Crusader - Greatsword + Sword PvP Build
- High AOE damage
- Best Large Scale Melee DPS
- Tanky
- High Skill Ceiling
- Squishy
Overview
This build is designed for group PVP in small and large scale content such as riftstones, sieges, etc. It excels at doing high AOE damage as a frontline melee player while having some protection with the use of SnS. The build boasts good movement as well and it's capable of moving between groups of stacked enemies with ease but also retreat when needed.
Attributes
- Prioritize Dexterity as your primary attribute until it reaches 30. Afterward, allocate points into Perception until it also hits 30, and distribute the remainder into Strength to bolster your HP. Investing in Wisdom isn't worth it as it brings little damage and some mana regen. Beyond 30 points in Dexterity and Perception, you should put the rest of your points into strength because of
Vital Force giving you extra damage for extra HP.
Skills



















Skill Priority























As we make use of many high level abilities, there aren't many active abilities you should upgrade, this makes the build rather cheap and lets you focus on upgrading your passives so anyone could realistically switch to this build for group PVP with relative ease.
Passives Priority

















Just like the actives, we use a lot of high level passives which makes this build shine once you are level 50 and isn't something you should use before that. However, this also makes the build very cheap.
Weapon Masteries
Ranged Defense![]() |
![]() |
Melee Evasion![]() |
![]() |
Magic Defense![]() |
![]() |
Max Health![]() |
![]() |
Cooldown Speed![]() |
![]() |
Bind Resistance![]() |
![]() |
Buff Duration![]() |
![]() |
Skill Damage Resistance ![]() |
![]() |
Movement Speed![]() | ||
Health Regen![]() |
![]() |
Mana Regen![]() |
![]() |
Melee Hit Chance ![]() |
![]() |
Stun Chance![]() |
![]() |
Damage![]() |
![]() |
Mana Regen![]() |
![]() |
Stun Duration![]() |
![]() |
Melee Hit Chance ![]() |
![]() |
Stun Chance![]() |
![]() |
Cooldown Speed![]() |
Melee Hit Chance ![]() |
![]() |
Damage![]() |
![]() |
Bonus Damage![]() |
![]() |
Melee Critical Hit Chance ![]() |
![]() |
Mana Cost Efficiency ![]() |
![]() |
Added Attack Speed ![]() |
![]() |
Skill Damage Boost![]() |
![]() |
Melee Hit Chance![]() |
![]() |
Melee Heavy Attack Chance ![]() |
Melee Defense![]() |
![]() |
Health Regen![]() |
![]() |
Weaken Chance![]() |
![]() |
Max Health![]() |
![]() |
Melee Evasion![]() |
![]() |
Shield Block Chance ![]() |
![]() |
Buff Duration![]() |
![]() |
Damage Reduction![]() |
![]() |
Stun Resistance![]() | ||
Shield Block Chance ![]() |
![]() |
Melee Hit Chance ![]() |
![]() |
Damage![]() |
![]() |
Boss Endurance![]() |
![]() |
Max Health![]() |
![]() |
Stun Resistance![]() |
![]() |
Boss Damage Reduction ![]() |
![]() |
Mana Cost Efficiency ![]() |
![]() |
Melee Hit Chance ![]() |
![]() |
Bonus Boss Damage ![]() |
Max Health![]() |
![]() |
Melee Hit Chance ![]() |
![]() |
Collision Chance![]() |
![]() |
Damage Reduction![]() |
![]() |
Weaken Chance![]() |
![]() |
Collision Resistance![]() |
![]() |
Damage![]() |
![]() |
Melee Defense![]() |
![]() |
Cooldown Speed![]() |
Greatsword: Face Off gives you a lot of damage and heavy attack chance so 9 points in this is a nobrainer. Rest of the points will go into Charge for some defense and extra Amitoi heal.
Sword: Collision provides extra damage, weaken chance and some cooldown speed for 9 points. Two points should go into the Boss line for extra damage and the last point goes into Provoke & Counter for that sweet melee defense.
Rotations











- This is your main damage drop rotation. You want to look for spots where enemies are clumped up together and engage with
Precision Dash then following up with
Provoking Roar to apply weaken and then follow up with
Annihilating Slash for AOE damage all around you that procs
Spectrum of Agony.
A Shot at Victory will be used for cleaning up as enemies move out of the clump and you can finish off low health survivors.














- Your twin rotation is quite similar and the skills used can be interchangeable depending on cooldowns. The theory is the same but instead of proccing
Spectrum of Agony with
Provoking Roar, we do it with
Willbreaker for a similar but longer lasting effect.
Gaia Crash is used for the damage while
Devastating Tornado is used for cleanup alongside
Valiant Brawl
Counter Barrier: Use this as you start getting focused and use your defense skill to reflect damage when the pressure is put on you or an engage fails.
Stalwart Bastion: Use when going for a push with your team or when getting pushed. This is usually requested by your shotcaller but you can use it yourself if your shotcaller doesn't call for it.
DaVinci's Courage: Use this before every engage for max HP to people around you but also gives you damage cause of
Vital Force and attack speed once it's made epic.
Useful Information
- Use Green Ranger Elowen as your guardian, it roots people around you and can help you deliver your rotation. If you do manage to root using this guardian, you can do both rotations and wipe out clumps on your own with ease.
- For gear you want to get the Reaper Set as its currently Best in Slot armor set for DPS but it also gives you a lot of dexterity and perception.
Tevent's Despair Blade is the greatsword you want as it creates an AOE explosion on targets you collide with when you use
Strategic Rush, creating explosions everywhere as you pass through clumps.
Morokai's Corrupt Sword and
Magnaduke's Berserk Blade are also decent choices but your goal should remain
Tevent's Despair Blade.
Queen Bellandir's Blade is an incredible weapon for this build as it creates a quicksand area on the spot you use
Annihilating Slash which holds people in for yourself and your team.
Cornelius's Explosive Blade is an option until you get that SnS for some good extra perception but cannot be compared.
Content Creators
- YouTube:
- Twitch: