Berserker - Sword + Dagger PvE Build
- High DMG (for a Tank)
- High sustain
- High mobility
- High skill ceiling
- Long cooldowns
- Off-meta
Overview
This Sword and Dagger build is designed for PVE and acts as a tank that does considerable damage through its dagger skills even though the build remains considered off-meta. It can do well in both open world and dungeons, dealing good damage to single mobs and allowing you to farm in the open world with ease. This is the perfect build for those looking for a challenge and a different approach to Throne and Liberty, playing a unique off-meta build over classic tanks like Sword + Greatsword or Wand.
Attributes




Your attributes priority with this build should be strength and dexterity, as it grants you high max HP and improves your defensive stats, providing ranged, magic, and melee defense, as well as health regen. Your secondary priority should be wisdom and perception as they increase your cooldown speed and damage.
Skills

























After leveling, you should have enough books to level up all your damage skills like Cleaving Moonlight,
Knife Throwing and
Brutal Incision. Don't forget the taunt skills either as
Provoking Roar and
Shield Strike are very important for your performance.
Once you have all your skills upgraded to purple, you should be in a good enough place to not have isuses in PvE and deal good damage even solo while farming mobs. Make sure that you also invest into getting your Shield Survival Technique as it is one of your main defensive skills for any Sword & Shield Build.
With Passives, your main damage passives are Wrathful Edge and
Assassin's Instincts while
Destructive Fang is fantastic to boost your damage when attacking enemies affected by
Inject Venom. Upgrading
Spectrum of Agony to Epic would also increase the damage you do when using
Provoking Roar but shouldn't be a main focus.
Equipment













These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.













This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.





































This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Melee Defense![]() |
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Health Regen![]() |
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Weaken Chance![]() |
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Max Health![]() |
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Melee Evasion![]() |
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Shield Block Chance ![]() |
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Stun Resistance![]() | ||
Shield Block Chance ![]() |
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Melee Hit Chance ![]() |
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Damage![]() |
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Boss Endurance![]() |
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Max Health![]() |
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Stun Resistance![]() |
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Mana Cost Efficiency ![]() |
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Bonus Boss Damage ![]() |
Max Health![]() |
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Melee Hit Chance ![]() |
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Collision Chance![]() |
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Damage Reduction![]() |
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Weaken Chance![]() |
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Collision Resistance![]() |
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Damage![]() |
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Melee Defense![]() |
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Cooldown Speed![]() |
Ranged Defense![]() |
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Health Regen![]() |
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Debuff Duration![]() |
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Mana Cost Efficiency ![]() |
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Cooldown Speed![]() |
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Evasion![]() |
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Buff Duration![]() |
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Ranged Defense![]() |
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Weaken Resistance ![]() | ||
Movement Speed![]() |
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Melee Hit Chance![]() |
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Off-Hand Weapon Attack Chance ![]() |
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Weaken Chance![]() |
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Mana Regen![]() |
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Silence Chance![]() |
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Mana Cost Efficiency ![]() |
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Cooldown Speed![]() |
Melee Critical Hit Chance ![]() |
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Damage![]() |
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Off-Hand Weapon Attack Chance ![]() |
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Melee Critical Hit Chance ![]() |
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Critical Damage![]() |
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Damage![]() |
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Skill Damage Boost ![]() |
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Added Attack Speed ![]() |
Dagger: Start with upgrading Disguis to gain incredible passive evasion rate. Continue by leveling Poison for faster cooldowns, and a higher weaken chance. The last 1 point goes into Assassination for a damage increase.
Sword: Max out Boss for extra defenses against all bosses, then max out Provoke & Counter to boost your shield block chance and stun resistance. It is generally better to invest the 6 points into Provoke & Counter first to get the shield block chance early on. The last point can go into Collision for extra Max Health.
Rotations























- Begin by buffing yourself with
Inject Venom so all your attacks deal poison damage and later also boost your
Brutal Incision damage. Engage the boss with
Shadow Strike and maintain aggro with
Provoking Roar. Your DPS rotation begins with
Knife Throwing to apply more poison and deal some damage while
Shield Strike is used to continue controlling aggro followed by
Cleaving Moonlight and
Brutal Incision.























- This is your single target Dagger DPS rotation and can be used to clear out mobs and farm on your own. Begin by buffing with
Inject Venom then transition into 2x
Cleaving Moonlight followed by
Knife Throwing to stack up
Inject Venom stacks. Use
Piercing Strike then
Annihilating Slash 2 times before using
Brutal Incision to finish off the enemy.
Counter Barrier: Use this as you draw aggro and need to remain alive, it is your main defensive cooldown!
Strategic Rush: Main mobility skill, you can also use it to stun enemies by ramming them into terrain.
Provoking Roar: Couple this with
Spectrum of Agony and another damage ability like
Annihilating Slash for AoE damage into enemy groups.
Stalwart Bastion: Use it to boost yours any your team's defenses and to help with certain high damage mechanics that would otherwise wipe your group in a dungeon.
Camouflage Cloak: This is your get-out-of-jail-free card. You can use this to drop aggro or to move through a group of enemies without being detected. You can also use this in Death's Abyss to open one of the side rooms leading to the last boss while your team goes into the other room.