Throne and Liberty Weapon Skills
Complete list of Weapon Skills in Throne and Liberty for all weapons: Crossbow, Dagger, Greatsword, Longbow, Staff Sword and Wand. TL uses a unique weapon system which means that there are no classes. Instead you get to choose two from a total of seven weapons. Each weapon has access to different active and passive skills that can be freely combined.
Crossbow Skills
Improve your Crossbow gameplay and efficiency with our Crossbow Builds!
Title | Icon | Type | Description |
---|---|---|---|
Quick Fire | Used | Attack 3 times consecutively. Each attack deals 160% of Base Damage + 32 damage. Deals Damage by 20% of Base Damage + 7 damage to targets Enfeebled by you. Cooldown decreases by 10% whenever there is a Critical Hit. | |
Multi Shot | Used | Deals 290% of Base Damage + 99 damage, applies Collision: Push with a 70% chance, and applies Enfeeble that decreases Move Speed by 30% for 3s to enemies within a 60 degrees cone-shaped zone with the diameter of 70% Range to the designated direction. Mobility skill Cooldown is decreased by 2s every time your attack lands. | |
Mortal Mark | Used | Deals damage equal to 320% of Base Damage + 109 with a 80% chance of Enfeeble that leaves a marking for 3s. Deals additional damage equal to 42% of Base Damage + 15 to a target with the marking. Your damage against the marked target will be accumulated, and an explosion will occur when the marking expires, dealing bonus damage to the target by 15% of the accumulated damage. The marking stacks up to 2 times. | |
Mana Recoup Technique | Used | Consumes 450 Health to recover 485 Mana. | |
Nimble Leap | Used | Move 5m towards the designated direction. Attack Speed increases by 20% and Range increases by 20% for 0.5s. | |
Thorn Gale | Used | For 6s, a projectile attack fires an additional projectile to deal damage equal to 54% of Base Damage. | |
Merciless Barrage | Used | Shoots to the designated direction with the both hands, 16 times each. Arrows deal 32% of the Base Damage + 20 to the first enemy hit, and the damage is increased by 12% up to 10 times, if arrows hit the same target repeatedly. The number of attacks can be increased up to 24 times each, based on the attack chance of the wielded Off-Hand Weapon. | |
Recoil Fire | Used | Deals 220% of Base Damage + 23. Damage increases by 300% of Base Damage + 32 if used right after using Mobility skill. Charged at every cooldown, up to 3 time. | |
Selfless Infiltration | Used | Removes all Bind and Move Speed down effects from you. Enables you to pass through other targets, increases the distance travelled by Mobility skills (used on self) by 25%, Melee, Ranged, and Magic Evasion by 720, and Move Speed by 72% for 1s. Increases Off-Hand Weapon Attack Chance by 110% for 6s. | |
Sustaining Roll | Defense | Moves 4m towards the designated direction for 0.5s while defending an attack. Deals 450% of Base Damage + 100 damage to the target and Sustaining Roll changes to Slow Bullet for 3s and Off-hand Weapon Attack is activated for 3s, after successfully defending against Fury Attack. Applies Collision: Push with a 80% chance for the target within the 6m radius. The target is Stunned for 3s if collides into a wall. Slow Bullet Deals 100% of Base Damage + damage, and has a 80% chance to inflict Enfeeble that decreases Move Speed by 74% for 3s. Disappears when other skills are used. Off-Hand Weapon Attack Activates an Off-Hand Weapon attack for the subsequent Used Skill you use. | |
Eagle Vision | Active | Ranged and Magic Hit increase by 40 upon attack. Ranged and Magic Hit increase by 20 and Enfeeble Chance by 5 per 1m distance between the player and the target. | |
Nature's Power | Active | Increases Damage Bonus by 51, and Skill Damage Boost by 0 for 3s after using Mobility skill. | |
Crucial Chance | Active | Decreases all skill cooldowns by 0.36s if Enfeeble is applied, and 0.072s for Enfeeble that is stacked 2 or higher. Every time you land an attack, the remaining Duration of all Enfeeble effects on the target inflicted by you increases by 0.05s. | |
Detection | Active | Move Speed increases by 10% for 3s, and Melee, Ranged, and Magic Evasion increase by 410, with a 41% chance when you're under attack. | |
Ambidexterity | Active | Increases Off-Hand Weapon Maximum Damage by 40. Off-Hand Weapon Melee, Ranged, and Magic Critical Hit increase by 60. | |
Piercing Strike | Active | Increases Damage Bonus by 22. | |
Corrupt Nail | Active | Increases Enfeeble Chance by 202.5. |
Dagger Skills
Improve your Dagger gameplay and efficiency with our Dagger Builds!
Active Dagger Skills
Title | Icon | Description |
---|---|---|
Assassin's Stance | Defends against attacks. Additionally consumes Stamina in proportional to defended damage. When defending against Fury Attack, Cooldown of Predatory Strike resets, becomes Hidden for a set duration (3 sec?), unable to be targeted. The first attack you deliver while hidden deals a Critical Hit and changes Assassin's Stance to Poison Dagger. Hiding is canceled when you attack or morph.
Poison Dagger: Deals damage equal to Base Damage to up to 5 enemies in front of you and inflicts Enfeeble: Poison. | |
Predatory Strike | Deals damage equal to 280% of Base Damage + 10. If the target is under the influence of your Curse, Burning, or Poison DoT, increases damage by 9%. | |
Shadow Strike | Moving behind a target, deals damage equal to 200% of Base Damage. | |
Inject Venom | Adds the Enfeeble: Poison effect to all attacks for 6 sec. The poison lasts 6 sec and deals damage equal to 2% of Base Damage + 1 per stack each second while stopping Health Regen. Can be stacked up to 10 times. | |
Brutal Incision | Deals damage equal to 600% of Base Damage + 92. Increases Critical Hit by 700 if the target's remaining Health is 50% or less. | |
Knife Throwing | Throws 3 daggers to the designated direction up to 12m. Each dagger deals damage equal to 60% of Base Damage, with a 80% chance of decreasing the target's Move Speed by 37% for 6 sec. | |
Ankle Strike | Deals damage equal to 430% of Base Damage + 12. Has a 80% chance of inflicting Prone on Stunned, Bound, or Sleeping targets. Prone lasts 3 sec. | |
Camouflage Cloak | Become Hidden for 6.5 sec, unable to be targeted. For the first attack while being hidden, Melee, Ranged, or Magic Heavy Attack Chance increases by 100000. Hidden state is released upon attacking or morphing. | |
Black Wind Spirit | Deals 370% of Base Damage + 51 to all enemies within a 4m radius.
Delivers additional 2 attacks against targets you've Poisoned, dealing 37% + 5 with each attack. | |
Fatal Stigma | Leaves the Mark, dealing damage equal to 450% of Base Damage + 51 after 3 sec. For targets afflicted with your Poison, damage increases by 6.5% of Base Damage per stack of Poison. | |
Frenzied Sword Dance | Approaches the target and deals 190% of Base Damage + 28. Chains attacks up to 7 times, dispersing the attacks if there are other enemies within a 3m radius of the target. |
Passive Dagger Skills
Title | Icon | Description |
---|---|---|
Assassin's Step | Upon defeating the target, Move Speed increases by 12% for 6 sec. The effect lasts 9 sec at night. | |
Assassin's Instincts | Increases Melee, Ranged, and Magic Critical Hit by 60. | |
Profuse Poison | Poison duration increases by 33% in the daytime. Poison dmg increases by 33% at night. | |
Shadow Walker | After using a movement skill, Ranged and Magic evasion increases by 420 for 6s. | |
Vicious Fangs | Attacking targets afflicted by your Poison, increases Melee, Ranged, Magic Critical Hit by 222. | |
Assassination Stance | When evading an attack, has a 10% chance of decreasing the remaining Cooldown of Camouflage Cloak by 9%. | |
Wrathful Edge | Increases Critical Hit Damage by 14% | |
Unruly Euphoria | When you land a new status ailment, the cooldown of Attack type skills is reduced by 0.37 sec. |
Greatsword Skills
Improve your Greatsword gameplay and efficiency with our Greatsword Builds!
Active Greatsword Skills
Title | Icon | Description |
---|---|---|
Iron Point Parry | Defends against an attack. Deals 230% of Base Damage + 27, and Iron Point Parry changes to Murderous Draw after defending against a Fury Attack. Deals a damage and inflicts Stun for 3s with a 80% chance after defending against a Fury Attack within 0.5s.
Murderous Draw Deals 290% of Base Damage + 34 to enemies within 4m radius. | |
Valiant Brawl | Attacks 3 times in a row, each attack dealing damage equal to 100% of Base Damage + 8. If there are other enemies within the skill's range, spreads out the attacks and delivers the last attack to the target. If the attacks are spread out, the last attack deals damage equal to 292% of Base Damage + 12. | |
Precision Dash | Charges at the target, dealing damage equal to 110% of Base Damage. | |
Stunning Blow | Deals damage equal to 150% of Base Damage to the target, with a 80% (95% against monsters) chance of Stunning the target for 2 sec. | |
Death Blow | Deals damage equal to 320% of Base Damage + 104. Deals 30% more damage to Stunned, Bind, or Sleeping targets. | |
DaVinci's Courage | For 15 sec after the skill, increases the Max Health of all party members within 15m by 500 and the Health Regen by 20. | |
Gaia Crash | (Directed Skill) In the target direction, creates a 12m-long, 3m-wide Damage Area that deals dmg equal to 255% of Base Dmg + 37. | |
Devastating Tornado | Deals damage equal to 65% of Base Damage + 11 to all enemies within range. You can make consecutive attacks up to 12 times, and the damage increases by 8% each time you hit a target. Move Speed increases by 5%, and can also move through monsters and other players. | |
Will Breaker | Deals 100% of Base Damage to all enemies in a 3m semicircle in front of you in the designated direction, and decreases their Melee, Ranged, and Magic Defense by 400. | |
Ascension Slash | Deals damage equal to 430% of Base Damage + 54. Has a 80% chance of inflicting Prone on Stunned, Bound, or Sleeping targets. Prone lasts 3 secs. | |
Guillotine Blade | Deals 600% of Base Damage + 74 damage. Deals 780% of Base Damage + 96 damage to Prone targets. |
Passive Greatsword Skills
Title | Icon | Description |
---|---|---|
Robust Constitution | Increases Max Health by 420. | |
Vital Force | Increases All hit by 0.5 per 100 of current HP. | |
Cold Warrior | Increases All crit by 225 against stunned targets. | |
Victor's Morale | Upon dealing damage with skills, restores 19 Mana. This effect is not applied to damage over time. | |
Raging Frenzy | If there are 3 or more enemies within a 5m radius, the skill's Damage Boost increases by 70. | |
Indomitable Armor | When damaged, has a 10% chance to increase Damage Reduction by 15 for 2 sec. | |
Barbarian's Dash | Increases Move Speed by 22% for 3 sec after Mobility skill is used. | |
Grip Charge | Defeating a target decreases the remaining cooldown of your Control skills by 17.5%. |
Longbow Skills
Improve your Longbow gameplay and efficiency with our Longbow Builds!
Active Longbow Skills
Title | Icon | Description |
---|---|---|
Overtaker | Defends against attacks. Overtaker is changed to Agile Shot for 3s upon blocking Fury Attack. Increases Melee, Ranged, and Magic Critical Hit by 225 for 3s, if a Fury Attack was defended within 0.5s.
Agile Shot Fires an arrow that deals 240% of Base Damage + 24 plus the damage that increases by 4?% per meter as you move away from the target, if the shot was fired without moving. Use with the directional buttons to use the skill while moving. For this case, deals 120% of Base Damage + 12 damage with a 80% chance to inflict Bind to the target for 3s. | |
Zephyr's Nock | Deals 320% of Base Damage + 26 damage. Increases damage by 3% per 1m distance from the target. | |
Ensnaring Arrow | Deals 130% of Base Damage, with 80% chance of Bind for 3s. | |
Decisive Sniping | Deals damage equal to 550% of Base Damage + 53. Increases Ranged Critical Hit by up to 450 in proportion to the target's remaining Health. | |
Strafing | Attacks 4 times consecutively. Each attack deals 110% of Base Damage + 23 damage. If you land more than 2 Critical Hits, you can use the skill 1 more time. Additional use consumes only 50% of the Mana cost. | |
Nature's Blessing | Creates an area with a radius of 16m that increases Health Regen by 1,460 of you and your party members for 3s. Only gets the effect within the area. | |
Brutal Arrow | A single arrow shot to the sky falls to the selected location, dealing damage equal to 340% of Base Damage + 47 to the enemies within the 3m area. Enemies within the 1m area from the center receive 510% + 70. | |
Deadly Marker | Has a 90% chance to choose a target for 9s. Increases your Melee, Ranged, and Magic Critical Hit by 150 and your Skills and your Melee, Ranged, and Magic Hit by 150 when attacking the marked target. Each successful Critical Hit landed on the marked target by you and your party members decreases you and your party member's remaining Skills cooldown by 1% and your Glory Aura skill cooldown by 6%. The cooldown reduction effect is only applied 50% to monsters. | |
Purifying Touch | Removes 1 CC effect from the selected target (in order of Actions Disabled > Moving Disabled > Enfeebled). At the same time, increases your Attack Speed by 19% for 3s. | |
Arrow Vortex | Fires an arrow to the selected direction, dealing damage equal to 100% of Base Damage to the first enemy hit and decreasing all enemies' Move Speed by 52.5% within a 3m radius around the target. After 2s, inflicts Collision: Pull with a 70% chance to pull all enemies within range to the center. | |
Blitz | Resets the cooldown of the last used skill. It can only be used when a skill can be reset. |
Passive Longbow Skills
Title | Icon | Description |
---|---|---|
Rapidshot Stance | Staying in the same place without moving for 3s will increase Attack Speed by 6%. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon using Mobility skills. | |
Firm Aim | Attacking Bound targets increases Melee, Ranged, Magic Critical Hit by 90. | |
Sniper's Sense | Additional Melee, Ranged, and Magic Critical Hit 75▲ | |
Distorted Sanctuary | Increase Melee, Ranged, and Magic Endurance by 37.5 per one party member including yourself within 16m radius. | |
Roxie's Arrowhead | Shooting a projectile from Longbows or Crossbows will shoot an additional projectile with a chance of 5%, dealing damage equal to 80% of Base Damage. If you're shooting in the same direction as the wind, the chance goes up by .5% per 1m/s wind speed. | |
Ensnaring Loader | Defeating a target at least 10m away from you resets Ensnaring Arrow cooldown with a 35% chance. | |
Devoted Shield | When Enfeebled, creates a Shield of 3,000 Health with 7.5% chance that lasts for 3s. | |
Storm String | Range increases by 8.5%. |
Staff Skills
Improve your Staff gameplay and efficiency with our Staff Builds!
Active Staff Skills
Title | Icon | Description |
---|---|---|
Mystic Shield | Defends against an attack. Deals 120% of Base Damage + 12 to the attacker upon defending against a Fury Attack within 0.5s, and 10% additional damage against Burning enemies. Creates a Damage over Time area within a 3m radius from the target, dealing 10% per second to all enemies in the area if the target is wet. Stacks Flowing Mana up to 3 times each time you defend against a Fury Attack, which lasts for 10s.
Flowing Mana Grants the following effects to the skills you use and disappears.For Lightning skills, increases Critical Hit by 20% per stack. For Fire skills, applies additional Enfeeble: Burning per stack. For other skills, decreases Mana cost by 6% per stack. | |
Chain Lightning | A Lightning skill that deals 370% of Base Damage + 26 damage. Deals additional 4% per stack against a target that you applied Burning. Damage transfers to other enemies within a 5m radius from the target up to 3 times if the target is wet. Damage decreases by 20% every time it transfers, and it will not transfer to a target already affected. | |
Serial Flame Bombs | A Fire skill that deals 110% of Base Damage + 22 damage and inflicts Enfeeble: Burning with a 80% chance. Burning lasts for 12s and deals 1% of Base Damage + 1 damage (per stack) per second. Stacks up to 10 times. It can be used up to 3 times in a row. The casting time decreases and Mana cost increases as the skill is used consecutively. All Fire skills Enfeeble: Burning damage is equal to Serial Flame Bombs. | |
Smokescreening Frost | Creates a 4m radius zone that lasts for 3s and teleports backwards for 10m(?). The Move Speed of enemies within the area decreases by 14%. | |
Inferno Wave | A Fire skill that deals 280% of Base Damage + 70 damage to all enemies within 3m from the Target. Additionally deals 3% of Base Damage (per stack) to all enemies within the range if used against a target that you inflicted Burning, with a 70% chance to apply Enfeeble: Burning. | |
Inner Peace | Increases Mana Regen by 600% for 6s. The skill becomes disabled if you move. The increase is doubled if you're wet; Mana Cost Efficiency increases by 60% for 6s after the skill is over if you're not wet. | |
Icebound Tomb | Deals 160% of Base Damage + 18 damage with a 80% chance to Freeze the target for 5.5s 11s for monsters). Has a 80% chance to Enfeeble that decreases Move Speed by 34% for 4s within 3m around the target. | |
Ice Spear | Fires an ice spear that pierces the target in the designated direction, dealing damage equal to 210% of Base Damage + 27 with a 80% chance of Enfeeble that decreases Move Speed by 34% for 3 sec. | |
High Locus | Increases Cooldown Speed by 34% and Move Speed by 22% for 12s. | |
Judgment Lightning | A Lightning skill that deals 630% of Base Damage + 133 damage. Deals 420% of Base Damage + 88 damage to up to 5 enemies within 5m radius area, if the target is wet. This skill can be used maximum of 2 more time within 10s if it's used against a target with Enfeeble: Burning that you applied, and the probability of skill recast goes up by 2.5% per stack. | |
Infernal Meteor | A Fire skill that deals 440% of Base Damage + 51 damage and has a 70% chance to inflict Collision: Push to all enemies within 4m. Additionally creates a zone that inflicts 21% of Base Damage + 4 damage per second and has a 70% chance to apply Enfeeble: Burning for 6s. |
Passive Staff Skills
Title | Icon | Description |
---|---|---|
Asceticism | Mana Regen increases by 21 and if you are motionless for more than 5s, Mana Regen further increases by 42. | |
Mana Ball Eruption | Shoots an additional Magic Orb that deals 60% of Base Damage with a 5% chance when Staffs or Wands that shoots Magic Orbs are used. The chance increases by 10% per 1 Mana Regen. | |
Mana Amp | Increases Max Mana by 2100. | |
Flame Condensation | Increasing damage dealt by Enfeeble: Burning by 45% by accepting the avaricious flames. | |
Echoic Barrier | When afflicted with Silence, it creates a Barrier of Echoes for a set duration, increasing Silence Resistance by 45 for 440s. If Silenced again while the effect is active, Silence Resistance additionally increases by 475(?). | |
Lord of Frost | Move Speed reduction effects decrease Move Speed further by 5.5%, with 11% increased duration. | |
Forbidden Sanctuary | Increases Damage Reduction by 12 for 3s upon hitting more than 2 targets with a single attack. This effect will not trigger for 12s after it's activated. | |
Janice's Authority | Decreases the Skill Cooldown if a single attack damages more than two targets. 7.5% for 2 targets, 15% for 3 targets, and 22.5% for 4 targets. This effect is not applied to toggle skills. |
Sword Skills
Improve your Sword gameplay and efficiency with our Sword Builds!
Active Sword Skills
Title | Icon | Description |
---|---|---|
Shield Survival Technique | Defends against an attack. Consumes additional Stamina based on the damage defended. Upon defending against a Fury Attack, restores Health by 230, and a perfect defense increases Damage Reduction by 49 for 6 sec.
Upon defending against a Fury Attack, Shield Survival Technique changes to Retaliatory Strike. Retaliatory Strike Deals damage equal to 200% of Base Damage + 14 to the target. Defending against a Fury Attack before using Retaliatory Strike increases its damage by 50%. This bonus stacks up to 4 times. | |
Shield Strike | Deal damage equal to 340% + 17 of base damage. For every 1% of Shield Block Chance, Heavy Attack Chance is increased by 18. when dealing damage with this skill. | |
Drastic Charge | Charges forward and deals damage equal to 170 of Base Damage + 19 to up to 5 targets with a 70% (70% against monsters) chance to inflict Collision: Push. If the pushed targets collide with a wall, they are stunned for 2 sec. | |
Counter Barrier | For 6s, increase Shield Block Chance by 15%. Upon successfully evading a melee attack or performing Shield Block, perform a counterattack that deals damage equal to 250% DR. | |
Chain Hook | There is a 80% (80% for monsters) chance to inflict Collision:Pull effect and for 3s, decrease Move Speed by 60%. Using it on a boss monster will move you to its location. | |
Provoking Roar | Has a 70% chance of inflicting Enfeeble: Provoke on all enemies within 3m for 1.4 - 2.5 sec (Effect lasts 1.4 - 3.75 sec against Monsters). Provoked targets direct their attacks and skills toward you. | |
Shield Throw | Throws a shield that deals damage equal to 210% of Base Damage + 0 to all targets in its path before returning to you. All Heavy Attack Chances are increased by 40 per target damaged by the returning shield. | |
Fortress | Increases Damage Reduction of you and your party members within 10m by 58 for 9 sec. The effect range remains for 2 sec. | |
Annihilating Slash | Deals damage equal to 160% of Base Damage + 13 to all surrounding enemies with a sword. Enfeebled targets take damage equal to 210% of Base Damage + 16 | |
Fierce Clash | Deals dmg equal to 220% of Base Damage to the target, with a 80% (80% for monsters) chance to inflict Collision:Push on them. Has the same chance to inflict Push on other enemies that collide with the target, along with reduced damage. If the pushed targets hit a wall, they are stunned for 3s. | |
A Shot at Victory | Deals damage equal to 615% of Base Damage + 41 to the target. Has a 35% chance of activating A Shot at Victory one more time, and this chance increases by 5% per Enfeebled target around you. |
Passive Sword Skills
Title | Icon | Description |
---|---|---|
Experienced Evasion | The closer you are to a target attacking you within 10m, your Ranged and Magic Evasion increase even more; 9 per 1m, up to 90. | |
Resilience | Evading an attack restores Mana by 14, and each successful shield/attack block restores Mana by 5.6% of the damage blocked. | |
Aegis Shield | Increases Defense by 6 for every 1% of Shield Block Chance proportional to Shield Block Chance. | |
Spectrum of Agony | Whenever you successfully damage a Provoked target, deals damage equal to 45% of Base Damage + 19 to other Provoked targets. | |
Gerad's Patience | Each successful dodge or shield/attack block increases all CC Resistance by 12.75 for 3 sec. Can be stacked up to 10 times. | |
Impenetrable | Melee, Ranged, and Magic Defense▲
2 or fewer 179▲ 3 - 6 280▲ 7 or more 700▲ | |
Eternal Knight | When Health is below 20%, draws out the power of eternal survival to increase Health Regen by 309% for 6 sec. Once the effect is activated, it will not activate again for 150 sec. | |
Morale Boost | Colliding the target with another decreases the remaining cooldown of all skills by 20%. Each subsequent collision in the chain decreases the remaining cooldown of all skills by 4.5%. |
Wand Skills
Improve your Wand gameplay and efficiency with our Wand Builds!
Active Wand Skills
Title | Icon | Description |
---|---|---|
Chaotic Shield | Defends against an attack. Consumes additional Stamina based on the blocked damage. Upon defending against the Fury Attack, inflicts your Touch of Despair on the attacker, and decreases your Curses' remaining cooldown by .8%. Upon perfecting defending the Fury Attack, restores 6 Stamina for all party members within the attack range. | |
Touch of Despair | Applies Enfeeble: Curse, dealing damage over time for 9 sec. For each stack, the curse deals 25% + 5 damage per second and does not wake up a sleeping target. Stacks up to 2 times. | |
Curse Explosion | Deals damage equal to 280% + 34 to Base Damage. For any enemies within 5m of the Target that you have inflicted with Curse: damage over time, it will forcibly remove all Curse, Burning, Poison effects applied by the player on them, dealing 130% of the remaining damage (if Burning and Poison are both applied, then together). | |
Swift Healing | Restores a friendly target's Health by 310% of base dmg + 29. | |
Corrupted Magic Circle | Creates a circular area of damage with a radius of 5 m at your casting location. Applies Enfeeble: Curse to all enemies within the area, dealing damage equal to 54% of Base Damage + 32 per second for 9 sec. | |
Cursed Nightmare | Has a 80% (80% against monsters) chance to reduce Move Speed and Attack Speed by 30% for 3 sec and applies Sleep: Curse for 6 sec (12 sec against monsters). If the Sleep target is hit, the attack becomes a Critical Hit and removes Sleep. | |
Clay's Salvation | Restores all party members' Health within the range by 520% of Base Damage + 219. | |
Time for Punishment | Applies Enfeeble: Curse which has a 90% chance to reduce Skill Damage Resistance by 120 for 9 sec. | |
Blessed Barrier | Increases Melee, Ranged, and Magic Defense by 1600, the Incoming Heal effect of the day by 35%, and the Melee, Ranged, and Magic Endurance effect of the night by 345 for 6 sec. Efficiency increases by 4800 times for 2 sec after activation. | |
Karmic Haze | Uses Enfeeble that spreads the activated Curse from the main target to up to 3 other targets within a range of 5m by 80% chance. | |
Ray of Disaster | Deals damage equal to 140% + 28 per second to all targets between you and the target for 6 sec, and does not wake up sleeping targets. Decreases Move Speed by 0% (wrong?) while cast. |
Passive Wand Skills
Title | Icon | Description |
---|---|---|
Full of Corruption | When the target you Enfeebled dies, your maximum damage increases by 12 for 6 sec. | |
Devotion and Emptiness | Skill Heal increases by 9% during the day. Skill damage over time increases by 9% at night. | |
Wraith's Beckon | Increases the Duration of Curse you inflict by 1.95 sec. | |
Bloody Contract | Every attack that hits a target Cursed by you restores the Health of a friendly target by 8.6% of the damage. If a friendly target is not within your Range, your Health is restored instead. | |
Noble Revival | Your Skill Heal increases by 2.06% for every 1,000 Max Mana. | |
Saint's Oath | Skill Heal, Incoming Skill Heal, Amitoi Heal, and Recovery Crystal Heal increase by 10% for 3 sec with a 10% chance when taking Skill Damage. Stacks up to 10 times. | |
Flawless Spirit | Increases Mana Regen by 16.2 per stack for 3 sec when you cast a buff on a friendly target. This effect stacks up to 10 times. | |
Temptation of Darkness | Every attack that hits a target Enfeebled by you decreases the remaining cooldown of every Curse skill by .14 sec. |
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