Wand + Longbow Duelist and Small Scale PvP Build
- High Sustain
- High Debuffs
- Great Utility
- Low Damage
- Low Mobility
- High Sill Floor & Skill Ceiling
Overview
This Wand and Longbow PvP build stands out as one of the best options for small-scale PvP skirmishes. Its strength lies in its high self-healing capabilities and ability to support friendly players. While it often lacks in damage it is still able to win against opponents lacking healing sustain. Moreover, in team fights involving small groups of players, this build excels at providing healing support to the entire group while still contributing some damage.
Attributes
For this build, prioritize allocating points into Strength for extra heavy attack change and a good deal of extra HP. You should also aim to reach 30 in dexterity and 40 in perception for extra buff duration and resistances. Your main stat should remain Wisdom howevever and you should aim to reach 70 points into Wisdom to boost your max mana and make use of the Noble Revival to increase your overall healing.
Skills
The Wand & Longbow remains one of the most potent healers in the game and more than capable as a support in small scale PVP, able to heal and prevent damage through the use of its many abilities. File:Invincible Wall.webpInvincible Wall and Blessed Barrier are your main damage preventing skills you should use in order to deny enemy burst damage and keep your party safe.
As far as healing goes, your main heals are Healing Touch which you should use on cooldown in order to maintain the heal over time on your targets while Swift Healing is used to heal up a target quickly while also healing yourself for 50% of the amount you healed your target. Another panic heal is the use of Nature's Blessing near a target that already has Healing Touch as an active buff.
For self healing, Fountain of Life is usually enough to keep yourself alive alongside the use of Swift Healing but you can also use Fountain of Life on the frontline or on stationary tanks that are actively blocking.
As far as damage and self peel goes, use Ensnaring Arrow to bind targets that might try to engage on you while Touch of Despair can be stacked on enemies to make use of Full of Corruption whenever they die.
Equipment
Weapon Masteries
Damage | Base Damage |
Damage Bonus |
Witch's Contract |
Base Damage |
Range Up |
Regenerative Meditation |
Cooldown Speed |
Wisdom |
Deep Pain | ||||||||
Recovery | Melee Defense |
Attack Speed |
Redemptive Penance |
All Evasion |
Range Up |
Merciless Wraith |
Buff Duration |
Mana Regen |
Spiritual Locus | ||||||||
Weaken | Mana Regen |
Enfeeble Chance |
Time of the Curse |
Max Mana |
Cooldown Speed |
Spell of Retribution |
Enfeeble Chance |
Magic Hit |
Spell of Retribution |
Support | Max Health |
Magic Defense |
Vitality of Dew |
Move Speed |
Buff Duration |
Anti-magic Arts |
Magic Evasion |
Perception |
Grace Song | ||||||||
Check | Ranged Hit |
Move Speed |
Wedge of Oppression |
Max Mana |
Mana Regen |
Gale Arrowhead |
Range ↑ |
Mana Cost Efficiency |
Phantom Snare | ||||||||
Sniping | Ranged Hit +20 |
Ranged Crit Hit |
Pointy Throns |
Damage Bonus |
Base Damage |
Critical Nock |
Attack Speed |
Ranged Crit Hit |
Brutal Shooter |
Wand: To enhance the overall damage of your skills, allocate 9 points into the Damage row and the remaining 6 points into Recovery for Skill Heal and crit rate.
Bow: You want to get 9 points into Support for extra resistances while the extra 6 points should go into Check for even more cooldown speed to further decrease your cooldown times.
Rotations
- While this serves as your primary DPS rotation, initiate with Time for Punishment as it has no cast time and applies a potent debuff to your target. Follow up with Ensnaring Arrow to root the target, allowing you to freely cast Touch of Despair and then Decisive Sniping for quick damage. Reset the Decisive Sniping cooldown swiftly using Blitz, then cast Strafing. If Strafing procs, cast it again after another Touch of Despair until you exhaust the procs, then cast Ensnaring Arrow again followed by Decisive Sniping and Curse Explosion to utilize the stacks of curses on your target. Curse Explosion can also be employed after the third cast of Touch of Despair for additional damage while you await other cooldowns.
Cursed Nightmare: This is your best ability in case you are being focused or you want to reset a fight. Keep in mind that you can still apply curses on the target using Curse Explosion or Corrupted Magic Circle while the targets are slept so you can set them up for a big Curse Explosion.
Blitz: Blitz is a highly versatile ability, allowing you to reset the cooldown of various skills such as Blessed Barrier, Clay's Salvation, Decisive Sniping, and others, depending on the situation.
Clay's Salvation: This skill functions as your AoE healing ability. It's best used when your group members are clustered together, ensuring that the AoE heal reaches all of them effectively.
Blessed Barrier: This skill serves as one of your primary defensive abilities. It's most effective when used preemptively, before engaging with an enemy, as it can mitigate a significant amount of damage. Additionally, it enhances the effectiveness of your healing abilities. It can also be utilized on other players with the same effect.
Useful Information
- Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.
Comments
We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.