This build is up to date for the March 14, 2025 patch.
Overview
This Sword and Wand PvE build is specifically designed for tanking in PvE group dungeons. It excels at staying alive while effectively holding the aggro of both mobs and bosses. The use of Wand allows this build to heal itself and allies making certain dungeons possible without a healer if they die during the boss fight.
Attributes
PRIMARY

Strength
+

Dexterity
SECONDARY

Wisdom
+

Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.
Your attributes priority with this build should be strength and dexterity, as it grants you high max HP and improves your defensive stats, providing ranged, magic, and melee defense, as well as health regen. Your secondary priority should be wisdom and perception as they increase your cooldown speed and damage while helping you dish out better healing for both yourself and your party members.
Skills
Depending on which Dungeon/Dimensional Trial you might run, consider using
Rare Roaring Steak,
Rare Thrilling Papillote, and even
Rare Scorpion Tail Fritters to make it easier and also deal a lot more damage.
As far as main skills go, 
Counter Barrier and 
Shield Strike are the most important ones. 
Counter Barrier greatly improves your Shield Block Chance, while 
Shield Strike serves as your primary single-target aggro-holding ability. It ensures that mobs stay focused on attacking you rather than targeting the rest of your party. 
Swift Healing serves as your primary single-target healing ability that also heals you for 50% of the healing you've done, while 
Touch of Despair is ideal for steadily applying dot damage during boss fights or against mobs and it pairs well with 
Wraith's Beckon.
This tank build also rely on its passives to improve healing though and boost healing done by 
Swift Healing and 
Fountain of Life and both 
Devotion and Emptiness along with 
Noble Revival help a great deal with your healing and should be prioritized when upgrading skills.
Equipment
Blade of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Scepter of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Duskblood Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Warlord's Shroud
Max Health
Skill Damage Resistance
Debuff Duration
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Feathered Drakeskin Gloves
Added Attack Speed
Magic Endurance
Ranged Endurance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Feathered Drakeskin Boots
Ranged Evasion
Magic Endurance
Ranged Endurance
Necklace of Clarity
Skill Damage Boost
Buff Duration
Bracelet of Conquest
Max Health
Skill Damage Resistance
Sophia's Ring of Strength
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Skill Damage Resistance
Max Health
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
Karnix's Netherblade
Heavy Attack Chance
Max Health
Hit Chance
Primary
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Visage of the Executioner
Magic Endurance
Ranged Endurance
Mana Regen
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Resolute Crusader Gauntlets
Max Health
Ranged Endurance
Melee Endurance
Trousers of the Resistance
Magic Endurance
Ranged Endurance
Max Health
Heroic Shoes of the Resistance
Max Health
Magic Endurance
Melee Endurance
Guardian Torque
Skill Damage Boost
Mana Regen
Buff Duration
Ruby Bangle
Max Health
Skill Damage Resistance
Debuff Duration
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Imperial Ring
Skill Damage Boost
Max Health
Buff Duration
Flamewrought Bindings
Max Health
Debuff Duration
Skill Damage Resistance
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Shock Commander Visor
Mana Regen
Ranged Endurance
Melee Endurance
Blessed Templar Cloak
Collision Resistance
Max Health
Skill Damage Resistance
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Shock Commander Gauntlets
Added Attack Speed
Melee Endurance
Ranged Endurance
Phantom Wolf Breeches
Max Health
Magic Endurance
Ranged Endurance
Shock Commander Sabatons
Max Health
Ranged Endurance
Melee Endurance
Clasp of the Conqueror
Skill Damage Boost
Buff Duration
Max Health
Ruby Bangle
Max Health
Skill Damage Resistance
Collision Resistance
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Etched Alabaster Band
Skill Damage Boost
Max Health
Buff Duration
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like
Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Shock Commander Visor
Mana Regen
Ranged Endurance
Melee Endurance
Blessed Templar Cloak
Collision Resistance
Max Health
Skill Damage Resistance
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Shock Commander Gauntlets
Added Attack Speed
Melee Endurance
Ranged Endurance
Phantom Wolf Breeches
Max Health
Magic Endurance
Ranged Endurance
Shock Commander Sabatons
Max Health
Ranged Endurance
Melee Endurance
Clasp of the Conqueror
Skill Damage Boost
Buff Duration
Max Health
Ruby Bangle
Max Health
Skill Damage Resistance
Collision Resistance
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Etched Alabaster Band
Skill Damage Boost
Max Health
Buff Duration
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Bulwark of Invulnerability
Heavy Attack Chance
Max Health
Hit Chance
Primary
Overture of Eternal Salvation
Heavy Attack Chance
Max Health
Hit Chance
Auric Vanguard's Barbute
Max Health
Melee Endurance
Ranged Endurance
Opulent Noble's Mantle
Debuff Duration
Mana Regen
Skill Damage Resistance
Auric Vanguard's Full Plate
Max Health
Melee Endurance
Ranged Endurance
Red Fin Arthropod Gloves
Max Health
Magic Endurance
Melee Endurance
Auric Vanguard's Gaiters
Melee Endurance
Ranged Endurance
Max Health
Auric Vanguards Plate Boots
Ranged Endurance
Melee Endurance
Max Health
Noble Birthright Brooch
Skill Damage Boost
Max Health
Buff Duration
Bangle of the Clearest Night
Max Mana
Skill Damage Resistance
Debuff Duration
Solitare of Purity
Max Health
Skill Damage Boost
Buff Duration
Honor's Promise Signet
Skill Damage Boost
Buff Duration
Max Health
Cunning Ogre Girdle
Mana Regen
Collision Resistance
Skill Damage Resistance
Weapon Masteries
Sword

Wand

You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.
Artifacts
Greedseeker Talistone I
Damage: 10
Hit Chance
Heavy Attack Chance
Melee Heavy Attack Chance
Ancestral Armor Solarstone
CC Chance
Stun Chance
Bind Chance
CC Chance
Abyssal Beast Talistone III
Max Health: 1750
Max Stamina
CC Resistances
Healing Received
Abyssal Beast Talistone II
Defense: 200
Endurance
Magic Endurance
Magic Heavy Attack Evasion
Greedseeker Lunarstone
CC Resistance
Collision Resistance
Weaken Resistance
CC Resistances
Ancestral Armor Talistone IV
Max Health: 1750
Endurance
Magic Heavy Attack Evasion
Melee Hit Chance
Rotations
- As you approach the boss, draw the attention with melee hits to start the encounter. Immediately follow up with

Touch of Despair to apply DoT damage before engaging the boss directly. Activate 
Provoking Roar and 
Shield Throw to firmly establish aggro. Continue using 
Shield Strike on cooldown, alternating with 
Touch of Despair, while using 
A Shot at Victory for additional damage.

Stalwart Bastion: This ability functions as your panic button when you're taking excessive damage and your passive skills aren't enough to sustain you. It's also the ability you use when the boss casts a high-damage spell, and it's recommended that your party members gather close to benefit from its protective effect.

Provoking Roar: Your sole AoE taunt ability, you should reserve this for drawing the attention of multiple smaller enemies, typically appearing as ads during boss encounters or as trash mobs before reaching bosses.

Invincible Wall: Another ability that can serve as a panic button or boost your health to survive boss damage that would otherwise be fatal or to save those near you from certain boss mechanics that would otherwise wipe the party.

Blessed Barrier: This spell gives you another shield on demand along with giving you a massive increase in your defenses for 6 seconds and can be used on other party members as any healing received by a shielded player is also increased.

Swift Healing: This is your primary healing ability for yourself or party members. However, exercise caution, as the second cast consumes significantly more mana.

Clay's Salvation: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.

Fountain of Life:
You should use this ability on cooldown for yourself if your healer isn't keeping up with healing you. Place the AoE in the position where you tank the boss to receive constant healing. Other party members can move in to receive the heal if needed, but you should prioritize using it for yourself.
Useful Information
- Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, assisting in holding aggro and ensuring your survival.