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Throne and Liberty Weapon Skills: Difference between revisions

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==Sword & Shield Skills==
==Sword Skills==
Improve your Sword & Shield gameplay and efficiency with our [[Sword Builds]].
Improve your Sword gameplay and efficiency with our [[Sword Builds]]!
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===Active Sword Skills===
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! Title !! Icon !! Description
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| Shield Survival Technique || [[File:Shield Survival Technique.webp|60px|alt=Shield Survival Technique|link=]] || Defends against an attack. Consumes additional Stamina based on the damage defended. Upon defending against a Fury Attack, restores Health by 230, and a perfect defense increases Damage Reduction by 49 for 6 sec.
| <b style="color: #fff;">Shield Strike</b> || {{Skill|Shield Strike|Used|60}} || Deals 540% of Base Damage + 120, and inflict Enfeeble with a 0% chance to decrease the target's Melee, Ranged, and Magic Hit by 250 for 6s. Increases Melee Heavy Attack Chance of Shield Strike by 18 when Shield Block Chance increases by 1%. Decreases the remaining Shield Strike Cooldown by 0s whenever you perform a successful counterattack with Counter Barrier. The target’s aggression is increased greatly.
Upon defending against a Fury Attack, Shield Survival Technique changes to Retaliatory Strike.
Retaliatory Strike Deals damage equal to 200% of Base Damage + 14 to the target.
Defending against a Fury Attack before using Retaliatory Strike increases its damage by 50%. This bonus stacks up to 4 times.
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| Shield Strike || [[File:Shield Strike.webp|60px|alt=Shield Strike|link=]] || Deal damage equal to 340% + 17 of base damage. For every 1% of Shield Block Chance, Heavy Attack Chance is increased by 18. when dealing damage with this skill.
| <b style="color: #fff;">Annihilating Slash</b> || {{Skill|Annihilating Slash|Used|60}} || Deals 160% of Base Damage + 23 damage to all surrounding enemies with a sword. Enfeebled targets take 210% of Base Damage + 28 damage.
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| Drastic Charge || [[File:Drastic Charge.webp|60px|alt=Drastic Charge|link=]] || Charges forward and deals damage equal to 170 of Base Damage + 19 to up to 5 targets with a 70% (70% against monsters) chance to inflict Collision: Push. If the pushed targets collide with a wall, they are stunned for 2 sec.
| <b style="color: #fff;">Shield Throw</b> || {{Skill|Shield Throw|Used|60}} || Throws a shield that deals 210% of Base Damage to all targets in its path before returning to you. All Heavy Attack Chances are increased by 80 per target damaged by the shield during 6s. The target’s aggression is increased greatly.
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| Counter Barrier || [[File:Counter Barrier.webp|60px|alt=Counter Barrier|link=]] || For 6s, increase Shield Block Chance by 15%. Upon successfully evading a melee attack or performing Shield Block, perform a counterattack that deals damage equal to 250% DR.
| <b style="color: #fff;">Chain Hook</b> || {{Skill|Chain Hook|Used|60}} || Inflicts Collision: Pull effect with 80% chance and binds for 3s. Using it on a boss monster will move you to its location.  
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| Chain Hook || [[File:Chain Hook.webp|60px|alt=Chain Hook|link=]] || There is a 80% (80% for monsters) chance to inflict Collision:Pull effect and for 3s, decrease Move Speed by 60%. Using it on a boss monster will move you to its location.
| <b style="color: #fff;">Provoking Roar</b> || {{Skill|Provoking Roar|Used|60}} || Has a 70% chance to inflict Enfeeble: Provoke on all enemies within 3m for 4.8 s (7.2 s against Monsters). Provoked targets direct their attacks and skills toward you.
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| Provoking Roar || [[File:Provoking Roar.webp|60px|alt=Provoking Roar|link=]] || Has a 70% chance of inflicting Enfeeble: Provoke on all enemies within 3m for 1.4 - 2.5 sec (Effect lasts 1.4 - 3.75 sec against Monsters). Provoked targets direct their attacks and skills toward you.
| <b style="color: #fff;">Counter Barrier</b> || {{Skill|Counter Barrier|Used|60}} || Increases Shield Block Chance by 41% for 6s. Perform a counterattack that deals 250% Damage Reduction upon successfully evade Melee, Ranged, or Magic attacks, or perform Shield Blocks, or defend against Fury Attack.
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| Shield Throw || [[File:Shield Throw.webp|60px|alt=Shield Throw|link=]] || Throws a shield that deals damage equal to 210% of Base Damage + 0 to all targets in its path before returning to you. All Heavy Attack Chances are increased by 40 per target damaged by the returning shield.
| <b style="color: #fff;">Fierce Clash</b> || {{Skill|Fierce Clash|Used|60}} || Deals 220% of Base Damage to the target, with a 80% chance to inflict Collision: Push on them. Has the same chance to inflict Push on other enemies that collide with the target, along with decreased damage. The target is Stunned for 3s if collides into a wall.  
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| Fortress || [[File:Fortress.webp|60px|alt=Fortress|link=]] || Increases Damage Reduction of you and your party members within 10m by 58 for 9 sec. The effect range remains for 2 sec.
| <b style="color: #fff;">Drastic Charge</b> || {{Skill|Drastic Charge|Used|60}} || Charges forward 5 times the distance of Attack Range and deals 240% of Base Damage + 150 damage up to 5 targets with a 70% chance to inflict Collision: Push. After charging, deals 98% of Base Damage to enemies in the front. The target is Stunned for 2s if collides into a wall.
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| Annihilating Slash || [[File:Annihilating Slash.webp|60px|alt=Annihilating Slash|link=]] || Deals damage equal to 160% of Base Damage + 13 to all surrounding enemies with a sword. Enfeebled targets take damage equal to 210% of Base Damage + 16
| <b style="color: #fff;">Fortress</b> || {{Skill|Fortress|Used|60}} || Creates a 10m radius zone that increases the Damage Reduction of you and your party members by 98 for 9s. The area lasts for 2s.
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| Fierce Clash || [[File:Fierce Clash.webp|60px|alt=Fierce Clash|link=]] || Deals dmg equal to 220% of Base Damage to the target, with a 80% (80% for monsters) chance to inflict Collision:Push on them. Has the same chance to inflict Push on other enemies that collide with the target, along with reduced damage. If the pushed targets hit a wall, they are stunned for 3s.
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| A Shot at Victory || [[File:A Shot at Victory.webp|60px|alt=A Shot at Victory|link=]] || Deals damage equal to 615% of Base Damage + 41 to the target. Has a 35% chance of activating A Shot at Victory one more time, and this chance increases by 5% per Enfeebled target around you.
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===Passive Sword Skills===
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| Experienced Evasion || [[File:Experienced Evasion.webp|60px|alt=Experienced Evasion|link=]] || The closer you are to a target attacking you within 10m, your Ranged and Magic Evasion increase even more; 9 per 1m, up to 90.
| <b style="color: #fff;">Experienced Evasion</b> || {{Skill|Experienced Evasion|Active|60}} || The closer you are to a target attacking you within 10m, your Ranged and Magic Evasion increase even more; 30 per 1m, up to 300. Additionally increases Melee, Ranged, and Magic Evasion by up to 50 against targets you Provoked.
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| Resilience || [[File:Resilience.webp|60px|alt=Resilience|link=]] || Evading an attack restores Mana by 14, and each successful shield/attack block restores Mana by 5.6% of the damage blocked.
| <b style="color: #fff;">Spectrum of Agony</b> || {{Skill|Spectrum of Agony|Active|60}} || Whenever you successfully attack a target you have Provoked, increases the remaining Provoke duration by 0.4s and deals damage equal to 72% of Base Damage + 37 to other Provoked targets within a 3m radius.
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| Aegis Shield || [[File:Aegis Shield.webp|60px|alt=Aegis Shield|link=]] || Increases Defense by 6 for every 1% of Shield Block Chance proportional to Shield Block Chance.
| <b style="color: #fff;">Aegis Shield</b> || {{Skill|Aegis Shield|Active|60}} || For every 1% of Shield Block Chance, Melee, Ranged, and Magic Defense increase by 9.6. Reduce Damage: Shield always increases by 2.5%.
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| Spectrum of Agony || [[File:Spectrum of Agony.webp|60px|alt=Spectrum of Agony|link=]] || Whenever you successfully damage a Provoked target, deals damage equal to 45% of Base Damage + 19 to other Provoked targets.
| <b style="color: #fff;">Gerad's Patience</b> || {{Skill|Gerad's Patience|Active|60}} || Increases all CC Resistance by 18.75 for 3s upon each successful evasion, Shield Block, or defense against Fury Attacks. Stacks up to 10 times.
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| Gerad's Patience || [[File:Gerad's Patience.webp|60px|alt=Gerad's Patience|link=]] || Each successful dodge or shield/attack block increases all CC Resistance by 12.75 for 3 sec. Can be stacked up to 10 times.
| <b style="color: #fff;">Resilient Mind</b> || {{Skill|Resilient Mind|Active|60}} || Evading an attack restores Mana by 46.2, and Health by 9. Each successful Shield Block and Attack Block restores Mana by 18.2% of the damage blocked.
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| Impenetrable || [[File:Impenetrable.webp|60px|alt=Impenetrable|link=]] || Melee, Ranged, and Magic Defense▲
| <b style="color: #fff;">Morale Boost</b> || {{Skill|Morale Boost|Active|60}} || Colliding the target with another decreases the remaining cooldown of all skills by 20%. Each subsequent collision in the chain decreases the remaining cooldown of all skills by 11.7%.
2 or fewer 179▲
3 - 6 280▲
7 or more 700▲
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| Eternal Knight || [[File:Eternal Knight.webp|60px|alt=Eternal Knight|link=]] || When Health is below 20%, draws out the power of eternal survival to increase Health Regen by 309% for 6 sec. Once the effect is activated, it will not activate again for 150 sec.
| <b style="color: #fff;">Impenetrable</b> || {{Skill|Impenetrable|Active|60}} || Increases Melee, Ranged, and Magic Defense based on the number of enemies within a 9m radius. Increases Melee, Ranged, and Magic Defense by 179 if there are 2 or fewer enemies within range, by 280 if there are 3 to 6 enemies, and by 700 if there are 7 or more enemies.
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| Morale Boost || [[File:Morale Boost.webp|60px|alt=Morale Boost|link=]] || Colliding the target with another decreases the remaining cooldown of all skills by 20%. Each subsequent collision in the chain decreases the remaining cooldown of all skills by 4.5%.
| <b style="color: #fff;">Shield Survival Technique</b> || {{Skill|Shield Survival Technique|Used|60}} || Defends against an attack. Restores Health by 690, and Shield Survival Technique changes to Retaliatory Strike upon defending against a Fury Attack. Creates a barrier with 14% of Max Health for 3s. Increases Damage Reduction by 141 for 6s when a Fury Attack is defended within 0.5s.<br><br><b style="color: #fff;">Retaliatory Strike</b><br>Deals 200% of Base Damage + 98 damage to the target. Damage increases by 50% upon defending against a Fury Attack before the skill. Stacks up to 4 times.
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==Wand Skills==
==Wand Skills==

Revision as of 23:40, 20 December 2023

Complete list of Weapon Skills in Throne and Liberty for all weapons: Crossbow, Dagger, Greatsword, Longbow, Staff Sword and Wand. TL uses a unique weapon system which means that there are no classes. Instead you get to choose two from a total of seven weapons. Each weapon has access to different active and passive skills that can be freely combined.

Crossbow Skills

Improve your Crossbow gameplay and efficiency with our Crossbow Builds.

Title Icon Description
Quick Fire Quick FireUsed frame.webpQuick Fire Attack 3 times consecutively. Each attack deals 160% of Base Damage + 32 damage. Deals Damage by 20% of Base Damage + 7 damage to targets Enfeebled by you. Cooldown decreases by 10% whenever there is a Critical Hit.
Multi Shot Multi ShotUsed frame.webpMulti Shot Deals 290% of Base Damage + 99 damage, applies Collision: Push with a 70% chance, and applies Enfeeble that decreases Move Speed by 30% for 3s to enemies within a 60 degrees cone-shaped zone with the diameter of 70% Range to the designated direction. Mobility skill Cooldown is decreased by 2s every time your attack lands.
Mortal Mark Mortal MarkUsed frame.webpMortal Mark Deals damage equal to 320% of Base Damage + 109 with a 80% chance of Enfeeble that leaves a marking for 3s. Deals additional damage equal to 42% of Base Damage + 15 to a target with the marking. Your damage against the marked target will be accumulated, and an explosion will occur when the marking expires, dealing bonus damage to the target by 15% of the accumulated damage. The marking stacks up to 2 times.
Mana Recoup Technique Mana Recoup TechniqueUsed frame.webpMana Recoup Technique Consumes 450 Health to recover 485 Mana.
Nimble Leap Nimble LeapUsed frame.webpNimble Leap Move 5m towards the designated direction. Attack Speed increases by 20% and Range increases by 20% for 0.5s.
Thorn Gale Thorn GaleUsed frame.webpThorn Gale For 6s, a projectile attack fires an additional projectile to deal damage equal to 54% of Base Damage.
Merciless Barrage Merciless BarrageUsed frame.webpMerciless Barrage Shoots to the designated direction with the both hands, 16 times each. Arrows deal 32% of the Base Damage + 20 to the first enemy hit, and the damage is increased by 12% up to 10 times, if arrows hit the same target repeatedly. The number of attacks can be increased up to 24 times each, based on the attack chance of the wielded Off-Hand Weapon.
Recoil Fire Recoil FireUsed frame.webpRecoil Fire Deals 220% of Base Damage + 23. Damage increases by 300% of Base Damage + 32 if used right after using Mobility skill. Charged at every cooldown, up to 3 time.
Selfless Infiltration Selfless InfiltrationUsed frame.webpSelfless Infiltration Removes all Bind and Move Speed down effects from you. Enables you to pass through other targets, increases the distance travelled by Mobility skills (used on self) by 25%, Melee, Ranged, and Magic Evasion by 720, and Move Speed by 72% for 1s. Increases Off-Hand Weapon Attack Chance by 110% for 6s.
Title Icon Description
Eagle Vision Eagle VisionUsed frame.webpEagle Vision Ranged and Magic Hit increase by 40 upon attack. Ranged and Magic Hit increase by 20 and Enfeeble Chance by 5 per 1m distance between the player and the target.
Nature's Power Nature's PowerUsed frame.webpNature's Power Increases Damage Bonus by 51, and Skill Damage Boost by 0 for 3s after using Mobility skill.
Crucial Chance Crucial ChanceUsed frame.webpCrucial Chance Decreases all skill cooldowns by 0.36s if Enfeeble is applied, and 0.072s for Enfeeble that is stacked 2 or higher. Every time you land an attack, the remaining Duration of all Enfeeble effects on the target inflicted by you increases by 0.05s.
Detection DetectionUsed frame.webpDetection Move Speed increases by 10% for 3s, and Melee, Ranged, and Magic Evasion increase by 410, with a 41% chance when you're under attack.
Ambidexterity AmbidexterityUsed frame.webpAmbidexterity Increases Off-Hand Weapon Maximum Damage by 40. Off-Hand Weapon Melee, Ranged, and Magic Critical Hit increase by 60.
Piercing Strike Piercing StrikeUsed frame.webpPiercing Strike Increases Damage Bonus by 22.
Corrupt Nail Corrupt NailUsed frame.webpCorrupt Nail Increases Enfeeble Chance by 202.5.
Title Icon Description
Sustaining Roll Sustaining RollUsed frame.webpSustaining Roll Moves 4m towards the designated direction for 0.5s while defending an attack. Deals 450% of Base Damage + 100 damage to the target and Sustaining Roll changes to Slow Bullet for 3s and Off-hand Weapon Attack is activated for 3s, after successfully defending against Fury Attack. Applies Collision: Push with a 80% chance for the target within the 6m radius. The target is Stunned for 3s if collides into a wall.

Slow Bullet
Deals 100% of Base Damage + damage, and has a 80% chance to inflict Enfeeble that decreases Move Speed by 74% for 3s. Disappears when other skills are used.

Off-Hand Weapon Attack
Activates an Off-Hand Weapon attack for the subsequent Used Skill you use.

Dagger Skills

Improve your Dagger gameplay and efficiency with our Dagger Builds.

Title Icon Description
Predatory Strike Predatory StrikeUsed frame.webpPredatory Strike Deals 490% of Damage + 80 damage, and then additional 40% of Damage consecutively. The damage is increased by 9% for targets under the effect of your Burning, Curse, or Poison Damage over Time.
Shadow Strike Shadow StrikeUsed frame.webpShadow Strike Moves behind a target, and deals 200% of Base Damage. Has a 50% chance to inflict Bind for 2s and Silence: Poison for 6s.
Brutal Incision Brutal IncisionUsed frame.webpBrutal Incision Deals 710% of Base Damage + 212 damage. Increases Critical Hit by 700 when the target's remaining Health is 50% or less. Critical Damage increases by 50%.
Camouflage Cloak Camouflage CloakUsed frame.webpCamouflage Cloak Becomes Hidden for 10.5s, unable to be targeted. The first attack while being hidden is a guaranteed critical hit. Hiding is canceled when you attack or morph.
Fatal Stigma Fatal StigmaUsed frame.webpFatal Stigma Leaves a Mark, dealing damage equal to 450% of Base Damage + 110 after 3s. For targets afflicted with your Poison, damage increases by 12.1% of Damage per stack of Poison.
Black Wind Spirit Black Wind SpiritUsed frame.webpBlack Wind Spirit Deals 370% of Base Damage + 101 to all enemies within a 4m radius. Delivers additional 2 attacks against targets you've Poisoned, each attack dealing 37% + 10.
Inject Venom Inject VenomUsed frame.webpInject Venom Adds Enfeeble: Poison effect to all attacks for 6s. The poison lasts 6s and deals damage equal to 3.6% of Base Damage + 2 per stack each second while stopping Health Regen. Stacks up to 20 times.
Knife Throwing Knife ThrowingUsed frame.webpKnife Throwing Throws 5 daggers to the designated direction up to 6 times the Attack Range. Each dagger deals 60% of Base Damage, with a 80% chance of decreasing the target's Move Speed by 68.5% and Incoming Heal by 60% for 6s.
Ankle Strike Ankle StrikeUsed frame.webpAnkle Strike Deals 430% of Base Damage + 12 damage, and inflicts Collision: Prone with a 96% chance against Bind, Sleep, or Stun targets. Cannot be used while moving.
Title Icon Description
Assassin's Step Assassin's StepUsed frame.webpAssassin's Step Increases Move Speed by 37.2%, Attack Speed by 20% and Mana Regen by 0 for 6s upon defeating the target. The first skill used within the Duration will not consume any Mana. The effect lasts 9s at night.
Profuse Poison Profuse PoisonUsed frame.webpProfuse Poison Increases Poison Duration by 51% and Poison Damage by 11% during the day. Increases Poison Damage by 51% at night.
Shadow Walker Shadow WalkerUsed frame.webpShadow Walker Increases Ranged and Magic Evasion by 690 and Damage Reduction increases by 14 for 6s after using Mobility skill.
Wrathful Edge Wrathful EdgeUsed frame.webpWrathful Edge Increases Critical Damage by 21%.
Assassin's Instincts Assassin's InstinctsUsed frame.webpAssassin's Instincts Increases Melee, Ranged, and Magic Critical Hit by 290.
Vicious Fangs [Vicious FangsUsed frame.webpVicious Fangs Attacking targets afflicted by your Poison, increases Melee, Ranged, Magic Critical Hit by 326.
Assassination Stance Assassination StanceUsed frame.webpAssassination Stance When evading an attack, has a 10% chance of decreasing the remaining Cooldown of Camouflage Cloak by 15.4%.
Title Icon Description
Ambusher's Stance File:Ambusher's Stance.webpUsed frame.webpAmbusher's Stance Defends against attacks while moving 4m in 0.5s to the designated direction. Becomes Hidden to make yourself unable to be targeted for 3s and Mana Regen increases by 2130 after defending against Fury Attack. Assassin's Stance changes to Poison Dagger. The first attack you deliver while hidden is a Critical Hit, and hiding is canceled when you attack or morph.

Poison DaggerDeals 100% of the Base Damage to up to 5 enemies within a 5m-radius to the designated direction, and inflicts Enfeeble: Poison.

Greatsword Skills

Improve your Greatsword gameplay and efficiency with our Greatsword Builds.

Valiant Brawl Valiant BrawlUsed frame.webpValiant Brawl Attacks 4 times in a row, each attack dealing 140% of Base Damage + 67 damage. If there are other enemies within the skill's range, spreads out the attacks and delivers the last attack to the main target. The last attack to the main target deals 427% of Base Damage + 103 damage.
Stunning Blow Stunning BlowUsed frame.webpStunning Blow Deals 150% of Base Damage to the target with a 80% chance to inflict Stun to the target for 4.9s. Stunned target's Melee, Ranged and Magic Defense are decreased by 5%.
Precision Dash Precision DashUsed frame.webpPrecision Dash Charges at the target, dealing damage equal to 110% of Base Damage.
Devastating Tornado Devastating TornadoUsed frame.webpDevastating Tornado Deals 65% of Base Damage + 23 damage to all enemies within Attack Range. You can make consecutive attacks up to 12 times, and the damage increases by 8% each time you hit the target. Move Speed increases by 18%, and can also move through monsters and other players.
DaVinci's Courage DaVinci's CourageUsed frame.webpDaVinci's Courage Increases Max Health of all party members within 15m by 1500 and Health Regen by 29 for 15s after the skill use.
Death Blow Death BlowUsed frame.webpDeath Blow Deals damage equal to 440% of Base Damage + 238. Deals 30% more damage to Stunned, Bind, or Sleeping targets.
Ascension Slash Ascension SlashUsed frame.webpAscension Slash Deals 430% of Base Damage + 90. Inflicts Collision: Prone to Bind, Sleep, or Stun targets with a 80% chance.
Gaia Crash Gaia CrashUsed frame.webpGaia Crash Creates a 12m-long, 3m-wide Damage Area to the designated direction that deals 255% of Base Damage + 79 damage.
Will Breaker Will BreakerUsed frame.webpWill Breaker Deals 100% of Base Damage to all enemies in a 3m semicircle to the designated direction, and decreases their Melee, Ranged, and Magic Defense by 720.
Title Icon Description
Robust Constitution Robust ConstitutionUsed frame.webpRobust Constitution Max Health increases by 1750, Health Regen by 0, and Recovery Crystal Heal by 0%.
Raging Frenzy Raging FrenzyUsed frame.webpRaging Frenzy If there are 2 or more enemies within a 5m radius, the skill's Damage Boost increases by 110.
Vital Force Vital ForceUsed frame.webpVital Force Melee, Ranged, Magic Hit increases by 2.02, Stun Chance increases by 0.425, and Skill Damage Boost increases by 0.25 per 100 of current Health.
Cold Warrior Cold WarriorUsed frame.webpCold Warrior Increases Melee, Ranged, and Magic Critical Hit by 360 and Melee, Ranged, and Magic Heavy Attack Chance by 75 against Stunned targets.
Victor's Morale Victor's MoraleUsed frame.webpVictor's Morale Upon dealing damage with skills, restores 28 Mana and 7 Health. This effect is not applied to damage over time.
Barbarian's Dash Barbarian's DashUsed frame.webpBarbarian's Dash Increases Move Speed by 38% for 3s after Mobility skill is used.
Indomitable Armor Indomitable ArmorUsed frame.webpIndomitable Armor Has a 10% chance to increase Damage Reduction by 23 for 2s when damaged.
Title Icon Description
Iron Point Parry Iron Point ParryUsed frame.webpIron Point Parry Defends against an attack. Deals 370% of Base Damage + 213, increases the next attack skill's damage by 11% and Iron Point Parry changes to Murderous Draw after defending against a Fury Attack. Deals a damage and inflicts Stun for 3s with a 80% chance after defending against a Fury Attack within 0.5s.

Murderous Draw
Deals 460% of Base Damage + 266 to enemies within 4m radius.

Longbow Skills

Improve your Longbow gameplay and efficiency with our Longbow Builds.

Title Icon Description
Strafing StrafingUsed frame.webpStrafing Attacks 4 times consecutively. Each attack deals 130% of Base Damage + 43 damage. If you land more than 2 Critical Hits, you can use the skill 2 more time. Additional use consumes only 50% of the Mana cost.
Arrow Vortex Arrow VortexUsed frame.webpArrow Vortex Fires an arrow to the selected direction, dealing damage equal to 100% of Base Damage to the first enemy hit and decreasing all enemies' Move Speed by 72.5% within a 3m radius around the target. After 2s, inflicts Collision: Pull with a 70% chance to pull all enemies within range to the center.
Zephyr's Nock Zephyr's NockUsed frame.webpZephyr's Nock Deals 520% of Base Damage + 208 damage. Increases damage by 7% per 1m distance from the target. Increases damage by 50% to targets afflicted with Bind, Sleep, or Stun.
Ensnaring Arrow Ensnaring ArrowUsed frame.webpEnsnaring Arrow Deals damage equal to 130% of Base Damage, with 80% (80% for monsters) chance of Binding the target for 7.3 - 0s. Deals damage equal to 0% of Base Damage per second while Bind lasts.
Brutal Arrow Brutal ArrowUsed frame.webpBrutal Arrow A single arrow shot to the sky falls to the selected location, dealing damage equal to 340% of Base Damage + 71 to the enemies within the 3m area. Enemies within the 1m area from the center receive 510% + 106.
Decisive Sniping Decisive SnipingUsed frame.webpDecisive Sniping Deals damage equal to 740% of Base Damage + 424. Increases Ranged Critical Hit by up to 450 in proportion to the target's remaining Health and Cooldown resets upon landing a Critical Hit. Upon landing, increases Melee, Ranged, and Magic Critical Hit by 200 for 3s.
Purifying Touch Purifying TouchUsed frame.webpPurifying Touch Removes 1 CC effect from the selected target (in order of Actions Disabled > Moving Disabled > Enfeebled). At the same time, increases your Attack Speed by 27% for 3s.
Nature's Blessing Nature's BlessingUsed frame.webpNature's Blessing Creates an area with a radius of 16m that increases Health Regen by 1852 of you and your party members for 3s. Only gets the effect within the area. Removes one Enfeeble effect from all party members within the area when it is created.
Deadly Marker Deadly MarkerUsed frame.webpDeadly Marker Has a 90% chance to choose a target for 9s. Increases your Melee, Ranged, and Magic Critical Hit by 230 and your Skills and your Melee, Ranged, and Magic Hit by 230 when attacking the marked target. Each successful Critical Hit landed on the marked target by you and your party members decreases you and your party member's remaining Skills cooldown by 1% and your Glory Aura skill cooldown by 6%. The cooldown reduction effect is only applied 50% to monsters.
Title Icon Description
Rapidshot Stance Rapidshot StanceUsed frame.webpRapidshot Stance Staying in the same place without moving for 3s will increase Attack Speed by 20%, and Melee, Ranged, Magic Hit by 100. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon using Mobility skills.
Sniper's Sense Sniper's SenseUsed frame.webpSniper's Sense Increases Melee, Ranged, and Magic Critical Hit by 24 per 1m and Critical Hit Damage by 0.4% per 1m.
Roxie's Arrowhead Roxie's ArrowheadUsed frame.webpRoxie's Arrowhead Shooting a projectile from Longbows or Crossbows will shoot an additional projectile with a chance of 5%, dealing damage equal to 128% of Base Damage. If you're shooting in the same direction as the wind, the chance goes up by 0.5% per 1m/s wind speed.
Ensnaring Loader Ensnaring LoaderUsed frame.webpEnsnaring Loader Defeating a target at least 10m away from you resets Ensnaring Arrow cooldown with a 51% chance.
Firm Aim Firm AimUsed frame.webpFirm Aim Attacking Bound targets increases Melee, Ranged, Magic Critical Hit by 435.
Distorted Sanctuary Distorted SanctuaryUsed frame.webpDistorted Sanctuary Increase Melee, Ranged, and Magic Endurance by 60, and increase Melee, Ranged, and Magic Defense by 0 per one party member including yourself within 16m radius.
Devoted Shield Devoted ShieldUsed frame.webpDevoted Shield When Enfeebled, creates a Shield of 3000 Health with 11.5% chance that lasts for 3s.
Title Icon Description
Overtaker OvertakerUsed frame.webpOvertaker Defends against attacks. Overtaker is changed to Agile Shot for 3s upon blocking Fury Attack. Increases Melee, Ranged, and Magic Critical Hit by 225 for 3s, if a Fury Attack was defended within 0.5s.

Agile Shot
Fires an arrow that deals 350% of Base Damage + 196 plus the damage that increases by 4% per meter as you move away from the target, if the shot was fired without moving.
Use with the directional buttons to use the skill while moving. For this case, deals 175% of Base Damage + 98 damage with a 80% chance to inflict Bind to the target for 3s.

Staff Skills

Improve your Staff gameplay and efficiency with our Staff Builds.

Title Icon Description
Chain Lightning Chain LightningUsed frame.webpChain Lightning A Lightning skill that deals 530% of Base Damage + 208 damage. Deals additional 4% per stack against a target that you applied Burning. Damage transfers to other enemies within a 5m radius from the target up to 3 times if the target is wet. Damage decreases by 20% every time it transfers, and it will not transfer to a target already affected. Cooldown decreases by 40% if you're Wet.
Serial Fire Bombs Serial Fire BombsUsed frame.webpSerial Fire Bombs A Fire skill that deals 150% of Base Damage + 172 damage and inflicts 2 stacks of Enfeeble: Burning (3 stacks for Critical Hits) with a 80% chance. Burning lasts for 12s and deals 3.7% of Base Damage + 11 damage (per stack) per second. Stacks up to 10 times. It can be used up to 3 times in a row. The casting time decreases and Mana cost increases as the skill is used consecutively. All Fire skills‘ Enfeeble: Burning damage is equal to Serial Flame Bombs’.
Smokescreening Frost Smokescreening FrostUsed frame.webpSmokescreening Frost Creates a 4m radius zone that lasts for 3s where you are standing and teleports backwards for 8m. Decreases enemies' Move Speed within the area by 42%. Can be used up to 2 times.
Inferno Wave Inferno WaveUsed frame.webpInferno Wave A Fire skill that deals 340% of Base Damage + 160 damage within 3m from the Target. Each stack will decrease all skills' Cooldown by 1.05s, and deal bonus 3% of Base Damage to all the enemies within 3m, with a 80% chance to inflict Enfeeble: Burning, if used on the target you've already inflicted Burning.
Inner Peace Inner PeaceUsed frame.webpInner Peace Increases Mana Regen by 960% for 6s. The skill becomes disabled if you move. The increase is doubled if you're wet; Mana Cost Efficiency increases by 96% for 6s after the skill is over if you're not wet.
Judgment Lightning Judgment LightningUsed frame.webpJudgment Lightning A Lightning skill that deals 630% of Base Damage + 285 damage. Deals 420% of Base Damage + 190 damage to up to 5 enemies within 5m radius area, if the target is wet. This skill can be used maximum of 1 more time within 10s with a 15% chance, and if it's used against a target with Enfeeble: Burning that you applied, the probability of skill recast goes up by 5% per stack.
High Locus High LocusUsed frame.webpHigh Locus Increase Cooldown Speed by 58% and Global Cooldown Speed by 38% for 12s.
Ice Spear Ice SpearUsed frame.webpIce Spear Fires an ice spear that pierces the target in the designated direction, dealing 210% of Base Damage + 51 damage with a 80% chance of Enfeeble that decreases Move Speed by 34% for 3s.
Icebound Tomb Icebound TombUsed frame.webpIcebound Tomb Deals 160% of Base Damage + 18 damage with a 80% chance to Petrification: Freeze the target for 7.9s (15.8s for monsters). Has a 80% chance to Enfeeble that decreases Move Speed by 34% for 4s within 3m around the target.
Title Icon Description
Manaball Eruption Manaball EruptionUsed frame.webpManaball Eruption rigger an additional projectile that deals 60% of Base Damage and inflict Enfeeble: Burning with a 5% chance (chance increased by 24% per 1000 Mana Regen), when using Staff or Wand to do a Basic Attack.
Asceticism AsceticismUsed frame.webpAsceticism Mana Regen increases by 70. If you are motionless for 5s, Mana Regen additionally increases by 140.
Mana Amp Mana AmpUsed frame.webpMana Amp Increases Max Mana by 3360 and Max Health by 1540.
Flame Condensation Flame CondensationUsed frame.webpFlame Condensation Increases Burning damage by 72% and the Duration by 0.6s.
Forbidden Sanctuary Forbidden SanctuaryUsed frame.webpForbidden Sanctuary Increases Damage Reduction by 20 for 3s upon hitting more than 2 targets with a single attack. This effect will not trigger for 12s after it's activated.
Echoic Barrier Echoic BarrierUsed frame.webpEchoic Barrier When afflicted with Silence, increase Silence Resistance by 45 for 640s. If Silenced again while the effect is active, Silence Resistance additionally increases by 640.
Lord of Frost Lord of FrostUsed frame.webpLord of Frost Move Speed reduction effects decrease Move Speed further by 8%, with 16% increased duration.
Title Icon Description
Mystic Shield Mystic ShieldUsed frame.webpMystic Shield Defends against an attack. Restores 10% of Max Mana, and deals 175% of Base Damage + 98 damage to the attacker, and 10% + 0 damage to Burning enemies, upon defending against a Fury Attack within 0.5s. Create a Damage over Time area within a 3m radius of the target, dealing 10% of Base Damage + 0 per second to all enemies in the area if the target is Wet. Flowing Mana stacks up to 3 times to increase Mana Regen by 60 for 6s each time you defend against a Fury Attack.

Flowing Mana
Grants the following effects to the skills you use and disappears.
For Lightning skills, increases Critical Hit by 20% per stack.
For Fire skills, additionally applies Enfeeble: Burning per stack.
For other skills, decrease Mana cost by 20% per stack.

Sword & Shield Skills

Improve your Sword & Shield gameplay and efficiency with our Sword Builds.

Title Icon Description
Shield Strike Shield StrikeUsed frame.webpShield Strike Deals 540% of Base Damage + 120, and inflict Enfeeble with a 0% chance to decrease the target's Melee, Ranged, and Magic Hit by 250 for 6s. Increases Melee Heavy Attack Chance of Shield Strike by 18 when Shield Block Chance increases by 1%. Decreases the remaining Shield Strike Cooldown by 0s whenever you perform a successful counterattack with Counter Barrier. The target’s aggression is increased greatly.
Annihilating Slash Annihilating SlashUsed frame.webpAnnihilating Slash Deals 160% of Base Damage + 23 damage to all surrounding enemies with a sword. Enfeebled targets take 210% of Base Damage + 28 damage.
Shield Throw Shield ThrowUsed frame.webpShield Throw Throws a shield that deals 210% of Base Damage to all targets in its path before returning to you. All Heavy Attack Chances are increased by 80 per target damaged by the shield during 6s. The target’s aggression is increased greatly.
Chain Hook Chain HookUsed frame.webpChain Hook Inflicts Collision: Pull effect with 80% chance and binds for 3s. Using it on a boss monster will move you to its location.
Provoking Roar Provoking RoarUsed frame.webpProvoking Roar Has a 70% chance to inflict Enfeeble: Provoke on all enemies within 3m for 4.8 s (7.2 s against Monsters). Provoked targets direct their attacks and skills toward you.
Counter Barrier Counter BarrierUsed frame.webpCounter Barrier Increases Shield Block Chance by 41% for 6s. Perform a counterattack that deals 250% Damage Reduction upon successfully evade Melee, Ranged, or Magic attacks, or perform Shield Blocks, or defend against Fury Attack.
Fierce Clash Fierce ClashUsed frame.webpFierce Clash Deals 220% of Base Damage to the target, with a 80% chance to inflict Collision: Push on them. Has the same chance to inflict Push on other enemies that collide with the target, along with decreased damage. The target is Stunned for 3s if collides into a wall.
Drastic Charge Drastic ChargeUsed frame.webpDrastic Charge Charges forward 5 times the distance of Attack Range and deals 240% of Base Damage + 150 damage up to 5 targets with a 70% chance to inflict Collision: Push. After charging, deals 98% of Base Damage to enemies in the front. The target is Stunned for 2s if collides into a wall.
Fortress FortressUsed frame.webpFortress Creates a 10m radius zone that increases the Damage Reduction of you and your party members by 98 for 9s. The area lasts for 2s.
Title Icon Description
Experienced Evasion Experienced EvasionUsed frame.webpExperienced Evasion The closer you are to a target attacking you within 10m, your Ranged and Magic Evasion increase even more; 30 per 1m, up to 300. Additionally increases Melee, Ranged, and Magic Evasion by up to 50 against targets you Provoked.
Spectrum of Agony Spectrum of AgonyUsed frame.webpSpectrum of Agony Whenever you successfully attack a target you have Provoked, increases the remaining Provoke duration by 0.4s and deals damage equal to 72% of Base Damage + 37 to other Provoked targets within a 3m radius.
Aegis Shield Aegis ShieldUsed frame.webpAegis Shield For every 1% of Shield Block Chance, Melee, Ranged, and Magic Defense increase by 9.6. Reduce Damage: Shield always increases by 2.5%.
Gerad's Patience Gerad's PatienceUsed frame.webpGerad's Patience Increases all CC Resistance by 18.75 for 3s upon each successful evasion, Shield Block, or defense against Fury Attacks. Stacks up to 10 times.
Resilient Mind Resilient MindUsed frame.webpResilient Mind Evading an attack restores Mana by 46.2, and Health by 9. Each successful Shield Block and Attack Block restores Mana by 18.2% of the damage blocked.
Morale Boost Morale BoostUsed frame.webpMorale Boost Colliding the target with another decreases the remaining cooldown of all skills by 20%. Each subsequent collision in the chain decreases the remaining cooldown of all skills by 11.7%.
Impenetrable ImpenetrableUsed frame.webpImpenetrable Increases Melee, Ranged, and Magic Defense based on the number of enemies within a 9m radius. Increases Melee, Ranged, and Magic Defense by 179 if there are 2 or fewer enemies within range, by 280 if there are 3 to 6 enemies, and by 700 if there are 7 or more enemies.
Title Icon Description
Shield Survival Technique Shield Survival TechniqueUsed frame.webpShield Survival Technique Defends against an attack. Restores Health by 690, and Shield Survival Technique changes to Retaliatory Strike upon defending against a Fury Attack. Creates a barrier with 14% of Max Health for 3s. Increases Damage Reduction by 141 for 6s when a Fury Attack is defended within 0.5s.

Retaliatory Strike
Deals 200% of Base Damage + 98 damage to the target. Damage increases by 50% upon defending against a Fury Attack before the skill. Stacks up to 4 times.

Wand Skills

Improve your Wand gameplay and efficiency with our Wand Builds!

Active Wand Skills

Title Icon Description
Chaotic Shield Chaotic Shield Defends against an attack. Consumes additional Stamina based on the blocked damage. Upon defending against the Fury Attack, inflicts your Touch of Despair on the attacker, and decreases your Curses' remaining cooldown by .8%. Upon perfecting defending the Fury Attack, restores 6 Stamina for all party members within the attack range.
Touch of Despair Touch of Despair Applies Enfeeble: Curse, dealing damage over time for 9 sec. For each stack, the curse deals 25% + 5 damage per second and does not wake up a sleeping target. Stacks up to 2 times.
Curse Explosion Curse Explosion Deals damage equal to 280% + 34 to Base Damage. For any enemies within 5m of the Target that you have inflicted with Curse: damage over time, it will forcibly remove all Curse, Burning, Poison effects applied by the player on them, dealing 130% of the remaining damage (if Burning and Poison are both applied, then together).
Swift Healing Swift Healing Restores a friendly target's Health by 310% of base dmg + 29.
Corrupted Magic Circle Corrupted Magic Circle Creates a circular area of damage with a radius of 5 m at your casting location. Applies Enfeeble: Curse to all enemies within the area, dealing damage equal to 54% of Base Damage + 32 per second for 9 sec.
Cursed Nightmare Cursed Nightmare Has a 80% (80% against monsters) chance to reduce Move Speed and Attack Speed by 30% for 3 sec and applies Sleep: Curse for 6 sec (12 sec against monsters). If the Sleep target is hit, the attack becomes a Critical Hit and removes Sleep.
Clay's Salvation Clay's Salvation Restores all party members' Health within the range by 520% of Base Damage + 219.
Time for Punishment Time for Punishment Applies Enfeeble: Curse which has a 90% chance to reduce Skill Damage Resistance by 120 for 9 sec.
Blessed Barrier Blessed Barrier Increases Melee, Ranged, and Magic Defense by 1600, the Incoming Heal effect of the day by 35%, and the Melee, Ranged, and Magic Endurance effect of the night by 345 for 6 sec. Efficiency increases by 4800 times for 2 sec after activation.
Karmic Haze Karmic Haze Uses Enfeeble that spreads the activated Curse from the main target to up to 3 other targets within a range of 5m by 80% chance.
Ray of Disaster Ray of Disaster Deals damage equal to 140% + 28 per second to all targets between you and the target for 6 sec, and does not wake up sleeping targets. Decreases Move Speed by 0% (wrong?) while cast.

Passive Wand Skills

Title Icon Description
Full of Corruption Full of Corruption When the target you Enfeebled dies, your maximum damage increases by 12 for 6 sec.
Devotion and Emptiness Devotion and Emptiness Skill Heal increases by 9% during the day. Skill damage over time increases by 9% at night.
Wraith's Beckon Wraith's Beckon Increases the Duration of Curse you inflict by 1.95 sec.
Bloody Contract Bloody Contract Every attack that hits a target Cursed by you restores the Health of a friendly target by 8.6% of the damage. If a friendly target is not within your Range, your Health is restored instead.
Noble Revival Noble Revival Your Skill Heal increases by 2.06% for every 1,000 Max Mana.
Saint's Oath Saint's Oath Skill Heal, Incoming Skill Heal, Amitoi Heal, and Recovery Crystal Heal increase by 10% for 3 sec with a 10% chance when taking Skill Damage. Stacks up to 10 times.
Flawless Spirit Flawless Spirit Increases Mana Regen by 16.2 per stack for 3 sec when you cast a buff on a friendly target. This effect stacks up to 10 times.
Temptation of Darkness Temptation of Darkness Every attack that hits a target Enfeebled by you decreases the remaining cooldown of every Curse skill by .14 sec.
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