Seeker - Wand + Longbow PvE Build
- High AoE and Single Target Healing
- Party Buffs
- Low Damage
- Low Mobility
Overview
Wand and Longbow PvE build which provides excellent healing capabilities with a bit of damage dealing when necessary. The main hand weapon is the Wand however and so the build remains mostly a healer, complemented by the Longbow in the off-hand. The Longbow provides great healing capabilities and buffs for the whole party.
Attributes
For this build, your main stat should remain Wisdom however and you should aim to reach high Wisdom to boost your max mana and make use of the Noble Revival to increase your overall healing. Afterwards, you should prioritize Dexterity for even stronger healing. Strength provides extra max HP and defensive stats that will help you stay alive more, especially in difficult PVE content as Perception also offers a bit of extra defensives but doesn't remain as important.
Skills
As your main goal remains to provide healing to your party, you want to always focus on improving your healing skills first. Fountain of Life, Swift Healing and Clay's Salvation are your healing skills and they should be prioritized as you make use of them most when playing this Wand & Longbow build.
Your DPS skills shouldn't be forgotten though as you want to make great use of debuffs like Deadly Marker, Time for Punishment and Touch of Despair which should remain active on the boss as often as possible.
This build isn't lacking in direct damage either as you can use Zephyr's Nock, Strafing and the highest damaging one being Decisive Sniping. You should always try to use these whenever you have the time between healing allies, usually easiest to use in the beginnig of a boss fight.
Equipment
These are the first items you should strive for after leveling as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples.
This is the gear you should be wearing during the midgame. It is comprised of gear you can get either from dungeons or by grinding contracts, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important.
THIS PART OF THE GEARING WINDOW IS RESERVED FOR END GAME (TIER 2 ITEMS) THAT AREN'T AVAILABLE YET IN THE WESTERN VERSION OF THE GAME AND ARE STILL BEING RELEASED IN KOREA. THAT FOR, IT REMAINS A WORK IN PROGRESS AND YOU CAN SAFELY IGNORE THIS PART UNTIL WESTERN RELEASE OF TIER 2.
This is the the best in slot gear and the most difficult to acquire. It is comprised of gear you won't get easily, requiring large amounts of Lucent to buy off the auction house or requiring you to be part of a dominating guild on your server. Some of the pieces come from tier 2 dungeons and are difficult to acquire and trait up.
Weapon Masteries
Damage | Damage |
Bonus Damage |
Witch's Contract |
Damage |
Skill Damage Boost |
Regenerative Meditation |
Cooldown Speed |
Wisdom |
Greedy Need | ||||||||
Recovery | Melee Defense |
Added Attack Speed |
Deep Pain |
All Evasion |
Cooldown Speed |
Redemptive Penance |
Buff Duration |
Mana Regen |
Merciless Wraith | ||||||||
Weaken | Mana Regen |
Weaken Chance |
Spiritual Focus |
Max Mana |
Cooldown Speed |
Time of the Curse |
Weaken Chance |
Magic Hit Chance |
Spell of Retribution |
Support | Max Health |
Magic Defense |
Vitality of Dew |
Movement Speed |
Buff Duration |
Anti-magic Arts |
Magic Evasion |
Perception |
Grace Song | ||||||||
Check | Ranged Hit Chance |
Move Speed |
Wedge of Oppression |
Max Mana |
Mana Regen |
Gale Arrowhead |
Movement Speed |
Mana Cost Efficiency |
Phantom Snare | ||||||||
Sniping | Ranged Hit Chance +20 |
Ranged Crit Hit Chance |
Pointy Throns |
Bonus Damage |
Damage |
Critical Nock |
Added Attack Speed |
Ranged Crit Hit Chance |
Brutal Shooter |
Wand: To enhance the overall damage of your skills, allocate 9 points into the Damage row and the remaining 6 points into Recovery for Skill Heal and crit rate.
Bow: You want to get 9 points into Support for extra resistances while the extra 6 points should go into Check for even more cooldown speed to further decrease your cooldown times.
Rotations
- Start the boss by applying Deadly Marker and Touch of Despair before continuing debuffing the boss with Time for Punishment. Begin your direct damage rotation with Strafing (2 times) before using File:Decisive Snipe.webpDecisive Snipe.
- Continue the rotation with Touch of Despair in order to refresh the debuff on your target and continue to make use of Vampiric Contract. Finish the rotation with Zephyr's Nock, Corrupted Magic Circle and Curse Explosion.
Fountain of Life: You should use this skill to keep your tank and melee DPS healthy throughout the fight, allowing you to use your other skills to heal ranged DPS and yourself.
Swift Healing: This is the perfect skill for single target healing and also heals you for 50% of the healing done!
Clay's Salvation: This is your secondary AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.
Nature's Blessing: This bow ability is a valuable for passive health regeneration. It also enhances mana regeneration, which synergizes perfectly with Inner Peace, an ability commonly used by mages. Before activating Nature's Blessing, communicate with mages in your group so they can prepare to use Inner Peace and replenish their mana reserves.
Touch of Despair: While being one of your debuff abilities, when coupled with Vampiric Contract passive, it can provide significant passive healing as long as you maintain the curse stacks on the target. Ensure to keep the curse stacks up for optimal healing and to maximize the damage done.
Useful Information
- Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.
Comments
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