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Wand + Longbow PvP Large Scale Build: Difference between revisions

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| weapon 2 = Longbow
| weapon 2 = Longbow
| mode = PvP (large-scale)
| mode = PvP (large-scale)
| focus = DPS
| focus = Healer
| strengths = High Sustain, High AOE Healing, Great AOE CC
| strengths = High AoE and Single Target Healing, Great Utility
| weaknesses = No Damage, Low Mobility, High Sill Floor & Skill Ceiling
| weaknesses = Low Damage, Low Mobility, High Skill Ceiling
| difficulty = 3
}}
}}
==Overview==
==Overview==
This Wand and Longbow PvP build remains one of the most potent healers in Large Scale PVP and is capable of dishing out incredible healing throughout a fight while also offering great support for friendly players and keeping your group alive. While it entirely lacks in damage, its main value remains in fully supporting your team.  
This Wand and Longbow build is tailored for large-scale PvP, offering outstanding healing capabilities alongside moderate damage-dealing potential when needed. It includes crowd control abilities to ensure your freedom of movement, allowing you to stay in sync with the zerg you're supporting. Regarded as the cookie-cutter build for healers, mastering it positions you as the most potent healer one could ask for in large-scale PvP engagements.




==Skills==
==Attributes==
{{Skill tabs}}
 
{{Skills
| tab = 1
| weapon 1 = Wand
| weapon 2 = Longbow
| mastery 1 = 9,6,0
| mastery 2 = 9,6,0
| defense = Overtaker
| active 1 = Swift Healing
| active 1 traits = 1, 2
| active 2 = Flash Arrow
| active 2 traits = 1, 3, 4
| active 3 = Blessed Barrier
| active 3 traits = 3
| active 4 = Invincile Wall
| active 4 traits = 1
| active 5 = Clay's Salvation
| active 5 traits = 3
| active 6 = Healing Touch
| active 6 traits = 2, 3
| active 7 = Ensnaring Arrow
| active 8 = Fountain of Life
| active 8 traits = 2
| active 9 = Blitz
| active 9 traits = 2
| active 10 = Touch of Despair
| active 11 = Nature's Blessing
| active 11 traits = 1, 2
| active 12 = Purifying Touch
| active 12 traits = 2, 3
| passive 1 = Devoted Shield
| passive 2 = Distorted Sanctuary
| passive 3 = Earth's Blessing
| passive 4 = Selfless Soul
| passive 5 = Noble Revival
| passive 6 = Saint's Oath
| passive 7 = Devotion and Emptiness
| passive 8 = Full of Corruption
}}
 
===Active Skills===
The Wand & Longbow remains one of the most potent healers in the game being one of the most desired healers in Large-scale PVP, able to heal and prevent damage through the use of its many abilities. {{Skill|Invincile Wall|active}} and {{Skill|Blessed Barrier|active}} are your main damage preventing skills you should use in order to deny enemy burst damage and keep your party safe.
 
As far as healing goes, your main heals are {{Skill|Healing Touch|active}} which you should use on cooldown in order to maintain the heal over time on your targets while {{Skill|Swift Healing|active}} is used to heal up a target quickly while also healing yourself for 50% of the amount you healed your target. Another panic heal is the use of {{Skill|Nature's Blessing|active}} near a target that already has {{Skill|Healing Touch|active}} as an active buff.
 
For self healing, {{Skill|Fountain of Life|active}} is usually enough to keep yourself alive alongside the use of {{Skill|Swift Healing|active}} but you can also use {{Skill|Fountain of Life|active}} on the frontline or on stationary tanks that are actively blocking.
 
With this Wand & Longbow build, you also have access to the {{Skill|Cursed Nightmare|active}} and {{Skill|Karmic Haze|active}} combo which allows you to sleep multiple enemies and set up plays for your frontline fighters!
 
 
===Passive Skills===
{{Skill|Devoted Shield|passive}} and {{Skill|Distorted Sanctuary|passive}} are both fantastic defensive skills which helps a lot with your survival in all situations.
 
As far as damage and self peel goes, use {{Skill|Touch of Despair|active}} on groups of enemies in order to apply the curse on as many enemies as possible between healing rotations. Stacking this debuff will help you trigger {{Skill|Full of Corruption|passive}} whenever they die.
 
{{Skill|Noble Revival|passive}} is the perfect passive to improve your overall healing by simply building up your max mana!
 
 
===Weapon Masteries===
'''Wand:'''
To enhance the overall damage of your skills, allocate 9 points into the Damage row and the remaining 6 points into Recovery for Skill Heal and crit rate.
 
'''Bow:'''
You want to get 9 points into Support for extra resistances while the extra 6 points should go into Check for even more cooldown speed to further decrease your cooldown times.
 
===Attributes===
{{Attributes
{{Attributes
| strength = 60
| strength = 19
| dexterity = 30
| dexterity = 30
| wisdom = 70
| wisdom = 30
| perception = 40
| perception = 10
}}
}}


For this build, prioritize allocating points into Strength for extra heavy attack change and a good deal of extra HP. You should also aim to reach 30 in dexterity and 40 in perception for extra buff duration and resistances. Your main stat should remain Wisdom howevever and you should aim to reach 70 points into Wisdom to boost your max mana and make use of the {{Skill|Noble Revival|passive}} to increase your overall healing.
Your priority with this build should be Wisdom, as it grants you high max mana which is very needed for a healer. Not only that but Wisdom also improves your mana regeneration and cooldown speed which are all needed. Once Wisdom is at 30, you want to put 30 points into Dexterity for extra defensese as this stat improves your defensive stats, helping you remain alive for a longer period of time even when focused. The remaining 9 points are best spent into Strength for some extra HP!
 


==Skills==
{{Skill bar
{{Skill bar
| tab = 2
| defense = Chaotic Shield
| weapon 1 = Wand
| weapon 2 = Longbow
| mastery 1 = 9,6,0
| mastery 2 = 9,6,0
| defense = Overtaker
| active 1 = Swift Healing
| active 1 = Swift Healing
| active 1 traits = 1, 2
| active 2 = Fountain of Life
| active 2 = Flash Arrow
| active 2 traits = 1, 3, 4
| active 3 = Blessed Barrier
| active 3 = Blessed Barrier
| active 3 traits = 3
| active 4 = Time for Punishment
| active 4 = Invincile Wall
| active 4 traits = 1
| active 5 = Clay's Salvation
| active 5 = Clay's Salvation
| active 5 traits = 3
| active 6 = Cursed Nightmare
| active 6 = Healing Touch
| active 7 = Purifying Touch
| active 6 traits = 2, 3
| active 8 = Nature's Blessing
| active 7 = Cursed Nightmare
| active 7 traits = 1, 2
| active 8 = Fountain of Life
| active 8 traits = 2
| active 9 = Blitz
| active 9 = Blitz
| active 10 = Touch of Despair
| active 10 = Touch of Despair
| active 10 traits = 1
| active 11 = Strafing
| active 11 = Nature's Blessing
| active 12 = Deadly Marker
| active 11 traits = 1, 2
| active 12 = Karmic Haze
| active 12 traits = 2
| passive 1 = Devoted Shield
| passive 1 = Devoted Shield
| passive 2 = Distorted Sanctuary
| passive 2 = Distorted Sanctuary
| passive 3 = Earth's Blessing
| passive 3 = Wraith's Beckon
| passive 4 = Selfless Soul
| passive 4 = Noble Revival
| passive 5 = Noble Revival
| passive 5 = Devotion and Emptiness
| passive 6 = Saint's Oath
| passive 6 = Vampiric Contract
| passive 7 = Devotion and Emptiness
| passive 7 = Saint's Oath
| passive 8 = Full of Corruption
| passive 8 = Selfless Soul
}}
}}


===Active Skills===
The Wand & Longbow remains one of the most potent healers in the game and more than capable as a support in small scale PVP, able to heal and prevent damage through the use of its many abilities. {{Skill|Invincile Wall|active}} and {{Skill|Blessed Barrier|active}} are your main damage preventing skills you should use in order to deny enemy burst damage and keep your party safe.


As far as healing goes, your main heals are {{Skill|Healing Touch|active}} which you should use on cooldown in order to maintain the heal over time on your targets while {{Skill|Swift Healing|active}} is used to heal up a target quickly while also healing yourself for 50% of the amount you healed your target. Another panic heal is the use of {{Skill|Nature's Blessing|active}} near a target that already has {{Skill|Healing Touch|active}} as an active buff.
==Skill Priority==
{{Priority|
{{Priority active|Swift Healing|Rare}},
{{Priority active|Touch of Despair|Rare}},
{{Priority active|Nature's Blessing|Epic}},
{{Priority active|Swift Healing|Epic}},
{{Priority active|Touch of Despair|Epic}},
{{Priority active|Strafing|Epic}}
}}


For self healing, {{Skill|Fountain of Life|active}} is usually enough to keep yourself alive alongside the use of {{Skill|Swift Healing|active}} but you can also use {{Skill|Fountain of Life|active}} on the frontline or on stationary tanks that are actively blocking.
When prioritizing skill upgrades, your first focus should be on getting {{Skill|Swift Healing|active}} up to Epic level. Simultaneously, upgrade {{Skill|Touch of Despair|active}} and  {{Skill|Nature's Blessing|active}} alongside {{Skill|Swift Healing|active}}. Since the build mainly relies on epic high-level skills, you won't have many skills that need to be upgraded before reaching the maximum level. Your priority should remain the same once you start upgrading epic skills, with the healing abilities taking priority over everything else. That for, {{Skill|Fountain of Life|active}}, {{Skill|Swift Healing|active}} and {{Skill|Clay's Salvation|active}} are where you will spend all your purple books.


As far as damage and self peel goes, use {{Skill|Ensnaring Arrow|active}} to bind targets that might try to engage on you while {{Skill|Touch of Despair|active}} can be stacked on enemies to make use of {{Skill|Full of Corruption|passive}} whenever they die.


===Passive Skills===
==Passives Priority==
{{Skill|Devoted Shield|passive}} and {{Skill|Distorted Sanctuary|passive}} are both fantastic defensive skills which helps a lot with your survival in all situations.
{{Priority|
 
{{Priority passive|Devotion and Emptiness|Rare}},
As far as damage and self peel goes, use {{Skill|Touch of Despair|active}} on groups of enemies in order to apply the curse on as many enemies as possible between healing rotations. Stacking this debuff will help you trigger {{Skill|Full of Corruption|passive}} whenever they die.
{{Priority passive|Wraith's Beckon|Rare}},
{{Priority passive|Distorted Sanctuary|Epic}},
{{Priority passive|Vampiric Contract|Epic}},
{{Priority passive|Devotion and Emptiness|Epic}},
{{Priority passive|Wraith's Beckon|Epic}}
}}


{{Skill|Noble Revival|passive}} is the perfect passive to improve your overall healing by simply building up your max mana!
The passive skills remain relatively consistent, relying on many high-level passives, which keeps the cost of the build quite low. This makes it entry-level friendly, even for players that prefer different weapon combinations but are interested in trying out healing or support roles in large-scale PvP.


===Weapon Masteries===
Prioritize {{Skill|Devotion and Emptiness|passive}} as it increases the amount of healing provided through all your healing abilities. {{Skill|Distorted Sanctuary|passive}} enhances your defensive stats as long as you remain near other party members. Meanwhile, {{Skill|Wraith's Beckon|passive}} extends the duration of your curses, providing extra healing thanks to {{Skill|Vampiric Contract|passive}}.
'''Wand:'''
To enhance the overall damage of your skills, allocate 9 points into the Damage row and the remaining 6 points into Recovery for Skill Heal and crit rate.
 
'''Bow:'''
You want to get 9 points into Support for extra resistances while the extra 6 points should go into Check for even more cooldown speed to further decrease your cooldown times.
 
{{Skill tabs end}}




==Equipment==
==Equipment==
{{Gear
{{Gear
| weapon 1 = Karnix's Hell Bow
| weapon 1 = Toublek's Strafing Bow
| weapon 1 traits = Heavy Attack Chance, Critical Hit, Hit
| weapon 1 traits = Heavy Attack Chance, Critical Hit, Hit
| weapon 2 = Lequirus's Grip
| weapon 2 = Lequirus's Grip
| weapon 2 traits = Heavy Attack Chance, Critical Hit, Hit
| weapon 2 traits = Heavy Attack Chance, Critical Hit, Hit
| head = World Tree's Mysterious Wreath
| head = Reaper's Black Mask
| head traits = Cooldown Speed, Melee Endurance, Magic Endurance
| head traits = Magic Evasion, Ranged Evasion, Magic Endurance
| cloak = Hermit's Shroud
| cloak = Archpriest's Devotion
| cloak traits = Max Health, Silence Resistance, Skill Damage Resistance
| cloak traits = Max Mana, Mana Regen, Skill Damage Resistance
| chest = Transcendental Saint Raiment
| chest = Miracle of Mother Nature Clothing
| chest traits = Max Health, Magic Endurance, Melee Endurance
| chest traits = Magic Evasion, Magic Endurance, Melee Evasion
| gloves = Transcendental Mystery Gloves
| gloves = Reaper's Hand of Death
| gloves traits = Max Mana, Magic Endurance, Melee Endurance
| gloves traits = Max Mana, Magic Evasion, Ranged Evasion
| legs = Transcendental Salvation Pants
| legs = Special Resistance Hawk Pants
| legs traits = Debuff Duration, Magic Endurance, Melee Endurance
| legs traits = Max Mana, Mana Regen, Magic Evasion
| feet = Transcendental Wing Shoes
| feet = Resonance of Mother Nature Boots
| feet traits = Max Mana, Magic Endurance, Melee Endurance
| feet traits = Max Mana, Mana Regen, Magic Evasion
| necklace = Thunder Cleaver Necklace
| necklace = Holy Warrior's Choker
| necklace traits = Skill Damage Boost, Max Health, Silence Chance
| necklace traits = Skill Damage Boost, Max Health, Buff Duration
| bracelet = Beast King's Gilded Bracers
| bracelet = Beast King's Gilded Bracers
| bracelet traits = Max Health, Skill Damage Resistance, Debuff Duration
| bracelet traits = Max Health, Skill Damage Resistance, Health Regen
| ring 1 = Eternal Ring of Dimension
| ring 1 = Insightful Ring of Dimension
| ring 1 traits = Skill Damage Boost, Max Health, Buff Duration
| ring 1 traits = Skill Damage Boost, Max Health, Health Regen
| ring 2 = Transcendent Magic Ring
| ring 2 = Eternal Ring of Dimension
| ring 2 traits = Skill Damage Boost, Max Health, Buff Duration
| ring 2 traits = Skill Damage Boost, Max Health, Health Regen
| belt = Tycan's Bloodlust Belt
| belt = Duke Magna's Belt
| belt traits = Max Health, Silence Resistance, Skill Damage Resistance
| belt traits = Max Health, Health Regen, Skill Damage Resistance
}}
 
 
==Weapon Masteries==
{{Masteries
| weapon 1 = Wand
| weapon 2 = Longbow
| mastery 1 = {{ Mastery | weapon = wand | row 1 = 0 | row 2 = 9 | row 3 = 3 }}
| mastery 2 = {{ Mastery | weapon = longbow | row 1 = 4 | row 2 = 8 | row 3 = 0 }}
}}
}}




==Rotations==
'''Wand:'''
{{Rotation|Barrier Blitz Rotation|Blessed Barrier, Blitz, Blessed Barrier, Clay's Salvation, Swift Healing}}
Dedicating 9 points to Recovery stands as the prime option, amplifying your healing potential while also enhancing mana regeneration. For the remaining 3 points, allocate them to Weaken, primarily to prolong damage duration.
* This rotation is intended to either save yourself and your target by using {{Skill|Blessed Barrier|active}} on you two and resetting with {{Skill|Blitz|active}} OR to save and heal two targets at the same time while also healing yourself.
 
'''Bow:'''
Assigning 8 points into the Check row proves most useful, providing heightened cooldown speed, additional mana, and mana regeneration. Allocate 4 points into Support for a slight boost in health, health regeneration, and movement speed that will help you keep up with the rest of the group.


* Start the rotation by applying {{Skill|Blessed Barrier|active}} to your target before resetting its cooldown with {{Skill|Blitz|active}} so you can use {{Skill|Blessed Barrier|active}} again either on yourself or another target. Follow up with {{Skill|Clay's Salvation|active}} while you are in range of your targets. Wrap up with {{Skill|Swift Healing|active}} on whichever target still needs to be topped up.


{{Rotation|Healing Touch & Nature's Blessing Combo|Healing Touch, Nature's Blessing, Flash Arrow}}
==Rotations==
* This rotation focuses on boosting the healing received by targets affected by your {{Skill|Healing Touch|active}}. Once you've placed a {{Skill|Healing Touch|active}} buff on a target (preferably 3 stacks), continue by using {{Skill|Nature's Blessing|active}} to boost their regeneration before you use {{Skill|Flash Arrow|active}} in order to bring them back up to full HP.
{{Rotation|Push Rotation|Nature's Blessing, Blessed Barrier, Deadly Marker, Cursed Nightmare, Fountain of Life, Swift Healing}}
*While this build doesn't adhere to a strict rotation, as it focuses on addressing emergent situations and healing up zerg members as needed, the following rotation is recommended when your team initiates a push against the enemy group. Begin with {{Skill|Nature's Blessing|Active}}, aiding nearby players in regaining lost HP and mana. Utilize {{Skill|Blessed Barrier|Active}} on frontline tanks or engagers to prevent them from being instantly killed as they push forward. Apply {{Skill|Deadly Marker|Active}} to incoming enemy melee DPS so they take much more damage while using {{Skill|Cursed Nightmare|Active}} to apply pressure on the enemy by sleeping their engagers. Drop {{Skill|Fountain of Life|Active}} on the ground wherever there is the highest density of friendly players. Finally, use {{Skill|Swift Healing|Active}} on whoever sustains damage nearby.


{{Skill|Blitz|Active}}: Blitz is a highly versatile ability, allowing you to reset the cooldown of various skills such as {{Skill|Blessed Barrier|active}}, {{Skill|Clay's Salvation|active}}, {{Skill|Decisive Sniping|active}}, and others, depending on the situation.
{{Skill|Blitz|Active}}: Blitz is an exceptional ability with remarkable versatility, allowing you to reset the cooldown of skills such as {{Skill|Blessed Barrier|Active}} or {{Skill|Clay's Salvation|Active}}. Employ it when the dungeon becomes chaotic and everyone is sustaining excessive damage. However, be mindful of the mana cost associated with repeatedly using high-level abilities.


{{Skill|Clay's Salvation|Active}}: This skill functions as your AoE healing ability. It's best used when your group members are clustered together, ensuring that the AoE heal reaches all of them effectively.
{{Skill|Clay's Salvation|Active}}: This is your area-of-effect (AoE) healing ability. Aim to use it whenever your group mates are clustered closely together, ensuring the AoE heal reaches all of them effectively.


{{Skill|Invincile Wall|Active}}: This skill serves as one of your primary defensive abilities for your party. It's most effective when used preemptively, before engaging with an enemy, as it can mitigate a significant amount of damage and affects your entire party in range of your skill.
{{Skill|Nature's Blessing|Active}}: This bow ability serves as a valuable source of passive health regeneration. Once it reaches epic grade, it also augments mana regeneration, aligning perfectly with {{Skill|Inner Peace|Active}}, an ability commonly utilized by mages. If you're not under pressure from enemies or simply holding a position after a fight, communicate with mages in your group beforehand so they can prepare to use {{Skill|Inner Peace|Active}} and fully replenish their mana reserves by using the ability right as you use {{Skill|Nature's Blessing|Active}}.


==Large Scale Rotations==
{{Skill|Touch of Despair|Active}}: While serving as one of your few damaging abilities, when paired with the {{Skill|Vampiric Contract|passive}} passive, it can offer substantial passive healing as long as you maintain curse stacks on the targets. It shouldn't take precedence over healing skills, but you can certainly utilize it when you're not actively healing anyone or when other abilities are on cooldown.
{{Rotation|AOE Sleep Rotation|Touch of Despair, Cursed Nightmare, Karmic Haze}}
* While this is one of the simplest combos to execute, your positioning is the most important as you have to be rather close to the enemies to pull this off correctly. You want to look for stacked enemies during an enemy push or while your team is pushing towards the enemy zerg and your shotcaller is looking for an engage. Find an enemy in the group and use {{Skill|Touch of Despair|active}} and {{Skill|Cursed Nightmare|active}} to apply the {{Skill|Touch of Despair|active}} debuff and sleep before using {{Skill|Karmic Haze|active}} to spread the {{Skill|Cursed Nightmare|active}} to nearby enemies alongside {{Skill|Touch of Despair|active}}.





Revision as of 15:23, 3 September 2024

Overview
Weapons: Wand and Longbow
Designed for: PvP (large-scale)
Focused on: Healer
Difficulty:
TBD
Strengths
  • High AoE and Single Target Healing
  • Great Utility
Weaknesses
  • Low Damage
  • Low Mobility
  • High Skill Ceiling

Overview

This Wand and Longbow build is tailored for large-scale PvP, offering outstanding healing capabilities alongside moderate damage-dealing potential when needed. It includes crowd control abilities to ensure your freedom of movement, allowing you to stay in sync with the zerg you're supporting. Regarded as the cookie-cutter build for healers, mastering it positions you as the most potent healer one could ask for in large-scale PvP engagements.


Attributes

Strength
19
Dexterity
30
Wisdom
30
Perception
10

Your priority with this build should be Wisdom, as it grants you high max mana which is very needed for a healer. Not only that but Wisdom also improves your mana regeneration and cooldown speed which are all needed. Once Wisdom is at 30, you want to put 30 points into Dexterity for extra defensese as this stat improves your defensive stats, helping you remain alive for a longer period of time even when focused. The remaining 9 points are best spent into Strength for some extra HP!


Skills

Swift HealingUsed frame.webp
Swift Healing
Fountain of LifeUsed frame.webp
Fountain of Life
Blessed BarrierUsed frame.webp
Blessed Barrier
Time for PunishmentUsed frame.webp
Time for Punishment
Clay's SalvationUsed frame.webp
Clay's Salvation
Cursed NightmareUsed frame.webp
Cursed Nightmare
Purifying TouchUsed frame.webp
Purifying Touch
Nature's BlessingUsed frame.webp
Nature's Blessing
BlitzUsed frame.webp
Blitz
Touch of DespairUsed frame.webp
Touch of Despair
StrafingUsed frame.webp
Strafing
Deadly MarkerUsed frame.webp
Deadly Marker
Passives
Devoted ShieldActive frame.webp
Distorted SanctuaryActive frame.webp
Wraith's BeckonActive frame.webp
Noble RevivalActive frame.webp
Devotion and EmptinessActive frame.webp
Vampiric ContractActive frame.webp
Saint's OathActive frame.webp
Selfless SoulActive frame.webp
Defense
Chaotic ShieldUsed frame.webp


Skill Priority

Swift HealingUsed frame.webp
UncommonRare
Arrow right.webp
Touch of DespairUsed frame.webp
UncommonRare
Arrow right.webp
Nature's BlessingUsed frame.webp
RareEpic
Arrow right.webp
Swift HealingUsed frame.webp
RareEpic
Arrow right.webp
Touch of DespairUsed frame.webp
RareEpic
Arrow right.webp
StrafingUsed frame.webp
RareEpic

When prioritizing skill upgrades, your first focus should be on getting Swift HealingUsed frame.webpSwift Healing up to Epic level. Simultaneously, upgrade Touch of DespairUsed frame.webpTouch of Despair and Nature's BlessingUsed frame.webpNature's Blessing alongside Swift HealingUsed frame.webpSwift Healing. Since the build mainly relies on epic high-level skills, you won't have many skills that need to be upgraded before reaching the maximum level. Your priority should remain the same once you start upgrading epic skills, with the healing abilities taking priority over everything else. That for, Fountain of LifeUsed frame.webpFountain of Life, Swift HealingUsed frame.webpSwift Healing and Clay's SalvationUsed frame.webpClay's Salvation are where you will spend all your purple books.


Passives Priority

Devotion and EmptinessActive frame.webp
UncommonRare
Arrow right.webp
Wraith's BeckonActive frame.webp
UncommonRare
Arrow right.webp
Distorted SanctuaryActive frame.webp
RareEpic
Arrow right.webp
Vampiric ContractActive frame.webp
RareEpic
Arrow right.webp
Devotion and EmptinessActive frame.webp
RareEpic
Arrow right.webp
Wraith's BeckonActive frame.webp
RareEpic

The passive skills remain relatively consistent, relying on many high-level passives, which keeps the cost of the build quite low. This makes it entry-level friendly, even for players that prefer different weapon combinations but are interested in trying out healing or support roles in large-scale PvP.

Prioritize Devotion and EmptinessActive frame.webpDevotion and Emptiness as it increases the amount of healing provided through all your healing abilities. Distorted SanctuaryActive frame.webpDistorted Sanctuary enhances your defensive stats as long as you remain near other party members. Meanwhile, Wraith's BeckonActive frame.webpWraith's Beckon extends the duration of your curses, providing extra healing thanks to Vampiric ContractActive frame.webpVampiric Contract.


Equipment

Toublek's Strafing Bow
Toublek's Strafing Bow
Heavy Attack Chance
Critical Hit
Hit
Lequirus's Grip
Lequirus's Grip
Heavy Attack Chance
Critical Hit
Hit
Reaper's Black Mask
Reaper's Black Mask
Magic Evasion
Ranged Evasion
Magic Endurance
Archpriest's Devotion
Archpriest's Devotion
Max Mana
Mana Regen
Skill Damage Resistance
Miracle of Mother Nature Clothing
Miracle of Mother Nature Clothing
Magic Evasion
Magic Endurance
Melee Evasion
Reaper's Hand of Death
Reaper's Hand of Death
Max Mana
Magic Evasion
Ranged Evasion
Special Resistance Hawk Pants
Special Resistance Hawk Pants
Max Mana
Mana Regen
Magic Evasion
Resonance of Mother Nature Boots
Resonance of Mother Nature Boots
Max Mana
Mana Regen
Magic Evasion
Holy Warrior's Choker
Holy Warrior's Choker
Skill Damage Boost
Max Health
Buff Duration
Beast King's Gilded Bracers
Beast King's Gilded Bracers
Max Health
Skill Damage Resistance
Health Regen
Insightful Ring of Dimension
Insightful Ring of Dimension
Skill Damage Boost
Max Health
Health Regen
Eternal Ring of Dimension
Eternal Ring of Dimension
Skill Damage Boost
Max Health
Health Regen
Duke Magna's Belt
Duke Magna's Belt
Max Health
Health Regen
Skill Damage Resistance


Weapon Masteries

Damage Base Damage
Damage Bonus
Witch's Contract
Base Damage
Range Up
Regenerative Meditation
Cooldown Speed
Wisdom
Deep Pain
Recovery Melee Defense
Attack Speed
Redemptive Penance
All Evasion
Range Up
Merciless Wraith
Buff Duration
Mana Regen
Spiritual Locus
Weaken Mana Regen
Enfeeble Chance
Time of the Curse
Max Mana
Cooldown Speed
Spell of Retribution
Enfeeble Chance
Magic Hit
Spell of Retribution
Support Max Health
Magic Defense
Vitality of Dew
Move Speed
Buff Duration
Anti-magic Arts
Magic Evasion
Perception
Grace Song
Check Ranged Hit
Move Speed
Wedge of Oppression
Max Mana
Mana Regen
Gale Arrowhead
Range ↑
Mana Cost Efficiency
Phantom Snare
Sniping Ranged Hit +20
Ranged Crit Hit
Pointy Throns
Damage Bonus
Base Damage
Critical Nock
Attack Speed
Ranged Crit Hit
Brutal Shooter


Wand: Dedicating 9 points to Recovery stands as the prime option, amplifying your healing potential while also enhancing mana regeneration. For the remaining 3 points, allocate them to Weaken, primarily to prolong damage duration.

Bow: Assigning 8 points into the Check row proves most useful, providing heightened cooldown speed, additional mana, and mana regeneration. Allocate 4 points into Support for a slight boost in health, health regeneration, and movement speed that will help you keep up with the rest of the group.


Rotations

Push Rotation ↴
Nature's BlessingUsed frame.webp
Arrow right.webp
Blessed BarrierUsed frame.webp
Arrow right.webp
Deadly MarkerUsed frame.webp
Arrow right.webp
Cursed NightmareUsed frame.webp
Arrow right.webp
Fountain of LifeUsed frame.webp
Arrow right.webp
Swift HealingUsed frame.webp
  • While this build doesn't adhere to a strict rotation, as it focuses on addressing emergent situations and healing up zerg members as needed, the following rotation is recommended when your team initiates a push against the enemy group. Begin with Nature's BlessingUsed frame.webpNature's Blessing, aiding nearby players in regaining lost HP and mana. Utilize Blessed BarrierUsed frame.webpBlessed Barrier on frontline tanks or engagers to prevent them from being instantly killed as they push forward. Apply Deadly MarkerUsed frame.webpDeadly Marker to incoming enemy melee DPS so they take much more damage while using Cursed NightmareUsed frame.webpCursed Nightmare to apply pressure on the enemy by sleeping their engagers. Drop Fountain of LifeUsed frame.webpFountain of Life on the ground wherever there is the highest density of friendly players. Finally, use Swift HealingUsed frame.webpSwift Healing on whoever sustains damage nearby.

BlitzUsed frame.webpBlitz: Blitz is an exceptional ability with remarkable versatility, allowing you to reset the cooldown of skills such as Blessed BarrierUsed frame.webpBlessed Barrier or Clay's SalvationUsed frame.webpClay's Salvation. Employ it when the dungeon becomes chaotic and everyone is sustaining excessive damage. However, be mindful of the mana cost associated with repeatedly using high-level abilities.

Clay's SalvationUsed frame.webpClay's Salvation: This is your area-of-effect (AoE) healing ability. Aim to use it whenever your group mates are clustered closely together, ensuring the AoE heal reaches all of them effectively.

Nature's BlessingUsed frame.webpNature's Blessing: This bow ability serves as a valuable source of passive health regeneration. Once it reaches epic grade, it also augments mana regeneration, aligning perfectly with Inner PeaceUsed frame.webpInner Peace, an ability commonly utilized by mages. If you're not under pressure from enemies or simply holding a position after a fight, communicate with mages in your group beforehand so they can prepare to use Inner PeaceUsed frame.webpInner Peace and fully replenish their mana reserves by using the ability right as you use Nature's BlessingUsed frame.webpNature's Blessing.

Touch of DespairUsed frame.webpTouch of Despair: While serving as one of your few damaging abilities, when paired with the Vampiric ContractActive frame.webpVampiric Contract passive, it can offer substantial passive healing as long as you maintain curse stacks on the targets. It shouldn't take precedence over healing skills, but you can certainly utilize it when you're not actively healing anyone or when other abilities are on cooldown.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.


Comments

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