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Dagger + Staff PvE Build

Overview
Weapons: Dagger and Staff
Designed for: PvE
Focused on: DPSRanged and AoE
Difficulty:
Normal
Strengths
  • High AOE DPS
  • High Single Target DPS
Weaknesses
  • High Skill Floor & Skill Ceiling
  • Mana Intensive

Overview

This Staff and Dagger build focuses on dealing high DPS in both single target encounters (bosses in group dungeons) and when grinding in open world or even in open world dungeons as it offers great AOE DPS. The build isn't particularly difficult to play but it requires a bit of getting used to as the skill cooldowns are rather low.


Attributes

Strength
10
Dexterity
60
Wisdom
30
Perception
60

In this build, focus on investing points into Dexterity and Perception, aiming to reach a level of 30 in each stat to maximize your damage potential early as you level. However, as you progress and your gear improves over time, you will want to aim for 60 points into dexterity to greatly improve your critical hit rate and 60 points into perception to improve your hit & range. Ideally you don't want to have any extra strength but reaching 30 wisdom will grant you a nice amount of extra mana but you shouldn't prioritize wisdom.


Skills

Shadow StrikeUsed frame.webp
Shadow Strike
Inner PeaceUsed frame.webp
Inner Peace
Ice SpearUsed frame.webp
Ice Spear
Ice Spear - Bind
Ice Spear - Damage ▲
Serial Fire BombsUsed frame.webp
Serial Fire Bombs
Serial Fire Bombs - Able to Move
Serial Fire Bombs - Range ▲
Serial Fire Bombs - Instant Activation
Chain LightningUsed frame.webp
Chain Lightning
Chain Lightning - Chain Thunder
Frost SmokescreenUsed frame.webp
Frost Smokescreen
Frost Smokescreen - Burning Smokescreen
Frost Smokescreen - Use the Designated Location
Frost Smokescreen - Bonus Damage
Inferno WaveUsed frame.webp
Inferno Wave
Inferno Wave - Consecutive Use
Fireball BarrageUsed frame.webp
Fireball Barrage
Fireball Barrage - Fireball Frenzy
Fireball Barrage - Cooldown ▼
Inject VenomUsed frame.webp
Inject Venom
Judgment LightningUsed frame.webp
Judgment Lightning
Judgment Lightning - Guaranteed Consecutive Use
Judgment Lightning - Guaranteed Damage Transfer
Judgment Lightning - Chain Damage
High FocusUsed frame.webp
High Focus
High Focus - Expand Targets
Icebound TombUsed frame.webp
Icebound Tomb
Icebound Tomb - Bind
Icebound Tomb - Icy Mire
Passives
Forbidden SanctuaryActive frame.webp
Mana AmpActive frame.webp
Flame CondensationActive frame.webp
AsceticismActive frame.webp
Destructive FangActive frame.webp
Assassin's InstinctsActive frame.webp
Shadow WalkerActive frame.webp
Wrathful EdgeActive frame.webp
Defense
Block BladeUsed frame.webp

The Staff & Dagger build is a great choice for newer players that are looking to perform well in all scenarios without having to think of many rotations but it still offers a fun experience.

Your main damage will be coming from your Judgment LightningUsed frame.webpJudgment Lightning and Serial Fire BombsUsed frame.webpSerial Fire Bombs with its burn stacks, Chain LightningUsed frame.webpChain Lightning and Inferno WaveUsed frame.webpInferno Wave should also be prioritized when leveling as they deal high damage with low cooldowns. Try to push them to purple as soon as possible. Inject VenomUsed frame.webpInject Venom should always be used at the start of your rotations, applying the poison that decreases enemy resistances and increases the damage you do. Inject VenomUsed frame.webpInject Venom also triggers the Destructive FangActive frame.webpDestructive Fang, improving your crit rate when attacking poisoned targets. You can easily spread this poison on multiple targets using Frost SmokescreenUsed frame.webpFrost Smokescreen.

Icebound TombUsed frame.webpIcebound Tomb freezes enemies in place and also lowers their resistances, being a great skill to use when bursting down groups of mobs and allowing you to combo with Frost SmokescreenUsed frame.webpFrost Smokescreen and Inject VenomUsed frame.webpInject Venom.

As far as passives go, you should focus on upgrading Flame CondensationActive frame.webpFlame Condensation for additional damage. Assassin's InstinctsActive frame.webpAssassin's Instincts for extra crit rate and Shadow WalkerActive frame.webpShadow Walker as a defensive skill that can be triggered at any time by simply using your Block BladeUsed frame.webpBlock Blade (you don't have to actually roll to the side to activate this, just pressing your block is enough). It also activates whenever you use Shadow StrikeUsed frame.webpShadow Strike. This can be used when you cannot dodge certain mob abilities or if you are trying to reposition behind targets. Keep in mind that Shadow StrikeUsed frame.webpShadow Strike will send you on the opposite side of the mob you use it on, not directly behind him, so if he isn't targeting you, you can end up on mob's side and still be hit.


Equipment

Toublek's Thunderous Soul
Toublek's Thunderous Soul
Heavy Attack Chance
Critical Hit
Hit
Lequirus's Thorny Edge
Lequirus's Thorny Edge
Heavy Attack Chance
Critical Hit
Hit
Winged Wind Storm Hood
Winged Wind Storm Hood
Magic Evasion
Ranged Evasion
Cooldown Speed
Hermit's Shroud
Hermit's Shroud
Max Health
Silence Resistance
Skill Damage Resistance
Winged Wind Storm Armor
Winged Wind Storm Armor
Magic Evasion
Magic Endurance
Ranged Evasion
World Tree's Origin Gloves
World Tree's Origin Gloves
Melee Evasion
Range
Magic Evasion
Winged Wind Tsunami Pants
Winged Wind Tsunami Pants
Max Health
Magic Evasion
Ranged Evasion
Winged Wind Gale Boots
Winged Wind Gale Boots
Max Health
Magic Evasion
Move Speed
Thunder Cleaver Necklace
Thunder Cleaver Necklace
Skill Damage Boost
Max Health
Silence Chance
Beast King's Gilded Bracers
Beast King's Gilded Bracers
Max Health
Skill Damage Resistance
Silence Resistance
Insightful Ring of Dimension
Insightful Ring of Dimension
Skill Damage Boost
Max Health
Buff Duration
Transcendent Magic Ring
Transcendent Magic Ring
Skill Damage Boost
Max Health
Buff Duration
Tycan's Bloodlust Belt
Tycan's Bloodlust Belt
Max Health
Silence Resistance
Skill Damage Resistance


Weapon Masteries

Mana Melee Defense
Mana Regen
Spell Flexibility
Magic Hit
All Evasion
Mana Blessing
Mana Regen
Melee Defense
Reverberation Shield
Destroy Base Damage
Magic Hit
Fatal Incantation
Base Damage
Mana Regen
Mana Intensification
Cooldown Speed
Damage Bonus
Strange Spacetime
Attribute Mana Regen
Enfeeble Chance
Flame Wound
Max Mana
Magic Hit
Ignition Booster
Enfeeble Chance
Wisdom
Vast Destruction
Disguise Ranged Defense
Health Regen
Debuff Immunity
Mana Cost Efficiency
Cooldown Speed
Master of Evasion
Buff Duration
Ranged Defense
Strong Will
Poison Melee Hit
Off-Hand Weapon
Attack Chance
Enfeebling Terror
Mana Regen
Buff Duration
Sorrowful Silence
Mana Cost Efficiency
Melee Hit
Shrewd Judgment
Assassination Melee Critical Hit
Base Damage
Ambidexterity
Melee Critical Hit
Cooldown Speed
Deep Grudge
Base Damage
Skill Damage Boost
Maddening Excitement


Staff: To maximize your damage output, add 9 points into Destroy to significantly increase skill damage through Weapon Masteries. Then, invest 6 points into Attribute for an additional boost, granting a 10% increase in Burning Damage and extra Burning Chance.

Dagger: Allocate 9 points into Assassination for an increased Off-hand Weapon activation chance, critical damage and attack speed, which can be beneficial. However, don't forget to also invest 6 points into Disguise for valuable defensive passives.


Rotations

Single Target DPS ↴
High LocusUsed frame.webp
Arrow right.webp
Frost SmokescreenUsed frame.webp
Arrow right.webp
Inject VenomUsed frame.webp
Arrow right.webp
Icebound TombUsed frame.webp
Arrow right.webp
Serial Fire BombsUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Fireball BarrageUsed frame.webp
Arrow right.webp
Frost SmokescreenUsed frame.webp
Arrow right.webp
Inject VenomUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Ice SpearUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
  • This rotation is focused on delivering the highest possible damage to a single target while maintaining while keeping up poison and fire stacks on the mob/boss. Start with High LocusUsed frame.webpHigh Locus to buff yourself and your party before using Frost SmokescreenUsed frame.webpFrost Smokescreen on top of the enemy, popping Inject VenomUsed frame.webpInject Venom right after so your Frost SmokescreenUsed frame.webpFrost Smokescreen also stacks up poison on the target.

Continue by debuffing the target with Icebound TombUsed frame.webpIcebound Tomb and a quick cast of before transitioning into 3 hits of Serial Fire BombsUsed frame.webpSerial Fire Bombs to max out the stacks of fire and poison. Once you've maxed the stacks, use Fireball BarrageUsed frame.webp Fireball Barrage before using Frost SmokescreenUsed frame.webpFrost Smokescreen again to keep fire stacks active.

Follow up with recasting Inject VenomUsed frame.webpInject Venom before Inferno WaveUsed frame.webpInferno Wave (two times if you proc the second cast). Couple it with Chain LightningUsed frame.webpChain Lightning and Ice SpearUsed frame.webpIce Spear. Finish the rotation with Judgment LightningUsed frame.webpJudgment Lightning two times.

AOE Burst ↴
Inject VenomUsed frame.webp
Arrow right.webp
Frost SmokescreenUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Serial Fire BombsUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Inject VenomUsed frame.webp
Arrow right.webp
Frost SmokescreenUsed frame.webp
  • Use this rotation when you are grinding open world dungeons or large groups of mobs. Start with Inject VenomUsed frame.webpInject Venom so all your attacks poison before using Frost SmokescreenUsed frame.webpFrost Smokescreen to apply fire stacks and poison on all mobs. Continue with Chain LightningUsed frame.webpChain Lightning and 3 casts of Serial Fire BombsUsed frame.webpSerial Fire Bombs to maximize your fire and poison stacks.

Use Inferno WaveUsed frame.webpInferno Wave (2 times if you proc the re-cast), then transition into 2 casts of Judgment LightningUsed frame.webpJudgment Lightning before using Inject VenomUsed frame.webpInject Venom and Frost SmokescreenUsed frame.webpFrost Smokescreen again.

High LocusUsed frame.webpHigh Locus: This version of the skill decreases yours and party's cooldowns. However, you can adjust to the regular version to enjoy the full 50% cooldown decrease if you are playing alone.

Shadow StrikeUsed frame.webpShadow Strike: This is your main utility skill to get back to the boss in order to soak damage during mechanics or if you need to quickly move to summoned ads.

Inner PeaceUsed frame.webpInner Peace: Use this skill between rotations or if you have the chance during certain boss mechanics where you have to stand in place. This skill helps a lot with your mana sustain and is best used when under the influence of Nature's BlessingUsed frame.webpNature's Blessing.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.


Comments

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