Throne and Liberty Weapon Skills
Complete list of Weapon Skills in Throne and Liberty for all weapons: Crossbow, Dagger, Greatsword, Longbow, Staff Sword and Wand. TL uses a unique weapon system which means that there are no classes. Instead you get to choose two from a total of seven weapons. Each weapon has access to different active and passive skills that can be freely combined.
Crossbow Skills
Improve your Crossbow gameplay and efficiency with our Crossbow Builds.
Title | Icon | Description |
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Quick Fire | Quick Fire | Attack 3 times consecutively. Each attack deals 160% of Base Damage + 32 damage. Deals Damage by 20% of Base Damage + 7 damage to targets Enfeebled by you. Cooldown decreases by 10% whenever there is a Critical Hit. |
Multi Shot | Multi Shot | Deals 290% of Base Damage + 99 damage, applies Collision: Push with a 70% chance, and applies Enfeeble that decreases Move Speed by 30% for 3s to enemies within a 60 degrees cone-shaped zone with the diameter of 70% Range to the designated direction. Mobility skill Cooldown is decreased by 2s every time your attack lands. |
Mortal Mark | Mortal Mark | Deals damage equal to 320% of Base Damage + 109 with a 80% chance of Enfeeble that leaves a marking for 3s. Deals additional damage equal to 42% of Base Damage + 15 to a target with the marking. Your damage against the marked target will be accumulated, and an explosion will occur when the marking expires, dealing bonus damage to the target by 15% of the accumulated damage. The marking stacks up to 2 times. |
Mana Recoup Technique | Mana Recoup Technique | Consumes 450 Health to recover 485 Mana. |
Nimble Leap | Nimble Leap | Move 5m towards the designated direction. Attack Speed increases by 20% and Range increases by 20% for 0.5s. |
Thorn Gale | Thorn Gale | For 6s, a projectile attack fires an additional projectile to deal damage equal to 54% of Base Damage. |
Merciless Barrage | Merciless Barrage | Shoots to the designated direction with the both hands, 16 times each. Arrows deal 32% of the Base Damage + 20 to the first enemy hit, and the damage is increased by 12% up to 10 times, if arrows hit the same target repeatedly. The number of attacks can be increased up to 24 times each, based on the attack chance of the wielded Off-Hand Weapon. |
Recoil Fire | Recoil Fire | Deals 220% of Base Damage + 23. Damage increases by 300% of Base Damage + 32 if used right after using Mobility skill. Charged at every cooldown, up to 3 time. |
Selfless Infiltration | Selfless Infiltration | Removes all Bind and Move Speed down effects from you. Enables you to pass through other targets, increases the distance travelled by Mobility skills (used on self) by 25%, Melee, Ranged, and Magic Evasion by 720, and Move Speed by 72% for 1s. Increases Off-Hand Weapon Attack Chance by 110% for 6s. |
Title | Icon | Description |
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Eagle Vision | Eagle Vision | Ranged and Magic Hit increase by 40 upon attack. Ranged and Magic Hit increase by 20 and Enfeeble Chance by 5 per 1m distance between the player and the target. |
Nature's Power | Nature's Power | Increases Damage Bonus by 51, and Skill Damage Boost by 0 for 3s after using Mobility skill. |
Crucial Chance | Crucial Chance | Decreases all skill cooldowns by 0.36s if Enfeeble is applied, and 0.072s for Enfeeble that is stacked 2 or higher. Every time you land an attack, the remaining Duration of all Enfeeble effects on the target inflicted by you increases by 0.05s. |
Detection | Detection | Move Speed increases by 10% for 3s, and Melee, Ranged, and Magic Evasion increase by 410, with a 41% chance when you're under attack. |
Ambidexterity | Ambidexterity | Increases Off-Hand Weapon Maximum Damage by 40. Off-Hand Weapon Melee, Ranged, and Magic Critical Hit increase by 60. |
Piercing Strike | Piercing Strike | Increases Damage Bonus by 22. |
Corrupt Nail | Corrupt Nail | Increases Enfeeble Chance by 202.5. |
Title | Icon | Description |
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Sustaining Roll | Sustaining Roll | Moves 4m towards the designated direction for 0.5s while defending an attack. Deals 450% of Base Damage + 100 damage to the target and Sustaining Roll changes to Slow Bullet for 3s and Off-hand Weapon Attack is activated for 3s, after successfully defending against Fury Attack. Applies Collision: Push with a 80% chance for the target within the 6m radius. The target is Stunned for 3s if collides into a wall. Slow Bullet Deals 100% of Base Damage + damage, and has a 80% chance to inflict Enfeeble that decreases Move Speed by 74% for 3s. Disappears when other skills are used. Off-Hand Weapon Attack Activates an Off-Hand Weapon attack for the subsequent Used Skill you use. |
Dagger Skills
Improve your Dagger gameplay and efficiency with our Dagger Builds.
Title | Icon | Description |
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Predatory Strike | Predatory Strike | Deals 490% of Damage + 80 damage, and then additional 40% of Damage consecutively. The damage is increased by 9% for targets under the effect of your Burning, Curse, or Poison Damage over Time. |
Shadow Strike | Shadow Strike | Moves behind a target, and deals 200% of Base Damage. Has a 50% chance to inflict Bind for 2s and Silence: Poison for 6s. |
Brutal Incision | Brutal Incision | Deals 710% of Base Damage + 212 damage. Increases Critical Hit by 700 when the target's remaining Health is 50% or less. Critical Damage increases by 50%. |
Camouflage Cloak | Camouflage Cloak | Becomes Hidden for 10.5s, unable to be targeted. The first attack while being hidden is a guaranteed critical hit. Hiding is canceled when you attack or morph. |
Fatal Stigma | Fatal Stigma | Leaves a Mark, dealing damage equal to 450% of Base Damage + 110 after 3s. For targets afflicted with your Poison, damage increases by 12.1% of Damage per stack of Poison. |
Black Wind Spirit | Black Wind Spirit | Deals 370% of Base Damage + 101 to all enemies within a 4m radius. Delivers additional 2 attacks against targets you've Poisoned, each attack dealing 37% + 10. |
Inject Venom | Inject Venom | Adds Enfeeble: Poison effect to all attacks for 6s. The poison lasts 6s and deals damage equal to 3.6% of Base Damage + 2 per stack each second while stopping Health Regen. Stacks up to 20 times. |
Knife Throwing | Knife Throwing | Throws 5 daggers to the designated direction up to 6 times the Attack Range. Each dagger deals 60% of Base Damage, with a 80% chance of decreasing the target's Move Speed by 68.5% and Incoming Heal by 60% for 6s. |
Ankle Strike | Ankle Strike | Deals 430% of Base Damage + 12 damage, and inflicts Collision: Prone with a 96% chance against Bind, Sleep, or Stun targets. Cannot be used while moving. |
Title | Icon | Description |
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Assassin's Step | Assassin's Step | Increases Move Speed by 37.2%, Attack Speed by 20% and Mana Regen by 0 for 6s upon defeating the target. The first skill used within the Duration will not consume any Mana. The effect lasts 9s at night. |
Profuse Poison | Profuse Poison | Increases Poison Duration by 51% and Poison Damage by 11% during the day. Increases Poison Damage by 51% at night. |
Shadow Walker | Shadow Walker | Increases Ranged and Magic Evasion by 690 and Damage Reduction increases by 14 for 6s after using Mobility skill. |
Wrathful Edge | Wrathful Edge | Increases Critical Damage by 21%. |
Assassin's Instincts | Assassin's Instincts | Increases Melee, Ranged, and Magic Critical Hit by 290. |
Vicious Fangs | [Vicious Fangs | Attacking targets afflicted by your Poison, increases Melee, Ranged, Magic Critical Hit by 326. |
Assassination Stance | Assassination Stance | When evading an attack, has a 10% chance of decreasing the remaining Cooldown of Camouflage Cloak by 15.4%. |
Title | Icon | Description |
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Ambusher's Stance | File:Ambusher's Stance.webpAmbusher's Stance | Defends against attacks while moving 4m in 0.5s to the designated direction. Becomes Hidden to make yourself unable to be targeted for 3s and Mana Regen increases by 2130 after defending against Fury Attack. Assassin's Stance changes to Poison Dagger. The first attack you deliver while hidden is a Critical Hit, and hiding is canceled when you attack or morph. Poison DaggerDeals 100% of the Base Damage to up to 5 enemies within a 5m-radius to the designated direction, and inflicts Enfeeble: Poison. |
Greatsword Skills
Improve your Greatsword gameplay and efficiency with our Greatsword Builds.
Valiant Brawl | Valiant Brawl | Attacks 4 times in a row, each attack dealing 140% of Base Damage + 67 damage. If there are other enemies within the skill's range, spreads out the attacks and delivers the last attack to the main target. The last attack to the main target deals 427% of Base Damage + 103 damage. |
Stunning Blow | Stunning Blow | Deals 150% of Base Damage to the target with a 80% chance to inflict Stun to the target for 4.9s. Stunned target's Melee, Ranged and Magic Defense are decreased by 5%. |
Precision Dash | Precision Dash | Charges at the target, dealing damage equal to 110% of Base Damage. |
Devastating Tornado | Devastating Tornado | Deals 65% of Base Damage + 23 damage to all enemies within Attack Range. You can make consecutive attacks up to 12 times, and the damage increases by 8% each time you hit the target. Move Speed increases by 18%, and can also move through monsters and other players. |
DaVinci's Courage | DaVinci's Courage | Increases Max Health of all party members within 15m by 1500 and Health Regen by 29 for 15s after the skill use. |
Death Blow | Death Blow | Deals damage equal to 440% of Base Damage + 238. Deals 30% more damage to Stunned, Bind, or Sleeping targets. |
Ascension Slash | Ascension Slash | Deals 430% of Base Damage + 90. Inflicts Collision: Prone to Bind, Sleep, or Stun targets with a 80% chance. |
Gaia Crash | Gaia Crash | Creates a 12m-long, 3m-wide Damage Area to the designated direction that deals 255% of Base Damage + 79 damage. |
Will Breaker | Will Breaker | Deals 100% of Base Damage to all enemies in a 3m semicircle to the designated direction, and decreases their Melee, Ranged, and Magic Defense by 720. |
Title | Icon | Description |
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Robust Constitution | Robust Constitution | Max Health increases by 1750, Health Regen by 0, and Recovery Crystal Heal by 0%. |
Raging Frenzy | Raging Frenzy | If there are 2 or more enemies within a 5m radius, the skill's Damage Boost increases by 110. |
Vital Force | Vital Force | Melee, Ranged, Magic Hit increases by 2.02, Stun Chance increases by 0.425, and Skill Damage Boost increases by 0.25 per 100 of current Health. |
Cold Warrior | Cold Warrior | Increases Melee, Ranged, and Magic Critical Hit by 360 and Melee, Ranged, and Magic Heavy Attack Chance by 75 against Stunned targets. |
Victor's Morale | Victor's Morale | Upon dealing damage with skills, restores 28 Mana and 7 Health. This effect is not applied to damage over time. |
Barbarian's Dash | Barbarian's Dash | Increases Move Speed by 38% for 3s after Mobility skill is used. |
Indomitable Armor | Indomitable Armor | Has a 10% chance to increase Damage Reduction by 23 for 2s when damaged. |
Title | Icon | Description |
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Iron Point Parry | Iron Point Parry | Defends against an attack. Deals 370% of Base Damage + 213, increases the next attack skill's damage by 11% and Iron Point Parry changes to Murderous Draw after defending against a Fury Attack. Deals a damage and inflicts Stun for 3s with a 80% chance after defending against a Fury Attack within 0.5s. Murderous Draw Deals 460% of Base Damage + 266 to enemies within 4m radius. |
Longbow Skills
Improve your Longbow gameplay and efficiency with our Longbow Builds.
Title | Icon | Description |
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Strafing | Strafing | Attacks 4 times consecutively. Each attack deals 130% of Base Damage + 43 damage. If you land more than 2 Critical Hits, you can use the skill 2 more time. Additional use consumes only 50% of the Mana cost. |
Arrow Vortex | Arrow Vortex | Fires an arrow to the selected direction, dealing damage equal to 100% of Base Damage to the first enemy hit and decreasing all enemies' Move Speed by 72.5% within a 3m radius around the target. After 2s, inflicts Collision: Pull with a 70% chance to pull all enemies within range to the center. |
Zephyr's Nock | Zephyr's Nock | Deals 520% of Base Damage + 208 damage. Increases damage by 7% per 1m distance from the target. Increases damage by 50% to targets afflicted with Bind, Sleep, or Stun. |
Ensnaring Arrow | Ensnaring Arrow | Deals damage equal to 130% of Base Damage, with 80% (80% for monsters) chance of Binding the target for 7.3 - 0s. Deals damage equal to 0% of Base Damage per second while Bind lasts. |
Brutal Arrow | Brutal Arrow | A single arrow shot to the sky falls to the selected location, dealing damage equal to 340% of Base Damage + 71 to the enemies within the 3m area. Enemies within the 1m area from the center receive 510% + 106. |
Decisive Sniping | Decisive Sniping | Deals damage equal to 740% of Base Damage + 424. Increases Ranged Critical Hit by up to 450 in proportion to the target's remaining Health and Cooldown resets upon landing a Critical Hit. Upon landing, increases Melee, Ranged, and Magic Critical Hit by 200 for 3s. |
Purifying Touch | Purifying Touch | Removes 1 CC effect from the selected target (in order of Actions Disabled > Moving Disabled > Enfeebled). At the same time, increases your Attack Speed by 27% for 3s. |
Nature's Blessing | Nature's Blessing | Creates an area with a radius of 16m that increases Health Regen by 1852 of you and your party members for 3s. Only gets the effect within the area. Removes one Enfeeble effect from all party members within the area when it is created. |
Deadly Marker | Deadly Marker | Has a 90% chance to choose a target for 9s. Increases your Melee, Ranged, and Magic Critical Hit by 230 and your Skills and your Melee, Ranged, and Magic Hit by 230 when attacking the marked target. Each successful Critical Hit landed on the marked target by you and your party members decreases you and your party member's remaining Skills cooldown by 1% and your Glory Aura skill cooldown by 6%. The cooldown reduction effect is only applied 50% to monsters. |
Title | Icon | Description |
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Rapidshot Stance | Rapidshot Stance | Staying in the same place without moving for 3s will increase Attack Speed by 20%, and Melee, Ranged, Magic Hit by 100. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon using Mobility skills. |
Sniper's Sense | Sniper's Sense | Increases Melee, Ranged, and Magic Critical Hit by 24 per 1m and Critical Hit Damage by 0.4% per 1m. |
Roxie's Arrowhead | Roxie's Arrowhead | Shooting a projectile from Longbows or Crossbows will shoot an additional projectile with a chance of 5%, dealing damage equal to 128% of Base Damage. If you're shooting in the same direction as the wind, the chance goes up by 0.5% per 1m/s wind speed. |
Ensnaring Loader | Ensnaring Loader | Defeating a target at least 10m away from you resets Ensnaring Arrow cooldown with a 51% chance. |
Firm Aim | Firm Aim | Attacking Bound targets increases Melee, Ranged, Magic Critical Hit by 435. |
Distorted Sanctuary | Distorted Sanctuary | Increase Melee, Ranged, and Magic Endurance by 60, and increase Melee, Ranged, and Magic Defense by 0 per one party member including yourself within 16m radius. |
Devoted Shield | Devoted Shield | When Enfeebled, creates a Shield of 3000 Health with 11.5% chance that lasts for 3s. |
Title | Icon | Description |
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Overtaker | Overtaker | Defends against attacks. Overtaker is changed to Agile Shot for 3s upon blocking Fury Attack. Increases Melee, Ranged, and Magic Critical Hit by 225 for 3s, if a Fury Attack was defended within 0.5s. Agile Shot Fires an arrow that deals 350% of Base Damage + 196 plus the damage that increases by 4% per meter as you move away from the target, if the shot was fired without moving. Use with the directional buttons to use the skill while moving. For this case, deals 175% of Base Damage + 98 damage with a 80% chance to inflict Bind to the target for 3s. |
Staff Skills
Improve your Staff gameplay and efficiency with our Staff Builds.
Title | Icon | Description |
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Chain Lightning | Chain Lightning | A Lightning skill that deals 530% of Base Damage + 208 damage. Deals additional 4% per stack against a target that you applied Burning. Damage transfers to other enemies within a 5m radius from the target up to 3 times if the target is wet. Damage decreases by 20% every time it transfers, and it will not transfer to a target already affected. Cooldown decreases by 40% if you're Wet. |
Serial Fire Bombs | Serial Fire Bombs | A Fire skill that deals 150% of Base Damage + 172 damage and inflicts 2 stacks of Enfeeble: Burning (3 stacks for Critical Hits) with a 80% chance. Burning lasts for 12s and deals 3.7% of Base Damage + 11 damage (per stack) per second. Stacks up to 10 times. It can be used up to 3 times in a row. The casting time decreases and Mana cost increases as the skill is used consecutively. All Fire skills‘ Enfeeble: Burning damage is equal to Serial Flame Bombs’. |
Smokescreening Frost | Smokescreening Frost | Creates a 4m radius zone that lasts for 3s where you are standing and teleports backwards for 8m. Decreases enemies' Move Speed within the area by 42%. Can be used up to 2 times. |
Inferno Wave | Inferno Wave | A Fire skill that deals 340% of Base Damage + 160 damage within 3m from the Target. Each stack will decrease all skills' Cooldown by 1.05s, and deal bonus 3% of Base Damage to all the enemies within 3m, with a 80% chance to inflict Enfeeble: Burning, if used on the target you've already inflicted Burning. |
Inner Peace | Inner Peace | Increases Mana Regen by 960% for 6s. The skill becomes disabled if you move. The increase is doubled if you're wet; Mana Cost Efficiency increases by 96% for 6s after the skill is over if you're not wet. |
Judgment Lightning | Judgment Lightning | A Lightning skill that deals 630% of Base Damage + 285 damage. Deals 420% of Base Damage + 190 damage to up to 5 enemies within 5m radius area, if the target is wet. This skill can be used maximum of 1 more time within 10s with a 15% chance, and if it's used against a target with Enfeeble: Burning that you applied, the probability of skill recast goes up by 5% per stack. |
High Locus | High Locus | Increase Cooldown Speed by 58% and Global Cooldown Speed by 38% for 12s. |
Ice Spear | Ice Spear | Fires an ice spear that pierces the target in the designated direction, dealing 210% of Base Damage + 51 damage with a 80% chance of Enfeeble that decreases Move Speed by 34% for 3s. |
Icebound Tomb | Icebound Tomb | Deals 160% of Base Damage + 18 damage with a 80% chance to Petrification: Freeze the target for 7.9s (15.8s for monsters). Has a 80% chance to Enfeeble that decreases Move Speed by 34% for 4s within 3m around the target. |
Title | Icon | Description |
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Manaball Eruption | Manaball Eruption | rigger an additional projectile that deals 60% of Base Damage and inflict Enfeeble: Burning with a 5% chance (chance increased by 24% per 1000 Mana Regen), when using Staff or Wand to do a Basic Attack. |
Asceticism | Asceticism | Mana Regen increases by 70. If you are motionless for 5s, Mana Regen additionally increases by 140. |
Mana Amp | Mana Amp | Increases Max Mana by 3360 and Max Health by 1540. |
Flame Condensation | Flame Condensation | Increases Burning damage by 72% and the Duration by 0.6s. |
Forbidden Sanctuary | Forbidden Sanctuary | Increases Damage Reduction by 20 for 3s upon hitting more than 2 targets with a single attack. This effect will not trigger for 12s after it's activated. |
Echoic Barrier | Echoic Barrier | When afflicted with Silence, increase Silence Resistance by 45 for 640s. If Silenced again while the effect is active, Silence Resistance additionally increases by 640. |
Lord of Frost | Lord of Frost | Move Speed reduction effects decrease Move Speed further by 8%, with 16% increased duration. |
Title | Icon | Description |
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Mystic Shield | Mystic Shield | Defends against an attack. Restores 10% of Max Mana, and deals 175% of Base Damage + 98 damage to the attacker, and 10% + 0 damage to Burning enemies, upon defending against a Fury Attack within 0.5s. Create a Damage over Time area within a 3m radius of the target, dealing 10% of Base Damage + 0 per second to all enemies in the area if the target is Wet. Flowing Mana stacks up to 3 times to increase Mana Regen by 60 for 6s each time you defend against a Fury Attack. Flowing Mana Grants the following effects to the skills you use and disappears. For Lightning skills, increases Critical Hit by 20% per stack. For Fire skills, additionally applies Enfeeble: Burning per stack. For other skills, decrease Mana cost by 20% per stack. |
Sword & Shield Skills
Improve your Sword & Shield gameplay and efficiency with our Sword Builds.
Title | Icon | Description |
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Shield Strike | Shield Strike | Deals 540% of Base Damage + 120, and inflict Enfeeble with a 0% chance to decrease the target's Melee, Ranged, and Magic Hit by 250 for 6s. Increases Melee Heavy Attack Chance of Shield Strike by 18 when Shield Block Chance increases by 1%. Decreases the remaining Shield Strike Cooldown by 0s whenever you perform a successful counterattack with Counter Barrier. The target’s aggression is increased greatly. |
Annihilating Slash | Annihilating Slash | Deals 160% of Base Damage + 23 damage to all surrounding enemies with a sword. Enfeebled targets take 210% of Base Damage + 28 damage. |
Shield Throw | Shield Throw | Throws a shield that deals 210% of Base Damage to all targets in its path before returning to you. All Heavy Attack Chances are increased by 80 per target damaged by the shield during 6s. The target’s aggression is increased greatly. |
Chain Hook | Chain Hook | Inflicts Collision: Pull effect with 80% chance and binds for 3s. Using it on a boss monster will move you to its location. |
Provoking Roar | Provoking Roar | Has a 70% chance to inflict Enfeeble: Provoke on all enemies within 3m for 4.8 s (7.2 s against Monsters). Provoked targets direct their attacks and skills toward you. |
Counter Barrier | Counter Barrier | Increases Shield Block Chance by 41% for 6s. Perform a counterattack that deals 250% Damage Reduction upon successfully evade Melee, Ranged, or Magic attacks, or perform Shield Blocks, or defend against Fury Attack. |
Fierce Clash | Fierce Clash | Deals 220% of Base Damage to the target, with a 80% chance to inflict Collision: Push on them. Has the same chance to inflict Push on other enemies that collide with the target, along with decreased damage. The target is Stunned for 3s if collides into a wall. |
Drastic Charge | Drastic Charge | Charges forward 5 times the distance of Attack Range and deals 240% of Base Damage + 150 damage up to 5 targets with a 70% chance to inflict Collision: Push. After charging, deals 98% of Base Damage to enemies in the front. The target is Stunned for 2s if collides into a wall. |
Fortress | Fortress | Creates a 10m radius zone that increases the Damage Reduction of you and your party members by 98 for 9s. The area lasts for 2s. |
Title | Icon | Description |
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Experienced Evasion | Experienced Evasion | The closer you are to a target attacking you within 10m, your Ranged and Magic Evasion increase even more; 30 per 1m, up to 300. Additionally increases Melee, Ranged, and Magic Evasion by up to 50 against targets you Provoked. |
Spectrum of Agony | Spectrum of Agony | Whenever you successfully attack a target you have Provoked, increases the remaining Provoke duration by 0.4s and deals damage equal to 72% of Base Damage + 37 to other Provoked targets within a 3m radius. |
Aegis Shield | Aegis Shield | For every 1% of Shield Block Chance, Melee, Ranged, and Magic Defense increase by 9.6. Reduce Damage: Shield always increases by 2.5%. |
Gerad's Patience | Gerad's Patience | Increases all CC Resistance by 18.75 for 3s upon each successful evasion, Shield Block, or defense against Fury Attacks. Stacks up to 10 times. |
Resilient Mind | Resilient Mind | Evading an attack restores Mana by 46.2, and Health by 9. Each successful Shield Block and Attack Block restores Mana by 18.2% of the damage blocked. |
Morale Boost | Morale Boost | Colliding the target with another decreases the remaining cooldown of all skills by 20%. Each subsequent collision in the chain decreases the remaining cooldown of all skills by 11.7%. |
Impenetrable | Impenetrable | Increases Melee, Ranged, and Magic Defense based on the number of enemies within a 9m radius. Increases Melee, Ranged, and Magic Defense by 179 if there are 2 or fewer enemies within range, by 280 if there are 3 to 6 enemies, and by 700 if there are 7 or more enemies. |
Title | Icon | Description |
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Shield Survival Technique | Shield Survival Technique | Defends against an attack. Restores Health by 690, and Shield Survival Technique changes to Retaliatory Strike upon defending against a Fury Attack. Creates a barrier with 14% of Max Health for 3s. Increases Damage Reduction by 141 for 6s when a Fury Attack is defended within 0.5s. Retaliatory Strike Deals 200% of Base Damage + 98 damage to the target. Damage increases by 50% upon defending against a Fury Attack before the skill. Stacks up to 4 times. |
Wand & Tome Skills
Improve your Wand & Tome gameplay and efficiency with our Wand Builds.
Title | Icon | Description |
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Touch of Despair | Touch of Despair | Applies Enfeeble: Curse. Deals damage over time of 41% of Base Damage + 37 per stack for 9s. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. It does not wake up sleeping targets. |
Time for Punishment | Time for Punishment | Applies Enfeeble: Curse with a 90% chance. Decreases Skill Damage Resistance by 200 for 9s. |
Swift Healing | Swift Healing | Heals allies’ Health by 610% of Base Damage + 232. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses |
Clay's Salvation | Clay's Salvation | Restores all party members' Health within the range by 520% of Base Damage + 469. |
Cursed Nightmare | Cursed Nightmare | Decreases Move Speed and Attack Speed by 30% for 3 with a 80% chance, and inflicts Sleep: Curse for 7.8s afterwards (15.6s for monsters). Every damage over time inflicted to the target increases by 100%. Attacks on a Sleeping target becomes a Critical Hit, and wakes up the target. |
Curse Explosion | Curse Explosion | Deals 420% of Base Damage + 272. Deals 130% of the whole damage you dealt including Burning and Poison damage over time, to targets with Burning and Curse damage over time (that you applied) within 5m radius, and applies Health Shield 120% of the dealt damage to allies for 3s. Then removes every Burning, Curse, and Poison (that you applied) from them. Deals additional damage of 80% of the all damage dealt based on the damage over time to the target. |
Karmic Haze | Karmic Haze | Inflicts Enfeeble that spreads the activated Curse from the main target to up to 3 other targets within a 5m range with a 80% chance. |
Corrupted Magic Circle | Corrupted Magic Circle | Creates a 5m area on the designated location to deal 65% of Base Damage + 73 to all enemies within the area for 9s, and inflicts Enfeeble: Curse that deals damage per second. It does not wake up sleeping targets. |
Blessed Barrier | Blessed Barrier | Allied target's Melee, Ranged, Magic Defense increase by 2400 for 6s. Incoming Heal increases by 53% during the day, and Melee, Ranged, Magic Endurance increase by 529 at night. The increased amount will be multiplied by 3 for 2s after the effect is activated. |
Title | Icon | Description |
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Full of Corruption | Full of Corruption | Your maximum damage increases by 40 and Mana Regen increases by 28 for 6s if the target you applied Enfeeble dies. Stacks up to 3 times. |
Devotion and Emptiness | Devotion and Emptiness | Skill Heal increases by 36% and Skill Cooldown decreases by 10% during the day. Skill damage over time increases by 36% and Curse Skill Cooldown decreases by 10% at night. |
Noble Revival | Noble Revival | Your Skill Heal increases by 3.02% for every 1,000 Max Mana. |
Vampiric Contract | Vampiric Contract | Restores Health of an allied target by 17.4% of the damage you dealt to a target under the influence of your Curse. If a friendly target is not within your Range, your Health is restored instead. |
Wraith's Beckon | Wraith's Beckon | Increases the Duration of Curse you inflicted by 3.3s and the chance to inflict Curse increases by 4%. |
Saint's Oath | Saint's Oath | Skill Heal, Incoming Skill Heal, Amitoi Heal, and Recovery Crystal Heal have a 10% chance to increase by 18% for 3s when taking Skill Damage. Stacks up to 10 times. |
Flawless Spirit | Flawless Spirit | Increases Mana Regen by 23.4 and Skill Heal by 5.1% per stack for 3s when you cast a Buff with Used Skills to an allied target. Stacks up to 10 times. |
Title | Icon | Description |
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Chaotic Shield | Chaotic Shield | Defends against an attack. Inflicts Touch of Despair to the target, and decreases your Curse skill's remaining cooldown by 3s upon defending against a Fury Attack. Restores 29 Stamina for all party members within the attack range upon successfully defending a Fury Attack within 0.5s. |
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