Greatsword + Dagger Asassin PvP Build: Difference between revisions
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| weapon 2 = Dagger | | weapon 2 = Dagger | ||
| mode = PvP | | mode = PvP | ||
| focus = | | focus = Melee Assassin | ||
| strengths = High Burst, 1vsX potential, Best melee assassin | | strengths = High Burst, 1vsX potential, Best melee assassin | ||
| weaknesses = High Skill Ceiling, Squishy, Difficult to perform well in Large Scale PVP | | weaknesses = High Skill Ceiling, Squishy, Difficult to perform well in Large Scale PVP | ||
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* This rotation is what you go for if you need to deliver high damage quickly or your main skills are on cooldown. This is a shorter easier combo to pull off but it still delivers high damage due to {{Skill|Guillotine Blade|active}}. Because of {{Skill|Stunning Blow|active}} cast time, you need to make sure that your target is stunned with {{Skill|Stunning Blow|active}}. | * This rotation is what you go for if you need to deliver high damage quickly or your main skills are on cooldown. This is a shorter easier combo to pull off but it still delivers high damage due to {{Skill|Guillotine Blade|active}}. Because of {{Skill|Stunning Blow|active}} cast time, you need to make sure that your target is stunned with {{Skill|Stunning Blow|active}}. | ||
{{ | {{Skill|Camouflage Cloak|Active}}: This is your get-out-of-jail-free card. Use it when you are getting focused or have to reposition. Can also be used to reset a fight and cooldowns after bursting a target. There are many other use cases for stealth so be creative! | ||
{{Skill| | {{Skill|Ambush Stance|Defense}}: This is the main ability that makes the difference between a good Greatsword x Dagger user and a bad one. You can use this ability to pop yourself into stealth to avoid damage. In the same time, you should look to use the ability for the damage increase you get with the first skill used out of stealth. | ||
Revision as of 23:54, 9 March 2024
- High Burst
- 1vsX potential
- Best melee assassin
- High Skill Ceiling
- Squishy
- Difficult to perform well in Large Scale PVP
Overview
This build is designed for PvP, the build excels at assassinating key targets or in 1vs1 scenarios because of it's incredible burst damage potential and short cooldowns allowing you to move between targets easily. It can be played well in small scale PVP as well but it isn't very good in Large Scale PVP like Siege or Riftstone fights.
Attributes
- Main stat Dexterity until you reach 30, then you push Perception to 30 and rest into strength for some extra HP. Wisdom isn't worth investing into and going past 30 points in dexterity and perception isn't worth over the HP gains from Strength.
Skills
Skill Priority
Because of your combo, you have to start upgrading all skills that are part of your damage dealing combos as a priority. Meanwhile, skills like DaVinci's Courage and Camouflage Cloak can be left to be upgraded later as the skills can be neglected to some degree in order to increase your main damage combos first.
Passives Priority
Because the build doesn't use that many low level passives and we make use of the higher level ones, you don't need that many books for the passives so you have some wiggle room. You should still focus on Vital Force and Robust Constitution as the two passives have great synergy.
Weapon Masteries
Charge | Ranged Defense |
Melee Evasion |
Passionate Cheer |
Max Health |
Cooldown Speed |
Overcome Snare |
Buff Duration |
Skill Damage Resistance |
Bold Steps | ||||||||
Incapacitate | Mana Regen |
Melee Hit |
Ultimate Impact |
Base Damage |
Mana Regen |
Complete Stun |
Melee Hit |
Stun Chance |
Firm Resolution | ||||||||
Face Off | Melee Hit |
Base Damage |
Rough and Wild |
Melee Critical Hit |
Mana Cost Efficiency |
Fierce Attack |
Skill Damage Boost |
Melee Hit |
Fierce Glare |
Disguise | Ranged Defense |
Health Regen |
Debuff Immunity |
Mana Cost Efficiency |
Cooldown Speed |
Master of Evasion |
Buff Duration |
Ranged Defense |
Strong Will | ||||||||
Poison | Melee Hit |
Off-Hand Weapon Attack Chance |
Enfeebling Terror |
Mana Regen |
Buff Duration |
Sorrowful Silence |
Mana Cost Efficiency |
Melee Hit |
Shrewd Judgment | ||||||||
Assassination | Melee Critical Hit |
Base Damage |
Ambidexterity |
Melee Critical Hit |
Cooldown Speed |
Deep Grudge |
Base Damage |
Skill Damage Boost |
Maddening Excitement |
Greatsword: You will take 9 points into Incapacitate in order to gain the extra stun duration and also improve your stun chance. After maxing out Incapatiate you put the rest of the points in Face Off in order to get some extra damage.
Dagger: Assassination is the only choice for Dagger as it gives you a lot of extra damage and the 4 remaining points can go into Poison for some weaken chance and a bit of extra damage.
Rotations
- This rotation is your main kill rotation, you can open up from inside Camouflage Cloak but I recommend you use it for getting out and resetting the fight instead. The rotation itself is simple, with Inject Venom and DaVinci's Courage acting as your pre-buffs then going straight in with Shadow Strike and then instantly follow up with Stunning Blow so you can do release your damage on the target.
- This rotation is what you go for if you need to deliver high damage quickly or your main skills are on cooldown. This is a shorter easier combo to pull off but it still delivers high damage due to Guillotine Blade. Because of Stunning Blow cast time, you need to make sure that your target is stunned with Stunning Blow.
Camouflage Cloak: This is your get-out-of-jail-free card. Use it when you are getting focused or have to reposition. Can also be used to reset a fight and cooldowns after bursting a target. There are many other use cases for stealth so be creative!
Ambush Stance: This is the main ability that makes the difference between a good Greatsword x Dagger user and a bad one. You can use this ability to pop yourself into stealth to avoid damage. In the same time, you should look to use the ability for the damage increase you get with the first skill used out of stealth.
Useful Information
- UNDER CONSTRUCTION
Content Creators
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Comments
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