Steelheart - Spear + Sword PvP Build
- High Damage
- Best Large Scale Tanky DPS
- Good AOE CC
- High Skill Ceiling
- Low Self-sustain
Overview
This Sword + Spear PvP build focuses around dealing considerably damage while also maintaining good self-healing thanks to Bloodleech Aura However, this build truly shines in its CC abilities and the incredible mobility provided by spear's Death From Above, capable of fearing a group of enemies from far away. While this build takes a little bit of time to get used to, it is still very straightforward and even new players could get the hang of it rather quickly.
Attributes
With this build, prioritize investing points into Strength and Perception as your primary stats. Strength not only increases your maximum HP but also enhances your defensive stats when coupled with Perception increasing your buff duration and hit chance, making it much easier to stay alive in PVP by keeping your buffs active throughout the duration of the fight.
Skills
As the build focuses on being a tanky front-line fighter while also offering great CC through the use of skills like Tempest Strike to stun enemies and deal damage, so upgrading it along with Abyssal Cleave is an obvious choice to improve stun and Prone durations, making it much easier for your team to follow up on the stunned enemies.
Nex up, you should focus on upgrading Counter Barrier and Shield Strike as you make great use of them a lot early on and throughout the time you play this build. Stalwart Bastion is another important skill, both for your party and yourself, helping a great deal during pushes by improving overall defenses. The same goes for Unyielding Sentinel as this buff boosts your CC resistance to ridiculous levels while also improving Heavy Attack chance by a great deal. You should aim to always be with your group in order to make use of these buffs and keep them alive as much as possible.
Focus on passives next as they quickly increase your resistances and allow you to remain in a fight for longer and do your job of causing chaos in the enemy group. Impenetrable & Aegis Shield are the main two defensive passives while Nimble Steps is a must-have for any PVP, allowing you to push through without being CC'd.
Equipment
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Ranged Defense |
Magic Defense |
Shield Block Penetration Chance |
Melee Evasion |
Cooldown Speed |
Endurance |
Max Health |
Debuff Duration |
Movement Speed | ||||||||||
Damage Reduction |
Melee Critical Hit Chance |
Mana Regen |
CC Chance |
Bonus Damage |
Buff Duration |
Ignite Damage |
Damage |
Melee Hit Chance |
Skill Damage Boost | |||||||||
Melee Hit Chance |
Movement Speed |
Cooldown Speed |
Max Mana |
Damage |
Skill Damage Resistance |
Mana Cost Efficiency |
Melee Critical Hit Chance |
Added Attack Speed |
Melee Defense |
Health Regen |
Weaken Chance |
Max Health |
Melee Evasion |
Shield Block Chance |
Buff Duration |
Damage Reduction |
Stun Resistance | ||||||||||
Shield Block Chance |
Melee Hit Chance |
Damage |
Boss Endurance |
Max Health |
Stun Resistance |
Boss Damage Reduction |
Mana Cost Efficiency |
Melee Hit Chance |
Bonus Boss Damage | |||||||||
Max Health |
Melee Hit Chance |
Collision Chance |
Damage Reduction |
Weaken Chance |
Collision Resistance |
Damage |
Melee Defense |
Cooldown Speed |
Spear: Invest the first 9 into Charge for extra Endurance and Shield Block Penetration Chance and movement speed. Four point go into Destroy for extra CC chance. Use the last 6 remaining points in Face Off to improve Skill Damage resistance and cooldown speed.
Sword: Investing 9 points in Provoke & Counter offers great Shield Block Chance and Stun Resistance along with more defenses. Allocate the other 9 of your points into Collision to boost chance and resistance alike while 1 last point goes into the Boss line.
Rotations
- This is your primary way of AOE locking down enemies in groups. Use Chain Hook to pull in groups of stacked enemies to you before jumping and using Abyssal Cleave to force the targets you pulled into Prone where their Purification Stone doesn't work and cannot clear the effect. Follow up with a Shield Strike before using Annihilating Slash to slow them down and make it impossible for them to get away before your team kills the group. You can also follow up with Tempest Strike and push the enemies either towards your team or into a wall to stun them further.
- This rotation relies on having the opening to push deep into the enemy backline and create chaos.
- Start by pre-buffing with Unyielding Sentinel and Immortal Pride before using Death From Above to jump in the backline where a group of enemies are stacked together. Instantly use Counter Barrier to help negate incoming damage before using Annihilating Slash to keep enemies from running away.
- Find the largest stack of enemies and use Tempest Strike to stun them before activating Bloodleech Aura to further boost your healing. Abyssal Cleave can also be used if you can find another clump of enemies, make sure that you jump when using the skill to apply Prone instead of stunning as Prone cannot be cleansed by Purification Stones.
Gale Rush: This is your main movement skill and can be used to dash around the battlefield from target to target in order to get a better engage angle. You can also use it on party members to clear their CC and save them from possible death.
Counter Barrier: Use when you start drawing focused attention. Utilize your defense skill to reflect damage when you're under pressure or when an engagement doesn't go as planned.
Stalwart Bastion: Use when initiating a push with your team or when being pushed by the enemy. It's typically requested by your shotcaller, but you can also initiate it yourself if your shotcaller doesn't give the command.
Useful Information
- Select Green Ranger Elowen as your guardian; it roots people around you and can assist in executing your rotation. If you manage to root enemies using this guardian, you can effortlessly execute both rotations and eliminate groups of enemies on your own.
Comments
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