Wand + Longbow PvP Large Scale Build: Difference between revisions
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| weapon 2 = Longbow | | weapon 2 = Longbow | ||
| mode = PvP (large-scale) | | mode = PvP (large-scale) | ||
| focus = | | focus = Healer | ||
| strengths = High | | strengths = High AoE and Single Target Healing, Great Utility | ||
| weaknesses = | | weaknesses = Low Damage, Low Mobility, High Skill Ceiling | ||
}} | }} | ||
==Overview== | ==Overview== | ||
This Wand and Longbow PvP build | This Wand and Longbow build is tailored for large-scale PvP, offering outstanding healing capabilities alongside moderate damage-dealing potential when needed. It includes crowd control abilities to ensure your freedom of movement, allowing you to stay in sync with the zerg you're supporting. Regarded as the cookie-cutter build for healers, mastering it positions you as the most potent healer one could ask for in large-scale PvP engagements. | ||
==Attributes== | |||
{{Attributes | {{Attributes | ||
| strength = | | strength = 19 | ||
| dexterity = 30 | | dexterity = 30 | ||
| wisdom = | | wisdom = 30 | ||
| perception = | | perception = 10 | ||
}} | }} | ||
Your priority with this build should be Wisdom, as it grants you high max mana which is very needed for a healer. Not only that but Wisdom also improves your mana regeneration and cooldown speed which are all needed. Once Wisdom is at 30, you want to put 30 points into Dexterity for extra defensese as this stat improves your defensive stats, helping you remain alive for a longer period of time even when focused. The remaining 9 points are best spent into Strength for some extra HP! | |||
==Skills== | |||
{{Skill bar | {{Skill bar | ||
| defense = Chaotic Shield | |||
| defense = | |||
| active 1 = Swift Healing | | active 1 = Swift Healing | ||
| active 2 = Fountain of Life | |||
| active 2 | |||
| active 3 = Blessed Barrier | | active 3 = Blessed Barrier | ||
| active 4 = Time for Punishment | |||
| active 4 | |||
| active 5 = Clay's Salvation | | active 5 = Clay's Salvation | ||
| active 6 = Cursed Nightmare | |||
| active 6 | | active 7 = Purifying Touch | ||
| active 8 = Nature's Blessing | |||
| active 7 | |||
| active 8 | |||
| active 9 = Blitz | | active 9 = Blitz | ||
| active 10 = Touch of Despair | | active 10 = Touch of Despair | ||
| active 11 = Strafing | |||
| active 12 = Deadly Marker | |||
| active 11 | |||
| active 12 | |||
| passive 1 = Devoted Shield | | passive 1 = Devoted Shield | ||
| passive 2 = Distorted Sanctuary | | passive 2 = Distorted Sanctuary | ||
| passive 3 = | | passive 3 = Wraith's Beckon | ||
| passive 4 = | | passive 4 = Noble Revival | ||
| passive 5 = | | passive 5 = Devotion and Emptiness | ||
| passive 6 = | | passive 6 = Vampiric Contract | ||
| passive 7 = | | passive 7 = Saint's Oath | ||
| passive 8 = | | passive 8 = Selfless Soul | ||
}} | }} | ||
==Skill Priority== | |||
{{Priority| | |||
{{Priority active|Swift Healing|Rare}}, | |||
{{Priority active|Touch of Despair|Rare}}, | |||
{{Priority active|Nature's Blessing|Epic}}, | |||
{{Priority active|Swift Healing|Epic}}, | |||
{{Priority active|Touch of Despair|Epic}}, | |||
{{Priority active|Strafing|Epic}} | |||
}} | |||
When prioritizing skill upgrades, your first focus should be on getting {{Skill|Swift Healing|active}} up to Epic level. Simultaneously, upgrade {{Skill|Touch of Despair|active}} and {{Skill|Nature's Blessing|active}} alongside {{Skill|Swift Healing|active}}. Since the build mainly relies on epic high-level skills, you won't have many skills that need to be upgraded before reaching the maximum level. Your priority should remain the same once you start upgrading epic skills, with the healing abilities taking priority over everything else. That for, {{Skill|Fountain of Life|active}}, {{Skill|Swift Healing|active}} and {{Skill|Clay's Salvation|active}} are where you will spend all your purple books. | |||
== | ==Passives Priority== | ||
{{ | {{Priority| | ||
{{Priority passive|Devotion and Emptiness|Rare}}, | |||
{{Priority passive|Wraith's Beckon|Rare}}, | |||
{{Priority passive|Distorted Sanctuary|Epic}}, | |||
{{Priority passive|Vampiric Contract|Epic}}, | |||
{{Priority passive|Devotion and Emptiness|Epic}}, | |||
{{Priority passive|Wraith's Beckon|Epic}} | |||
}} | |||
The passive skills remain relatively consistent, relying on many high-level passives, which keeps the cost of the build quite low. This makes it entry-level friendly, even for players that prefer different weapon combinations but are interested in trying out healing or support roles in large-scale PvP. | |||
Prioritize {{Skill|Devotion and Emptiness|passive}} as it increases the amount of healing provided through all your healing abilities. {{Skill|Distorted Sanctuary|passive}} enhances your defensive stats as long as you remain near other party members. Meanwhile, {{Skill|Wraith's Beckon|passive}} extends the duration of your curses, providing extra healing thanks to {{Skill|Vampiric Contract|passive}}. | |||
' | |||
{{Skill | |||
==Equipment== | ==Equipment== | ||
{{Gear | {{Gear | ||
| weapon 1 = | | weapon 1 = Toublek's Strafing Bow | ||
| weapon 1 traits = Heavy Attack Chance, Critical Hit, Hit | | weapon 1 traits = Heavy Attack Chance, Critical Hit, Hit | ||
| weapon 2 = Lequirus's Grip | | weapon 2 = Lequirus's Grip | ||
| weapon 2 traits = Heavy Attack Chance, Critical Hit, Hit | | weapon 2 traits = Heavy Attack Chance, Critical Hit, Hit | ||
| head = | | head = Reaper's Black Mask | ||
| head traits = | | head traits = Magic Evasion, Ranged Evasion, Magic Endurance | ||
| cloak = | | cloak = Archpriest's Devotion | ||
| cloak traits = Max | | cloak traits = Max Mana, Mana Regen, Skill Damage Resistance | ||
| chest = | | chest = Miracle of Mother Nature Clothing | ||
| chest traits = | | chest traits = Magic Evasion, Magic Endurance, Melee Evasion | ||
| gloves = | | gloves = Reaper's Hand of Death | ||
| gloves traits = Max Mana, Magic | | gloves traits = Max Mana, Magic Evasion, Ranged Evasion | ||
| legs = | | legs = Special Resistance Hawk Pants | ||
| legs traits = | | legs traits = Max Mana, Mana Regen, Magic Evasion | ||
| feet = | | feet = Resonance of Mother Nature Boots | ||
| feet traits = Max Mana, Magic | | feet traits = Max Mana, Mana Regen, Magic Evasion | ||
| necklace = | | necklace = Holy Warrior's Choker | ||
| necklace traits = Skill Damage Boost, Max Health, | | necklace traits = Skill Damage Boost, Max Health, Buff Duration | ||
| bracelet = Beast King's Gilded Bracers | | bracelet = Beast King's Gilded Bracers | ||
| bracelet traits = Max Health, Skill Damage Resistance, | | bracelet traits = Max Health, Skill Damage Resistance, Health Regen | ||
| ring 1 = | | ring 1 = Insightful Ring of Dimension | ||
| ring 1 traits = Skill Damage Boost, Max Health, | | ring 1 traits = Skill Damage Boost, Max Health, Health Regen | ||
| ring 2 = | | ring 2 = Eternal Ring of Dimension | ||
| ring 2 traits = Skill Damage Boost, Max Health, | | ring 2 traits = Skill Damage Boost, Max Health, Health Regen | ||
| belt = | | belt = Duke Magna's Belt | ||
| belt traits = Max Health, | | belt traits = Max Health, Health Regen, Skill Damage Resistance | ||
}} | |||
==Weapon Masteries== | |||
{{Masteries | |||
| weapon 1 = Wand | |||
| weapon 2 = Longbow | |||
| mastery 1 = {{ Mastery | weapon = wand | row 1 = 0 | row 2 = 9 | row 3 = 3 }} | |||
| mastery 2 = {{ Mastery | weapon = longbow | row 1 = 4 | row 2 = 8 | row 3 = 0 }} | |||
}} | }} | ||
'''Wand:''' | |||
Dedicating 9 points to Recovery stands as the prime option, amplifying your healing potential while also enhancing mana regeneration. For the remaining 3 points, allocate them to Weaken, primarily to prolong damage duration. | |||
'''Bow:''' | |||
Assigning 8 points into the Check row proves most useful, providing heightened cooldown speed, additional mana, and mana regeneration. Allocate 4 points into Support for a slight boost in health, health regeneration, and movement speed that will help you keep up with the rest of the group. | |||
{{Rotation| | ==Rotations== | ||
* | {{Rotation|Push Rotation|Nature's Blessing, Blessed Barrier, Deadly Marker, Cursed Nightmare, Fountain of Life, Swift Healing}} | ||
*While this build doesn't adhere to a strict rotation, as it focuses on addressing emergent situations and healing up zerg members as needed, the following rotation is recommended when your team initiates a push against the enemy group. Begin with {{Skill|Nature's Blessing|Active}}, aiding nearby players in regaining lost HP and mana. Utilize {{Skill|Blessed Barrier|Active}} on frontline tanks or engagers to prevent them from being instantly killed as they push forward. Apply {{Skill|Deadly Marker|Active}} to incoming enemy melee DPS so they take much more damage while using {{Skill|Cursed Nightmare|Active}} to apply pressure on the enemy by sleeping their engagers. Drop {{Skill|Fountain of Life|Active}} on the ground wherever there is the highest density of friendly players. Finally, use {{Skill|Swift Healing|Active}} on whoever sustains damage nearby. | |||
{{Skill|Blitz|Active}}: Blitz is | {{Skill|Blitz|Active}}: Blitz is an exceptional ability with remarkable versatility, allowing you to reset the cooldown of skills such as {{Skill|Blessed Barrier|Active}} or {{Skill|Clay's Salvation|Active}}. Employ it when the dungeon becomes chaotic and everyone is sustaining excessive damage. However, be mindful of the mana cost associated with repeatedly using high-level abilities. | ||
{{Skill|Clay's Salvation|Active}}: This | {{Skill|Clay's Salvation|Active}}: This is your area-of-effect (AoE) healing ability. Aim to use it whenever your group mates are clustered closely together, ensuring the AoE heal reaches all of them effectively. | ||
{{Skill| | {{Skill|Nature's Blessing|Active}}: This bow ability serves as a valuable source of passive health regeneration. Once it reaches epic grade, it also augments mana regeneration, aligning perfectly with {{Skill|Inner Peace|Active}}, an ability commonly utilized by mages. If you're not under pressure from enemies or simply holding a position after a fight, communicate with mages in your group beforehand so they can prepare to use {{Skill|Inner Peace|Active}} and fully replenish their mana reserves by using the ability right as you use {{Skill|Nature's Blessing|Active}}. | ||
{{Skill|Touch of Despair|Active}}: While serving as one of your few damaging abilities, when paired with the {{Skill|Vampiric Contract|passive}} passive, it can offer substantial passive healing as long as you maintain curse stacks on the targets. It shouldn't take precedence over healing skills, but you can certainly utilize it when you're not actively healing anyone or when other abilities are on cooldown. | |||
{{ | |||
Revision as of 15:23, 3 September 2024
- High AoE and Single Target Healing
- Great Utility
- Low Damage
- Low Mobility
- High Skill Ceiling
Overview
This Wand and Longbow build is tailored for large-scale PvP, offering outstanding healing capabilities alongside moderate damage-dealing potential when needed. It includes crowd control abilities to ensure your freedom of movement, allowing you to stay in sync with the zerg you're supporting. Regarded as the cookie-cutter build for healers, mastering it positions you as the most potent healer one could ask for in large-scale PvP engagements.
Attributes
Your priority with this build should be Wisdom, as it grants you high max mana which is very needed for a healer. Not only that but Wisdom also improves your mana regeneration and cooldown speed which are all needed. Once Wisdom is at 30, you want to put 30 points into Dexterity for extra defensese as this stat improves your defensive stats, helping you remain alive for a longer period of time even when focused. The remaining 9 points are best spent into Strength for some extra HP!
Skills
Skill Priority
When prioritizing skill upgrades, your first focus should be on getting Swift Healing up to Epic level. Simultaneously, upgrade Touch of Despair and Nature's Blessing alongside Swift Healing. Since the build mainly relies on epic high-level skills, you won't have many skills that need to be upgraded before reaching the maximum level. Your priority should remain the same once you start upgrading epic skills, with the healing abilities taking priority over everything else. That for, Fountain of Life, Swift Healing and Clay's Salvation are where you will spend all your purple books.
Passives Priority
The passive skills remain relatively consistent, relying on many high-level passives, which keeps the cost of the build quite low. This makes it entry-level friendly, even for players that prefer different weapon combinations but are interested in trying out healing or support roles in large-scale PvP.
Prioritize Devotion and Emptiness as it increases the amount of healing provided through all your healing abilities. Distorted Sanctuary enhances your defensive stats as long as you remain near other party members. Meanwhile, Wraith's Beckon extends the duration of your curses, providing extra healing thanks to Vampiric Contract.
Equipment
Weapon Masteries
Damage | Base Damage |
Damage Bonus |
Witch's Contract |
Base Damage |
Range Up |
Regenerative Meditation |
Cooldown Speed |
Wisdom |
Deep Pain | ||||||||
Recovery | Melee Defense |
Attack Speed |
Redemptive Penance |
All Evasion |
Range Up |
Merciless Wraith |
Buff Duration |
Mana Regen |
Spiritual Locus | ||||||||
Weaken | Mana Regen |
Enfeeble Chance |
Time of the Curse |
Max Mana |
Cooldown Speed |
Spell of Retribution |
Enfeeble Chance |
Magic Hit |
Spell of Retribution |
Support | Max Health |
Magic Defense |
Vitality of Dew |
Move Speed |
Buff Duration |
Anti-magic Arts |
Magic Evasion |
Perception |
Grace Song | ||||||||
Check | Ranged Hit |
Move Speed |
Wedge of Oppression |
Max Mana |
Mana Regen |
Gale Arrowhead |
Range ↑ |
Mana Cost Efficiency |
Phantom Snare | ||||||||
Sniping | Ranged Hit +20 |
Ranged Crit Hit |
Pointy Throns |
Damage Bonus |
Base Damage |
Critical Nock |
Attack Speed |
Ranged Crit Hit |
Brutal Shooter |
Wand:
Dedicating 9 points to Recovery stands as the prime option, amplifying your healing potential while also enhancing mana regeneration. For the remaining 3 points, allocate them to Weaken, primarily to prolong damage duration.
Bow: Assigning 8 points into the Check row proves most useful, providing heightened cooldown speed, additional mana, and mana regeneration. Allocate 4 points into Support for a slight boost in health, health regeneration, and movement speed that will help you keep up with the rest of the group.
Rotations
- While this build doesn't adhere to a strict rotation, as it focuses on addressing emergent situations and healing up zerg members as needed, the following rotation is recommended when your team initiates a push against the enemy group. Begin with Nature's Blessing, aiding nearby players in regaining lost HP and mana. Utilize Blessed Barrier on frontline tanks or engagers to prevent them from being instantly killed as they push forward. Apply Deadly Marker to incoming enemy melee DPS so they take much more damage while using Cursed Nightmare to apply pressure on the enemy by sleeping their engagers. Drop Fountain of Life on the ground wherever there is the highest density of friendly players. Finally, use Swift Healing on whoever sustains damage nearby.
Blitz: Blitz is an exceptional ability with remarkable versatility, allowing you to reset the cooldown of skills such as Blessed Barrier or Clay's Salvation. Employ it when the dungeon becomes chaotic and everyone is sustaining excessive damage. However, be mindful of the mana cost associated with repeatedly using high-level abilities.
Clay's Salvation: This is your area-of-effect (AoE) healing ability. Aim to use it whenever your group mates are clustered closely together, ensuring the AoE heal reaches all of them effectively.
Nature's Blessing: This bow ability serves as a valuable source of passive health regeneration. Once it reaches epic grade, it also augments mana regeneration, aligning perfectly with Inner Peace, an ability commonly utilized by mages. If you're not under pressure from enemies or simply holding a position after a fight, communicate with mages in your group beforehand so they can prepare to use Inner Peace and fully replenish their mana reserves by using the ability right as you use Nature's Blessing.
Touch of Despair: While serving as one of your few damaging abilities, when paired with the Vampiric Contract passive, it can offer substantial passive healing as long as you maintain curse stacks on the targets. It shouldn't take precedence over healing skills, but you can certainly utilize it when you're not actively healing anyone or when other abilities are on cooldown.
Useful Information
- Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.
Comments
We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.