for the tank role.
  • Sword / Dagger - Does work very nicely to the point where you can actually tank with it, but also deal quite a decent damage due to dagger passives and damaging skills.
  • Sword / Greatsword - Is the ultimate tank weapon combination. It offers instant queue into dungeons, allows you to be invited for any type of PVE content and it's a very much needed, core part of any group activity. It goes without even mentioning everything this weapon combination does to make you an unkillable fortress. Simply put, no tanks, no dungeons for you.
  • Sword / Longbow - While the sword succeeds in offering the Longbow much needed defense, it's lack of damage lowers overall DPS considerably and renders this combination weak when put up against others.
  • Sword / Staff - The defensive ability of the sword remains useful even when coupled with a staff, however, the lack of damage doesn't do enough to make the combination competitive from a DPS point of view when compared to other possible combinations.
  • Sword / Wand - Is what many players are calling the Paladin build. It’s probably the best tanking weapon combination, as you are a tank, that can heal itself, but also heal other players and provide support. It has been popularized recently and with skill specializations, BiS gear and high level skills, the tank can solo any end boss in any dungeon. Paladin is both tank and healer and can queue for both slots, as any other tank or healer.

Wand

For our complete list of Wand builds, see the Wand & Tome Builds page.

  • Wand / Crossbow - Combination counters itself as the Wand relies on damage over time while the crossbow relies on quick bursts of damage. It can be difficult to keep on top of the cooldowns which cut deeply into your DPS. You can’t go full healer build and going full DPS build isn’t sufficient and there are better options out there.
  • Wand / Dagger - This combination does great in open world PVE as it allows for high AOE damage and is fantastic when the goal is to kill a large amount of low HP mobs in a short time or when grinding lithographs
  • Wand / Greatsword - Combination is not good as sadly the Greatsword fails to provide anything of value to a healing type weapon like the Wand. If you intend to play the damage side of the Wand, you will find yourself struggling in applying damage. Plus being forced to move from melee into range doesn’t work well and isn’t efficient.
  • Wand / Longbow - Is the main healing combination and should not be specced into too much damage. New Longbow healing skills and specializations allow this combination to excel in healing as well as provide a decent damage output. You cannot do dungeons without healers.
  • Wand / Staff - Can be run as a main and secondary healer. The build can spec into both full healer and a DPS build with some healing. It has great capabilities for group content and AOE farming as both weapons offer high AOE damage. It is the classic mage class where both weapons use magic and elemental skills, so it can fulfill your desires of being a DPS mage or Healer mage.
  • Wand / Sword - Is what many players are calling the Paladin build. It’s probably the best tanking weapon combination, as you are a tank, that can heal itself, but also heal other players and provide support. It has been popularized recently and with skill specializations, BiS gear and high level skills, the tank can solo any end boss in any dungeon. Paladin is both tank and healer and can queue for both slots, as any other tank or healer.


PvP (Large Scale) Tier List

For our complete list of large scale PvP builds, see the PvP Builds page.

This tier list is for every PVP content with maxed out BiS gear and skills. The TIER LIST design works differently compared to the PVE tier list. In PVP it is different when it comes to which weapon you are holding in your main hand, as you can most definitely hold a dagger, while using skills from your ranged off hand weapons. The only thing you lose is the long range damage from basic attacks.

Crossbow
Crossbow
Dagger
Dagger
Greatsword
Greatsword
Longbow
Longbow
Staff
Staff
Sword & Shield
Sword
Wand & Tome
Wand
Crossbow
Crossbow
- S A B B C B
Dagger
Dagger
S - A A A S A
Greatsword
Greatsword
A A - C C S C
Longbow
Longbow
C A C - A C S
Staff
Staff
B A C A - C S
Sword & Shield
Sword
C S S C C - S
Wand & Tome
Wand
B A C S S S -

Crossbow

For our complete list of Crossbow builds, see the Crossbow Builds page.

  • Crossbow / Dagger - Is extremely strong in any form of small scale PVP, while it excels in picking off low HP targets during big ZERG fights. Dagger allows it to close the distance fast, get the kill, and run away with incredible movement speed, while stealth allows for getting in on the kill, or running to safety. Dagger also brings the very much needed evasion.
  • Crossbow / Greatsword - Can be played the same way as the dagger, where it provides more damage and protection, but at the cost of mobility and speed. Greatsword is very reliant on connecting with the stun to set up for the kill and doesn’t have a long range dash. In skilled hands it can be amazing in small scale PVP, but as it isn’t as great compared to dagger in Large scale pvp.
  • Crossbow / Longbow, Staff, Sword, Wand - All 3 long range weapons wouldn’t offer as much in terms of killing potential and damage, as the crossbow relies on mid range and being quick on its feet. All 3 long range weapons in the off-hand offer quite a decent AOE capabilities for large scale PvP, but due to lack of important CC and passives, it would get run over in small scale PVP, while Sword just simply doesn’t make you tanky enough to run in the frontline and damage is quite lackluster.

Dagger

For our complete list of Dagger builds, see the Dagger Builds page.

  • Dagger / Crossbow - Is extremely strong in any form of small scale PVP, while it excels in picking off low HP targets during big ZERG fights. Dagger allows it to close the distance fast, get the kill, and run away with incredible movement speed, while stealth allows for getting in on the kill, or running to safety. Dagger also brings the very much needed evasion.
  • Dagger / Greatsword - Is the ultimate full melee combination that relies on one thing. Dash on the target, chain CC with a Greatsword, unleash the full burst and every single target will be 100-0 in almost an instant. It completely destroys every single combination in small scale PVP, but can potentially struggle in large scale pvp due to reliance on hitting all CC and unleashing burst before you get CC’d or killed by 10 other players nearby. It’s a one trick pony combination.
  • Dagger / Longbow, Staff, Wand - Can most definitely be played the same as if the dagger would be the off-hand weapon. You would be losing basic attack range with dagger in your hands, but you can still excel in long range efforts, and all the weapons become extremely potent at dishing out high damage from range, engaging melee on low HP targets, and having very much needed evasion, stealth and mobility. They are very strong in large scale pvp, but could struggle in some cases of small scale PVP if fought against melee assassins or crossbow players.
  • Dagger / Sword - Is one of the 3 incredibly strong combinations for frontline tanking and causing havoc in the enemy backline. SnS is incredibly tanky and with the addition of dagger it also gets evasion, mobility and damage. It is literally a walking fortress that can solo the enemy backline of ranged squishies and get away with it. It excels in small-scale PVP, while it can literally tank a full guild for several long seconds.

Greatsword

For our complete list of Greatsword builds, see the Greatsword Builds page.

  • Greatsword / Crossbow - Can be played the same way as the dagger, where it provides more damage and protection, but at the cost of mobility and speed. Greatsword is very reliant on connecting with the stun to set up for the kill and doesn’t have a long range dash. In skilled hands it can be amazing in small scale PVP, but as it isn’t as great compared to dagger in Large scale pvp.
  • Greatsword / Dagger - Is the ultimate full melee combination that relies on one thing. Dash on the target, chain CC with a Greatsword, unleash the full burst and every single target will be 100-0 in almost an instant. It completely destroys every single combination in small scale PVP, but can potentially struggle in large scale pvp due to reliance on hitting all CC and unleashing burst before you get CC’d or killed by 10 other players nearby. It’s a one trick pony combination.
  • Greatsword / Longbow, Staff, Wand - Simply doesn’t offer anything of value in any form of PVP that complements the range capabilities of 3 weapons. It also isn’t going to be of much help in small-scale pvp versus melee attackers as a greatsword not paired with a dagger cannot deal any significant damage. It also doesn’t offer the very much needed mobility and escape tools for squishy long range combinations.
  • Greatsword / Sword - Is the ultimate full frontline, unkillable and unmovable unit that is equipped with killing of squishies in the backline. It cannot as effortlessly engage the enemy backline, but it can soak up enough damage and force enemy DPS to target you, while your DPS cleans up the backline. It is also unkillable in small scale PVP where it can actually do a lot of damage with the greatsword burst. It’s a very much needed combination in every form of PVP.

Longbow

For our complete list of Longbow builds, see the Longbow Builds page.

  • Longbow / Crossbow, Greatsword, Sword - Simply do not do anything for long range capabilities. Crossbow requires mid range and a lot of mobility, Greatsword doesn’t allow you to get close enough to unleash the burst and Sword doesn’t offer nearly enough protection to be the frontline, even if you played Longbow as a healing/support weapon.
  • Longbow / Dagger, Staff - Are 2 very different combinations and builds. Dagger allows you to be a long range assassin that can go melee to finish the kill while keeping the range. It provides the needed evasion and mobility, while boosting damage with increased critical hit. It excels in small scale PVP, but can fall short to melee attackers and crossbows, and it can provide quite a decent AOE damage for Large scale pvp. On the other hand, staff makes it the ultimate glass cannon with almost infinite range and AOE capabilities. It is incredible in large scale pvp, but kinda falls quite short in small scale PVP where you literally have no defensive capabilities, so you literally have to throw everything at a target and hope it’s enough, or you are dead.
  • Longbow / Wand - With new skill specialization has been turned into an ultimate healing build. It is actually absurd how much burst healing and healing overtime it can dish out to multiple targets, it also offers additional healing, support and utility skills if properly specced into. Making it a very much needed healer for any type of PVP content.

Staff

For our complete list of Staff builds, see the Staff Builds page.

  • Staff / Crossbow - Doesn’t really complement each other. Staff must utilize long range, AOE damage and burst, while crossbow is a mid range weapon that requires mobility. This combination can be strong in small-scale pvp as a crossbow can burst any target down, but it also is weak to any melee assassins with equal amount of burst. Staff does well in large scale pvp, where crossbow can’t really help.
  • Staff / Dagger - Is the main combination you will see on the kill leaderboards. And it’s very simple. High burst potential, massive AOE damage, long range, paired with everything dagger offers makes it a very strong pick for any kind of pvp content. It could have problems dealing with melee assassins and crossbow players,
  • Staff / Longbow - Is the ultimate glass cannon combination. Full range, high burst, high AOE damage that excels in large scale, but falls short in small scale PVP due to 0 mobility, 0 protection and the only hope is bursting the enemy down before you get burst. It is a high risk, high reward combination that requires knowledge of terrain and usage of the almost infinite range.
  • Staff / Greatsword, Sword - Do not provide almost anything that compliments the high burst and long range of staff. Greatsword doesn’t offer enough mobility and survivability, while sword doesn’t offer enough defense and protection to be the front line. It can still do damage in large scale due to massive AOE, but in small scale PVP you wouldn’t be utilizing the range enough to have full use of greatsword burst and stuns.
  • Staff / Wand - In both DPS build and healing support build provide excellent value for any PVP content. Either high AOE capabilities combined with Wands AOE CC, can decimate any group of players, while healing build just makes it invaluable to any group. In small scale you have enough survivability tools with defensive CC and heals, while you can counter it with burst damage.

Sword

For our complete list of Sword builds, see the Sword & Shield Builds page.

  • Sword / Crossbow, Longbow, Staff - Should be avoided and not played at all in any PVP content. None of the weapons make it tanky enough to be frontline, while none of the 3 weapons can deal enough damage on their own, without being complimented with what SnS offers.
  • Sword / Dagger, Greatsword, Wand - Are the 3 ultimate frontline tank options. With a greatsword, you are literally unkillable unmovable fortress that can deal a lot of damage when catching a squishy DPS out of position, with the high burst potential. Dagger offers mobility, damage and very much needed evasion, which can tank significant amounts of damage at the frontline but also wreak havoc in the enemy backline, as a tanky melee assassin. And the bread and butter is the wand combination, which makes it a paladin. Literally unkillable, where it can be targeted by 10+ players and survive.

Wand

For our complete list of Wand builds, see the Wand & Tome Builds page.

  • Wand / Crossbow - Doesn’t synergize too well, but crossbow on its own can deal more than enough burst damage, backed up by AOE CC and Damage wand can bring, while also providing the healing. It lacks in the mobility and defense department and in small scale pvp crossbow alone will not be enough to burst an enemy.
  • Wand / Dagger - Is the combination that offers one the best engagers in large scale PVP. Wand has amazing AOE CC that lets you combine with high AOE burst damage, paired with a lot of crit from dagger, makes enemy groups explode. Dagger offers mobility, evasion and damage, so it performs really well in small scale PVP. On top of self healing and stealth, it does excel in almost all PVP content.
  • Wand / Greatsword - Simply doesn’t offer anything of value in any form of PVP that complements the range capabilities. It also isn’t going to be of much help in small-scale pvp versus melee attackers as a Greatsword not paired with a dagger cannot deal any significant damage. It also doesn’t offer the very much needed mobility and escape tools for squishy long range combination.
  • Wand / Longbow, Staff, Sword - Just speaks for itself. All 3 combinations can be played as support/healing builds, while paladin can literally tank 15 players attacking it at the same time. If played as damage it can also provide the high range, high burst and survivability to not get burst in small scale PVP. Healing will always be a main build needed in every group PVP content.
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