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Traits Guide: Difference between revisions

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===What are Traits?===
===What are Traits?===
Traits are essentially the extra stats that each gear piece can have. Each piece can have 3 different traits, with a 4th trait that can be added after you have fully leveled up each of the 3 traits and it is called a [[#What_is_Resonance_Trait?|Resonance Trait]].  
* Traits are essentially the extra stats that each gear piece can have. Each piece can have 3 different traits, with a 4th trait that can be added after you have fully leveled up each of the 3 traits and it is called a [[#What_is_Resonance_Trait?|Resonance Trait]].


When an item drops as a loot, dungeon reward or obtained through crafting, it always comes with 1 random trait on level 1. You can inspect each individual item by clicking the '''Trait List icon''' and find out which traits can be activated.
* When an item drops as a loot, dungeon reward or obtained through crafting, it always comes with 1 random trait on level 1. You can inspect each individual item by clicking the '''Trait List icon''' and find out which traits can be activated.


<span class="color-uncommon">Uncommon</span> items have traits that can be leveled 2 times, <span class="color-rare">Rare</span> items 3 times and <span class="color-epic">Epic</span> items 4 times. To level up an existing trait you need the same item with the same trait. On the other hand, to unlock a second and third trait slot, you will either need that same exact item with the trait you want, or unlock it using {{Item|Trait Unlockstone|epic}}s. The amount needed will vary depending on the tier of the item, and they can be obtained in mystic portals, through completing lithographs, dynamic events and premium battlepass.  
* <span class="color-uncommon">Uncommon</span> items have traits that can be leveled 2 times, <span class="color-rare">Rare</span> items 3 times and <span class="color-epic">Epic</span> items 4 times. To level up an existing trait you need the same item with the same trait. On the other hand, to unlock a second and third trait slot, you will either need that same exact item with the trait you want, or unlock it using {{Item|Trait Unlockstone|epic}}s. The amount needed will vary depending on the tier of the item, and they can be obtained in mystic portals, through completing lithographs, dynamic events and premium battlepass.
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When leveling up traits you have a % chance of success. If you are leveling up a trait on a <span class="color-rare">Rare</span> item with a <span class="color-uncommon">Uncommon</span> item, you will have a 10% chance of success. Failing will give you a blessing, which is pretty much a pity system. The more you fail the more blessings you accumulate.  But if you are leveling up a trait on a <span class="color-rare">Rare</span> item piece with a <span class="color-rare">Rare</span> item, then your chances of success are 100%. So <span class="color-uncommon">Uncommon</span> with <span class="color-uncommon">Uncommon</span>, <span class="color-rare">Rare</span> with <span class="color-rare">Rare</span> and <span class="color-epic">Epic</span> with <span class="color-epic">Epic</span> for 100% success chance.
When leveling up traits you have a % chance of success. If you are leveling up a trait on a <span class="color-rare">Rare</span> item with a <span class="color-uncommon">Uncommon</span> item, you will have a 10% chance of success. Failing will give you a blessing, which is pretty much a pity system. The more you fail the more blessings you accumulate.  But if you are leveling up a trait on a <span class="color-rare">Rare</span> item piece with a <span class="color-rare">Rare</span> item, then your chances of success are 100%. In other words, <span class="color-uncommon">Uncommon</span> with <span class="color-uncommon">Uncommon</span>, <span class="color-rare">Rare</span> with <span class="color-rare">Rare</span> and <span class="color-epic">Epic</span> with <span class="color-epic">Epic</span> for 100% success chance.
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===What is Trait Conversion?===
===What is Trait Conversion?===
Using {{Item|Trait Conversion Stone|epic}}s, you are able to reroll the trait. If you want a guaranteed conversion to heavy attack chance, you will need to have that same second weapon with heavy attack chance, or an extract, to succeed. Otherwise you are left with a random conversion chance, which can end up being great, but it can also make it even worse.
Using {{Item|Trait Conversion Stone|epic}}s, you are able to re-roll the trait. If you want a guaranteed conversion to heavy attack chance, you will need to have that same second weapon with '''Heavy Attack Chance''', or an extract, to succeed. Otherwise you are left with a random conversion chance, which can end up being great, but it can also make it even worse. Your best move is going back to grind for another drop, or sell materials, items and extracts on an auction house to gain lucent and then buy the extract you need. {{Item|Trait Conversion Stone|epic}}s can be obtained in mystic portals, guild merchant, dynamic events and premium battlepass.
 
Your best move is going back to grind for another drop, or sell materials, items and extracts on an auction house to gain lucent and then buy the extract you need.
 
{{Item|Trait Conversion Stone|epic}}s can be obtained in mystic portals, guild merchant, dynamic events and premium battlepass.




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===What are the best Traits?===
===What are the best Traits?===
* All weapons mainly will use '''Heavy Attack Chance''', '''Critical Hit''', '''Hit''' and '''Attack Speed'''. Slight variations are possible for specific stats and builds.  
* All weapons mainly will use '''Heavy Attack Chance''', '''Critical Hit''', '''Hit''' and '''Attack Speed'''. Slight variations are possible for specific stats and builds.
 
* If you are a '''DPS''' that is using [[Dagger_Builds|Daggers]] as a main or off-hand, or if you are using [[Sword_Builds|Sword & Shield]], you want to stack '''Ranged Evasion''' and '''Magic Evasion''' on all 5 armor pieces as the first two traits.
* If you are a '''DPS''' that is using [[Dagger_Builds|Daggers]] as a main or off-hand, or if you are using [[Sword_Builds|Sword & Shield]], you want to stack '''Ranged Evasion''' and '''Magic Evasion''' on all 5 armor pieces as the first two traits.
* If you are not using Daggers or Sword & Shield, you want to stack '''Ranged''' and '''Magic Endurance''' as the first two traits on all 5 armor pieces.  
 
* If you are not using Daggers or Sword & Shield, you want to stack '''Ranged''' and '''Magic Endurance''' as the first two traits on all 5 armor pieces.
 
* For the 3rd trait, you have several options depending on what you need. '''Max Health''' if possible, certain gloves have '''Range''' or '''Attack Speed''', certain boots have '''Move Speed''' and some pieces have '''Cooldown Reduction'''.
* For the 3rd trait, you have several options depending on what you need. '''Max Health''' if possible, certain gloves have '''Range''' or '''Attack Speed''', certain boots have '''Move Speed''' and some pieces have '''Cooldown Reduction'''.
* The bottom line is, you are either stacking '''Evasion''' or '''Endurance''' as first 2 traits and 3rd can be adapted to your liking.  
 
* The accessories have their own unique traits. On a necklace and both rings, your priority is skill damage boost. Other 2 can be, '''Max Health''' and any chance you need.  
* The bottom line is, you are either stacking '''Evasion''' or '''Endurance''' as first 2 traits and 3rd can be adapted to your liking.
* For cloak, belt and bracelet your priority is '''Skill Damage Resistance''', while other 2 can be, if possible '''Max Health''', and then '''Resistance Chance'''.
 
* The accessories have their own unique traits. On a necklace and both rings, your priority is skill damage boost. Other 2 can be, '''Max Health''' and any chance you need.
 
* For cloak, belt and bracelet your priority is '''Skill Damage Resistance''', while other 2 can be, if possible '''Max Health''', and then '''Resistance Chance'''.
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=== What is Resonance Trait? ===
===What is Resonance Trait?===
* When you have fully leveled up all your 3 traits, you unlock the 4th slot. The 4th slot can be unlocked using {{Item|Trait Resonance Stone|epic}}, which can be crafted at any major crafting NPC.
* When using {{Item|Trait Resonance Stone|epic}}s, you have a % chance to get one of the possible traits. The bad ones have a higher % chance to unlock and the good ones have lower % chance. In most cases you will need to spend several {{Item|Trait Resonance Stone|epic}}s until you get the stat that you want, which should always be the stat that you want to stack the most.
* This is a very '''RNG''' way of gaining very little amount of stats, but you still want to try and get the best trait possible.
 


* When you have fully leveled up all your 3 traits, you unlock the 4th slot. The 4th slot can be unlocked using {{Item|Trait Resonance Stone|epic}}, which can be crafted at any major crafting NPC.
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* When using {{Item|Trait Resonance Stone|epic}}s, you have a % chance to get one of the possible traits. Of course the bad ones have a higher % chance to unlock and the good ones have lower % chance. In most cases you will need to spend several {{Item|Trait Resonance Stone|epic}}s until you get the stat that you want, which should always be the stat that you want to stack the most.
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* This is a very RNG way of gaining very little amount of stats, but you still want to try and get the best trait possible.
===How to earn Lucent with Traits?===
* Do the dungeons, use drops that you need, extract and sell everything you don't need and have value. You can buy 420 {{Item|Trait Extraction Stone|epic}}s each week at contract coin merchants.


=== How to earn Lucent with Traits? ===
* Do your daily contracts and prioritize blessing pouches. They can drop <span class="color-rare">Rare</span> or <span class="color-epic">Epic</span> gear, but more importantly open world dungeon contracts. You can buy 1 daily blessing pouch at a contract coin merchant.


[[File:Image 2024-08-05 145951870.webp|thumb]]
* Buy every week at sundries merchants all open world dungeon contracts and always use the ones you get daily from blessing pouches. These pouches have even better gear, plus you get to spend some Abyssal contract tokens on possible drops.
 
* Do not allow yourself to reach the 20k Abyssal contract token limit. Every 2 or 3 days, go into one open world dungeon and just farm it until you reach 0.
 
* With all this <span class="color-epic">Epic</span> and <span class="color-rare">Rare</span> gear that dropped, check what you need and use it, then check the value on the auction house, extract and sell what you don't need.
 
* If there is an item that dropped, but you don't need it and it has no value, use a material conversion system. Throw all the garbage gear pieces in there and convert them into 1 <span class="color-epic">Epic</span> gear piece. Always use conversion level 4 or 5, do not use anything lower.


* Do the dungeons, use drops that you need, extract and sell everything you don't need and have value. You can buy 420 {{Item|Trait Extraction Stone|epic}}s each week at contract coin merchants.
* Do your daily contracts and prioritize blessing pouches. They can drop <span class="color-rare">Rare</span> or <span class="color-epic">Epic</span> gear, but more importantly open world dungeon contracts. You can buy 1 daily blessing pouch at a contract coin merchant.
* Buy every week at sundries merchants all open world dungeon contracts and always use the ones you get daily from blessing pouches. These pouches have even better gear, plus you get to spend some Abyssal contract tokens on possible drops.
* Do not allow yourself to reach the 20k Abyssal contract token limit. Every 2 or 3 days, go into one open world dungeon and just farm it until you reach 0.
* With all this <span class="color-epic">Epic</span> and <span class="color-rare">Rare</span> gear that dropped, check what you need and use it, then check the value on the auction house, extract and sell what you don't need.
* If there is an item that dropped, but you don't need it and it has no value, use a material conversion system. Throw all the garbage gear pieces in there and convert them into 1 <span class="color-epic">Epic</span> gear piece. Always use conversion level 4 or 5, do not use anything lower.
* You can also convert any gear piece into a sellable lithograph. If you drop a gear piece that is very much needed by many players, turn it into a lithograph and sell it. You can obtain the materials needed to craft blank lithograph paper at contract coin merchants, each week.
* You can also convert any gear piece into a sellable lithograph. If you drop a gear piece that is very much needed by many players, turn it into a lithograph and sell it. You can obtain the materials needed to craft blank lithograph paper at contract coin merchants, each week.
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[[File:Image 2024-08-05 145951870.webp.webp|720px|Trait Info|class=img-fluid]]
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Revision as of 23:12, 2 September 2024

Traits are the ultimate end game progression system that can make you character very strong or very weak depending if you are building the traits you should be building for your build.


What are Traits?

  • Traits are essentially the extra stats that each gear piece can have. Each piece can have 3 different traits, with a 4th trait that can be added after you have fully leveled up each of the 3 traits and it is called a Resonance Trait.
  • When an item drops as a loot, dungeon reward or obtained through crafting, it always comes with 1 random trait on level 1. You can inspect each individual item by clicking the Trait List icon and find out which traits can be activated.
  • Uncommon items have traits that can be leveled 2 times, Rare items 3 times and Epic items 4 times. To level up an existing trait you need the same item with the same trait. On the other hand, to unlock a second and third trait slot, you will either need that same exact item with the trait you want, or unlock it using Trait UnlockstoneTrait Unlockstones. The amount needed will vary depending on the tier of the item, and they can be obtained in mystic portals, through completing lithographs, dynamic events and premium battlepass.

Trait Info


Trait Info

When leveling up traits you have a % chance of success. If you are leveling up a trait on a Rare item with a Uncommon item, you will have a 10% chance of success. Failing will give you a blessing, which is pretty much a pity system. The more you fail the more blessings you accumulate. But if you are leveling up a trait on a Rare item piece with a Rare item, then your chances of success are 100%. In other words, Uncommon with Uncommon, Rare with Rare and Epic with Epic for 100% success chance.


What is Trait Conversion?

Using Trait Conversion StoneTrait Conversion Stones, you are able to re-roll the trait. If you want a guaranteed conversion to heavy attack chance, you will need to have that same second weapon with Heavy Attack Chance, or an extract, to succeed. Otherwise you are left with a random conversion chance, which can end up being great, but it can also make it even worse. Your best move is going back to grind for another drop, or sell materials, items and extracts on an auction house to gain lucent and then buy the extract you need. Trait Conversion StoneTrait Conversion Stones can be obtained in mystic portals, guild merchant, dynamic events and premium battlepass.


What is Trait Extraction?

Trait Extraction StoneTrait Extraction Stones are used for extracting a trait from an item, which then turns it into a sellable item on the auction house. If you get an item that you don't want to use, first check which trait it has, then check the auction house for the prices of that same gear extract and that same trait. If it has been selling recently and the price is good for you, use trait Trait Extraction StoneTrait Extraction Stones to extract the trait and put it on the auction.


What are the best Traits?

  • All weapons mainly will use Heavy Attack Chance, Critical Hit, Hit and Attack Speed. Slight variations are possible for specific stats and builds.
  • If you are a DPS that is using Daggers as a main or off-hand, or if you are using Sword & Shield, you want to stack Ranged Evasion and Magic Evasion on all 5 armor pieces as the first two traits.
  • If you are not using Daggers or Sword & Shield, you want to stack Ranged and Magic Endurance as the first two traits on all 5 armor pieces.
  • For the 3rd trait, you have several options depending on what you need. Max Health if possible, certain gloves have Range or Attack Speed, certain boots have Move Speed and some pieces have Cooldown Reduction.
  • The bottom line is, you are either stacking Evasion or Endurance as first 2 traits and 3rd can be adapted to your liking.
  • The accessories have their own unique traits. On a necklace and both rings, your priority is skill damage boost. Other 2 can be, Max Health and any chance you need.
  • For cloak, belt and bracelet your priority is Skill Damage Resistance, while other 2 can be, if possible Max Health, and then Resistance Chance.

Trait Info


What is Resonance Trait?

  • When you have fully leveled up all your 3 traits, you unlock the 4th slot. The 4th slot can be unlocked using Trait Resonance StoneTrait Resonance Stone, which can be crafted at any major crafting NPC.
  • When using Trait Resonance StoneTrait Resonance Stones, you have a % chance to get one of the possible traits. The bad ones have a higher % chance to unlock and the good ones have lower % chance. In most cases you will need to spend several Trait Resonance StoneTrait Resonance Stones until you get the stat that you want, which should always be the stat that you want to stack the most.
  • This is a very RNG way of gaining very little amount of stats, but you still want to try and get the best trait possible.


How to earn Lucent with Traits?

  • Do the dungeons, use drops that you need, extract and sell everything you don't need and have value. You can buy 420 Trait Extraction StoneTrait Extraction Stones each week at contract coin merchants.
  • Do your daily contracts and prioritize blessing pouches. They can drop Rare or Epic gear, but more importantly open world dungeon contracts. You can buy 1 daily blessing pouch at a contract coin merchant.
  • Buy every week at sundries merchants all open world dungeon contracts and always use the ones you get daily from blessing pouches. These pouches have even better gear, plus you get to spend some Abyssal contract tokens on possible drops.
  • Do not allow yourself to reach the 20k Abyssal contract token limit. Every 2 or 3 days, go into one open world dungeon and just farm it until you reach 0.
  • With all this Epic and Rare gear that dropped, check what you need and use it, then check the value on the auction house, extract and sell what you don't need.
  • If there is an item that dropped, but you don't need it and it has no value, use a material conversion system. Throw all the garbage gear pieces in there and convert them into 1 Epic gear piece. Always use conversion level 4 or 5, do not use anything lower.
  • You can also convert any gear piece into a sellable lithograph. If you drop a gear piece that is very much needed by many players, turn it into a lithograph and sell it. You can obtain the materials needed to craft blank lithograph paper at contract coin merchants, each week.
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